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Hellioning
Jun 27, 2008

Frida Call Me posted:

nah, it's simply that wow broke everyone's brains and made them come up with unbelievably stupid expectations for how an MMO should play, and they're trying to project those expectations onto FFXIV. those projections aren't fitting, so they just come up with various exceptionally weak reasons for "FFXIV bad".

I don't think it's WoW they're trying to relate FFXIV too, it's the old-fashioned Everquest stuff.

FrostyPox posted:

Plot is important but significant portions of it are told in books, not in game, IIRC. I haven't played in ages so I don't really remember tbh


Don't worry half the time the writers ignore what is in the books anyway.

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FrostyPox
Feb 8, 2012

All i know is when I wnet back to try shadowlands, I made a new character and they were like "ok soldier, you're very important so you're going to accompany Jaina on her diplomatic mission to Kul Tiras."


To this day I am only vaguely aware of who Jaina is and what Kul Tiras is.

FrostyPox fucked around with this message at 03:06 on Dec 14, 2021

Hellioning
Jun 27, 2008

FrostyPox posted:

All i know is when I wnet back to try shadowlands, I made a new character and they were like "ok soldier, you're very important so you're going tonaccomapny Jaina on her diplomatic mission to Kul Tiras."


To this day I am only vaguely aware of who Jaina is and what Kul Tiras is.

Clearly you should have been playing since Warcraft 2.

bewilderment
Nov 22, 2007
man what



Hellioning posted:

I don't think it's WoW they're trying to relate FFXIV too, it's the old-fashioned Everquest stuff.

I haven't even played Everquest!

I guess my ideal MMO experience is that if a significant amount of my playtime is getting from point A to B, I want that experience also to be filled with me hacking apart a jillion dudes like it's Diablo/PoE/etc. Make the actual experience of travel fun by making my sprint button be a charge that mulches 30 dudes in my path.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Getting from point A to be B should be fraught with danger, and when you get to B you should ideally have a store of supplies because you're going to be camping there for the next few weeks while you get a couple levels, because going back home is just as dangerous and takes quite some time.

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.

bewilderment posted:

I haven't even played Everquest!

I guess my ideal MMO experience is that if a significant amount of my playtime is getting from point A to B, I want that experience also to be filled with me hacking apart a jillion dudes like it's Diablo/PoE/etc. Make the actual experience of travel fun by making my sprint button be a charge that mulches 30 dudes in my path.

Or like, chance at a rare mob with cool loot, or a random portal to a unique dungeon, or a treasure chest with more than garbage vendor stuff. Popular MMOs have been pruned down to be loot corridor dungeons and a super lame open world and it honestly just sucks.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:
Getting from point A to point B in guild wars 2 seemed fun because you were always discovering new events and points of interest and puzzles. There was no incentive to grinding random jobs along the way but I remember various open world group quests I blundered into more clearly than the base game plot.

LLSix
Jan 20, 2010

The real power behind countless overlords

GW2 does events really, really well.

I love the random open world quest where you get to turn into a wolf and play with puppies.

GW2 has the best seasonal events too. Everyone else should look at what GW2 does for holiday events and copy their awesomeness.

bewilderment
Nov 22, 2007
man what



Anno posted:

Getting from point A to be B should be fraught with danger, and when you get to B you should ideally have a store of supplies because you're going to be camping there for the next few weeks while you get a couple levels, because going back home is just as dangerous and takes quite some time.

No I'd rather not have my game be a second job thanks. It's also extremely limiting in terms of what the scope of an MMO can be - "gathering supplies for a trip" makes sense in the context of 'faux-medieval/Renaissance adventurer' but less so in the case of space explorer, or wuxia hero, or superhero, or whatnot.

Everything people are saying makes it seem like I should really get back into Guild Wars 2 but I can't quite seem to muster the effort. I was really hyped for it back when it released and it actually met a lot of my expansions but the repetitive crafting (when the early previews said "you can level a crafter while only ever crafting things you need to use) and the awful writing in the base story were a real drag.

Also I was an idiot who created my character in the wrong servers and so I dealt with a lot of lag.

bewilderment fucked around with this message at 04:52 on Dec 14, 2021

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
After much pondering I came to the conclusion that FF14 is a visual play. Instead of going for the visual novel route or the cinematic movie experience route they went for the theatre play, and the dungeons are audience participation, and this metaphor sucks.

30.5 Days
Nov 19, 2006
I just think that if you want to pad out the time between cutscenes, 5 minutes of combat and 1 minute of running would be better than 1 minute of combat and 5 minutes of running.

busalover
Sep 12, 2020

Elentor posted:

After much pondering I came to the conclusion that FF14 is a visual play. Instead of going for the visual novel route or the cinematic movie experience route they went for the theatre play, and the dungeons are audience participation, and this metaphor sucks.

yeah, that's actual a good comparison. visual play. but otoh, that's true for all video games.

Chillgamesh
Jul 29, 2014

30.5 Days posted:

I just think that if you want to pad out the time between cutscenes, 5 minutes of combat and 1 minute of running would be better than 1 minute of combat and 5 minutes of running.

The problem with this is that you have to design interesting encounters in the overworld then, otherwise you're just beating up a target dummy for 5 minutes which is what most encounters with generic mobs wandering around a zone amounts to in any MMO. It'd get pretty tiresome quickly

Catgirl Al Capone
Dec 15, 2007

i feel like one of my biggest pain points for old mmos is combat fatigue even when the combat is solid in its own way, I even felt that way with some of the ending areas back in base GW2, and a balance like that would make it unbearable. for me the times where you go from point A to B are much-needed breaks that provide time to step back and think about what's happening and take in the scenery surrounding me.

Chillgamesh
Jul 29, 2014

The loving anchor grapple zombies every five feet in Orr made me want to throw my monitor out the window

Anno
May 10, 2017

I'm going to drown! For no reason at all!

bewilderment posted:

No I'd rather not have my game be a second job thanks.

I was being a bit flippant, but it’s not about the game being a second job, it’s about the world feeling impactful and there being actual stakes to something. MMOs these days have these massive, beautifully crafted worlds that ultimately feel very lifeless because nothing interesting or impactful to the game really happens in them vs. happening off in instances. There are already unlimited MMOs that aren’t like this, so I think it’d be cool if there was more than like three PvP-focused games that were.

Harrow
Jun 30, 2012

Making getting from point A to point B engaging is something GW2 legitimately does pretty well, especially after Path of Fire introduced mounts. The idea to make each mount have its own movement abilities that can get you past obstacles other mounts can't is pretty smart.

It's the kind of game where even if you're running past all the enemies and events on the way, the act of moving around on your mount is fun in and of itself because mounts are more than just "move faster" buffs. They actually all handle differently, turn differently, have different abilities to jump or do a special attack to initiate combat, it's really cool.

Orange DeviI
Nov 9, 2011

by Hand Knit
Imo games should just be fun. It’s that easy.

jokes
Dec 20, 2012

Uh... Kupo?

Orange DeviI posted:

Imo games should just be fun. It’s that easy.

Fun games don’t make enough money they should be jobs, it should be arduous getting there, doing things, and difficult to stop

Orange DeviI
Nov 9, 2011

by Hand Knit

jokes posted:

Fun games don’t make enough money they should be jobs, it should be arduous getting there, doing things, and difficult to stop

You got really upset at people commenting on catgirl raves because to each their own but also keep posting how other people find the wrong things fun lol

Endorph
Jul 22, 2009

i feel like what most people are talking about here is 'i wish i was 10.' like getting from point a to point b even in like, ff11 or vanilla everquest was never really fraught with danger once you knew what to do, the issue was just that nobody knew what to do because they were 10.

PyRosflam
Aug 11, 2007
The good, The bad, Im the one with the gun.

jokes posted:

Fun games don’t make enough money they should be jobs, it should be arduous getting there, doing things, and difficult to stop

And this is of course the problem, AAA games must be akin to gambling, one more hit, chase the rabbit, always have some minor upgrade down the line.

Indy games are akin to smaller stuff that is fun, but fun only lasts so long. And due to lack of Casino logic, never last that long.

And the market has nothing in the middle anymore, your a casino or Indy now a days.

Endorph
Jul 22, 2009

PyRosflam posted:

And this is of course the problem, AAA games must be akin to gambling, one more hit, chase the rabbit, always have some minor upgrade down the line.

Indy games are akin to smaller stuff that is fun, but fun only lasts so long. And due to lack of Casino logic, never last that long.

And the market has nothing in the middle anymore, your a casino or Indy now a days.
i would not describe this as true and my example of an mmo that is not really designed like a casino would be final fantasy xiv

jokes
Dec 20, 2012

Uh... Kupo?

Orange DeviI posted:

You got really upset at people commenting on catgirl raves because to each their own but also keep posting how other people find the wrong things fun lol

MMOs are a land of contrasts

Groovelord Neato
Dec 6, 2014


Endorph posted:

i feel like what most people are talking about here is 'i wish i was 10.' like getting from point a to point b even in like, ff11 or vanilla everquest was never really fraught with danger once you knew what to do, the issue was just that nobody knew what to do because they were 10.

There's some truth to this but from my recent stint on P99 there were a bunch of times where it was dangerous going from A to B even when I knew what the dangers were.

I can't believe EQ is still putting out expansions:

https://www.youtube.com/watch?v=OZsr689mN48

This is the 28th expansion.

Ibram Gaunt
Jul 22, 2009

Endorph posted:

i feel like what most people are talking about here is 'i wish i was 10.' like getting from point a to point b even in like, ff11 or vanilla everquest was never really fraught with danger once you knew what to do, the issue was just that nobody knew what to do because they were 10.

This is absolutely true. I got back into Runescape a few years ago after it consuming my life as a kid (The original! none of this "oldschool" poo poo they call runescape 2 now...drat I'm old) and realizing things that I remember being epic grand undertakings actually being extremely quick and easy now that I have the brain of an adult and know what to do was a shock to be sure.

I totally get wanting to recapture that magic again but it's just never going to happen tbh. Even if some theroetical mmo came out that DID somehow have stuff like this, it'd be optimized within a week and the magic would vanish.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Endorph posted:

i feel like what most people are talking about here is 'i wish i was 10.' like getting from point a to point b even in like, ff11 or vanilla everquest was never really fraught with danger once you knew what to do, the issue was just that nobody knew what to do because they were 10.

Learning what to do to not get into trouble was the satisfying part, though. When you were new to a zone it took a while to learn where the dangers were, how things pathed, where the harder named monsters could spawn. Eventually yeah you got used to it and it wasn’t as dangerous but in doing so you developed a relationship with the zone that’s hard to replicate these days. And even then you still had weird stuff that could happen, especially in dungeons.

And yes a lot of this is nostalgia for a time that can’t happen again. But someone could at least try to get half way there! When I try playing games like EVE or Albion I get a taste of stuff like this, but I can’t really click with the rest of their gameplay for whatever reason.

Anno fucked around with this message at 15:18 on Dec 14, 2021

bewilderment
Nov 22, 2007
man what



Endorph posted:

i feel like what most people are talking about here is 'i wish i was 10.' like getting from point a to point b even in like, ff11 or vanilla everquest was never really fraught with danger once you knew what to do, the issue was just that nobody knew what to do because they were 10.

I don't have that level of nostalgia because outside of, like, Runescape where I didn't really know how to progress and just wandered aimlessly my first MMO was actually Guild Wars 1 which is a totally different paradigm.
Getting from place to place in GW1 is an experience because it's designed to be, each zone is basically its own dungeon that you're expected to tackle with a full party to help you (even if that may be mostly NPCs).

But a lot of the things people early in the thread seem to want is already covered by existing games. A social network? A sandbox? Meaningful crafting and gathering to get places?
That's crafty-survival games. Those people want ARK and Valheim and so on.

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.
It is definitely not nostalgia for me. I actually stopped myself from playing Asherons Call in 2016 because I didn’t want to taint some of my favorite memories of gaming in my youth with a game that was probably worse now, or I was older, or whatever. Eventually I caved and the game was still absolutely fun for all of the same reasons it ever was. It’s not that I wish I was 10, I wish MMOs didn’t suck now.

A lot of the comments about GW2 are spot on. Traveling in that game is fun because your mode of travel is fun, there’s always cool stuff that pops up that you want to do on the way to where you’re going. That is the thing most games miss. The engagement along travel should be things you want to do, not forced combat of dumb mobs for no reason.

jokes
Dec 20, 2012

Uh... Kupo?

Honestly the problem is that people think someone’s (or the internet’s) favorite MMO or the “best MMO” is supposed to be a one-stop shop. No reason to play other games, the MMO will have meaningful crafting, character customization, unending adventure and exploration, PVP content that is both balanced and fun, engaging and bug-free PvE content, a thriving and good community, a combat system that is blah blah blah

Everyone should see what WoW (and a lot of older MMOs) was going for, to be The Only Game You Play, and run in the opposite direction. No single game should monopolize your attention, that’s very limiting and unfortunate.

You should play whatever games you want to play and jump ship the minute you stop having fun. MMOs are just the ones that ask for the largest time commitment, so people think MMOs should thus be all-encompassing and then are eternally disappointed.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

jokes posted:

No single game should monopolize your attention, that’s very limiting and unfortunate.

You should play whatever games you want to play and jump ship the minute you stop having fun.

I only want to play one game at a time, though. I do jump ship the very nanosecond that game stops being fun, but I also have zero interest in playing more than one or two games at a time. I should have gotten into chess.

Ort
Jul 3, 2005

Proud graduate of the Andy Reid coaching clinic.

Elentor posted:

I only want to play one game at a time, though. I do jump ship the very nanosecond that game stops being fun, but I also have zero interest in playing more than one or two games at a time. I should have gotten into chess.

This is where I’m at. I have a cycle of 3-4 games that fill a niche that one game used to. New World checks a lot of boxes for what I am looking for in a newer MMO, I’m really bummed the launch and management has been so monumentally bad.

jokes
Dec 20, 2012

Uh... Kupo?

Playing only one game? I bet y’all drink Soylent too.

Macichne Leainig
Jul 26, 2012

by VG
Frankly I think it's ridiculous that people are only playing one MMO at a time. It's 2021, folks! Get a second monitor and play FFXIV and New World at the same time or whatever. Double the grinding! Just switch your focus to whichever one is more gratifying in the moment. :downs:

jokes
Dec 20, 2012

Uh... Kupo?

When you guys say “play one game at a time” I assumed you meant that you’d only play one game over a given period of time and not that you’d think people are advocating literally playing two video games at the same time, presumably on different screens. Who would play two games at the same time?

If I spent a month only playing FF14 that would be a pretty boring month.

Macichne Leainig
Jul 26, 2012

by VG

jokes posted:

If I spent a month only playing FF14 that would be a pretty boring month.

jokes posted:

MMOs are a land of contrasts

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Fools

I have at least 5 phone emulators up at any one time trying to roll on the gachas for my perfect whateverthefuckphonegamescallit

Fuck Man
Jul 5, 2004

i just started ffxiv, bought it the day endwalker came out unknowingly, but i haven't had too many issues getting into the servers. i'm really enjoying the gamealthough i do notice the on rails experience of ffxiv and i think that's fine for a lot of folks - the story is actually really good! i'm trying it out after feeling like new world left me with nothing to do and no direction at lv 60.

i've been playing mmos for 20+ years and i think the thing that i would really like to see is one that blends a team based missions/pve "dungeons" system with some advancement and an open player driven world. valheim was my 2021 sleeper hit and i think there are some really interesting implications from a game like that. i also really like the idea eve has around it's economy and pvp. some of my favorite experiences in eve are trying to run resources as an independent newbie and trying to figure out the gate campers schedules, preparing for the runs to cash out and eventually getting better ships. something that combines these experiences could be really fun. like i imagine dropping into the game with your group or solo and having a procedurally generated world where you don't really know who else is out there or what they've built. you could incentivize things like cooperation in building, gathering, bounty hunting so people have a reason to gather and have safety in numbers, but also allow for open world pvp.

there's probably something out there close to this? i don't really know, i've looked into minecraft mmo mods and they seem to tick some of the boxes, but i'm not sure if there are any other options or upcoming projects that do something like that. albion also has a lot of these things, but it feels a little too much like a mobile game for me to really get into the depth. the dungeons/areas seem really repetitive.

Fuck Man
Jul 5, 2004

like how cool would it be for a guild to strip mine a mountain for stone and iron to build a castle and armaments as they set up shop near some lair or dungeons, but they have to fortify themselves and their keep before doing so, but you could come by in six months and no ones out there anymore because they scouted something of interest out in a nearby desert and moved camp

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Endorph
Jul 22, 2009

gently caress Man posted:

like how cool would it be for a guild to strip mine a mountain for stone and iron to build a castle and armaments as they set up shop near some lair or dungeons, but they have to fortify themselves and their keep before doing so, but you could come by in six months and no ones out there anymore because they scouted something of interest out in a nearby desert and moved camp
cool conceptually, impossible in execution, itd just be 'hey everyone who regged within the first week and played 20 hours a day wins'

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