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Serephina posted:For the whole "elevating the Isle of Mann" thing, is the proper way to do it to convert Mann into another culture that's not viking? I remember my jaw dropping when I saw those bonuses but my excitement was immediately nipped by realizing I couldn't build up any building since my own culture was trash and only had teir1 stuff. That's one way. I did it with Cornish with the quick capital swap and then move back to Mann, worked beautifully.
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# ? Dec 18, 2021 18:37 |
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# ? May 30, 2024 14:57 |
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Serephina posted:For the whole "elevating the Isle of Mann" thing, is the proper way to do it to convert Mann into another culture that's not viking? I remember my jaw dropping when I saw those bonuses but my excitement was immediately nipped by realizing I couldn't build up any building since my own culture was trash and only had teir1 stuff. If you're already Norse for the decision, conquer Normandy and swap to Norman culture. It gets everything from both French and Norse, so you'll have a much better tech level than just Norse by itself. The only downside (if you care about it at all) is that it doesn't get the cheap Scandinavian Elective succession type, and has to use the full price Feudal Elective instead.
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# ? Dec 18, 2021 19:55 |
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Serephina posted:For the whole "elevating the Isle of Mann" thing, is the proper way to do it to convert Mann into another culture that's not viking? I remember my jaw dropping when I saw those bonuses but my excitement was immediately nipped by realizing I couldn't build up any building since my own culture was trash and only had teir1 stuff. I kept the game going long enough that I was able to get up to tier 3 or 4 in every slot. Unfortunately I'd temporarily lost the county of Mann in a succession issue and that cleared off the Stolen City bonus (cheap and fast buildings) after like 40 years, but even having built the base buildings in every slot made Holmwick a pretty decent holding.
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# ? Dec 18, 2021 20:23 |
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The correct way to do that achievement is to start as the count of Mann and fight your way to the top, never letting any county but Mann be your capital the entire time.
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# ? Dec 19, 2021 02:23 |
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The new DLC looks great but one thing I'd love to see with culture and religion is more gradual shifts as well as big moments of Reform. Like maybe you pick a tradition that you slowly want to work away at replacing with something else, and it might take like 100 years but you can speed it up by investing money / prestige / piety or something.
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# ? Dec 19, 2021 12:51 |
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fuf posted:The new DLC looks great but one thing I'd love to see with culture and religion is more gradual shifts as well as big moments of Reform. I expect you might find this dev diary interesting: https://forum.paradoxplaza.com/forum/developer-diary/ck3-dev-diary-79-an-update-on-cultures.1495786/ Not exactly what you're asking for, but it's not that far off.
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# ? Dec 19, 2021 16:51 |
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Yeah, my only quibble with the tradition addition/replacement mechanics is that (like all the culture and faith conversion/change mechanics) they're probably too fast for my simulationist sensibilities, but otherwise they seem to fill that niche right up.
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# ? Dec 19, 2021 18:12 |
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I hope religion gets the level of expansion in a later DLC that culture got in this one. It's a great foundation and fun to play with but after messing around with it enough you really start wishing there was more nuance to it.
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# ? Dec 19, 2021 19:37 |
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scaterry posted:Combat Ability = size * sqrt(strength * toughness). So in your playthrough, each Elephant has a CA of 25*sqrt(362*58) = 3622.5, while each Varangian has a CA of 100*sqrt(71*44) = 5589. So yeah, VVs are definitely better than Elephants. This is from a similar game where instead of mixing my MaA, I just stuck with Varangians. I mostly only have level 2 barracks, and I'm still taking on armies 8 times my size, with a 5:1 K:D ratio. Knights though are far and away the best unit in the game it looks like. My 17 knights had 1/3rd the total kills from my army. That might actually be one of the best things about the Elephant Pens building, the number of bonus knights you get, along with the small +knight effectiveness bonus. Most of the bonus knight effectiveness comes from my warrior queen with the Chivalric Dominance perk, and the warfare dynasty bonus.
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# ? Dec 20, 2021 22:21 |
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You know the genetic forms of melancholic, possessed, lunatic? It looks like they're not actually inheritable. I was struggling to make a crazy norse mediterranean pirate kingdom, but after three generations of marrying ladies with genetic insanity, I failed to produce a single lunatic heir. And checking the save files, none of them had inactive or recessive lunacy either. Just to make sure, I check characters out in the world - looking at everyone with genetic lunacy, not a single one had parents with it. (Although two, amusingly, had a parent with NON-genetic lunacy). So it's bugged. Explains why I also never had kids show up with lunacy, possession, et cetera from inbreeding either, I suppose. The odd thing is that the evidence clearly shows that they can still be randomly born with genetic lunacy, and the code to hide that until age 15-30 works properly. It just can't be inherited. Annoying. Guess I should report it, though the lack of any kind of a responsiveness on the bug report forum is rather discouraging.
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# ? Dec 21, 2021 06:25 |
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binge crotching posted:So yeah, VVs are definitely better than Elephants. This is from a similar game where instead of mixing my MaA, I just stuck with Varangians. I mostly only have level 2 barracks, and I'm still taking on armies 8 times my size, with a 5:1 K:D ratio. That's criminal. They need to nerf MaA into oblivion
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# ? Dec 21, 2021 06:32 |
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Yeah something should probably be done about it. Either nerf MaA, or better still, teach the AI how to use them (and for the love of god not to diversify into uselessness).binge crotching posted:So yeah, VVs are definitely better than Elephants. This is from a similar game where instead of mixing my MaA, I just stuck with Varangians. I mostly only have level 2 barracks, and I'm still taking on armies 8 times my size, with a 5:1 K:D ratio. How good are your Knights though? You'll notice the AI has way more and it hasn't done them any good.
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# ? Dec 21, 2021 06:54 |
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Having one type of unit be better than a diverse arrangement of unit types is, imo, bad. Ck2 also had that problem. I think the core issue is the designers like having lots of numbers and formulas but don't actually work out what those formulas result in. the failed pursuit of complexity results in the simplest outcome: just get nothing but one thing cause that results in the highest number. An easy way to mitigate this would be to increasingly lessen the effectiveness of duplicate MAA types I think. Or apply a bonus to complimentary unit types. This would have the benefits of making what the AI currently does more effective and would also be much more intuitive for new players, while still leaving plenty of room for min maxers to crunch things.
Best Friends fucked around with this message at 07:43 on Dec 21, 2021 |
# ? Dec 21, 2021 07:38 |
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If you're pulling off casualty differentials that rival the Battle of Agincourt with worse numbers than the Battle of Agincourt, and it's a thing that can be done consistently and repeatedly, it's time to scrap the entire system.
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# ? Dec 21, 2021 08:09 |
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Strudel Man posted:You know the genetic forms of melancholic, possessed, lunatic? It looks like they're not actually inheritable. I was struggling to make a crazy norse mediterranean pirate kingdom, but after three generations of marrying ladies with genetic insanity, I failed to produce a single lunatic heir. And checking the save files, none of them had inactive or recessive lunacy either. Just to make sure, I check characters out in the world - looking at everyone with genetic lunacy, not a single one had parents with it. (Although two, amusingly, had a parent with NON-genetic lunacy). drat, TIL. Makes it really difficult to pursue glass monument for multiple generations. Re: The MAA discussion, building bonuses were even stronger at launch, this is already nerfed. I’m not sure how they can even fix it without removing military bonuses from buildings entirely.
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# ? Dec 21, 2021 14:54 |
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scaterry posted:drat, TIL. Makes it really difficult to pursue glass monument for multiple generations. Maybe that? I dont think is a good system. There's just no way it wont be better to focus in 1 type of unit in this system. And is hard to balance, I guess, because your domain can be small or huge (and so you can have a few or lots of buildings), and thats all it matters Is kinda weird, imo: your armies dont improve with tech, as in CK2, as it would make sense. All tech does is open more buildings and the buildings can improve your armies (and not levies, they are the same in 890 as they are in 1350, the same whatever buildings you got; which is also a reason MaA gets so overpowered). But you also can compensate not having higher level buildings by having lots of them, since the result is the same. So in theory you can still be in tribal age but have a big personal domain an so have more bonuses than someone whose culture is in late medieval, and so superior armies of the same kind Elias_Maluco fucked around with this message at 16:26 on Dec 21, 2021 |
# ? Dec 21, 2021 15:04 |
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You could just make building effects not stack. Sure, it makes sense that building a heavy infantry training facility in one of your duchies makes your heavy infantry MAA better. It makes a lot less sense that the heavy infantry get even better just because you've built a second training facility halfway across the country. And while maybe you could min-max it by sticking to one type of MAA and using your other duchy buildings for more economic stuff, instead going for a different MAA building and diversifying your MAA might also be less bad than it is now.
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# ? Dec 21, 2021 15:59 |
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It would also give that fuzzy RPG feeling, knowing that this county is known for its specialised polearm dudes, and raising those to help would mean a difference against that unit of incoming cavalry, instead of everything dropping into the same soup.
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# ? Dec 21, 2021 16:34 |
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The more I play CK3, the more I feel CK2 was better in everything army/combat related Not that it was great, but seems like CK3 tried to streamline it but it made it kinda absurd and also very easy to exploit. Also, the "raise all" approach was probably to eliminate the chore of raising vassals and counties individually and joining them manually but soon it becomes a chore too cause after early game you never really want to raise all so you need to do clumsy stuff like raising and dismissing or pausing when its the size you want Plus it makes big blobs more powerful than ever cause you can raise you entire huge army from any place in the empire, in a couple of months tops, no matter if its another continent Elias_Maluco fucked around with this message at 16:48 on Dec 21, 2021 |
# ? Dec 21, 2021 16:44 |
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https://forum.paradoxplaza.com/forum/developer-diary/winter-teaser-3-cultural-traditions.1503317/ New teaser. Nothing huge. Some cool little details. And yeah as much as I love directly holding 4 knight booster duchy buildings and 20 camelries and never seeing a battle go past the first phase, additional buildings with the same bonus should probably not just double the original effect.
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# ? Dec 21, 2021 16:49 |
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PittTheElder posted:How good are your Knights though? You'll notice the AI has way more and it hasn't done them any good. I think they were roughly about 200%. I loaded the save again (playing the grandson of the earlier queen), and he's at 214% now that I have a few more elephant pens. My knights are all between 20 and 33 prowess, which is probably a big difference from the random mix of whatever that the AI does. I tend to prioritize prowess and inheritable traits for marriages, even for my courtiers, so I end up with better than average knights.
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# ? Dec 21, 2021 18:12 |
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Hey, dumb question: can I restore the HRE if I'm already an emperor? The requirements described in the game are that you're an independent ruler with large tracts of land who's bros with the pope, but I don't want to handicap my Karling game if by taking a smaller empire it keeps me from HREing.
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# ? Dec 22, 2021 19:09 |
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Albino Squirrel posted:Hey, dumb question: can I restore the HRE if I'm already an emperor? The requirements described in the game are that you're an independent ruler with large tracts of land who's bros with the pope, but I don't want to handicap my Karling game if by taking a smaller empire it keeps me from HREing. Im not 100% sure, but I dont think so. I think if you get an empire, the decision will be gone And iirc, besides being friends with the pope (or have a hook on him, which is what i did) and a realm size of 140, you need the kingdoms of Bavaria and East Francia and a third one (any) I found it quite a pain in the arse to get, specially for the pope part and the realm size, which is probably why I never seem the AI pull it Is well worth the trouble, though, as it open some amazing decisions like that Austria one (which can give you primo much ahead of time) and that one to destroy the Biz empire (after which all of the empire will be HRE de jure) edit: I confirmed on the wiki: you have to be king (so cant be already emperor). Also, you need East Francia and 2 other kingdoms, not necessarly Bavaria Elias_Maluco fucked around with this message at 19:44 on Dec 22, 2021 |
# ? Dec 22, 2021 19:20 |
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Fairly new the to game, got my first big Empire going on my fourth playthrough. Reformed Asatru and made it to Great Holy Wars. Are these just bugged out or something? I declared one and literally nobody joined in and the Pope kicked my rear end. He did a Crusade a few years ago and on defense everyone rallied together. But apparently attacking is bugged out?
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# ? Dec 25, 2021 02:02 |
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The battle AI can be odd. The game should probably have all the participants gather up in a safe place and then head out towards the objective in a grand adventure, win or lose, but it absolutely does not. Instead it does the Paradox AI thing where the belligerents are keenly aware of how many troops each side has, and if it's own side is stronger they'll find their own way to the objective and then try to form to into a big death ball. If it's much weaker they mostly just do nothing. If it's slightly weaker it will take absurdly circuitous routes to try and reach an objective province while completely avoiding the enemy (see Christian Crusades for Jerusalem landing in Syria, marching down the Euphrates, sailing down the Persian Gulf and up the Red Sea to reach Oultrejordan, losing nearly all their force to attrition in the process). For a game with Crusade in the title, the game does a pretty bad job of handling the even approximately historical ones.
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# ? Dec 25, 2021 02:19 |
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Dr. Clockwork posted:Fairly new the to game, got my first big Empire going on my fourth playthrough. Reformed Asatru and made it to Great Holy Wars. Are these just bugged out or something? I declared one and literally nobody joined in and the Pope kicked my rear end. He did a Crusade a few years ago and on defense everyone rallied together. But apparently attacking is bugged out? Might be a bug with directed ghws, not the first time I've heard this happen. The weird thing is I'm 99% sure temporal ghws worked on release, something they changed must've broke it. If I had to guess, one of the triggers in great_holy_war.0092 (the event that adds AI to directed ghws) is always false. My bet is on line 1657; I'm not sure scope:target_character exists, according to the wiki it should be ghw_target_character instead.
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# ? Dec 25, 2021 07:06 |
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If you create your own ruler with no mods installed, on Ironman mode, you should be good for achievements right? That's what the game leads me to believe since the little "NO ACHIEVEMENTS" thing went away when I did all of the above. But I am still not scoring achievements. I should just play one of the built-in rulers if I want to do achievements, shouldn't I?
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# ? Dec 26, 2021 20:33 |
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Dr. Clockwork posted:If you create your own ruler with no mods installed, on Ironman mode, you should be good for achievements right? That's what the game leads me to believe since the little "NO ACHIEVEMENTS" thing went away when I did all of the above. But I am still not scoring achievements. I think as long as you don't use more than 400 character creation points, custom characters can get any achievements that aren't bound to particular characters/dynasties (like Carolingian Consolidation or Mother of Us All)
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# ? Dec 26, 2021 20:51 |
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Dr. Clockwork posted:If you create your own ruler with no mods installed, on Ironman mode, you should be good for achievements right? That's what the game leads me to believe since the little "NO ACHIEVEMENTS" thing went away when I did all of the above. But I am still not scoring achievements. Besides the 400 points in the ruler designer, there are a number of achievements that you can't get with custom rulers. You should be able to get the basic ones like get married though, so if those aren't triggering it's most likely too many points on your custom ruler. Also, you can only make one of them per game, if you try to do several it will prevent achievements.
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# ? Dec 26, 2021 20:58 |
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It's also just kind of buggy on top of that.
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# ? Dec 26, 2021 21:21 |
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I haven’t created any empires other than my own and I turn down the title creation every time but the game is making them and assigning them to my heirs anyway? Fun surprise on death that your huge domain is suddenly split three ways.
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# ? Dec 27, 2021 01:04 |
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Yeah Confederate Partition will automatically create non-extant titles at a level equal or lower than your own, to ensure that as many of your kids as possible get equal-ish inheritances. Once you unlock normal partition it'll stop doing that. It's not particularly historical, and I'd love it if instead of an auto split, the cultural innovations established norms of behavior, and then gave you a will system where you distributed your titles and nobles would take issue with unfair distributions of inheritance (generally speaking they have a pretty strong interest in preventing the central monarch from accumulating too much power concentration). And also the ability to pick your Player Heir at will, seperate from your Primary Heir, but I digress.
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# ? Dec 27, 2021 01:17 |
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PittTheElder posted:Yeah Confederate Partition will automatically create non-extant titles at a level equal or lower than your own, to ensure that as many of your kids as possible get equal-ish inheritances. Once you unlock normal partition it'll stop doing that. A will system over just the absolute system that happens now would be great. Like you set out a will, your nobles approve it (or not) and then of course when you die, there's a chance whether they enact it or not, letting you challenge it via force of arms.
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# ? Dec 27, 2021 01:21 |
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Eimi posted:A will system over just the absolute system that happens now would be great. The game really needs something like that since Ck2
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# ? Dec 27, 2021 12:28 |
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I think that CK3 counting lands your heirs have already been granted against what they would inherit from you is their way of trying to do a directed will system without a ton of new UI/script, but: a) while it ALMOST works (certainly once I understood it I've never had any issues ensuring my primary heir gets everything I want them to (as long as I've revoked enough stuff from vassals or conquered enough foreigners, anyway) it's not as immediately clear as, well, almost every other game system, plus it can still result in messy/uneven distributions if any of your heirs aren't your vassals, or when the assignment of vassals or domain counties between multiple heirs can't proceed straightforwardly on de jure lines and, b) evidently the only thing players hate more than realm splits AFTER they die is giving up direct control of land BEFORE they die. Dallan Invictus fucked around with this message at 18:08 on Dec 27, 2021 |
# ? Dec 27, 2021 14:18 |
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some sorta graphical UI showing how many inheritance points or w/e my kids have would make things simpler, so i can see how many more titles i need to grant so that they dont get the core provinces ive built all the good poo poo in as-is it feels like a crapshoot of granting random titles in hopes that the game decides idiot failson should get some random extra duchy i have in sweden rather than my capitol in england
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# ? Dec 27, 2021 17:46 |
Dallan Invictus posted:I think that CK3 counting lands your heirs have already been granted against what they would inherit from you is their way of trying to do a directed will system without a ton of new UI/script, but: For me it's more that once my heir is landed he can start making decisions that I don't like that complicate things upon inheritance
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# ? Dec 28, 2021 02:23 |
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Neurion posted:For me it's more that once my heir is landed he can start making decisions that I don't like that complicate things upon inheritance I think you should just be able to land the spares, while keeping your actual heir at home.
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# ? Dec 28, 2021 03:20 |
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You can indeed do exactly that. Great for when you need to strip rebellious vassals of their lands
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# ? Dec 28, 2021 03:58 |
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# ? May 30, 2024 14:57 |
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I'm hoping somebody else has run into this and has a fix, because I can find threads all over the place of people experiencing it but nobody doing anything but the standard recommendation of verifying file integrity. A bunch of the little coats of arms in the character window and on the map are just.. blank. The window is transparent. You can mouse over them, and it'll load the tooltip and the tooltip will have the coat of arms displayed in it fine. You can have it where like the Kingdom of France loads in fine for the King on his character portrait, but then the little line below that where it lists all his titles, that same coat of arms will be blank. I don't use mods, and at no point had installed any mods. I've verified file integrity, I've gone through and renamed any folder I could find with "coat_of_arms" in it and had Steam redownload those files. I've renamed my Crusader Kings 3 folder in My Documents\Paradox Interactive and let the game recreate that from scratch. Happens on new games or loaded saves either one, and is even visible on the map if you go to select any ruler at game start. I feel like it has to be some weird caching issue or something, but I just can't seem to fix it and it bugs the living poo poo out of me if I try to play.
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# ? Dec 31, 2021 03:16 |