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sullat posted:
Can't you use his melee attacks in the front rows? Instant kill on the prison guards.
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# ? Nov 23, 2021 15:45 |
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# ? May 27, 2024 17:49 |
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Yeah. I see no reason to throw stones. You can tank the stress.
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# ? Nov 23, 2021 16:01 |
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There's an algorithm to most of those shrine fights that make them trival once you know. The 2nd hw fight is duelist advance, pistol shot carriage to pistol shot carriage, hide in a bush. Repeat.
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# ? Nov 23, 2021 16:06 |
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Man, the Denial boss fight is just so not fun. I've started just abandoning runs when I reach him.
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# ? Nov 24, 2021 03:39 |
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Fat Samurai posted:Yeah. I see no reason to throw stones. You can tank the stress. Oh is it just that? For some reason I assumed more guards would come.
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# ? Nov 24, 2021 05:15 |
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Driving the carriage around is not fun and the twitchiness of it doesn't seem to fit in with DD. Hopefully that gets reworked or someone makes a mod that removes it entirely. The combat, from what I've seen in the first bit, is cool and good. And the atmosphere remains great.
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# ? Nov 24, 2021 08:34 |
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In DD1 you could at least take note of various curios and try to plot out a route to maximize buffs and potential loot if you had high scouting. Or circle back to get more loot or hit up a buff fountain if you had a good run. Especially in that one area where the boss map was a grid and you could purposely camp once you found the boss's lair, which was almost always in a corner. I don't know how you do that in a game where "keep pressing forward through a ruined world" is an important theme but honestly the carriage segments feel like filler at best. It's actually annoying when my inventory is nearing full and I picked up another plate of moldy slop I'm just going to toss anyway, so I have to stop and delete it to make sure I don't miss anything I might actually use.
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# ? Nov 24, 2021 08:53 |
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The Little Kielbasa posted:Driving the carriage around is not fun and the twitchiness of it doesn't seem to fit in with DD. Hopefully that gets reworked or someone makes a mod that removes it entirely. You can adjust the stagecoach's sensitivity in the settings. It makes it way less twitchy. And as always there's double-tapping W to auto-drive.
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# ? Nov 24, 2021 11:57 |
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I've come to realise that the loot pinatas are so small in chance and in quality as to be irrelevant. Just drive forward and only press a direction when you choose a path. EDIT: Give me a speed up button, RH.
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# ? Nov 24, 2021 12:01 |
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Sometimes you get useful consumables along the way. The wagon items that are supposed to give you stuff over time are really random though. I've often had them just not proc any items at all the entire biome. They should be a little more straightforward and just have it work like "add 1 [item] for every 5 piles you hit".
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# ? Nov 24, 2021 13:55 |
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So I have discovered that if you attempt to use a skill but it is cancelled by a relationship bark, if you use a combat item the skill becomes usable again.
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# ? Nov 26, 2021 05:55 |
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My latest two runs ended up being very different. I beat the Dreaming General and the Final Boss on both of them, but on the second run I lost two characters. On the first (PD, Jester, MAA, Hellion), immensely successful run I got a trinket that gives 33% chance of getting an extra turn when hit, and gave that to MAA, which was hilariously overpowered, and the Hellion-exclusive trinket that provides 25% chance of getting a crit token every turn, also hilariously overpowered. PD was given a trinket that had 15% of blind on every hit and a trinket that gave 15% of vulnerable on every hit, which was also rather strong. The second run (PD, Occ, HWM, MAA) I had worse luck with trinkets, with the only standout being a +8% crit chance trinket from Academic's study, and got a lot of lovely traits. Punch-drunk+ in particular almost ruined the whole run when it procced two times on a row (-5% crit chance, 15% to get stunned every time you're hit).
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# ? Nov 26, 2021 09:01 |
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Warden posted:My latest two runs ended up being very different. I beat the Dreaming General and the Final Boss on both of them, but on the second run I lost two characters.
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# ? Nov 26, 2021 19:12 |
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No loathing, 28 flame, lair boss killed, 8 leagues from inn, guess who came out to play. No mastery so maybe I got owned edit: Same run, 1st mountain clear! temple fucked around with this message at 05:54 on Nov 27, 2021 |
# ? Nov 27, 2021 03:30 |
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Welcome to Earf!
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# ? Nov 27, 2021 17:58 |
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Double post extravaganza...
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# ? Nov 27, 2021 17:58 |
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Couple of failed runs trying out new comps, where I abandoned runs due to getting loving splattered by RN, then went in with MAA, Runaway, GR, and PD and managed to get both the MAA exclusive trinket to gain extra actions on hit, and the non-exclusive trinket with better chance to get extra actions on hit. Turns out the % chance does not stack, but they are both rolled separately. It was pretty wild when both procced on a singly hit when fighting the final boss. I think Runaway needs a bit of rework. Run Away and Hearthlight are pretty drat useless, Controlled Burn is underpowered and situational, and Backdraft requires way too much set up for too little pay-off. Firestarter comboed with PD is awesome though.
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# ? Nov 28, 2021 15:43 |
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Cauterize, smokescreen, and sometimes firestarter are runaway's best abilities. Everything feels like abilities with placeholder values. I've had some success with ransack. I like her in rank 2 and its cool she plays r2 and r3 differently. Kinda dangerous to put in r3 because she might get pushed into r4. R4 is a deadzone that turns off the abilities I like. I tried a combo strategy with jester applying combo points but all you get 2 weak dots instead of 1. I think the design space is big enough to give her a role outside of more dots.
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# ? Nov 28, 2021 18:53 |
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I like using mastered Smokescreen to apply combo so Leper can use mastered Chop while ignoring his blind tokens. Applying blind and making sure they take a massive chunk of damage is pretty good.
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# ? Nov 29, 2021 01:24 |
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She just feels a little underpowered, and the way she is the ONLY fire person is a little lame. I can only assume they're going to hand out more- I mentioned this in another post but right now Burn is very much sectioned off in their own little zones (Runaway, the Sprawl) with 0 bleeding ( :V ) into other places (outside of the Occultist's Amanuensis and his power tokens... and Magnesium Rain, which I use, tbh mostly to remove corpses). I also finally managed to pull a pair of characters out of a bad relationship. It's so hard to unwind it! Bussamove posted:I like using mastered Smokescreen to apply combo so Leper can use mastered Chop while ignoring his blind tokens. Applying blind and making sure they take a massive chunk of damage is pretty good.
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# ? Nov 30, 2021 03:31 |
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Vestal gonna come back with fire attacks and heals
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# ? Nov 30, 2021 05:57 |
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CAR CRASH CRACKERS posted:Vestal gonna come back with fire attacks and heals
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# ? Nov 30, 2021 23:02 |
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Fun comp. Jester can razor forward, get a dodge token, then finale to back. Hellion can self-root and keep jester in rank 2 but it doesn't matter with his dodge token. With mastery, razor can setup a +100% finale. Occultist can stab or nuke the back. PD nukes the back. But jester post finale can stress heal (or fade) and pushes PD forward for stabs. Worked better than I thought and with no occultist unchecked power nukes yet(still grinding his skills).
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# ? Dec 2, 2021 06:25 |
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Malah posted:Vestal superboss: battle nun back with a vengeance Vestal, except this time she sends people to horny jail.
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# ? Dec 2, 2021 15:42 |
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Samovar posted:Vestal, except this time she sends people to horny jail. vestal but you fight her IN horny jail
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# ? Dec 2, 2021 18:05 |
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road fight First fight of the zone too. I had full loathing leaving the inn. Got a mastery and -2 loathing for it Bonjour Monsieur Phillipe Au revoir temple fucked around with this message at 05:04 on Dec 4, 2021 |
# ? Dec 4, 2021 03:56 |
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Welp another doomed run Really bored of jester/pd comps. Got to the mountain and immediately killed by the boss. Got 2 locks down. Like death's door and killed on the next hit. The run was doomed because the 1st zone threw double ghoul, then 2 fights later, another ghoul, then cultists (because of no flame). Better than shambler I guess. I got 2 mastery for it. This run broke me. The game is too stingy with stress heals and positive affinity. Even taking on bosses and hard battles, you are left with only wounds to show for it. The narrative of a torturous battle to the mountain works narratively but it is fun? Really hope the devs ask themselves that.
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# ? Dec 7, 2021 04:21 |
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Won a run last night almost entirely on the shoulders of my MAA. I got his trinket that gives a big shield on-hit (not always) and a trinket that gave him an extra move on-hit (not his specific trinket for it, because the generic one has a better percentage???). It was pretty much him going 'oh, you hit me, better re-up Retribution ' and/or just nailing someone with Rampart into stuns with everyone else on the team crying, slapping each other, shuffling around, so on. HWM, Jester, Occultist. They worked well-enough, especially the OCC with the Sapper trinket (atk-down on-hit, sometimes) and the Anti's Blind-on-hit (if you're not poor) trinket. The ceiling spahgetti (or any multi-hit) works great with on-hits. The Jester was kind of... there? He was important, but mostly in the team, not vs the enemies. HWM was good, as always. Occultist's heal worked great early on when I scored the cultist's trinkets kit to boost bleed resist to absurd levels; I had those on the MAA until I switched to the other loadout. Everyone had a positive Relationship right before the final boss, and the MAA was the only guy who had a Breakdown (which still kept him in the green with everyone). The boss is kind of a check to see if you get the game, which is 'do you have good relationships? Do you know how to fuckin' deal with that?'. I actually really like that; it's just like realizing health is not as important as stress management in the first game. I still really, really, really want the Musketeer/Arbalest back though. There's good frontline tanking and/or damage, but not... much DPS for the backline. I get it. But I wanna chunk people with my bow/gun. . Also it was never posted in-thread, but there's a patch coming out 'mid-december'. https://www.darkestdungeon.com/news/darkest-dungeon-ii-december-patch-preview/ Highlights: • You'll need to kill a Lair boss to get to the Mountain. You will apparently get to strap the fucker's head to the Wagon. • Skins for the Heiravan. • Oasis node for de-stressing a hero. • Dark Mode runs locked to 1 Torch. Sidelights: People have been digging in the code and seen references to: • Class: the Bounty Hunter. Apparently? I have to double-check. • Pets: have been dug up and They have loot tables? They appear to be empty right now, and we're not sure how they're called. • Trophies: They do combat bonuses- against certain Biomes or resistances up
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# ? Dec 12, 2021 18:53 |
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Karma Guard posted:Also it was never posted in-thread, but there's a patch coming out 'mid-december'. https://forums.somethingawful.com/showthread.php?threadid=3697943&userid=0&perpage=40&pagenumber=587#post519464541 I think experimental branch has changes. Trophies are like trinkets for the whole party. Crits have their stress healing enhanced. Stuns give stun resists. Don't get max torch from inns. Oasis node heals stress for a price. Killing a boss decreases loathing gain between zones. These are just observations. Finally can show off my Finishing school run. Took 3 tries. Had to modify some things.
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# ? Dec 12, 2021 19:18 |
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We’ve been working our asses off, I’m just not allowed to say poo poo
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# ? Dec 12, 2021 20:42 |
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I appreciate it. This game has sucked me in. I never played DD1 but DD2 addresses everything I wanted.
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# ? Dec 12, 2021 22:34 |
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temple posted:I appreciate it. This game has sucked me in. I never played DD1 but DD2 addresses everything I wanted. This is one of the only games I've worked on in a long storied career where I've personally enjoyed playing the game after it shipped. Not that I worked on a bunch of lovely games, but I usually get sick of 'em by the time they're out there or since I know exactly how to cheese the RNG it's not fun anymore, but I can still lose a few hours to this one. The other software engineers on the project also play the game frequently. So we know all the pain points. Everyone's really invested in making it as fun as possible; it just seems sometimes like nobody is listening because it takes awhile to complete a major patch and it would be bad to give a play by play of exactly what we're doing while working on it because that just invites backseat devving from people who have no idea what they're talking about. I don't use reddit but I've peeped at the reddit r/darkestdungeon a few times and big lol at various posts "HERE'S HOW TO FIX DARKEST DUNGEON II" filled with the most ignorant poo poo imaginable.
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# ? Dec 13, 2021 01:00 |
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temple posted:I posted a while back. Its been about 3 weeks since we've heard from red hook. Xibanya posted:I don't use reddit but I've peeped at the reddit r/darkestdungeon a few times and big lol at various posts "HERE'S HOW TO FIX DARKEST DUNGEON II" filled with the most ignorant poo poo imaginable. (please buff the runaway tho)
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# ? Dec 13, 2021 22:43 |
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Xibanya posted:This is one of the only games I've worked on in a long storied career where I've personally enjoyed playing the game after it shipped. Not that I worked on a bunch of lovely games, but I usually get sick of 'em by the time they're out there or since I know exactly how to cheese the RNG it's not fun anymore, but I can still lose a few hours to this one. The other software engineers on the project also play the game frequently. So we know all the pain points. Everyone's really invested in making it as fun as possible; it just seems sometimes like nobody is listening because it takes awhile to complete a major patch and it would be bad to give a play by play of exactly what we're doing while working on it because that just invites backseat devving from people who have no idea what they're talking about. And buff runaway also. MF'ing patch notes December 2021 quote:Darkest Dungeon II Experimental Branch - 0.11.30447 - Torch and Trophy temple fucked around with this message at 05:59 on Dec 15, 2021 |
# ? Dec 15, 2021 05:12 |
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Random thoughts Hellion is still not nerfed. Graverobber is good. I feel like its bizzaro world with all the people calling her weak.
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# ? Dec 22, 2021 19:20 |
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quote:Occultist This is pretty neat. So wyrd reconstruction can benefit from unchecked power which gives you even more options. Malediction is now better as well. I'm wondering if separate DoTs stacked on the target trigger it as well? Because I'm thinking of a fun combo: VS Dreaming General, get Malediction on him early on. Then use Plague Grenade and maybe another DoT if you can. You can keep hitting the taproot while keeping DoT on him, each DoT tick piles another tick of Malediction on him, that can get pretty bonkers after a few turns (then when the DoT is high enough maybe Cause of Death to finish him off).
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# ? Dec 22, 2021 22:31 |
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its in this weird place where I'm actually quite liking a lot of what the game is throwing down, but the mid-late run death spiral is just so obnoxious to actually play through that I'm constantly looking at the "abandon run" button instead of wanting to see things through.
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# ? Dec 23, 2021 02:17 |
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Der Waffle Mous posted:its in this weird place where I'm actually quite liking a lot of what the game is throwing down, but the mid-late run death spiral is just so obnoxious to actually play through that I'm constantly looking at the "abandon run" button instead of wanting to see things through.
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# ? Dec 23, 2021 03:53 |
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being able to exchange my worthless garbage relics for stress heal sounds very cool. I havent played in a long time but now will def jump back in to try this + try out the Occultist. Also glad Wayne June is getting new lines over time; I was thinking he had way too little reactions to things, especially after the 3rd straight "there is comfort in company."
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# ? Dec 23, 2021 04:29 |
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# ? May 27, 2024 17:49 |
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I thought the collector was supposed to be in this update? Glad they buffed Wicked Hack/Iron Swan. The healing debuff you'll get from Wicked Hack+ sounds useful because unlike the first game quite a few enemies can heal. I'm also curious how they'll do additional chapters, since I doubt we'll see many new biomes. It'll be kind of a drag if each new chapter is virtually the same thing only a slightly different brain fight at the end.
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# ? Dec 23, 2021 14:17 |