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Nordick posted:For what it's worth, the stupid horny pirate mod X-PirateZ also has XCom's leader named as Otto Zander in its background lore. How am I only learning about this now and how much of a legal case do I have against XPiratez creators? The Bureau really was halfway decent. It certainly had potential and is worth getting when it's on sale. My biggest problem with it was just the massive hole in the story near the end where it feels like 3 or 4 missions worth of story were simply cut out with nothing replacing it.
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# ? Dec 11, 2021 06:50 |
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# ? Jun 3, 2024 17:13 |
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The problem with the Bureau is that the closest obvious comparison is Mass Effect and it just doesn't come close to that.
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# ? Dec 11, 2021 14:53 |
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The Bureau had a really rad Cold War aesthetic but it couldn't save the game
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# ? Dec 11, 2021 16:44 |
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The Bureau has the bones of a good game that suffers from its numerous rewrites. Mass Effect 1 combat with less jank is pretty good tbh, it's more than worth its dirt cheap price imo There's an excellent LP in the archives co-commentated by one of the dev team (I want to say QA? Or art?) that highlights this game's redeeming features and how things ended up falling short elsewhere
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# ? Dec 11, 2021 18:13 |
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I got the Bureau for free at some point and I played about 20 mins before giving up due to crashes. It's on the list to come back to at some point.
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# ? Dec 11, 2021 18:32 |
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I played Bureau and enjoyed it overall. Since you can't customize the main character, I made my two squadmates into versions of me and my best friend and then got us killed repeatedly because I was playing on too hard a difficulty because e-peen.
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# ? Dec 11, 2021 20:23 |
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I actually really dug the bureau. It's absolutely not high art but it's a solid enough ME2 a-like with a rad aesthetic and a killer opening act. The second half of the game falls apart but gets carried hard by a genuinely cool story twist. Long as you go into knowing you're playing a b-team TPS there's fun to be had imo.
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# ? Dec 11, 2021 21:26 |
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I enjoyed it, but I've never felt the desire to go back and I'd completely forgotten it even existed before this discussion. The twist was pretty great though. Excellent use of the fourth wall.
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# ? Dec 11, 2021 22:53 |
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GuavaMoment posted:How am I only learning about this now and how much of a legal case do I have against XPiratez creators? Haha good to see you still haunting the forums too, though I shouldn't be remotely surprised Legally, I think you have a case for 5 million internet buxxxxxxx, but unfortunately they are worthless soooooo prob not worth it
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# ? Dec 11, 2021 23:34 |
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Before Strix cross-posts it here; Long War of the Chosen is now out, and you could not pay me to play it.
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# ? Dec 19, 2021 15:15 |
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GuavaMoment posted:How am I only learning about this now and how much of a legal case do I have against XPiratez creators? You could tell exactly where the script was stitched together from which drafts lol I enjoyed it for what it was though, but the AI handholding was pretty excessive
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# ? Dec 19, 2021 17:21 |
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Serephina posted:Before Strix cross-posts it here; I've been following Der Ava's series, up to the first HQ. I picked up XCOM on a recent sale, but gotta wait for a good time to get into HOBBY GRADE VIDEOGAME. Just gonna jump right into LW2 as soon as I replace this PNY graphics card with a proper power. Yes, I know about OpenXCom. I've been watching A_Raving_Loon's playthrough of X Files COM and I don't have it in me. I can't do it, no one can make me.
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# ? Dec 19, 2021 21:40 |
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Serephina posted:Before Strix cross-posts it here; I mean, I would play through a campaign if someone paid me a ton of money for it, but yeah I completely understand your sentiment.
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# ? Dec 20, 2021 02:51 |
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Finally got my rig and sank a few hours into Chimera Squad. Really digging the breach stuff. Thanks for the encouragement everyone.
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# ? Dec 20, 2021 04:16 |
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The onyl hobby grade game I play is BATTLEBORN
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# ? Dec 20, 2021 05:57 |
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Bogart posted:The onyl hobby grade game I play is BATTLEBORN
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# ? Dec 20, 2021 15:53 |
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Bogart posted:The onyl hobby grade game I play is ANTHEM FTFY
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# ? Dec 21, 2021 15:19 |
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since Jade Start started another sisyphean task, I reinstalled wotc to take a peek at the mods I've been running. Anywhoo, some 10 hours of gameplay later I noticed that the tactical legacy pack armors weren't available anymore... I think the helmets/weapons are missing too. Anyone got any clue to what file specifically has been hosed by the re-install? the game still presents the legacy campaigns as done with the appropriate medals.
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# ? Dec 21, 2021 15:23 |
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Getting a ton of red screen errors, the validation thing on Steam says everything is good, am I just going to have to push through?
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# ? Dec 21, 2021 23:18 |
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^burtle posted:Getting a ton of red screen errors, the validation thing on Steam says everything is good, am I just going to have to push through? Do you have console turned on? The debug stuff is more verbose for that and you have to turn it off with -noredscreens I believe.
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# ? Dec 22, 2021 01:21 |
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^burtle posted:Getting a ton of red screen errors, the validation thing on Steam says everything is good, am I just going to have to push through? https://www.reddit.com/r/XCOM2/comments/450gxc/red_screen_errors_and_debug_mode/ Hopefully this helps fix the problem!
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# ? Dec 22, 2021 01:32 |
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Thank you so much! I will report back if it worked the next time I sit down to play. Edit: Looks like it worked. Thank you! ^burtle fucked around with this message at 17:28 on Dec 23, 2021 |
# ? Dec 22, 2021 04:02 |
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So, does anyone happen to have any educated guesses as to why my game would skip Gatecrasher completely? At first I thought I'd installed some kinda quickstart mod (I'm pretty sure I did try one at some point in the past) and forgot to remove it, but I've gone through my mod list with a fine comb and have no such thing active or even subscribed to. How it exactly happens is: I start a new campaign, and after the first intro cinematic, before the newscaster comes in with "Excitement continues to build", the game skips directly into a seemingly empty Skyranger with a "Mission Failed" screen, and upon landing on the Avenger it shows a starting squad of rookies, unharmed and unpromoted. Secondly, and I'm not sure if it's related, I start with no faction HQ discovered on the map, eventhough I have a faction hero in the starting squad. In fact, upon first entering the Geoscape, I thought I was stuck because there was nothing to scan or fly to, and thus no way to advance time quickly. Exiting and re-entering the geoscape view made a scanning site pop up, but the lack of faction HQ still weirds me out. FAKE EDIT: NEVERMIND, I found out the culprit thanks to a user comment in the discussion section of the "Quicker Start" mod. Some-freaking-how, Advancecd Modular Weapons causes the Gatecrasher skip (EDIT: And the missing faction HQ as well, apparently). Outstanding. We need a but it says "That's modding!". Vigilo Confido and Merry Christmas, XGoons. Nordick fucked around with this message at 09:31 on Dec 24, 2021 |
# ? Dec 24, 2021 09:18 |
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Splorange posted:Anywhoo, some 10 hours of gameplay later I noticed that the tactical legacy pack armors weren't available anymore... I think the helmets/weapons are missing too. Anyone got any clue to what file specifically has been hosed by the re-install? In the spirit of Christmas, let me reveal just unfathomably stupid I am. The helmets disappeared due to one of the clothing mods, never figured out which one. And I had completely forgotten that the legacy armors and weapons are in the LOADOUT menu. I'll just go stand in this corner now.
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# ? Dec 24, 2021 11:28 |
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I was checking out this heavy metal album I saw mentioned favourably somewhere. It indeed turned out to be good stuff. Then, although I usually don't actively pay attention to song lyrics as I'm listening, I suddenly realised, "Hol up, these lyrics are describing something kinda familiar sounding... What's this song called? <checks> ...oh, okay."
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# ? Dec 25, 2021 22:42 |
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Just rolled the credits on Chimera Squad, I liked it a lot. I only played Normal since I was rusty but I was surprised that I was able to wrap the game without the full roster. Is that a length of time thing or did I miss something?
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# ? Dec 29, 2021 18:57 |
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^burtle posted:Just rolled the credits on Chimera Squad, I liked it a lot. I only played Normal since I was rusty but I was surprised that I was able to wrap the game without the full roster. Is that a length of time thing or did I miss something? There is a limit on the number of people you choose to add. You'll always skip out on a couple prospects, so the choice isn't just when you get each recruit.
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# ? Dec 29, 2021 18:59 |
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^burtle posted:Just rolled the credits on Chimera Squad, I liked it a lot. I only played Normal since I was rusty but I was surprised that I was able to wrap the game without the full roster. Is that a length of time thing or did I miss something? Every run you only get 8/11 characters. The various finale missions for the 3 enemy factions also change pretty significantly based on when you do them (ie each has 5 'stages' when you do a faction first you do 1-3, when you do them second 2-4 etc) so the game is designed to o be replayable. Zore fucked around with this message at 19:10 on Dec 29, 2021 |
# ? Dec 29, 2021 19:08 |
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^burtle posted:Just rolled the credits on Chimera Squad, I liked it a lot. I only played Normal since I was rusty but I was surprised that I was able to wrap the game without the full roster. Is that a length of time thing or did I miss something? There are a couple of mods that let you recruit everyone, but they aren't going to level if you're not bringing them.
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# ? Dec 30, 2021 01:01 |
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XCOM 2 collection is on sale for Android: https://play.google.com/store/apps/details?id=com.feralinteractive.xcom2_android&hl=en_US&gl=US until Jan 3 I believe. I'm currently playing it on a Galaxy S9 SD845 and it runs pretty well! Bit fiddly on a small screen but great for the train ride. Was thinking about diving into LWOTC on my GPD Win Max, but realized I didn't want to deal with all of that and so opted for the vanilla campaign on the phone. Enjoying it so far! Shrimp or Shrimps fucked around with this message at 04:02 on Dec 30, 2021 |
# ? Dec 30, 2021 03:57 |
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Started playing Chimera Squad yesterday, any tips and essential mods for it? Edit: It's throwing me for a loop that Torque, the snake lady agent, speaks perfect english and not the SSSSSSSSSnake type speak from old cartoon villains. Vincent fucked around with this message at 19:34 on Jan 7, 2022 |
# ? Jan 7, 2022 19:31 |
Vincent posted:Started playing Chimera Squad yesterday, any tips and essential mods for it? Voice actor wasnt told she was a giant snake woman until the game came out.
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# ? Jan 7, 2022 19:58 |
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Vincent posted:Started playing Chimera Squad yesterday, any tips and essential mods for it? Choosing Torque would have been my first tip, so that’s good. The game’s quite a bit easier than ‘core’ xcom - the main thing to get used to is the new turn order. Generally speaking you want to focus fire on whoever’s up next to act and kill them before their turn comes - if you don’t have enough firepower to do that then focus on the earliest enemy in the sequence that you *can* kill. Killing as many enemies as you can before their turn comes means you take fewer shots per encounter. On the map side, get one field team of each type asap (it unlocks a useful ability); after that use mostly security teams as they’re by far the most useful (I had two finance and tech teams each, rest security). Field teams give you a payout every Friday, and higher levels some give you a bonus if you do a mission in their area. Save up intel and spend it on upgrades either right before a mission and/or on a Thursday so you get the bonuses. Grenades and consumables refill after each mission - don’t worry about having to buy them back. The purple missions that unlock the main story mission sooner are a trap - all this does is ensure your squad is at a lower level for the boss fights. Try to have an assembly project running at all times, and do the training options as soon as you can. Spec ops are a bit unimpressive - I do the intel one if I have a spare person sitting around but don’t bother much with them otherwise. Generally don’t sweat it too much. There’s no really ‘wrong’ choices in the game - every squad member is perfectly viable at endgame and there’s no wrong order to do the investigations.
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# ? Jan 7, 2022 20:20 |
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Do you get more exp for killing enemies? I get the impression that agents with a higher body-count level up faster than the ones who capture foes.
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# ? Jan 7, 2022 20:51 |
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Vincent posted:Do you get more exp for killing enemies? I get the impression that agents with a higher body-count level up faster than the ones who capture foes. Nope, either results in the same EXP. Optimal is to get 5 captures per mission for the bonus and then kill or capture the rest based on expediency.
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# ? Jan 7, 2022 21:03 |
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Note: If you like using grenades, get Claymore ASAP. He eventually gets a perk that gives him double charges of all equipped grenades, support *or* offensive. If you have an opportunity to get your hands on a Motile Inducer, grab it. It is literally a "give someone a free turn right now" item. And Claymore's double-grenades works on it.
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# ? Jan 7, 2022 21:46 |
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Vincent posted:Edit: It's throwing me for a loop that Torque, the snake lady agent, speaks perfect english and not the SSSSSSSSSnake type speak from old cartoon villains. It's messed up she doesn't do more hissing, OP.
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# ? Jan 7, 2022 21:59 |
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Zore posted:Nope, either results in the same EXP. Optimal is to get 5 captures per mission for the bonus and then kill or capture the rest based on expediency. There was a bug that existed in the game where captures weren't awarded XP at all while kills were, which was annoying enough that someone made a mod to fix it: https://steamcommunity.com/sharedfiles/filedetails/?id=2095997048 Not sure if Firaxis ever patched it.
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# ? Jan 7, 2022 22:29 |
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Vincent posted:Edit: It's throwing me for a loop that Torque, the snake lady agent, speaks perfect english and not the SSSSSSSSSnake type speak from old cartoon villains. Meme Poker Party posted:It's messed up she doesn't do more hissing, OP. She doesn't have the snake-accent because she was brought up on Earth, unlike those flithy, job-stealing aliens. She's an Earthling.
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# ? Jan 8, 2022 01:36 |
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# ? Jun 3, 2024 17:13 |
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Vincent posted:Started playing Chimera Squad yesterday, any tips and essential mods for it? Cost-Based Ability Colors -- Lets you tell at a glance which moves will end your turn. This is very helpful. It's the only one I'd consider almost essential. Respec My Authorities -- Allows you to change your skill choices for your agents. It feels pretty bad to realize you picked the wrong skill when you have such a small roster, and have no way to change it. With this, you don't have to worry. Roster Size Workaround + Base Agents Gain XP -- Nice for trying out all the different agents. Without this, you only get some of them. More Accurate Smash -- I felt like Axiom's Smash ability wasn't very useful in the base game. Even with this mod, it seemed very situational to me.
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# ? Jan 8, 2022 02:25 |