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To make sure I’m not just emptyquoting, once you get past not seeing actual dudes on the map this is bar non the best three player heavy interaction army men game.
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# ? Dec 9, 2021 08:57 |
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# ? May 10, 2024 01:22 |
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jng2058 posted:Blood Rage kinda fits this category. I kinda hate Blood Rage, I've played it 3 times in real life and won every game Loki'ing. Apparently we were just playing it wrong but I've never cared enough to find out what's right. Inis is obviously the best answer, I do hope they do another print run.
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# ? Dec 9, 2021 09:10 |
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Inspired choice. Incredible little knife fight of a game.
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# ? Dec 9, 2021 09:22 |
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Mayveena posted:The Command and Colors series. Start with Ancients and ignore the magic based one. The problem with C&C is you can't play it with three. It's strictly two players (or two teams of three with the Epic kit).
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# ? Dec 9, 2021 09:45 |
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uncle blog posted:Any recommendations for a good dudes-on-a-map/4x/war or heavy interaction strategy game (not co-op)? Something for people who like: Inis, Civ, Civ A New Dawn, Kemet, Eclipse, Twilight Imperium, Forbidden Stars, Clash of Cultures, Dune, Dune Imperium, Cthulu Wars. Maria and Successors (the new edition should be hitting stores soon), although I'm not sure if they fit the playtime criteria because it's been ages since I've played either. edit: doh, didn't see that Maria was already suggested.
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# ? Dec 9, 2021 10:15 |
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Thanks for the suggestions. Is there by any chance a card-based game with a lot of interaction? Unlike Dominion where everybody just does their own thing. Preferably with some way to attack each other? Seems most are co-op.
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# ? Dec 9, 2021 11:49 |
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Cosmic encounter
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# ? Dec 9, 2021 11:53 |
My copy of Merchants of the Dark Road came in today (Check out the TG thread for photos) Just wanted to cross post one of the coolest things in the box. Magnetic Rondel https://i.imgur.com/CUZ9fc1.mp4 I'll hopefully be getting it to the table this weekend!
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# ? Dec 9, 2021 12:06 |
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uncle blog posted:Thanks for the suggestions. Is there by any chance a card-based game with a lot of interaction? Unlike Dominion where everybody just does their own thing. Preferably with some way to attack each other? Air, Land and Sea? Only 2 player though. Alternatively Netrunner or for multiplayer the classic Vampire : The Masquerade Comedy answer : Inis!
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# ? Dec 9, 2021 12:35 |
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My bad, should have specified deck-based game. Like Dominion, Arkham Horror LCG or Dune Imperium, but heavy on interaction and not co-op. But such a unicorn might not exist…
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# ? Dec 9, 2021 12:42 |
uncle blog posted:My bad, should have specified deck-based game. Like Dominion, Arkham Horror LCG or Dune Imperium, but heavy on interaction and not co-op. Maybe a bit less complex than you’re thinking but Condottiere is a fantastic multiplayer card game E: seconding Time of Crisis as a historical dudes on a map deck building game Triskelli fucked around with this message at 13:18 on Dec 9, 2021 |
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# ? Dec 9, 2021 12:46 |
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It's hard to find for a reasonable price due to the GW/FFG split, but Blood Bowl Team Manager sounds like it fits the bill.
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# ? Dec 9, 2021 13:06 |
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uncle blog posted:My bad, should have specified deck-based game. Like Dominion, Arkham Horror LCG or Dune Imperium, but heavy on interaction and not co-op. Consider Tramways... I wouldn't call it "deck based" but the composition of your deck is very important. Time of Crisis is worth checking out. I consider them both to be excellent games.
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# ? Dec 9, 2021 13:09 |
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uncle blog posted:My bad, should have specified deck-based game. Like Dominion, Arkham Horror LCG or Dune Imperium, but heavy on interaction and not co-op. magic the gathering
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# ? Dec 9, 2021 13:59 |
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uncle blog posted:Thanks for the suggestions. Is there by any chance a card-based game with a lot of interaction? Unlike Dominion where everybody just does their own thing. Preferably with some way to attack each other? Imperium: The Contention might fit the bill. https://boardgamegeek.com/boardgame/266448/imperium-contention
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# ? Dec 9, 2021 14:32 |
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uncle blog posted:Any recommendations for a good dudes-on-a-map/4x/war or heavy interaction strategy game (not co-op)? Something for people who like: Inis, Civ, Civ A New Dawn, Kemet, Eclipse, Twilight Imperium, Forbidden Stars, Clash of Cultures, Dune, Dune Imperium, Cthulu Wars. I hear good things about March of the Ants and Exodus: Proxima Centauri
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# ? Dec 9, 2021 14:44 |
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Cartographers Heroes' retail-version is starting to hit the shelves over here. I love the original but I'm not certain that I need the new version. Instead I was thinking of buying one of the separately sold map packs to spice up the base game. Any recommendations? The volcano one seemed fun.
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# ? Dec 9, 2021 14:57 |
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Afriscipio posted:Imperium: The Contention might fit the bill. Dang. That looks like my dream game. Too bad it’s not available anywhere for a while.
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# ? Dec 9, 2021 16:03 |
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uncle blog posted:My bad, should have specified deck-based game. Like Dominion, Arkham Horror LCG or Dune Imperium, but heavy on interaction and not co-op. Shards of Infinity is a very solid and cheap dueling deckbuilder.
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# ? Dec 9, 2021 17:13 |
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uncle blog posted:Any recommendations for a good dudes-on-a-map/4x/war or heavy interaction strategy game (not co-op)? Something for people who like: Inis, Civ, Civ A New Dawn, Kemet, Eclipse, Twilight Imperium, Forbidden Stars, Clash of Cultures, Dune, Dune Imperium, Cthulu Wars. Cycladdeeeesssssssss Red Planet? El Grande? Wallenstein/Shogun?
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# ? Dec 9, 2021 17:15 |
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Really enjoying Maquis, having just received the 2nd edition. Feels like they crammed quite a bit of gameplay permutations into it - it's quite a bit more involved than Black Sonata from the same publisher, though I do quite like that too. Weird thing is I ordered both games at a time when my wife was often not in the mood/too tired to play and I wanted some light solo stuff for those evenings. But I happened to show her Maquis after I set it up and we ended up playing a couple of games working together. It was fun and all but goddamnit we have actual 2 player light games we can play together and I specifically bought these for when she can't be arsed. Still, quality spouse time is quality spouse time, even if she can be a min/maxing quarterback type when she gets really into something.
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# ? Dec 9, 2021 17:43 |
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Infinitum posted:My copy of Merchants of the Dark Road came in today (Check out the TG thread for photos) Would love to hear your thoughts on it once you play. I saw it at GenCon and it looked real cool, but I was buying enough stuff already.
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# ? Dec 9, 2021 18:00 |
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High Tension Wire posted:Cartographers Heroes' retail-version is starting to hit the shelves over here. I love the original but I'm not certain that I need the new version. Instead I was thinking of buying one of the separately sold map packs to spice up the base game. Any recommendations? The volcano one seemed fun. I think the island map is the most different gameplay wise. I loved it, but my friend hated it because the squares are smaller than in the regular sheets and he likes to draw clean and neat pictures. The volcano is very interesting. I was worried it would be destroying all my stuff, but it's easy to plan around that and use the volcano to your advantage with those line/row scoring cards. The underground map is very cool, but it feels the least "flashy" of the 3. I feel like you could approximate it on one of the regular maps if you really wanted to, so maybe save it for last. But if there's a pack with all 3 of them at some discount, then definitely pick them up. I love Cartographer Heroes more than the original version. I think the new monsters with ongoing effects are a lot more interesting than the ruins cards in the original. I'm really hoping that Thunderworks will release some monster and hero promo packs in the future because they definitely could use a little more variety, just like the monsters in the original game. If you're loving the original then think about picking up the new game when you feel that the game has gotten a little bit reparative, because the new explore, monster and hero cards really freshen things up. Also for Cartographers fans, there's now an official random map generator, if you want more maps: https://www.cartographers.app/?map=3038507071
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# ? Dec 9, 2021 18:39 |
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Arzaac posted:Would love to hear your thoughts on it once you play. I saw it at GenCon and it looked real cool, but I was buying enough stuff already. I played it at BGG.Con last month and was pretty unimpressed to be honest. It is pretty, and has some cool mechanisms but the dice placement didn't really click for me.
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# ? Dec 9, 2021 20:34 |
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Zaphiel posted:Also for Cartographers fans, there's now an official random map generator, if you want more maps: https://www.cartographers.app/?map=3038507071 Hey this is great, thanks! Propably gonna buy Heroes at some point instead of the separate map packs since that map generator exists. Cartographers is easily my favorite roll-and-write, it's just super chill and addictive.
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# ? Dec 9, 2021 21:16 |
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Jedit posted:If a game is improved by house ruling, that means the original game designer is worse at his job than a random player. Or the game needed more play testing outside of the heads of the devs
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# ? Dec 9, 2021 22:20 |
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uncle blog posted:My bad, should have specified deck-based game. Like Dominion, Arkham Horror LCG or Dune Imperium, but heavy on interaction and not co-op. Magic: The Gathering
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# ? Dec 9, 2021 22:59 |
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GreenBuckanneer posted:Or the game needed more play testing outside of the heads of the devs Marco Polo is a great example of this. It's really easy to win without ever travelling anywhere. It had clearly been playtested by people playing it the 'right' way.
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# ? Dec 9, 2021 23:01 |
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Aramoro posted:Marco Polo is a great example of this. It's really easy to win without ever travelling anywhere. It had clearly been playtested by people playing it the 'right' way. They fixed that in the second game, you have to travel now. That being said, somehow the second game isn't getting nearly the plays that the first did for us.
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# ? Dec 10, 2021 00:42 |
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GreenBuckanneer posted:Or the game needed more play testing outside of the heads of the devs Yeah I've played Forgotten Circles too.
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# ? Dec 10, 2021 01:52 |
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Aramoro posted:Marco Polo is a great example of this. It's really easy to win without ever travelling anywhere. It had clearly been playtested by people playing it the 'right' way. I don't think this is actually true except at beginner levels of play, some amount of travelling should always be more efficient than contract only play unless the setup is extremely bad for travelling.
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# ? Dec 10, 2021 02:05 |
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Also by that logic I'm a better designer than Isaac Childres, Jamey Stegmeier, Nate French and a number of others since house ruling parts of their games has made them more enjoyable for us and I'm fairly sure that's.. not true. I think even the best designers sometimes have aspects of their designs that don't work for everyone, whether that's a tiny minority or in some cases even a majority of players. I don't think every design has to be flawless for someone to be a great designer.
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# ? Dec 10, 2021 03:36 |
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Publishers can force stuff into the game as well. Less of a thing with kickstarters/self published games of course.
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# ? Dec 10, 2021 03:43 |
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jarofpiss posted:i built my table and it was pretty straightforward. i'd say try and find a local carpenter to make something to your specs. it'll probably be cheaper than the mass produced tables and will be light years ahead in quality. all the gaming tables i've seen are overpriced and cheaply built. What did you do for yours? I really like the felt topped sunken look that the fancy expensive ones have. If i can get a local to make one like that, that's probably the way to go. I have a big old 1.5m square table, wonder if its easier just to get someone to build a felt top for it. Also, this thread has been bad for my wallet. I started playing some Brass, Civ: New Dawn, and Spirit Island on Tabletop Simulator after reading people talking about them. Immediately went and got Brass, that game is a blast to play. Pretty confident SI is next. Zkoto fucked around with this message at 04:02 on Dec 10, 2021 |
# ? Dec 10, 2021 03:53 |
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House ruling for balance isn’t quite the same as house ruling for outright bad design ideas. We houseruled one of the milestones in FCM Ketchup so that other strategies could be competitive (removed -2 distance on Marketer), and I do think it improves the already great game but that’s quite different from any of Ignacy’s design stories or “roll a die and your character dies” random events. I will say that the closer to RPG-like a board game is the more accepting people seem to be of major houseruling. A lot of people completely ignore large chunks of Gloomhaven’s bloat and it’s hard to argue with that choice.
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# ? Dec 10, 2021 04:05 |
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Zkoto posted:I have a big old 1.5m square table, wonder if its easier just to get someone to build a felt top for it. This is definitely the way to go. Even with basic tools and little wood working knowledge it's very easy to build one of those nice sunken tabletops if you already have an existing table that you can scavenge the legs or frame from. Even if you have the tools and skills (which I do) it's just quicker and cheaper to build a top and stick it onto an existing base than make the whole lot from scratch.
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# ? Dec 10, 2021 04:09 |
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Bottom Liner posted:House ruling for balance isn’t quite the same as house ruling for outright bad design ideas. We houseruled one of the milestones in FCM Ketchup so that other strategies could be competitive (removed -2 distance on Marketer), and I do think it improves the already great game but that’s quite different from any of Ignacy’s design stories or “roll a die and your character dies” random events. I think house ruling co op games is quite different from competitive games as well. In co op, balance is quite a different matter and fairly subjective since some people prefer winning more or less often and so tweaking things to make the game more enjoyable is really not a problem so long as it increases enjoyment for everyone. In competitive games I feel like house ruling becomes more delicate because you still need to maintain competitive balance, and sometimes things that can seem unbalanced are really only so because of group meta and not because there's an inherent design problem.
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# ? Dec 10, 2021 04:14 |
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I think there's a difference between "here's a few tweaks we made that we think makes the game better for our play group" house rules and "there are some incredibly poo poo elements of the design that are obviously awful to anyone who's played even a modest amount of board games from the last ten years or so, so we remove them" house rules. Needing to do the latter is a pretty big indictment of the design.
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# ? Dec 10, 2021 05:18 |
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The only house rule I use consistently that I can think of is removing the cards in Archipelago that automatically give you a leg up during turn order auctions. They're trash, both of them, and they basically make the auctioning moot.
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# ? Dec 10, 2021 05:40 |
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# ? May 10, 2024 01:22 |
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My family isn't quarantined anymore so we finally got to play Aeon's End Legacy 2 and the first two fights were a lot of fun. Everyone was feeling great, no long-term side effect in sight. Good times all around, vaccine rules
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# ? Dec 10, 2021 09:40 |