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azflyboy
Nov 9, 2005
The flight modeling on the Reno P-51's seems really simplified, which isn't a shock.

While they do seem to have modeled the speed differences between the various Mustangs more or less correctly, you can roll the airplane 90 degrees, yank the stick all the way back, and the airplanes will just endlessly do 360's while maintaining altitude and losing almost no airspeed.

As far as I can tell, it's impossible to accelerated stall or snap roll the Mustangs, probably to make the multiplayer more approachable.

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PT6A
Jan 5, 2006

Public school teachers are callous dictators who won't lift a finger to stop children from peeing in my plane

azflyboy posted:

The flight modeling on the Reno P-51's seems really simplified, which isn't a shock.

While they do seem to have modeled the speed differences between the various Mustangs more or less correctly, you can roll the airplane 90 degrees, yank the stick all the way back, and the airplanes will just endlessly do 360's while maintaining altitude and losing almost no airspeed.

As far as I can tell, it's impossible to accelerated stall or snap roll the Mustangs, probably to make the multiplayer more approachable.

This is wildly out of step with what I found, but I did notice that the update reset my assists (turning them on by default). Double check that you're on true-to-life, because my P-51s had no issues entering really aggressive spins the moment they were mishandled.

azflyboy
Nov 9, 2005

PT6A posted:

This is wildly out of step with what I found, but I did notice that the update reset my assists (turning them on by default). Double check that you're on true-to-life, because my P-51s had no issues entering really aggressive spins the moment they were mishandled.

Thanks for mentioning that. I'd reset all of them after the update downloaded, but somehow MSFS turned them all back on again.

On further research, it looks like the issue is still present on the highly modified airplanes (Voodoo and Strega), but not on the more stock ones, so it seems to be something weird with how Asobo simulated the modifications and bigger engine.

MeatRocket8
Aug 3, 2011

Found out that some setting with my nvidia program was limiting my framerate to 32fps, and has been for months. My framerates literally doubled instantly after loving with the settings.

Though 32fps is about the best i'm getting for VR with decent graphics, unless I turn down resolution scaling but that makes it too ugly. Is anyone getting higher FPS thats using the quest + airlink?

The flytampa Las Vegas addon is sweet. Definitely worth it for people who like flying in that city. Can't wait to show my friends and family in VR, they're gonna trip out.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

azflyboy posted:

The flight modeling on the Reno P-51's seems really simplified, which isn't a shock.

While they do seem to have modeled the speed differences between the various Mustangs more or less correctly, you can roll the airplane 90 degrees, yank the stick all the way back, and the airplanes will just endlessly do 360's while maintaining altitude and losing almost no airspeed.

As far as I can tell, it's impossible to accelerated stall or snap roll the Mustangs, probably to make the multiplayer more approachable.

This checks with my experiences in every other airplane; high AoA doesn’t generate drag hardly at all. Same reason forward slips are nearly useless.

Bentai
Jul 8, 2004


NERF THIS!


ChocNitty posted:

The flytampa Las Vegas addon is sweet. Definitely worth it for people who like flying in that city. Can't wait to show my friends and family in VR, they're gonna trip out.
Does the add on improve anything other than the airport and the strip? There are casinos and buildings around town that aren’t well modeled by the auto gen.

Sagebrush
Feb 26, 2012

MrYenko posted:

Same reason forward slips are nearly useless.

gently caress, I knew there was something wrong with that modeling. I keep trying to slip the planes in to do the landing challenges and it never works quite right, but I figured it was just that I'm not as good with plastic rudder pedals or something.

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

I was wondering how a C172 could be that aerodynamic from the side that it hardly loses speed when you crab it lol

Combat Pretzel
Jun 23, 2004

No, seriously... what kurds?!

Sagebrush posted:

It does make a sonic boom when you fly by, but since there's no flyby camera, there's no good way to hear it!
Go external camera and swing it front to back repeatedly.

Alternatively go external camera looking at the front of the plane and decelerate to subsonic.

Sagebrush
Feb 26, 2012

Still not as cool as the DCS supersonic flyby where it's completely silent coming at you and booms just as it passes by :colbert:

Honestly the lack of good camera views is one of the things that really annoys me. I want at least a chase cam locked to the tail, a flyby cam, and the ability to center the camera on another plane so I can watch my buddies land. The drone camera is not a suitable substitute

azflyboy
Nov 9, 2005

Sagebrush posted:

Still not as cool as the DCS supersonic flyby where it's completely silent coming at you and booms just as it passes by :colbert:

Honestly the lack of good camera views is one of the things that really annoys me. I want at least a chase cam locked to the tail, a flyby cam, and the ability to center the camera on another plane so I can watch my buddies land. The drone camera is not a suitable substitute

I think there's some 3rd party mods that add a flyby cam, and there's a way to get the camera to follow another airplane (although it'll stay in the chase view or cockpit of your airplane), but it's a bit awkward.

slidebite
Nov 6, 2005

Good egg
:colbert:

Just downloading the patch and content updates (lord I hate their update/patch system). Glad to see some more flight school stuff, specifically the IFR on the 172.

I'll genuinely give MS props for doing what they said they would do with the updates and new content.

Dr. Video Games 0031
Jul 17, 2004

MS is still doing the "this is a 10-year game" talk, and for now at least they seem to genuinely mean it. For better and for worse (their solution for occasionally bad terrain data is "we'll just wait for terrain data to get better sometime later this decade" except for the most egregious errors, which they'll touch up by hand)

And for Asobo's part, I imagine they're happy to have what appears to be a very stable long-term project to rely on for steady cash flow.

Dr. Video Games 0031 fucked around with this message at 17:07 on Nov 20, 2021

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

The MSFS updater sure is slow, but at least it keeps crashing.

slidebite
Nov 6, 2005

Good egg
:colbert:

Tried the F18 and the throttle decides to have a mind of its own after landing. Goes into full burner after I land and get below, say, 80kts. Any idea whats going on?

Does the update gently caress with the default flight model settings or something?

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

slidebite posted:

Tried the F18 and the throttle decides to have a mind of its own after landing. Goes into full burner after I land and get below, say, 80kts. Any idea whats going on?

Does the update gently caress with the default flight model settings or something?

Maybe it's an automatic thing? I don't know if it's that they used to or still do, but at some point you'd land an F18 (maybe it was a different plane) on a carrier by slamming it into the deck, going full afterburner and hope you caught the hook on the arresting cable. If you didn't catch the cable, you already had power to go around.

Xakura
Jan 10, 2019

A safety-conscious little mouse!

Cojawfee posted:

Maybe it's an automatic thing? I don't know if it's that they used to or still do, but at some point you'd land an F18 (maybe it was a different plane) on a carrier by slamming it into the deck, going full afterburner and hope you caught the hook on the arresting cable. If you didn't catch the cable, you already had power to go around.

"Slamming into the deck" is how every carrier aircraft lands. Jets also need to increase power on touchdown, to be ready for an eventual go around. (Tomcats didn't use afterburner for this, because the massive thrust would pull out the arresting gear :radcat:)

slidebite
Nov 6, 2005

Good egg
:colbert:

Cojawfee posted:

Maybe it's an automatic thing? I don't know if it's that they used to or still do, but at some point you'd land an F18 (maybe it was a different plane) on a carrier by slamming it into the deck, going full afterburner and hope you caught the hook on the arresting cable. If you didn't catch the cable, you already had power to go around.
I thought of that, but you can't seem to override it. I move the throttles back to idle and it just does it again. I must be missing something here. I'll have to poke around the setting some more I guess. The tooltips thing keeps popping up as does basically every point of interest now too.

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Xakura posted:

"Slamming into the deck" is how every carrier aircraft lands. Jets also need to increase power on touchdown, to be ready for an eventual go around. (Tomcats didn't use afterburner for this, because the massive thrust would pull out the arresting gear :radcat:)

Sorry, the "I don't know if they did or still do" was referring to using afterburner

Sapozhnik
Jan 2, 2005

Nap Ghost
Afterburner is a separate button you have to press so maybe check if you have something bound to that

Sagebrush
Feb 26, 2012

Dr. Video Games 0031 posted:

MS is still doing the "this is a 10-year game" talk, and for now at least they seem to genuinely mean it.

I'm glad, because it's going to take them ten years just to fix all the bugs lol

Example: in one of the patches sometime earlier this year, they broke the bush trip system and it stopped saving your progress on each leg. This meant there was no way to actually complete them. Major bummer for me since I've been trying to get all the sub-10% cheevos for those shiny gold icons on my Steam profile.

They seem to have fixed the saving bug in this patch, yay! But there is another bug now. Your airplane's fuel state persists from one leg to the next, so on most trips you'll have to refuel partway. Normally you can do that by taxiing up to the fuel station on the airport, or just popping up the weight and balance/fueling window at any time. They disabled the W&B button during the bush flights, I assume to prevent people from "cheating" and refueling away from an airport. Apparently as a side effect of this, the fueling window also doesn't open automatically when you get to a fuel station. And you can't call a fuel truck either, because they also disabled the ATC button, presumably also to stop you "cheating" and getting vectors. Though that is kind of a pointless move since most of the trips have you flying a plane with a G1000, so rather than navigating through pilotage I've just been programming the route on the ground and as soon as I hit Vy after takeoff I press NAV FLC AP and go do something else for 40 minutes. lol

So anyway you get halfway through the bush trip, are critical on fuel, and find that you can't get fuel because the station is broken, the button is gone, and the ATC is disabled. Great.

Turns out the solution is to bind the "refuel aircraft" shortcut, which just magically sets your fuel to 100% instantly, and which is not blocked in the bush trips. A+

Sure is pretty though.

azflyboy
Nov 9, 2005
The way MSFS implemented afterburners is actually a step back about 20 years.

When Flight Simulator 2000 came out, it introduced native support for afterburners (since it had the Concorde as a flyable aircraft), but they were toggled on by a keystroke once full throttle was applied, so they were either on or off.

When FSX added native support for afterburners, it was done by simply dedicating a certain percentage of the hardware throttle travel to "dry" thrust, and moving the throttle past that engaged the afterburners, which also allowed afterburner "zones" to be implemented correctly.

Lockheed Martin kept that same setup with Prepar3d, so why Asobo decided to use a bizarre hybrid (MSFS models afterburner zones, but requires pressing a button to get into afterburner in the first place) that flight sims abandoned two decades ago is baffling.

Hopefully, the 3rd party community can create a gauge that simply checks if the AB button was pressed when the hardware throttles (or keyboard commands) move past a certain point, and then automatically "pushes" the AB button if it wasn't when the power goes beyond that point.

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

azflyboy posted:

The way MSFS implemented afterburners is actually a step back about 20 years.

When Flight Simulator 2000 came out, it introduced native support for afterburners (since it had the Concorde as a flyable aircraft), but they were toggled on by a keystroke once full throttle was applied, so they were either on or off.

When FSX added native support for afterburners, it was done by simply dedicating a certain percentage of the hardware throttle travel to "dry" thrust, and moving the throttle past that engaged the afterburners, which also allowed afterburner "zones" to be implemented correctly.

Lockheed Martin kept that same setup with Prepar3d, so why Asobo decided to use a bizarre hybrid (MSFS models afterburner zones, but requires pressing a button to get into afterburner in the first place) that flight sims abandoned two decades ago is baffling.

One immediate guess would be that they're trying to replicate “finger lift” or hard throttle detent mechanical devices in a way, but didn't quite make it work properly. The Hornet (and many other aircraft) require you to either manipulate a locking device on the throttle or lift the throttle into a different track before you can actually push it into the AB region — simulating that with a button press to work the locking mechanism isn't entirely out of the ordinary.

Still, if that's what they were going for, it sounds like the implementation got a bit… odd.

MeatRocket8
Aug 3, 2011

Bentai posted:

Does the add on improve anything other than the airport and the strip? There are casinos and buildings around town that aren’t well modeled by the auto gen.

No, it would be cool to have a general scenery upgrade to residential houses and whatnot, but they did it building my building.

The scope is still good. They even modeled inside the terminals. Did the Raiders stadium. Did all the North LV stuff too.

Dr. Video Games 0031 posted:

MS is still doing the "this is a 10-year game" talk, and for now at least they seem to genuinely mean it.

MS has more money than they can practically even spend, and plus the long history they've had with the franchise. They'll keep putting the developers to work on the game even if the player count drops off significantly.


So i've kinda given up on trying to get more fps in VR in MSFS2020. But I found a decent substitute. Playing the game in Virtual Desktop, making it feel like you're playing it on an IMAX sized screen.

MeatRocket8 fucked around with this message at 19:53 on Nov 20, 2021

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Started trying to update FS this morning. Kept crashing. Uninstalled. Reinstalled. Keeps crashing during download. Eight hours in and I still can’t fly plane.

Game good. Updater is half baked garbage that needs to be thrown the gently caress away.

Sagebrush
Feb 26, 2012

Yeah I fuckin hate the updater.

Like, it's bad enough that they don't use Steam, which is fast and smooth and automatic and prevents swamping their servers on update day. But I can see that they want to use one system across the Steam and Windows Store and XBox versions, so I at least understand that decision.

But why they decided to have it download every single file individually and decompress them one at a time, instead of sending one big archive...holy loving god drat poo poo kicking stupid garbage rear end crap fucker

azflyboy
Nov 9, 2005

Tippis posted:

One immediate guess would be that they're trying to replicate “finger lift” or hard throttle detent mechanical devices in a way, but didn't quite make it work properly. The Hornet (and many other aircraft) require you to either manipulate a locking device on the throttle or lift the throttle into a different track before you can actually push it into the AB region — simulating that with a button press to work the locking mechanism isn't entirely out of the ordinary.

Still, if that's what they were going for, it sounds like the implementation got a bit… odd.

I think that's probably what they were doing, but the implementation is stupid, since it adds a layer of complexity that's just annoying.

Plus, since testing things before release is hard, the F-18 has something like 20% of it's fuel capacity that's unusable, since Asobo screwed up the fuel system so it can't burn from some of the tanks.

slidebite
Nov 6, 2005

Good egg
:colbert:

Sapozhnik posted:

Afterburner is a separate button you have to press so maybe check if you have something bound to that
I don't think it's actually the burner, I think it's just going to 100% mil

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

azflyboy posted:

Plus, since testing things before release is hard, the F-18 has something like 20% of it's fuel capacity that's unusable, since Asobo screwed up the fuel system so it can't burn from some of the tanks.

lol how does that keep happening

azflyboy
Nov 9, 2005
I think they cancelled the beta release of this update, then un-canceled it, briefly released the beta, but said they wouldn't fix any issues found before release.

Asobo is still very bad at the whole "release new updates without breaking poo poo" thing, but they're getting better about it as time passes.

Broken Machine
Oct 22, 2010

I took the opportunity while this is all going on to switch over to the steam version. Even though it's using the same account and still on pc, it reset all my progress and I had to re-map the controls. Some of the controls don't work, but they did fix a bunch of bugs that were bothering me. Overall it's an okay update, I know the jet isn't modeled correctly or anything, but it's fun to fly around and doesn't crash all the time, and that's like 90% of what's important to me. Having the steam streaming work more easily / natively now is also quite nice.

Some things though, like earlier before this update I tried to do an instrument approach to d.c., and it would consistently crash at nearly the same spot, every time. This is on basically reference hardware that never crashes on anything else. Wonder if maybe that works now..

kemikalkadet
Sep 16, 2012

:woof:
Has anyone tried the helicopter thing in VR? Just tried and pressing space to center the view sticks the camera halfway into the tail, like it puts it at the centre of the model rather than where your head should be. the new Pitts is fun in VR though, I feel pretty ill.

Steadiman
Jan 31, 2006

Hey...what kind of party is this? there's no booze and only one hooker!

silly sevens

kemikalkadet posted:

Has anyone tried the helicopter thing in VR? Just tried and pressing space to center the view sticks the camera halfway into the tail, like it puts it at the centre of the model rather than where your head should be. the new Pitts is fun in VR though, I feel pretty ill.

Weirdly clicking the middle mouse button worked for me. Apparently it's a bug in the config file, the VR seating position is different from the 2D one. You can copy/paste the 2D camera position to the VR camera position to solve it but back up the file first obviously.

Also, I know I've been harping on in this thread about the logbook appearing during shutdown and taking away all control. I was greatly looking forward to this update purely because they claimed to have turned that into a toggle so it wouldn't do that. Well there is, indeed, a toggle and it kinda does what it says but in the most Asobo way possible.

Basically their solution was to create a macro that automatically hits the "continue" button on the log when it appears. In other words, the log still actually pops up but then immediately goes away. This doesn't actually solve the problem in VR because for a second you still get thrown out to that weird white loading environment, turns the cockpit into a projected 2d image, and the whole thing becomes a stuttering mess for a while as it processes the logbook and then tries to reinitialize the cockpit to the state it was in. If anything this makes it worse. Honestly at this point I wish they'd just get rid of the logbook all together, it doesn't even track flights properly so what's the point.

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

I'm not happy unless they implement that macro through a Visual Basic excel script

Sagebrush
Feb 26, 2012

sweet house

Lord Stimperor
Jun 13, 2018

I'm a lovable meme.

Glas you found Dr. Evils hiding spot



Did anyone get a chance at the new racing dlc yet? I'm tempted but im bit sure if I'm 70 bucks tempted.

UnknownTarget
Sep 5, 2019

It's awful, don't buy it. The $60 pack just gets you more liveries and dozens of essentially the same aircraft, which just end up cluttering your plane select list.

These planes are B level at best, I'd say C level. They have smoothing issues galore, pretty simple cockpits, low poly details like the spinners, etc. The P-51A doesn't have guns in the gun ports so you can see straight through to the backside of the wing pokies.

The sound is just terrible. The mustangs sound like wimpy lawn mowers (like the Cessna 152 basically) and you can't even hear the engine noise in the cockpit of the Texan.

The racing is boring as well. It takes about 5 minutes to find, get in, qualify for (why do they even have this) and then finally start racing. It's also just....somewhat gentle left turns. If you're not a fan of NASCAR you won't enjoy this.

Overall it's just a really low effort expansion. I'd say maybe $20 just for the extra thing to do but don't buy the full pack like I did. I'm really really disappointed in the pack because it could have been so much more.

azflyboy
Nov 9, 2005
It kind of depends on how interested you are in the Reno airplanes.

There are some issues with some of the models (although the P-51A is supposed to get a patch next week), but they're generally pretty good, and Asobo actually did a pretty good job of capturing the difference between the cockpits (The T-6's and L39's have everything from stock avionics to full glass Garmin setups), so it's not really a copy/paste of the same airplane. I'd assume most of the big errors (pilots sticking out of cockpits and such) will get fixed, but since it's Asobo, who knows when that'll be.

They also did a pretty good job with the flight modeling for the most part. The T-6's all fly the same (since the class rules mean they're all close to identical), but there's differences between the various L39 and Pitts versions with different engines and clipped wings, and the same is true for the P-51's, since airplanes like Voodoo and Strega are something like 100kts faster than the stock airplanes around the course.

That said, there are some odd things with some of the flight models (Voodoo is impossible to get into an accelerated stall, and doesn't really slow down in turns), but overall, they're pretty good.

The racing is indeed "fly fast, turn left", but I've had fun with it so far. Since it uses identical flight models for everyone, if you get a group of decent pilots, the racing is often pretty close (I've had biplane races where 1st and 5th were 2 seconds apart), and the improved net code means that you typically don't see other airplanes jittering around.

There is a considerable amount of systems detail on some of the actual airplanes that gets left out (Voodoo and Strega have controls for ADI, but it can't be adjusted and you can't blow an engine), which I assume is because Asobo (correctly) assumes 99% of users won't want to deal with the complexity of engine management in the actual Unlimited airplanes, and since all of the files are locked out from being modified, any updates will have to come from Asobo, but I'm generally pretty happy with it.

MeatRocket8
Aug 3, 2011

Anyone have some impressions on the mod that replaces bing sattelite data with google maps?

Looks good, but I suspect the issues it may cause may make it not worth the hassle.

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azflyboy
Nov 9, 2005
It's better in some places where the Bing imagery isn't great, but since it wasn't intended for a flight simulator, you get areas where the resolution, coloring, or season randomly change, and Asobo has put out statements indicating they may eventually block it from working, assuming Google doesn't do it first.

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