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Oh good, hopefully the next expansion will fix the map gen and add more water.
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# ? Nov 23, 2021 20:45 |
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# ? May 11, 2024 13:50 |
Has anyone tried the Stronghold mod that just got released to 1.0? Looks really fun and interesting.
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# ? Nov 24, 2021 02:41 |
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that does look pretty neat
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# ? Nov 25, 2021 02:41 |
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Donkringel posted:Has anyone tried the Stronghold mod that just got released to 1.0? I ended up trying this and it is fun. It's a nice way to have a settlement exactly where you want with exactly the buildings you want, although you can't recruit from it. It's definitely a big bonus to the player but the start up costs aren't cheap. Everything is like 10k gold + so by the time you have the thing fully up and running it's the late game anyway. The two nicest bonuses to it IMO are that you can stash bros there and that there are trade caravan missions that go to it. Stashing bros there is nice because it's a good place to put your beefed up farmhands or whatever once you have sellswords and other better bros. If disaster strikes you can go back and pick up some of your veterans to help level any new dudes. Caravans are basically just free gold. You do the mission and get paid like normal, but then you also get gold in the settlement's storage building. It's usually like 40-50k at once. There's also a gold mine building you can build that gives you some bonus income.
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# ? Nov 29, 2021 00:56 |
Ugh stop giving me Webknechts for disappearing villagers. I have 10 reinforced nets. I can't just sell the drat silk, it irritates my brain if I do that. I want nachos or direwolves!
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# ? Nov 30, 2021 23:12 |
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Remember when they were going to abandon Battle Brothers straight after release to go make their Jagged-Alliance style game? I'm glad they made the good business decision.
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# ? Dec 1, 2021 13:20 |
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Wartales, a similar looking game, released early access today on Steam. Company that made it has a few successful releases under their belt, so I should hope this will be solid too. Either way, I'm not buying it at least for a few months to see how their production cycle goes.
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# ? Dec 1, 2021 21:18 |
Yeah I was just looking at it on Steam. Art aside it looks like it’s taken quite a bit of inspiration from BB. I really liked their Northgard game and I remember it having a positive Early Access period so maybe I’ll give this a shot, too. Early player reviews seem decent.
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# ? Dec 1, 2021 23:14 |
I bit the bullet and bought Wartales and will report on it - is there a better thread for doing so than the BB one? I know it's related, but I don't want to be too off topic, nor start a brand new thread for a game of unknown worth.
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# ? Dec 1, 2021 23:38 |
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JosefStalinator posted:I bit the bullet and bought Wartales and will report on it - is there a better thread for doing so than the BB one? I know it's related, but I don't want to be too off topic, nor start a brand new thread for a game of unknown worth. Personally I'd like to see your thoughts in here, I took a look at the trailers and it really does seem like 3D Battle Brothers which is probably of interest to a lot of people itt.
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# ? Dec 1, 2021 23:42 |
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vyelkin posted:Personally I'd like to see your thoughts in here, I took a look at the trailers and it really does seem like 3D Battle Brothers which is probably of interest to a lot of people itt. Very much same. I really like Battle Brothers, but I do find it very frustrating at times. Something new in that genre is good information anyways.
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# ? Dec 1, 2021 23:46 |
Will play it tonight and do a trip report for sure then! I've logged a lot of BB hours so I can relate it to that as well.
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# ? Dec 1, 2021 23:52 |
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I don't think I need another Brothers of Battle in my life but I would like to hear your thoughts.
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# ? Dec 2, 2021 00:31 |
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Same, I forgot why I had this on my wishlist until this convo, I'd love a goon report
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# ? Dec 2, 2021 01:56 |
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it's got a long ways to go, kinda lacks the charm of battle bros and parts of it are randomly in french but it's okay. equipping your dudes is seriously counter-intuitive and the interface is a mess in general, reminds me of solasta in that regard.
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# ? Dec 2, 2021 03:34 |
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been playing Wartales for a couple hours now Strongest start so far seems to be - Deserters background: Swordsman, Archer, Ranger, Brute is a strong lineup / +50% starting EXP - Boon: +10% CON - Malus: -1 carry weight for each party member - reroll for good traits/starting gear (taunt on your brute, wrath on as much dps as possible, shield on brute, etc) the map is static so i hope they add some kind of rng seeding in the future the font is tiny and you can't rebind keys Gyoru fucked around with this message at 04:41 on Dec 2, 2021 |
# ? Dec 2, 2021 04:38 |
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I think it's fair to record that by 'out' we mean that it's entered 'early access' with all the quality caveats you should expect from that.
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# ? Dec 2, 2021 11:30 |
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Alchenar posted:Remember when they were going to abandon Battle Brothers straight after release to go make their Jagged-Alliance style game? I'm glad they made the good business decision. Especially great decision considering JA3 is now under development by reputable strategy dev which promises a true tactical turn-based sequel to JA2. They possess the actual JA IP, all the old character rights, and voices. They are following the JA2 design exactly so far. I'm glad Battle Brothers devs stayed the course on their own unique game. There is already a sea of crappy JA knockoffs out there anyway. Wartales (as a BB fan) is a mixed bag. While interesting, the battle feel is similar to the (new) X-COM arcade gameplay, a big departure for those that like the tactical grid system. All characters have different realistic physical "size" in the game which makes your brain correlate everything to being true distance on-screen (wolves take up much more space than a human on the battle map). This makes things like archers just look out of place as it seems they can only shoot at a max distance of 5 or 6 feet in front of them. Expansion of survivalist gameplay is a nice addition that a lot of BB mods added on anyway and people will like. The graphics are good. The action clicker mini-games (like mining) seem completely out of place in a strategy game and just look like unnecessary busywork (why not just have them automatically collect it as a foraging action?) I'll keep an eye on how it develops. Rad Russian fucked around with this message at 20:30 on Dec 2, 2021 |
# ? Dec 2, 2021 20:12 |
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Wartales early access roadmap Good that they're addressing one of the main concerns (level scaling) early
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# ? Dec 3, 2021 20:39 |
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Is it any good? Everything I've read has been along the lines of "it's like Battle Brothers but with less personality"
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# ? Dec 3, 2021 21:42 |
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BB was in rough shape during the first couple early access releases too from what I can remember There's a bunch of unimplemented things like skills beyond level 5 (the current level cap), the recruit pool seemingly not refilling unless you recruit/dismiss them, recruiting captured enemies, skill trees for animal companions, etc The current EA build has 3 regions total and you only start with 1 of them unlocked at party creation I have 15 hours in it so far so it's scratching some kind of itch
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# ? Dec 3, 2021 21:55 |
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who cares about things like 'gameplay' and 'fun' -- all i want to know is, does it have a BB-level soundtrack????
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# ? Dec 4, 2021 00:07 |
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Eason the Fifth posted:who cares about things like 'gameplay' and 'fun' -- all i want to know is, does it have a BB-level soundtrack???? Agreed.
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# ? Dec 4, 2021 00:53 |
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Battle brothers over world themes are burned into my subconscious
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# ? Dec 4, 2021 01:08 |
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The undead theme is legitimately horrifying and somehow better than most Hollywood-caliber horror music
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# ? Dec 4, 2021 01:44 |
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that one tune that's also licensed by last kingdom. to answer the question, if wartales even has a soundtrack it's exactly that memorable.
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# ? Dec 4, 2021 01:48 |
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Moonshine Rhyme posted:Battle brothers over world themes are burned into my subconscious Posts you can hear
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# ? Dec 4, 2021 02:40 |
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I still gush about the sounds of impacts that they recorded. Something like a fatal flail hit to the head just sounds so good!
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# ? Dec 4, 2021 07:20 |
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vyelkin posted:Posts you can hear
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# ? Dec 4, 2021 07:26 |
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ShootaBoy fucked around with this message at 08:09 on Dec 4, 2021 |
# ? Dec 4, 2021 08:06 |
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# ? Dec 4, 2021 16:38 |
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Games › Battle Brothers: hrgrglrglgrl EDIT: Added that to the OP because lmao Nordick fucked around with this message at 17:43 on Dec 4, 2021 |
# ? Dec 4, 2021 17:31 |
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I picked this up the other day. It wasn't on my radar somehow, but I saw it mentioned in early reviews of WarTales (which was definitely on my radar). I'm really digging it so far, thanks for the very helpful OP. Is there a mod scene at all? It seems like it would be the perfect base for a lot of interesting mods
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# ? Dec 4, 2021 17:45 |
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Mods aren't integrated on to steam but you can download them somewhere like Nexus Mods. I would say the base game is completely fine though. I played for about 100 hours just normal before I ever ventured into the world of mods. Most mods seem to be things to adjust QOL rather than big overhauls but there are some fun ones. I use one that lets you build your own settlement wherever you want on the map. There's also another one that lets you craft weapons and armor (using trade resources like metal, wood, etc). There are mods that add new mercenary backgrounds, etc.
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# ? Dec 4, 2021 17:47 |
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Cognac McCarthy posted:I picked this up the other day. It wasn't on my radar somehow, but I saw it mentioned in early reviews of WarTales (which was definitely on my radar). I'm really digging it so far, thanks for the very helpful OP. Is there a mod scene at all? It seems like it would be the perfect base for a lot of interesting mods I haven't really looked into it, but there is a fair amount of various mods on the Nexus. Also, some stuff in the OP might be outdated at this point, so if you come across anything that seems to work differently, or any of the advice turns out to be bogus, let me know.
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# ? Dec 4, 2021 17:47 |
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The game is great without any mods but they do exist. Personally I like the Veteran Levels mod but that's because my favourite part of any RPG is the overpowered endgame.
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# ? Dec 4, 2021 17:58 |
Alright finally got a few hours into Wartales, here's my thoughts: Basic Gameplay Loop The basic gameplay loop of Wartales is pretty much the same as Battle Bros - you are a mercenary group that needs money to pay its dudes/dudettes, does contracts for that money, recruits more mercenaries, rinse and repeat. So it's effectively do a few combats, go back to town and turn them in, and do more combats. Healing and repairing is pretty similar - you have repair parts for equipment and medicine for health. It seems like health doesn't always require medicine, but does if your guys get injured. Unlike battle bros, if your mercenary gets down to 0HP they get the "dying" status and can't use skills and get half movement, with the next instance of damage killing them. They can be healed back to non-dying, or be killed. You have an upgradable and modular camp where you do crafting, pay your dudes, and feed them. A very cool addition that is implemented pretty well. Combat The combat is actually pretty satisfying, and probably one of the better parts of the game. It's turned based, with action points serving as additional/more powerful attacks. Your mercs get one turn each round, but can move in whatever order you want. Enemies are in a predictable order but are staggered with yours, so there's some good strategy in trying to kill or occupy the enemies going earlier, run your low health dudes away before they attack, etc. Generally, your mercs get 1 move and 1 combat action per turn. It varies a lot by class and weapon type though, with some getting two different weapon attacks, others getting one attack + a utility of some kind, and others needing to "charge" their attack for a turn before they wack a bunch of enemies. It's well varied and pretty satisfying. The action points mentioned above are a shared team resource, and are used for more powerful or additional attacks. You regenerate them with abilities/passives your mercs have, such as engaging in combat, hitting more enemies, etc. You also get a few from resting each day. Classes and Professions There are 4-5 base classes (I think?) that branch into 3 subclasses per class. I'm not entirely sure which ones do what as there are a bunch and it's not really well explained, but you've got a roguey type, a ranged type, a swordsperson type, and a giant blunt weapons/shield (sometimes?) type? Either way they're fun and varied enough to make it interesting. The exact class functions vary and are changed or enhanced by weapon types, which each have different attacks/abilities (like BB). The professions seem cool so far - each merc gets a profession that vary from alchemy, to smithing, to fishing, etc. They can only have one at time, and it gives some slight combat benefits, but mostly you want one merc with each profession. The profession allows them to craft, mine, fish, cook, or whatever the profession governs. Something that needs more development but at it's core is solid as is. My one big gripe is that there's bizarre clicker minigames with some of the professions, which I'm not a fan of, but they're not super obnoxious. The Map You move around the map much like Mount and Blade or BB, colliding with enemy stacks and collecting resources strewn about. Enemies have facing on the map so you can ambush them, which is cool. There's also regions and regional quests that break up the gameplay loop a bit, with some competing factions and whatnot. If you're naughty enough, guards will attack you. I haven't really gotten into that stuff much. I would rather have random map generation because it's boring (and static as another poster said) and definitely a weaker element, though the hand crafted ones aren't terrible. The UI and Mechanics Opacity The UI sucks, badly, and is the worst part of the game. You visit locations around the map, from towns to lairs (mines, camps, hideouts, etc) where everything is a point and click adventure, and you have to swing your mouse around to find things you can interact with like chests or resources. It's mostly obvious what to click on, but I'm not a fan. I'd rather they just highlight what's important. The biggest problem for me though is the difficulty in understanding some mechanics - not a lot beyond the basics is explained to you, and you're kind of left to discover how things work. I randomly found I could capture animals/enemies, but only after I bought a rope/chain and the option to knock out an enemy appeared. What are the circumstances that let me knock enemies out? Still not 100% sure, but it involves surrounding them!? This gripe may seem minor after a bunch of praise above, but it really really makes the game confusing and less satisfying quite often. Maybe I'm just an idiot and can't figure things out, but I'm still confused a lot. How the hell do you use a lectern to do research?? Verdict I didn't really like the game as much at first, but it's grown on me the more I've played it. The basic gameplay loop is solid, but I definitely would avoid buying it until it's developed more and addressed the poo poo UI and opaque gameplay mechanics. Hell, even if it had a wiki that explained the mechanics, that alone would make it a way better game. JosefStalinator fucked around with this message at 10:40 on Dec 5, 2021 |
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# ? Dec 5, 2021 10:37 |
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I'd love a BB clone where instead of killing people you do breakdancing moves at them. Like HP is Cool or something and once you've macked on them enough with your sick moves they give up. Just dressing your guys up in more and more awesome streetwear and destroying the enemy with your backline DJ's sick beats while your front line spins defensively on their heads.
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# ? Dec 5, 2021 19:01 |
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You can press a button, I think it was tab, to highlight interactables in those screens in wartales
Wafflecopper fucked around with this message at 20:24 on Dec 5, 2021 |
# ? Dec 5, 2021 20:22 |
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# ? May 11, 2024 13:50 |
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aphid_licker posted:I'd love a BB clone where instead of killing people you do breakdancing moves at them. Like HP is Cool or something and once you've macked on them enough with your sick moves they give up. Just dressing your guys up in more and more awesome streetwear and destroying the enemy with your backline DJ's sick beats while your front line spins defensively on their heads. Agreed.
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# ? Dec 6, 2021 00:50 |