Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Tiny Chalupa
Feb 14, 2012

berzerkmonkey posted:

Just a thought, but White Scars are hit and run / lightning assault. A walking battleship really doesn't fit the bill, TBH. However, if you're looking for fluff justifications:

Warp Runners - Slow and steady. Doesn't really jibe with White Scars. Blue and yellow, however, kicks rear end.
Firebrand - Fiercely independent and not well trusted around the Heresy. Nice color scheme. Not a lot of detail for them, so they could slot in.
War Griffon - Vanilla titan legion. Doesn't really fit the White Scars theme.
Fire Wasps - Fiercely loyal to Mars. Doesn't really fit the theme either.
Imperial Hunters - Specialized in fast attack and extensively used warhound scouting/hunting packs. Good fit, IMO. My only gripe with them is that they're one of my least favorite color schemes.

I'll look closer at the Imperial Hunters, thank you! The more Warhounds do sound quite fun and was something I was gravitating towards!

All of the listed Titan Legions have fluff of working with the White Scars so that's why I'm only looking at them

Randalor posted:

Don't Warp Runners get an increase to their movement early on, or is that just Adeptus Titanicus? Getting in quick to wreck poo poo might tie in with White Scars.

They do! Adeptus Titanicus is where I will use the Titans not in Epic 30k

Adbot
ADBOT LOVES YOU

long-ass nips Diane
Dec 13, 2010

Breathe.

I did warp runners because they have a good paint scheme and readily available decals from GW

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Tiny Chalupa posted:

I'll look closer at the Imperial Hunters, thank you! The more Warhounds do sound quite fun and was something I was gravitating towards!

All of the listed Titan Legions have fluff of working with the White Scars so that's why I'm only looking at them

They do! Adeptus Titanicus is where I will use the Titans not in Epic 30k

Imperial Hunters also have the whole Amazon huntress sisterhood schtick going on - see Titandeath.

But their colour scheme is awful.

GreenMarine
Apr 25, 2009

Switchblade Switcharoo
What bits do you all recommend to represent combat shotguns on goliaths? Those cylinder carbines that come on the sprue? They aren't very shotgun-like to me. Looking for a better option. Edit: Oh heck, I found a little stubby shotgun on the sprue.

GreenMarine fucked around with this message at 23:44 on Dec 16, 2021

mllaneza
Apr 28, 2007

Veteran, Bermuda Triangle Expeditionary Force, 1993-1952




Crab Dad posted:

I understood your post and appreciated explaining to people why you did/didn’t do what you did.
However a little light probation never hurt anyone. Slapping around 6-24 for an accidental slur wouldn’t make me blink.

I'll censor my copypasta to avoid further ignominies. Apologies for the slurs to all.

Virtual Russian
Sep 15, 2008

After ordering late in the summer I have at last gotten my Nuclear Shrimp Lucious Pattern Warlord Titan and Gargant. The size on these is incredible, they are absolutely massive chunks of resin. That said, I think the company wasn't quite up to the challenge of casting such large pieces. Quality is definitely lacking for the price I paid. Lots of soft details, especially on the gargant, and in some areas the mold lines are more like mold cliffs.

Fortunately I'm a sculptor, so I can just hack out what I don't like and rebuild. Again, the scale of them is incredible, so while disappointed in the quality (and time it took for them to actually ship), I think these will make excellent additions to my armies. I expect to spend at least as long is at took my to assemble my AT Reaver titan just cleaning up the warlord alone.

I'm not going to recommend Nuclear Shrimp if you aren't confident in your ability to clean up and fix up large models. I'm going to extremely lightly recommend them if you are ok with that.

Major Isoor
Mar 23, 2011

Virtual Russian posted:

After ordering late in the summer I have at last gotten my Nuclear Shrimp Lucious Pattern Warlord Titan and Gargant. The size on these is incredible, they are absolutely massive chunks of resin. That said, I think the company wasn't quite up to the challenge of casting such large pieces. Quality is definitely lacking for the price I paid. Lots of soft details, especially on the gargant, and in some areas the mold lines are more like mold cliffs.

Fortunately I'm a sculptor, so I can just hack out what I don't like and rebuild. Again, the scale of them is incredible, so while disappointed in the quality (and time it took for them to actually ship), I think these will make excellent additions to my armies. I expect to spend at least as long is at took my to assemble my AT Reaver titan just cleaning up the warlord alone.

I'm not going to recommend Nuclear Shrimp if you aren't confident in your ability to clean up and fix up large models. I'm going to extremely lightly recommend them if you are ok with that.

drat! If you don't mind me suggesting it, some before and after pics (at least of the model itself, not so much painting) would be extremely cool to see, I think! I'm not skilled in this area, so it'd be very interesting to see how it would look after a capable sculptor has made some changes.
No stress though - good to hear you're able to turn the situation into a net positive, either way!

Virtual Russian
Sep 15, 2008

Major Isoor posted:

drat! If you don't mind me suggesting it, some before and after pics (at least of the model itself, not so much painting) would be extremely cool to see, I think! I'm not skilled in this area, so it'd be very interesting to see how it would look after a capable sculptor has made some changes.
No stress though - good to hear you're able to turn the situation into a net positive, either way!

hmmm, I've already started shaving the Warlord down in a lot of areas, plus I'm definitely not breaking out the camera set-up tonight, but maybe tomorrow after work I could get some pics.

Major Isoor
Mar 23, 2011

Virtual Russian posted:

hmmm, I've already started shaving the Warlord down in a lot of areas, plus I'm definitely not breaking out the camera set-up tonight, but maybe tomorrow after work I could get some pics.

Oh, no pressure or anything! It'd be a boon to see even a shaky smartphone photo, to be honest. I'm not even sure how I'd go about starting such a task, let alone what it should look like when it's done! :D Do you like, cut/shave away some sections, then fill it in how you like it with green stuff, or something? No idea. Seems like a great skill to have though, in this hobby

Virtual Russian
Sep 15, 2008

Yeah I'm cutting sections down quite a bit. Lately I've been mixing 50/50 green stuff and magic sculpt. (I have like 5 pounds of magic sculpt I need to get used up as it is getting old.)

I often work with ceramics, which has resulted in my phones camera being totally ruined by the dust. So if I photo stuff I have to get out my dslr that never goes near clay.

MRLOLAST
May 9, 2013
I couldn't stop myself and bought a BB team of woodies yesterday. My club had like 10 guys starting to play it now.
I have played so much on the computer for the last 20 years, fumbbl, BB1 and 2 that I considered myself a grandmaster but I get a bit turned off when rules and stats that I have always known are suddenly changed. Is there a summary somewhere with what the new edition brings? I saw a new skill, something weird about passing, team changes to orcs , multiple possibilities to use rerolls per turn. Some new starplayers, saw black gobbo had bombs but no secret weapon?
The rest looked the same.

Electric Hobo
Oct 22, 2008


Grimey Drawer

MRLOLAST posted:

I couldn't stop myself and bought a BB team of woodies yesterday. My club had like 10 guys starting to play it now.
I have played so much on the computer for the last 20 years, fumbbl, BB1 and 2 that I considered myself a grandmaster but I get a bit turned off when rules and stats that I have always known are suddenly changed. Is there a summary somewhere with what the new edition brings? I saw a new skill, something weird about passing, team changes to orcs , multiple possibilities to use rerolls per turn. Some new starplayers, saw black gobbo had bombs but no secret weapon?
The rest looked the same.

Goonhammer's got it https://www.goonhammer.com/blood-bowl-2020-whats-new-with-the-new-edition/
There are quite a few changes, the big one is that there's a passing skill now.

MRLOLAST
May 9, 2013

Electric Hobo posted:

Goonhammer's got it https://www.goonhammer.com/blood-bowl-2020-whats-new-with-the-new-edition/
There are quite a few changes, the big one is that there's a passing skill now.

Cheers!

Cease to Hope
Dec 12, 2011

MRLOLAST posted:

I couldn't stop myself and bought a BB team of woodies yesterday. My club had like 10 guys starting to play it now.
I have played so much on the computer for the last 20 years, fumbbl, BB1 and 2 that I considered myself a grandmaster but I get a bit turned off when rules and stats that I have always known are suddenly changed. Is there a summary somewhere with what the new edition brings? I saw a new skill, something weird about passing, team changes to orcs , multiple possibilities to use rerolls per turn. Some new starplayers, saw black gobbo had bombs but no secret weapon?
The rest looked the same.

in retrospect, most of this held up

Cease to Hope posted:

I ended up typing up a bunch of words on how teams have changed in BB2020 based on a look at the rules without playtesting and I thought you folks would be interested too.

Black Orcs
A brand new team, basically basher Lizardmen or playable Ogres. The six Black Orcs have Grab and a new skill that is a mediocre substitute for Block, and the rest of the team is Thick Skull goblins. They just seem like bad Lizardmen to me, but a bunch of Grab might be interesting?

Chaos Chosen (the team with Warriors, not Cultists)
They can take an ogre or troll instead of a minotaur, and they might actually want to, since ogres are more reliable than minos and the new skill system makes getting a big guy with Block a bit more practical. Trolls have a new barf skill that works like Stab on a 2+, but on a 1 they hit themselves instead. The mino's negatrait was renamed but didn't change, so they're still unreliable and not very good. Claw and Mighty Blow no longer stack for armor rolls and Piling On is replaced with a new and weaker skill, so Claw-POMB is still technically possible but weaker and less reliable. Chaos teams can pick a god or Chaos Undivided, but right now that doesn't do anything. (Presumably it will control access to future star players or other special inducements.)

Chaos Renegades (the team with Cultists)
They get a new human thrower positional, but he has Animosity towards every other player on the team (including humans) and doesn't start with Sure Hands, so he doesn't seem terribly useful. The dark elf costs 5K more, and didn't get as badly nerfed for passing although that will rarely matter. They can now take a rat ogre instead of one of the other three big guys, and you might want to do that now that the rat ogre's negatrait works differently now. Big guys in general benefit from the skill changes, and trolls cost 5K more but get the barf-stab skill. They can also pick a Chaos god or Undivided. Again, the nerfs to Claw-POMB affect them, although not as much as Chaos Chosen.

Dark Elves
They're basically unchanged besides the general passing nerf. Runners only have the equivalent of AGI 3 for passing, while everyone else is even worse. You might want to run an assassin: they cost 5K less, have +1 MV, and have easier access to Multiple Block. I think they're still going to be a great team at any TV, and still a great team for a new player to start with.

Dwarf
One of the teams with the fewest practical changes, since bashing works more or less the same. +5K price increases on runners and slayers means no more all-positional 3RR start. The deathroller costs 10K more and has Loner (5+) so it's even worse at rerolling, but also has Dirty Player (+2), double the usual fouling bonus from DP. You'd still never take the deathroller as anything but a joke though. Dwarfs are still gonna be oppressive and boring and the nerf to Claw-MB stacking is good news for them.

Elven Union
Passing with everyone is weaker and that's going to hurt some, although I think they'll be okay. Throwers are 2+ passing, blitzers are 3+. 5K price increases on blitzers and throwers means their starts are harder: they can't fit all positionals and 2RR on a starting team, and 3RR takes real sacrifices. It seems strange to me that this is marked as a tier 2 team.

Goblin
They're marginally improved but not good. The biggest change is the skill change: it's now easier to get pass skills on a bomber or Block on anyone. Bombers, trolls, and pogoers cost 5K more. Pogoers ignore TZs when they leap, unlike other leapers. Bombs now have Mighty Blow and are much harder to intercept and throw back, due to changes to both how bombs work and how interceptions work. Trolls get barf-stab and Loner (3+). Throwing teammates is now buffed slightly: goblins still usually land on a 4+, but occasionally land on a 3+ when a troll improbably succeeds on its agi roll. Ooligans now actually start with Dirty Player. Goblins as a whole did cop a large nerf in some situations because there aren't a bunch of cheap Secret Weapon goblin star players any more, although GW frequently publishes large lists of old star players updated to the new edition so that nerf probably won't last long.

Halflings
They get a series of small buffs. The skill changes make it easier to get Block and Pro. Occasionally a treeman will roll a 6 to throw a halfling and give him a 3+ to land instead of a 4+. Hefties are now slightly better at passing than in previous editions of the game, at the negligible cost of an extra 5K. They still suck bad, but at least they aren't Snotlings.

Humans
Throwers are up to 80K (but pass as well as an elf!), catchers are up 5K, and blitzers are down 5K. They can hire halflings now, but halflings are so slow and squishy that you probably won't want them anyway. Humans are marked as a tier 1 team and I don't think that's justified; their passing game is a little better but very little else has improved for them. They're still the versatile team in a game of specialization.

Imperial Nobility
Nobles are a brand new team loosely based on Bretonnians and a Noble team GW playtested on a Blood Bowl app. They're moderately bashier humans, but, like Brets, their starting skills are weird. Wrestle/Standfirm blockers and Block/Catch blitzers? Fend linemen are nice, but, as you know if you've ever played Brets, AV7 makes them very fragile.

Lizardmen
Sauruses cost 5K more, so starting with a kroxigor is even harder now. Pass Block and Kick-Off Return were merged into one skill and chameleons still have it, but Shadowing was nerfed; it's probably a net benefit for chameleons, but I'm not sure you'd take one over a regular skink even so. The biggest buffs are systemic: it's now much easier and more reliable to get Block on skinks or a krox, and Claw is nerfed.

Necromantic Horror
Everything but zombies costs 5K more, and you absolutely want a ghoul as a starting player. This is because wights have been replaced with wraiths, which gain Sidestep and Foul Appearance but have No Hands because they're ghosts. Fitting everything you want into a starting team is going to be a big pain. Claw-MB werewolves are going to be easier to get but less potent, and Wraiths are going to be scarier :v: but very difficult to level, between No Hands and going back to fully random MVPs.

Nurgle
Blockers and beastmen cost 5K more while Rotters cost 5K less, making their start generally a bit more flexible. Decay is nerfed, too, so rotters are a little better. They also get a new rotter immediately when they kill someone. Despite these minor buffs, with Claw-POMB nerfed and Chaos Chosen able to take a better big guy, their already-limited niche as the kill team that beats kill teams seems less useful.

Ogres
I think ogres are a tiny bit better, but they're still terrible. Gnoblars cost 5K less (and still count 0 for TV unless they skill up), it's easier to get Block on ogres, and TTM is very slightly better. Despite these very minor buffs, the only reason they aren't the worst team in the game is because there's a new worse stunty team.

Old World Alliance
A relatively new team from a recent Spike Magazine, now incoporated into the core game, and holy poo poo they are bad. They're an alliance of humans and dwarfs (and superfluous halflings) like Underworld, but all of the dwarfs have Loner (3+), the Thrower has animosity towards non-humans and only PA 3+, and the dwarf blockers don't even start with Block. This human/dwarf team has fewer dudes with Block than a human team! This team is listed as Tier 1 and I don't know what GW is thinking, Overworld is a train wreck.

Orcs
Orcs got a moderate shakeup. The entire team now has Animosity, either towards other players of the same position (lineorcs, blockers) or the entire rest of the team (throwers, blitzers), making handoffs dicey. Throwers cost 5K less but the fact that they hate all other orcs means they've gone from marginal to pretty bad. Black orcs are now Big Uns, which cost 10K more but have +1 MV, so the 4 blocker 4 blitzer 3RR standard start is dead. Trolls also cost 5K more and can barf, but setting up for Throw Teammate is still a very marginal gimmick. The main upside is that Claw and passing in general are worse now, so a durable grinder team is a good thing to be.

Shambling Undead
Ghouls and mummies cost 5K more, so you're probably starting with one less ghoul. (Unlike Necro, this team's wights haven't changed.) However, mummies can get Block much more reliably. Still a very strong team at low TV, and the nerfs to Claw and Piling On make keeping their wights and mummies on the field that much easier. It's all upside for these durable grinder teams.

Skaven
Skaven pay 5K more for gutter runners (which lose the largely pointless Weeping Dagger skill from BB2016) and 15K more for throwers. Throwers throw as well as elves, but gutter runners no longer pass the ball well. The biggest nerf is that gutter runners (and all players) are capped at MV 9, preventing natural one-turn TDs without a kickoff event or chainpush shenanigans. Stormvermin also suffer a bit from Claw-POMB nerfs, but they get easier access to Claw-MB if you still want it. Rat ogres changed a bit: their new negatrait is like Wild Animal, but if they fail it, instead of losing its turn, the rat ogre instead knocks down an adjacent teammate (with an armor roll but no turnover) and continues with its turn normally. This is probably a buff, but poses positioning challenges on top of the rat ogre's high TV cost. Roger the Rogre is probably still skippable, but the difference is smaller.

Snotlings
They're the new worst team in the game. They're gnoblars with some gimmicks stolen from the goblin team, like bombers and pogos and trolls and discounts on bribes. Their pump wagons are toned-down, still-too-expensive deathrollers. Their main gimmick is that they get d3 extra linemen on the pitch, but who cares when your entire team is so weak? They're as fragile as gnoblars and unreliable as goblins, a true bunch of sure losers.

Underworld
Underworld got reworked to make them more like Skaven lite. They can now take three linerats and a gutter runner, but only one thrower and one stormvermin, and the thrower and troll got the same price hikes as on other teams. They also get snotlings, which aren't good but get to swarm over the 11-man limit for some extra assists. If the rat ogre turns out to be worth anything, they can take that instead of a troll. On top of all of this, they get the same bribe discount as goblins. Unless you want to fling goblins, I'm not really sure why you'd bother with these guys given the alternatives: Skaven get easier access to mutations than before, and Chaos Renegades intrude on the same niche somewhat. But Underworld does let you enjoy a sampler platter of stunty silliness without having to play a trash team, so that might be enough.

Wood Elves
Wood Elves have to pay 5K more for both throwers and wardancers, making their team composition much tighter. Because every player besides the thrower only has PA 4+, you'll want the thrower, but it's going to be impossible to fit two wardancers, a thrower, and two rerolls on one team. The Leap rework also affects them. Leaping over or away from a single player is more reliable because it is an unmodified 2+, but leaping out of or into a cage is much less so, since tackle zones (after the first) apply penalties to leaps now. Wardancers won't be able to move around with complete impunity any more.

Some things I didn't really incorporate:

I'm not sure how the new casualty table will affect things, especially in the case of teams with AV 7 or teams that tend to have a few high-skill, high-importance players and a lot of fodder. Death and stat-down are less common and niggling injuries are less punishing, but miss-next-game injuries are now more common. Is it gonna feel better to not have to buy at least one new player after every other game with Skaven, or is it gonna feel worse to be missing stormvermin or gutter runners more games? I honestly don't know. Regen is now a little bit better than Apothecaries for preventing an MNG on a key player, but there's now a wide swathe of the casualty table that is only MNG or an essentially harmless niggle, and the Regen teams all hate the increase in MNGs overall because zombies and skeletons and rotters aren't going to get the job done if their bloaters or werewolves or mummies are missing games.

BB2020 is going back to fully randomized MVPs, although journeymen, star players, and dead players are no longer eligible. I haven't actually sat down and played with the BB2016 rules on tabletop, so the MVP change from that game never really registered with me. I assume that teams with low-AGI low-MV blockers, teams with low-quality fodder, and teams that want to run large benches are going to feel the pinch from this change, but I can't really speak from experience.

The ability to take random skills for less SPP and less TV contribution is going to turn ladders where you can play as many times as you like into even more ridiculous roguelikes. If you have the time and patience to play unlimited games and throw away bad random rolls, you can make a team that is just plain better, with a significant TV discount. This only applies to completely open ladders in online clients, like FumBBL black box or ranked, or BB2's Cabalvision leagues. Again, I don't play those leagues super seriously, so I couldn't tell you how this affects the bleeding edge meta of trying to top those leagues. Plus, they may end up handling random skills differently when BB2020 (or Blood Bowl 3) comes out anyway.

edit: I seem to have misread the Throw Teammate rules. TTM isn't nerfed, but rather buffed slightly.

Cease to Hope fucked around with this message at 11:16 on Dec 17, 2021

Nebalebadingdong
Jun 30, 2005

i made a video game.
why not give it a try!?
i grow ever closer to being able to actually play warmaster

10mm mounted squires




berzerkmonkey
Jul 23, 2003

Nebalebadingdong posted:

i grow ever closer to being able to actually play warmaster
Sorry - they've just switched it to 13.5mm scale. You'll have to start over.

The level of detail you get on these models is amazing - I love when you post them.

TheDiceMustRoll
Jul 23, 2018
Christ I fought an AGI team and utterly skullfucked those guys. Skaven vs Delves and I got 3-0. Managed to get a MNG but other wise no casualties. Skaven are broken as gently caress.

Tiny Chalupa
Feb 14, 2012

Nebalebadingdong posted:

i grow ever closer to being able to actually play warmaster

10mm mounted squires

Absolutely beautiful work here!!

Where do you peeps order from? Would like to snag a discount but I don't care for miniature market

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Virtual Russian posted:

Yeah I'm cutting sections down quite a bit. Lately I've been mixing 50/50 green stuff and magic sculpt. (I have like 5 pounds of magic sculpt I need to get used up as it is getting old.)

If you've not tried it yet, by varying the ratio of GS:MS you get a result which is more like one or the other. I've stopped using pure GS altogether and just use a 3:1 GS:MS since it sculpts just as well and is hard enough to carve and sand when cured.

Virtual Russian
Sep 15, 2008

I have been varying it, but not that much, I'll give 3:1 a try.

Also progress report, after an esitamted 6 hours of cleaning time I'm still working on the Warlord titan. I did get the Gargant cleaned up and built, it is an ork titan so whatever if it isn't perfect.

I will take pictures of the titan arm guns, they are kinda laughable in the state they came in. They would assemble crooked with massive gaps and really ugly parts showing.

Randalor
Sep 4, 2011



Virtual Russian posted:

I have been varying it, but not that much, I'll give 3:1 a try.

Also progress report, after an esitamted 6 hours of cleaning time I'm still working on the Warlord titan. I did get the Gargant cleaned up and built, it is an ork titan so whatever if it isn't perfect.

I will take pictures of the titan arm guns, they are kinda laughable in the state they came in. They would assemble crooked with massive gaps and really ugly parts showing.

This makes me VERY happy I long ago admitted I should never get a 40k-svale Titan and just buy AT Titans. That sounds like a real pain in the rear end for something so expensive.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Virtual Russian posted:

I have been varying it, but not that much, I'll give 3:1 a try.

Also progress report, after an esitamted 6 hours of cleaning time I'm still working on the Warlord titan. I did get the Gargant cleaned up and built, it is an ork titan so whatever if it isn't perfect.

I will take pictures of the titan arm guns, they are kinda laughable in the state they came in. They would assemble crooked with massive gaps and really ugly parts showing.

It was a revelation when I started mixing it. Makes greenstuff carveable and conversely stops magic sculpt from disintegrating and dissolving with too much water.

Also that titan sounds like hell. You can see it's really rough even on the website photos.

Virtual Russian
Sep 15, 2008

Randalor posted:

This makes me VERY happy I long ago admitted I should never get a 40k-svale Titan and just buy AT Titans. That sounds like a real pain in the rear end for something so expensive.

To be clear, it is Adeptus Titanicus scaled (8mm I think?). I have enough sense to not buy 40k sized titans.

Z the IVth posted:


Also that titan sounds like hell. You can see it's really rough even on the website photos.

The website one they show looks pristine compared to mine. Mine's not horrible, except maybe the guns, but it needs a ton of work.



I'll snap some pics with the GFs old but not as busted phone.

Virtual Russian
Sep 15, 2008

Nuclear Shrimp Warlord Titan after rougly 6 hours of clean-up. I know cause I've been listening to the dune audio book the whole time and that is how far I am in.



That is a major casting fault, that entire plate was rippled, I've been cutting and sanding it back and roughing in the lines. It needs a lot of clean up and material added, but is coming along. No longer looks like waves.



The volcano cannon. I kinda just laugh at how bad that connection looks. Going to gap fill like crazy and them build up some pipes or more plates to conceal it and make the whole thing look more substantial. That little bit poking up also looks awful, it attaches into a socket that goes in the "armpit" of the titan. If ambitions strikes me I'm totally redoing how the arms connect. I might get some 3rd party AT arms.



Speaking of the "armpit", you can see how much of this I had to hack out in order to make the attachment point for the socket accessible.



The gatling blaster is a bit worse than the volcano cannon, if I glued it naturally it would be insanely crooked. I think I'm going to remove the entire joining area and rework it big time. Or I'll find a titanicus one as even the barrel assembly leaves a lot to be desired. I might just work with the existing one to see what I can do with the kit as is.



yikes



Loss of detail and blurring.



Further down the leg we find lots of resin filling where gaps should be. I've removed most of it at this point, only the more challenging spaces remain. Some of the toes are pretty rough/blurred, I might cast the good ones with blue stuff and just make replacements. I've been looking for an excuse to use my blue stuff.




The hip is very very rough. I've put a lot of time into this part and it is not looking good.



An armor plate.

NS has told me this was a new mold, hence the massive delay in shipping. I ordered this in the first week of September. I believe them, I've been picking mold out of the pieces this whole time. I really think this was too large for their technical abilities. I've done a solid amount of art casting, and I really despise casting resin, it is tricky. To their credit I've found no major air bubbles, only a couple spots with clusters of micro-bubbles.

Cards on the table, I normally professionally sculpt in the 24 - 36 inch range. I've also done some 28mm work, in addition to lots of 6mm work for hobby stuff, eons ago I did some commission work in those scales. I normally focus more on organic forms, not mechanical, but I feel I'm up to the challenge. I'll post updates whenever I have the time.

Virtual Russian fucked around with this message at 08:17 on Dec 19, 2021

Randalor
Sep 4, 2011



Virtual Russian posted:

To be clear, it is Adeptus Titanicus scaled (8mm I think?). I have enough sense to not buy 40k sized titans.

The website one they show looks pristine compared to mine. Mine's not horrible, except maybe the guns, but it needs a ton of work.



I'll snap some pics with the GFs old but not as busted phone.

Oooooh. I thought Nuclear Shrimp was a nickname for an FW Titan. Yeah, that looks... bad. So your advice would be to pass on Nuclear Shrimp as a company for AT stuff?

Virtual Russian
Sep 15, 2008

Yeah I would caution most against buying from them. I'm sure if someone has their heart set on a Lucius pattern warlord titan they could find an STL and print one. I bought this one in September to take to a tournament in November. With the titan arriving last week.

I'm confident this will end up making a great addition to my collection though, but it needs a ton of work to get there.

The Gargant has a lot more blurring, but the overall quality of the cast is much better. I spent about an hour cleaning it up and already built it. I would mildly recommend it, but maybe I got a good one.

Virtual Russian fucked around with this message at 18:24 on Dec 19, 2021

Randalor
Sep 4, 2011



I mean, there is this one that's labeled as a Lucius Knight on Thingiverse, so they're not that hard to find per say.

https://www.thingiverse.com/thing:3350504

Signal
Dec 10, 2005

Randalor posted:

I mean, there is this one that's labeled as a Lucius Knight on Thingiverse, so they're not that hard to find per say.

https://www.thingiverse.com/thing:3350504

That's a knight though, not a warlord.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
Someone's made 3D printable Lucius armour for the reaver. Warlords only a matter of time.

Randalor
Sep 4, 2011



Signal posted:

That's a knight though, not a warlord.

I mean... it's an STL, you could technically just scale it up... huh... that's actually not a bad idea, be back in a few days when I see what happens when I upscale it!

I'm going to forget to actually try that because I'm away from my computer making supper and I'll forget by the time I'm back at it.

Feeple
Jul 17, 2004

My favorite part of this hobby is the rules arguments.
I've had good experiences from Metal Oak Casting Studios on having them print me some "Alternate" AT titans, and I'll probably look to them for the Armiger rules, because I am not paying $60 for three teeny models that, if I'm being honest, will carry the FW "seal of approval," in that they'll look awful and have almost as much resin the the vent they cut the bit from as the bit itself.

Virtual Russian
Sep 15, 2008

Randalor posted:

I mean, there is this one that's labeled as a Lucius Knight on Thingiverse, so they're not that hard to find per say.

https://www.thingiverse.com/thing:3350504

I don't imagine this would look fantastic scaled up. The big thing the nuclear shrimp warlord has going for it is IMO it is a supremely well designed and scaled version of the Lucius Pattern Warlord. I always really like the Lucius in the art, but felt the actual model looked awkward and never lived up to the art. The NS Warlord does, but obviously has it's downsides.

fallingdownjoe
Mar 16, 2007

Please love me
Cursed City's coming back next year, plus expansions: https://www.warhammer-community.com/2021/12/20/cursed-city-resurrected/

I'm looking forward to them never acknowledging that anything ever went wrong, and not learning anything from the situation.

Azubah
Jun 5, 2007

Enough people complained about Cursed City, it's coming back and an expansion is in the works.

https://www.warhammer-community.com/2021/12/20/cursed-city-resurrected/

moths
Aug 25, 2004

I would also still appreciate some danger.



Cool, now do Blackstone Fortress.

Drunken_Pirate
May 7, 2007
I had a feeling this is what would happen- I reckon their production backlog was so massive, they sacrificed Cursed City to push out Dominion & the huge number of other boxed games we've had this year. Now they've created a bit of space they're resurrecting it.

Awful communication, obviously. But I'm psyched! It's taken me all year to paint just a quarter of the set but I can't wait for expansions.

Edit: for any that missed it trailer gives a day of April 10th.

Drunken_Pirate fucked around with this message at 16:34 on Dec 20, 2021

long-ass nips Diane
Dec 13, 2010

Breathe.

The ultimate mediocre FOMO board game is back, baby

moths
Aug 25, 2004

I would also still appreciate some danger.



Drunken_Pirate posted:

Edit: for any that missed it trailer gives a day of April 10th.

That was the first release's preorder but I can't watch the trailer to confirm it's just a rerun.

Drunken_Pirate
May 7, 2007

moths posted:

That was the first release's preorder but I can't watch the trailer to confirm it's just a rerun.

It's a new trailer :)

Adbot
ADBOT LOVES YOU

moths
Aug 25, 2004

I would also still appreciate some danger.



Oh sweet! Looking forward to it.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply