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I hate to let everyone down but the chuds on the forums don’t seem to be melting down
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# ? Dec 1, 2021 03:33 |
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# ? Jun 4, 2024 15:42 |
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Groogy posted:Let me introduce you all to "rear end". Is that a playable Aboriginal tag in southwest Australia lol That's going to get flattened by the British even faster than the Maori tag in NZ will be.
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# ? Dec 1, 2021 05:58 |
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Looking forward to putting all white people into chattel slavery, to feed the labor hunger of Greater China, Continental Noongar, the Mega-Tswana Directorate, and the Perso-Hindi Co-Prosperity Sphere
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# ? Dec 1, 2021 07:27 |
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pretty sure that washed out colour on the map represents a not playable not centralized state but maybe thats just unrecognized
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# ? Dec 1, 2021 07:34 |
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it's okay, everyone's already hyping themselves up for the expansion that lets you play decentralized states
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# ? Dec 1, 2021 09:46 |
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Can I ask why you aren't with Paradox anymore Groogy? I would imagine being able to work on Victoria 3 quite a lot of fun :O
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# ? Dec 1, 2021 10:28 |
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You can't ask, Paradox sends all their ex-employees on living viking funerals when they leave. Everyone who ever worked on a team with Groogy will burn too.
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# ? Dec 1, 2021 10:29 |
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It's a shame groogy's leaving PDS and Vicky 3 has to be cancelled as a result
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# ? Dec 1, 2021 10:33 |
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Now if you don't like Victiria 3 you can daydream about how great would it be if only Groogy was there.
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# ? Dec 1, 2021 10:45 |
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ThatBasqueGuy posted:nice rear end
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# ? Dec 1, 2021 10:51 |
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Pooned posted:Can I ask why you aren't with Paradox anymore Groogy? I would imagine being able to work on Victoria 3 quite a lot of fun :O Mix of several things, I've been there for so long and as of late my extra work outside of the project was sort of burning me out so I felt I needed a change of scenery. Then I got an amazing offer from Ubisoft so I simply couldn't say no. ilitarist posted:Now if you don't like Victiria 3 you can daydream about how great would it be if only Groogy was there.
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# ? Dec 1, 2021 13:02 |
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https://twitter.com/Martin_Anward/status/1466059522225709062?t=PA6BkH09m2LeKpKk3m7QkQ&s=19
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# ? Dec 1, 2021 16:01 |
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Dev diary up: https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-26-peace-deals.1501154/ Edit: I continue to like everything they’re doing with diplomacy. This is a major advance from the standard warscore system. It’s not about the absolute warscore per se—it’s about how well you as a country and people are weathering the fighting and devastation vs how well they are, how well each side is at reaching their wargoals, and the relative willingness of your populace to go to war. Hopefully there’s something in that system to account for the size of the war and the possibility of a years long Great War as well. Cantorsdust fucked around with this message at 18:44 on Dec 2, 2021 |
# ? Dec 2, 2021 18:41 |
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war exhaustion being factored in general is a good move. Makes sense, it is much harder to let up if the other part is also hurt and battered as gently caress, even if you are
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# ? Dec 2, 2021 18:55 |
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Dev Diary posted:The factors that govern how quickly War Support drops include: No revanchism mechanic? Maybe country/region-specific? Dev Diary posted:That’s right - in order to have your proposed peace deal take effect, you need not just the enemy War Leader or even the enemy War Leader and Negotiators agree to it - all Negotiators on your own side must agree as well. I foresee obnoxious allied AI getting in the way of making peace.
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# ? Dec 2, 2021 20:39 |
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My main worry in any paradox games is an obtuse peace system. Often they are inflexible and frustrating filled with what seem to be totally arbitrary rules. For example in the example listed in the DD they mentioned Brazil taking a dutch state in south america as their wargoal but how they'd never get the dutch to capitulate unless they could bring the way all the way to Amsterdam. So what happens there, you're brazil and you take the dutch colony in south america as your own. You now control it but you have zero chance of projecting your force all the way to europe. At the same time, the dutch have zero chance of re-taking those colonies. Will the AI understand this and agree for peace, or will both parties have to sit there for 20 years waiting for some sort of warscore or exhaustion to reach a limit? Will Brazil then be constantly taking some sort of war exhaustion penalty system simply because the dutch refuse to make peace despite no combat going on?
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# ? Dec 2, 2021 20:45 |
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My understanding is that it's not enough to make them capitulate outright, but that doesn't mean you can't still beat them up in battle and get the peace you want.
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# ? Dec 2, 2021 20:51 |
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Baronjutter posted:My main worry in any paradox games is an obtuse peace system. Often they are inflexible and frustrating filled with what seem to be totally arbitrary rules. The example was one Dutch state that they could reach/occupy, and one that they couldn't. So they couldn't just take the one they had no way of threatening just because they grabbed the one right next to them; they'd have to settle for only the one they had occupied.
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# ? Dec 2, 2021 20:56 |
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Capitulation seems like an anti-griefing mechanic more than an actual war goal. It just allows the defending entity to force a peace deal without allowing the attacker to wreck their economy first. All of the EU:IV tactics like full occupying Ming so they explode won't work if they can just capitulate to your claims.
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# ? Dec 2, 2021 21:04 |
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AnoHito posted:The example was one Dutch state that they could reach/occupy, and one that they couldn't. So they couldn't just take the one they had no way of threatening just because they grabbed the one right next to them; they'd have to settle for only the one they had occupied. Yeah, the criteria for getting full capitulation is owning all of the wargoal states OR owning the enemy capital
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# ? Dec 3, 2021 04:27 |
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guidoanselmi posted:No revanchism mechanic? Maybe country/region-specific?
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# ? Dec 3, 2021 06:48 |
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Those are all interesting mechanics and they make me wonder how well will they integrate with AI. Cause it all sounds like a great template for a multiplayer game. Your ally thinks we can win more and doesn't want to have a normal peace!.. This country is especially stubborn and they don't want to give up any colonial holdings even if it means the enemy will match into their capital!.. I know this is the era of realpolitik and it would be appropriate if there's basically no personality behind decision making and it's all about cold calculated self-interest. But it won't feel right if those mechanics don't provide the intrigue they promise. In general empire building genre often saddens me with great mechanics that promise cool mechanics but don't deliver. Paradox is better than most about it, but then you have, say, Stellaris with its universe full of diverse species and empires... But then you can ignore what those species are, all you care about is that "Fleet power" number and if they are exterminators or not. Or Civ5 that had those Secret Pacts (later removed) and plenty of other things AI never used. In other words, Victoria 3 hype is so strong I feel a psychological need to prepare myself in case of disappointment.
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# ? Dec 3, 2021 10:37 |
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ilitarist posted:basically no personality behind decision making and it's all about cold calculated self-interest. Wilhelm II shoves his bad hand into his pocket and tries to tear his eyes from HMS Dreadnought
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# ? Dec 3, 2021 13:05 |
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I have to clarify that this is about the core fantasy of the era. Like it's all often being presented like a period when everything was about *objective* social and economic reasons.
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# ? Dec 3, 2021 13:43 |
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Playing Vicky 2 game as Russia right now thinking longingly of not having to order my armies around.
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# ? Dec 7, 2021 02:39 |
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Made the mistake of mobilizing as Russia despite my massive standing army. Forgot to clear the rally point too so four million idiots stood around starving to death in a Polish swamp while the army painstakingly slogged its way through Germany. Can't believe Paradox would take such fun and rewarding gameplay
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# ? Dec 7, 2021 02:42 |
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Those soldiers were enemies of the Czar/Stalin/Their Slavic Race/God and had to be purged, sad to say.
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# ? Dec 7, 2021 03:10 |
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DaysBefore posted:Made the mistake of mobilizing as Russia despite my massive standing army. Forgot to clear the rally point too so four million idiots stood around starving to death in a Polish swamp while the army painstakingly slogged its way through Germany. Sounds like you were just roleplaying the Czarist Regime correctly
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# ? Dec 7, 2021 03:16 |
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and there are people that say managing 1.5k brigades as Russia (or thousands as china/anyone that ate china) in a late game great war is the best part of multiplayer, the madness
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# ? Dec 7, 2021 03:42 |
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counterpoint managing troops manually is the only thing that keeps china balanced in v2
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# ? Dec 7, 2021 05:04 |
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It would be nice if China could be balanced more by things that actually caused China problems historically
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# ? Dec 7, 2021 05:23 |
Koramei posted:It would be nice if China could be balanced more by things that actually caused China problems historically I’m not sure how you model the staggering incompetence of the late Qing court or the crippling corruption at all levels of society in a way that’s fun for the player.
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# ? Dec 7, 2021 06:59 |
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MEIOU has an interesting approach to deep, immovable levels of corruption and institutional malaise forcing the player to rely on the awful institutions, and figure out how you can slowly start undercutting them without turning them against you. Something like that is definitely possible, but.. one of those things I'd totally understand the devs kicking off to a DLC or two down the line.
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# ? Dec 7, 2021 09:04 |
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Beefeater1980 posted:I’m not sure how you model the staggering incompetence of the late Qing court or the crippling corruption at all levels of society in a way that’s fun for the player. In any case, shouldn't it be modeled in the same way as those problems everywhere else? China doesn't need unique handicaps, just the compounding issue of multiple handicaps reinforcing each other.
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# ? Dec 7, 2021 11:58 |
The Q&A session starting in 50 minutes on their discord, but they're already accepting questions. Get yours in!
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# ? Dec 7, 2021 15:10 |
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https://twitter.com/Martin_Anward/status/1468218741485879299?t=Gcd9_HK6I3FZY9LhmWJoUQ&s=19 Yeah so shocker it turns out Long Saxony was just a temporary solution because they hadn't implemented all the German minors yet, who'd a thunk ThaumPenguin fucked around with this message at 15:16 on Dec 7, 2021 |
# ? Dec 7, 2021 15:12 |
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I'm a bit of a late comer here since the announcement day. Did they ever explain how revolutions are modeled in this game? Like are there ways 1848 will play out historically, or ahistorically where you become the German Republic 100 years ahead of schedule? Also is there a way to play Czarist Russia and then somehow allow the player to become the Soviet Union?
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# ? Dec 7, 2021 15:34 |
quote:Question quote:Question quote:Question quote:Question Quite a few answers in the Q&A, will try to post the most interesting ones. canepazzo fucked around with this message at 16:52 on Dec 7, 2021 |
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# ? Dec 7, 2021 16:12 |
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Kraftwerk posted:I'm a bit of a late comer here since the announcement day. They haven't gone into detail about revolutions yet, beyond saying they're a thing that's going to happen and a mention that political movements can drive revolutions (although we don't know if that's the only thing that can create revolutions). https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-14-political-movements.1490045/ I would imagine there is a 100% chance that the game will allow you to play as Czarist Russia and then become the Soviet Union since that's how Vicky 1 and 2 worked.
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# ? Dec 7, 2021 16:30 |
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# ? Jun 4, 2024 15:42 |
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quote:Question
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# ? Dec 7, 2021 16:55 |