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BBJoey
Oct 31, 2012

I hate to let everyone down but the chuds on the forums don’t seem to be melting down

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Red Bones
Aug 9, 2012

"I think he's a bad enough person to stay ghost through his sheer love of child-killing."

Groogy posted:

Let me introduce you all to "rear end".

https://twitter.com/SirVogelius/status/1465666926705848331

Pretty happy with this being my last teaser for Paradox.

Is that a playable Aboriginal tag in southwest Australia lol

That's going to get flattened by the British even faster than the Maori tag in NZ will be.

LonsomeSon
Nov 22, 2009

A fishperson in an intimidating hat!

Looking forward to putting all white people into chattel slavery, to feed the labor hunger of Greater China, Continental Noongar, the Mega-Tswana Directorate, and the Perso-Hindi Co-Prosperity Sphere

jsoh
Mar 24, 2007

O Muhammad, I seek your intercession with my Lord for the return of my eyesight
pretty sure that washed out colour on the map represents a not playable not centralized state but maybe thats just unrecognized

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
it's okay, everyone's already hyping themselves up for the expansion that lets you play decentralized states

Pooned
Dec 28, 2005

Eye contact counters everything
Can I ask why you aren't with Paradox anymore Groogy? I would imagine being able to work on Victoria 3 quite a lot of fun :O

Edgar Allen Ho
Apr 3, 2017

by sebmojo
You can't ask, Paradox sends all their ex-employees on living viking funerals when they leave. Everyone who ever worked on a team with Groogy will burn too.

The Narrator
Aug 11, 2011

bernie would have won
It's a shame groogy's leaving PDS and Vicky 3 has to be cancelled as a result :(

ilitarist
Apr 26, 2016

illiterate and militarist
Now if you don't like Victiria 3 you can daydream about how great would it be if only Groogy was there.

Tankbuster
Oct 1, 2021

ThatBasqueGuy posted:

nice rear end

Groogy
Jun 12, 2014

Tanks are kinda wasted on invading the USSR

Pooned posted:

Can I ask why you aren't with Paradox anymore Groogy? I would imagine being able to work on Victoria 3 quite a lot of fun :O

Mix of several things, I've been there for so long and as of late my extra work outside of the project was sort of burning me out so I felt I needed a change of scenery. Then I got an amazing offer from Ubisoft so I simply couldn't say no.

ilitarist posted:

Now if you don't like Victiria 3 you can daydream about how great would it be if only Groogy was there.

:hmmyes:

ThaumPenguin
Oct 9, 2013

https://twitter.com/Martin_Anward/status/1466059522225709062?t=PA6BkH09m2LeKpKk3m7QkQ&s=19

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Dev diary up:

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-26-peace-deals.1501154/

Edit:
I continue to like everything they’re doing with diplomacy. This is a major advance from the standard warscore system. It’s not about the absolute warscore per se—it’s about how well you as a country and people are weathering the fighting and devastation vs how well they are, how well each side is at reaching their wargoals, and the relative willingness of your populace to go to war.

Hopefully there’s something in that system to account for the size of the war and the possibility of a years long Great War as well.

Cantorsdust fucked around with this message at 18:44 on Dec 2, 2021

dead gay comedy forums
Oct 21, 2011


war exhaustion being factored in general is a good move. Makes sense, it is much harder to let up if the other part is also hurt and battered as gently caress, even if you are

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

Dev Diary posted:

The factors that govern how quickly War Support drops include:
Having your territory occupied by the enemy

No revanchism mechanic? Maybe country/region-specific?

Dev Diary posted:

That’s right - in order to have your proposed peace deal take effect, you need not just the enemy War Leader or even the enemy War Leader and Negotiators agree to it - all Negotiators on your own side must agree as well.

I foresee obnoxious allied AI getting in the way of making peace.

Baronjutter
Dec 31, 2007

"Tiny Trains"

My main worry in any paradox games is an obtuse peace system. Often they are inflexible and frustrating filled with what seem to be totally arbitrary rules.

For example in the example listed in the DD they mentioned Brazil taking a dutch state in south america as their wargoal but how they'd never get the dutch to capitulate unless they could bring the way all the way to Amsterdam. So what happens there, you're brazil and you take the dutch colony in south america as your own. You now control it but you have zero chance of projecting your force all the way to europe. At the same time, the dutch have zero chance of re-taking those colonies. Will the AI understand this and agree for peace, or will both parties have to sit there for 20 years waiting for some sort of warscore or exhaustion to reach a limit? Will Brazil then be constantly taking some sort of war exhaustion penalty system simply because the dutch refuse to make peace despite no combat going on?

Mantis42
Jul 26, 2010

My understanding is that it's not enough to make them capitulate outright, but that doesn't mean you can't still beat them up in battle and get the peace you want.

AnoHito
May 8, 2014

Baronjutter posted:

My main worry in any paradox games is an obtuse peace system. Often they are inflexible and frustrating filled with what seem to be totally arbitrary rules.

For example in the example listed in the DD they mentioned Brazil taking a dutch state in south america as their wargoal but how they'd never get the dutch to capitulate unless they could bring the way all the way to Amsterdam. So what happens there, you're brazil and you take the dutch colony in south america as your own. You now control it but you have zero chance of projecting your force all the way to europe. At the same time, the dutch have zero chance of re-taking those colonies. Will the AI understand this and agree for peace, or will both parties have to sit there for 20 years waiting for some sort of warscore or exhaustion to reach a limit? Will Brazil then be constantly taking some sort of war exhaustion penalty system simply because the dutch refuse to make peace despite no combat going on?

The example was one Dutch state that they could reach/occupy, and one that they couldn't. So they couldn't just take the one they had no way of threatening just because they grabbed the one right next to them; they'd have to settle for only the one they had occupied.

Blorange
Jan 31, 2007

A wizard did it

Capitulation seems like an anti-griefing mechanic more than an actual war goal. It just allows the defending entity to force a peace deal without allowing the attacker to wreck their economy first.

All of the EU:IV tactics like full occupying Ming so they explode won't work if they can just capitulate to your claims.

Yaoi Gagarin
Feb 20, 2014

AnoHito posted:

The example was one Dutch state that they could reach/occupy, and one that they couldn't. So they couldn't just take the one they had no way of threatening just because they grabbed the one right next to them; they'd have to settle for only the one they had occupied.

Yeah, the criteria for getting full capitulation is owning all of the wargoal states OR owning the enemy capital

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

guidoanselmi posted:

No revanchism mechanic? Maybe country/region-specific?
It says occupying, meaning provinces you own that the enemy is controlling, not provinces with your cores that the enemy owns.

ilitarist
Apr 26, 2016

illiterate and militarist
Those are all interesting mechanics and they make me wonder how well will they integrate with AI. Cause it all sounds like a great template for a multiplayer game. Your ally thinks we can win more and doesn't want to have a normal peace!.. This country is especially stubborn and they don't want to give up any colonial holdings even if it means the enemy will match into their capital!.. I know this is the era of realpolitik and it would be appropriate if there's basically no personality behind decision making and it's all about cold calculated self-interest. But it won't feel right if those mechanics don't provide the intrigue they promise.

In general empire building genre often saddens me with great mechanics that promise cool mechanics but don't deliver. Paradox is better than most about it, but then you have, say, Stellaris with its universe full of diverse species and empires... But then you can ignore what those species are, all you care about is that "Fleet power" number and if they are exterminators or not. Or Civ5 that had those Secret Pacts (later removed) and plenty of other things AI never used.

In other words, Victoria 3 hype is so strong I feel a psychological need to prepare myself in case of disappointment.

Edgar Allen Ho
Apr 3, 2017

by sebmojo

ilitarist posted:

basically no personality behind decision making and it's all about cold calculated self-interest.

Wilhelm II shoves his bad hand into his pocket and tries to tear his eyes from HMS Dreadnought

ilitarist
Apr 26, 2016

illiterate and militarist
I have to clarify that this is about the core fantasy of the era. Like it's all often being presented like a period when everything was about *objective* social and economic reasons.

Miles Vorkosigan
Mar 21, 2007

The stuff that dreams are made of.
Playing Vicky 2 game as Russia right now thinking longingly of not having to order my armies around. :shepicide:

DaysBefore
Jan 24, 2019

Made the mistake of mobilizing as Russia despite my massive standing army. Forgot to clear the rally point too so four million idiots stood around starving to death in a Polish swamp while the army painstakingly slogged its way through Germany.

Can't believe Paradox would take such fun and rewarding gameplay

Mantis42
Jul 26, 2010

Those soldiers were enemies of the Czar/Stalin/Their Slavic Race/God and had to be purged, sad to say.

Gaius Marius
Oct 9, 2012

DaysBefore posted:

Made the mistake of mobilizing as Russia despite my massive standing army. Forgot to clear the rally point too so four million idiots stood around starving to death in a Polish swamp while the army painstakingly slogged its way through Germany.

Can't believe Paradox would take such fun and rewarding gameplay

Sounds like you were just roleplaying the Czarist Regime correctly

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


and there are people that say managing 1.5k brigades as Russia (or thousands as china/anyone that ate china) in a late game great war is the best part of multiplayer, the madness

Goast
Jul 23, 2011

by VideoGames
counterpoint

managing troops manually is the only thing that keeps china balanced in v2

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
It would be nice if China could be balanced more by things that actually caused China problems historically

Beefeater1980
Sep 12, 2008

My God, it's full of Horatios!






Koramei posted:

It would be nice if China could be balanced more by things that actually caused China problems historically

I’m not sure how you model the staggering incompetence of the late Qing court or the crippling corruption at all levels of society in a way that’s fun for the player.

Radia
Jul 14, 2021

And someday, together.. We'll shine.
MEIOU has an interesting approach to deep, immovable levels of corruption and institutional malaise forcing the player to rely on the awful institutions, and figure out how you can slowly start undercutting them without turning them against you. Something like that is definitely possible, but.. one of those things I'd totally understand the devs kicking off to a DLC or two down the line.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Beefeater1980 posted:

I’m not sure how you model the staggering incompetence of the late Qing court or the crippling corruption at all levels of society in a way that’s fun for the player.
You make it fun for the player that wants the challenge of turning a completely overgrown park not just manageable, but great, while the people who want something more straight forward can choose the manicured lawn with an apple tree, and the ones who want a real challenge try to make a perfect little garden in an alleyway where their neighbors throw their trash. Like, being an asymmetrical game means Paradox can just target different countries at different types of players, they shouldn't make them all equally viable for every goal, or every skill level.

In any case, shouldn't it be modeled in the same way as those problems everywhere else? China doesn't need unique handicaps, just the compounding issue of multiple handicaps reinforcing each other.

canepazzo
May 29, 2006



The Q&A session starting in 50 minutes on their discord, but they're already accepting questions. Get yours in!

ThaumPenguin
Oct 9, 2013

https://twitter.com/Martin_Anward/status/1468218741485879299?t=Gcd9_HK6I3FZY9LhmWJoUQ&s=19

Yeah so shocker it turns out Long Saxony was just a temporary solution because they hadn't implemented all the German minors yet, who'd a thunk

ThaumPenguin fucked around with this message at 15:16 on Dec 7, 2021

Kraftwerk
Aug 13, 2011
i do not have 10,000 bircoins, please stop asking

I'm a bit of a late comer here since the announcement day.

Did they ever explain how revolutions are modeled in this game? Like are there ways 1848 will play out historically, or ahistorically where you become the German Republic 100 years ahead of schedule?

Also is there a way to play Czarist Russia and then somehow allow the player to become the Soviet Union?

canepazzo
May 29, 2006



quote:

Question
How will you integrate real historical flavor (decisions, events, music, artwork) and options for alternate historical events/timelines?

Answer
We have an event about Karl Marx writing the Communist Manifesto. But maybe Marx is a child or dead by this point, or maybe socialism first emerged in Borneo; in which case someone else will write the Communist Manifesto

quote:

Question
how steep do you expect the learning curve for this game to be? relatively easy for a non-GSG player to pick up, like CK3, or more towards Vic2 level?

Answer
It is hard to judge what the learning curve for this game will be, because there are multiple types of players - I do expect that this game will be one of the more difficult learning curves to someone not accustomed to Paradox style games. It should be more approachable to someone who is familiar with Paradox games due to our works on tooltips and tutorials, it should be easily understandable to those who consider themselves experts of Victoria 2.

Our goal is to to make this game as approachable as possible without making it any less detailed - a hard ask but its possible to set large-scale actions and policies and get by, but then there is also the further economic detail and min/maxing you can partake of if you wish.

quote:

Question
Are there any mechanics youre not fully fleshing out, awaiting feedback from the larger player base/QA?

Answer
There are plenty of things not solid - all to various levels. That's part of the reason we do dev diaries and feedback sessions, hold UR tests, and let QA tinker on the regular. Some more structural mechanics are locked in, but we are always looking to and reacting to your feedback. If we do not act upon it right away its usually because doing such is risk based on the timeline and then we look for when we can address it in the future. In future dev diaries you may in fact see such changes detailed.

quote:

Question
What are some of the biggest quality of life changes that are planned or that have been made?

Answer
There's a lot, but just to take one example we have implemented prediction functions when you change a production method or expand a building for how profitable the method/building will be. This in itself isn't new, but what is new about it is that the prediction takes into account factors such as how prices are going to change not just from that particular building/method but also from every other building currently in your construction queue, pop goods substitution (so you can see if there is potential for a good to be consumed even if it's not currently consumed) and so on. These predictions are actually also used by the AI to be able to far more accurately plan out its economic decisions than in our other games.

Quite a few answers in the Q&A, will try to post the most interesting ones.

canepazzo fucked around with this message at 16:52 on Dec 7, 2021

Pakled
Aug 6, 2011

WE ARE SMART

Kraftwerk posted:

I'm a bit of a late comer here since the announcement day.

Did they ever explain how revolutions are modeled in this game? Like are there ways 1848 will play out historically, or ahistorically where you become the German Republic 100 years ahead of schedule?

Also is there a way to play Czarist Russia and then somehow allow the player to become the Soviet Union?

They haven't gone into detail about revolutions yet, beyond saying they're a thing that's going to happen and a mention that political movements can drive revolutions (although we don't know if that's the only thing that can create revolutions).

https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-14-political-movements.1490045/

I would imagine there is a 100% chance that the game will allow you to play as Czarist Russia and then become the Soviet Union since that's how Vicky 1 and 2 worked.

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Takanago
Jun 2, 2007

You'll see...

quote:

Question
Will we see models of trains move around the railways on the map? Will they go 'choo choo' if we zoom in close enough? The latter question is very important to me.
Answer
The trains do indeed travel around on the map and go choo choo! In fact, the trains even go chugga chugga.
Answered by
<@@Michael "Ofaloaf" K-C>

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