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Relevant Tangent posted:Choosing not to expose your soul directly to the hellish space that waits to devour all is perhaps cowardly but it's not the same as a toaster declaring itself your equal and demanding that you respect it. Robots and Synths are soulless husks, there's not really much to debate. You can't sacrifice a Synthetic pop to make a Necroid pop, right? Taking a break from the semi-serious philosophy to say that this post amused me and I'm glad you wrote it.
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# ? Nov 22, 2021 16:07 |
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# ? May 24, 2024 17:11 |
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Caustic Soda posted:The only me is the one which exists now. The me-that-was does not exist. The me-to-be does not exist. The me-that-will-be is not the same person I am now. Whether the changes are minor (as between me-now and me-yesterday), or major (as between me-now and me-at-15), it is not the same person. Whether my changes over time are due to new experiences, skills, equipment/augmentations (glasses, cochlear implants), replacements (synthetic flora, prosthetic limbs) matters only insofar as the changes are large or small. The parts of my body that make up me are constantly being replaced with new cells. Insofar as my cells could be gradually replaced with, I dunno biomemetic nanites or whatever, that might still be a me-to-come. Likewise if it was a matter of a full-conversion cyborg with brain in a synth body or something. Caustic Soda posted:As implemented right now, synth ascension strongly implies to me that the change is all-at-once. If instead the change was gradual, on a per-pop basis or something, it might fit with my conception of the me-to-be. Perhasp something similar to the mixing that follows from xeno-compatibility or somesuch, though I get why people could find the hodge-podge of pops annoying. Caustic Soda posted:Speaking of Spiritualists, as far I can tell their opposition to synths in general is pure bigotry. If a being made of met or rocks can be a person, why not one of silicon or other metals? Sure, you can't have both a synth ascension and a psy ascension, but then that would imply those who don't go for psy ascension are soulless or powerleess sleepers a-la White Wolf Mage or some such.
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# ? Nov 22, 2021 16:10 |
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So. Has the patch dropped yet? I'm itchin to try out being a Dolphin.
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# ? Nov 22, 2021 16:12 |
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AAAAA! Real Muenster posted:So. Has the patch dropped yet? I'm itchin to try out being a Dolphin.
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# ? Nov 22, 2021 16:40 |
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AAAAA! Real Muenster posted:So. Has the patch dropped yet? I'm itchin to try out being a Dolphin. Just dropped.
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# ? Nov 22, 2021 17:03 |
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Thanks gents!
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# ? Nov 22, 2021 17:06 |
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https://www.youtube.com/watch?v=NUmOnhsdNe4
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# ? Nov 22, 2021 17:20 |
Hey, nice, PDS (hopefully) finally started doing launch-window discounts. E: holy poo poo that trailer
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# ? Nov 22, 2021 17:35 |
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Oh man these coral guys are top tier hive mind material. I wasn't going to play a launch hivemind but seriously.
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# ? Nov 22, 2021 18:03 |
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I'm verifying the integrity of my game cache in case I screwed up a file when I building one of my mods, but I was not expecting the Pearl Divers to be Specialists and have mineral upkeep: This is a terrible exchange rate when you're paying a civic and its a Specialist job.
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# ? Nov 22, 2021 18:16 |
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AAAAA! Real Muenster posted:I'm verifying the integrity of my game cache in case I screwed up a file when I building one of my mods, but I was not expecting the Pearl Divers to be Specialists and have mineral upkeep: Is that 2 minerals and 2 food for 2.5 consumer goods instead of 1:1 minerals:consumer goods? Yikes. edit: its already on the wiki: 3 consumer goods and 2 trade value for 2 minerals and 2 food. Artisans are 6 minerals for 6 CGs, clerks are 4 trade value. Not sure what to think. Anglers are really good though, +8 food and 2 trade value. Angler merchant spam? hobbesmaster fucked around with this message at 18:23 on Nov 22, 2021 |
# ? Nov 22, 2021 18:19 |
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hobbesmaster posted:Is that 2 minerals and 2 food for 2.5 consumer goods instead of 1:1 minerals:consumer goods? Yikes. AAAAA! Real Muenster fucked around with this message at 18:44 on Nov 22, 2021 |
# ? Nov 22, 2021 18:40 |
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Can't believe they gave the dolphinoids clothes, the absolute cowardice of it!
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# ? Nov 22, 2021 18:41 |
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I guess if you don't get the refund see if the dragon story is good?
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# ? Nov 22, 2021 18:43 |
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hobbesmaster posted:I guess if you don't get the refund see if the dragon story is good? If you compare it to Warrior Culture (which has the added bonus of not needing to be taken at game-start), the unity and amenity base output both goes up AND it also outputs fleet capacity. Anglers isnt doing nearly that. Food produced goes up but it goes straight into spending 4 basic goods for 3 CGs and 2 TV, which as stated doesnt scale well into mid or late game. AAAAA! Real Muenster fucked around with this message at 18:54 on Nov 22, 2021 |
# ? Nov 22, 2021 18:51 |
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AAAAA! Real Muenster posted:I was excited purely for Anglers and doing an ocean start but this is not at all what I expected so I just refunded it and wont be bothering. I have limited time to play so I'm going to play something else. The way Anglers worked was not described well enough in the dev diaries so I'm a little unhappy that I was excited to try it out for some variety to my gameplay but instead its not what I thought it was. lmao
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# ? Nov 22, 2021 19:11 |
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anyway the angler civic does 4 things, one of which is to add pearl diver jobs to agriculture districts.
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# ? Nov 22, 2021 19:13 |
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I was waiting for these kinds of posts, real classy. I'm in a tough life situation right now and I dont have the luxury of a lot of free time so I'm choosy with what I play. I like the state Stellaris is in and was looking forward to some new content. Unfortunately I drew some bad conclusions about the DLC based on the small amount of info that was provided in a DD; the part I thought I would like is in fact bad. Sew me.
AAAAA! Real Muenster fucked around with this message at 19:18 on Nov 22, 2021 |
# ? Nov 22, 2021 19:16 |
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Trailer owns folks
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# ? Nov 22, 2021 19:21 |
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Psycho Landlord posted:Trailer owns folks The Stellaris team definitely makes the best trailers. Also pretty good patches sometimes.
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# ? Nov 22, 2021 19:47 |
AAAAA! Real Muenster posted:I was waiting for these kinds of posts, real classy. I'm in a tough life situation right now and I dont have the luxury of a lot of free time so I'm choosy with what I play. I like the state Stellaris is in and was looking forward to some new content. Unfortunately I drew some bad conclusions about the DLC based on the small amount of info that was provided in a DD; the part I thought I would like is in fact bad. Sew me. lol
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# ? Nov 22, 2021 19:53 |
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Does anyone have a link to the spreadsheet someone made when we first discussed the anglers civic possibly giving just 1 angler job? I remember people deciding it was still good, but I don't remember if we knew about the 2 mineral upkeep for divers back then.
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# ? Nov 22, 2021 20:14 |
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I actually like Anglers despite the extra upkeep. It just flows (heh) into an additional consumer goods income you can use to upkeep early labs for. I think it'd pair pretty well with Technocracy maybe? Yami Fenrir fucked around with this message at 20:25 on Nov 22, 2021 |
# ? Nov 22, 2021 20:19 |
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I've been playing an ocean world origin megacorp with anglers and whatever the megacorp version of pleasure seekers is called, and it seems good. I dunno about trading my guaranteed habitables for an extra 6 size on my homeworld since I can't spam alloys well there. I'm hoping to find a different world I can turn into ocean and make bigger to pump alloys in.
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# ? Nov 22, 2021 20:23 |
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Are most mods automatically borked by a new patch these days?
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# ? Nov 22, 2021 20:30 |
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I said sew me not quote me!!Grouchio posted:Are most mods automatically borked by a new patch these days?
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# ? Nov 22, 2021 20:31 |
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Gigastructures is already updated. UI mods will probably be fine.
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# ? Nov 22, 2021 20:32 |
They’ve been doing early access for some modders the last few expansions so hopefully most big stuff is updated quickly.
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# ? Nov 22, 2021 20:40 |
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AAAAA! Real Muenster posted:I was waiting for these kinds of posts, real classy. I'm in a tough life situation right now and I dont have the luxury of a lot of free time so I'm choosy with what I play. I like the state Stellaris is in and was looking forward to some new content. Unfortunately I drew some bad conclusions about the DLC based on the small amount of info that was provided in a DD; the part I thought I would like is in fact bad. Sew me.
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# ? Nov 22, 2021 20:47 |
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I've missed the last 2 updates and am back for fish people. Has much changed?
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# ? Nov 22, 2021 20:48 |
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AAAAA! Real Muenster posted:Like yeah my one farmer is producing more per worker but the extra base 2 food generated by the Angler(farmer) job goes straight into the CG upkeep of the Pearl Diver. e: lol, playing unmodded and my 3rd skillup is arrested development. Thanks game! Splicer fucked around with this message at 21:02 on Nov 22, 2021 |
# ? Nov 22, 2021 20:56 |
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going to do an angler/catalytic converter run of swolefins who make their ships out of the shaped reefbone by singing shanties.
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# ? Nov 22, 2021 21:18 |
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Nothing like starting a game and then every state around you declares war all at once. ....Lets try this again. quote:I was waiting for these kinds of posts, real classy. I'm in a tough life situation right now and I dont have the luxury of a lot of free time so I'm choosy with what I play. I like the state Stellaris is in and was looking forward to some new content. Unfortunately I drew some bad conclusions about the DLC based on the small amount of info that was provided in a DD; the part I thought I would like is in fact bad. Sew me. Hey man, I just want to point out the reason people aren't responding well is because your point of view and rage at a $7 roleplaying mini-DLC this is like, deserving of a 3 or 4 in emotional turmoil. But it's at 9 for some reason. Dial it back a little, you got your refund. Nelson Mandingo fucked around with this message at 21:36 on Nov 22, 2021 |
# ? Nov 22, 2021 21:19 |
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lemonadesweetheart posted:I've missed the last 2 updates and am back for fish people. Has much changed? The last patch was mostly the going back and fixing old bugs/updating old DLC one people had been asking for for awhile. Before that I think it added industrial districts and changed how job specialization buildings worked a bit (an alloy plant now increases the output of metallurgists but increases the mineral upkeep, essentially making every metallurgist work as 1.x metallurgists). Not a huge change but a welcome one.
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# ? Nov 22, 2021 21:32 |
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Nelson Mandingo posted:
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# ? Nov 22, 2021 21:43 |
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AAAAA! Real Muenster posted:I appreciate the feedback but I didn't express any rage? I indicated I was disappointed because a new feature didn't work as advertised. I didn't fly of the handle, curse the ancestors of PDS, or go on a tirade about being misled sooo yeah I guess I'll just try to not post at all next time
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# ? Nov 22, 2021 21:49 |
Nelson Mandingo posted:Hey man, I just want to point out the reason people aren't responding well is because your point of view and rage at a $7 roleplaying mini-DLC this is like, deserving of a 3 or 4 in emotional turmoil. But it's at 9 for some reason. Dial it back a little, you got your refund. if that's a 9 on emotional turmoil then people actually going through emotional turmoil in real life must rate a 50 on your scale
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# ? Nov 22, 2021 21:50 |
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My initial thoughts on the pearl diver part of Anglers is that the job itself is inefficient on a per-pop basis so, when you fill it, it is for a marginal benefit (over being unemployed, because its early game and you don’t have the minerals to build another industrial district or research lab etc). The mineral upkeep was something they announced during the preview last month (it’s in the screenshot and the written text) and is definitely Not Ideal, but I guess they’re an alternative to clerks? I need to try it out, but I’m guessing they would pair well with something like barbaric despoilers and Necrophage; a combination that often ends up with a lot of pops that need jobs and very much do not want to be workers. I’m guessing that I’ll eventually disable pearl diver jobs on certain planets, but that’s true of several jobs so eh. My weekly stellaris mp group is starting a fresh game on Wednesday and I think we’re all going with the Dragon origin to see if we can get our space Pokémon to fight. I’m excited.
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# ? Nov 22, 2021 22:04 |
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The problem with using them as a pop "extra job" is that they're specialists and you'd want your overflow job to be workers.
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# ? Nov 22, 2021 22:06 |
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# ? May 24, 2024 17:11 |
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AAAAA! Real Muenster posted:I was waiting for these kinds of posts, real classy. I'm in a tough life situation right now and I dont have the luxury of a lot of free time so I'm choosy with what I play. I like the state Stellaris is in and was looking forward to some new content. Unfortunately I drew some bad conclusions about the DLC based on the small amount of info that was provided in a DD; the part I thought I would like is in fact bad. Sew me. PM me your steam id and I will gift you the expansion
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# ? Nov 22, 2021 22:06 |