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Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Honestly lets talk about the real much-needed change in the game


Too many scions have white hair. Please diversify yoship.

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Orcs and Ostriches
Aug 26, 2010


The Great Twist
DoTs weren't even something meaningful to keep track of in ShB. With the "DoT jobs," they were mostly applied or reapplied by one button every 30s. And a few abilities did react off them, but realistically, no they didn't.

Everyone else mostly just applied them by pressing your rotation halfway competently.

When I think DoT job, I think something like vanilla wow warlock that had 3 or 4 different dots, with different effects, cast times, timers, and interactions. Not a maintenance button every 30 seconds.

Veotax
May 16, 2006


Saint Freak posted:

Honestly lets talk about the real much-needed change in the game


Too many scions have white hair. Please diversify yoship.

This actually got asked in a Q&A from the Chinese FanFest fairly recently:

quote:

Q: Why do the scions have so many white/grey haired members?

A: Difficult question. You are right, there are many characters with those features and we do have it in mind all the time. In the original version, we already had Thancred and Yshtola, we hadn't planned on adding Urianger to the Scions at first, but it just turned out that way. Estinien was originally designed to be part of the DRG job quests, we hadn't imagined him to play such a huge role during the HW story and in 6.0 he became part of the scions.... A lot of coincidences. Sometimes we discuss if we should give some chars a make over, but the impressions are too strong at this point and we decided to keep it like this. I personally am not a fan of pure colours, like green for example and that's why new characters tend to be a bit simple in this regard. We will try to balance it a little better from now on.

Basically, it's an accident that as they cycled characters in and out of the Scions they got rid of the characters with other hair colours and brought in characters with white hair.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Endorph posted:

unfortunately i think they do just hate dots. but at that point just remove them from the game completely.

I'm guessing they want to make each job place at most one debuff on enemies to make things not get weird in 24- or 48- player content. But DoTs are cool and there's now a clear opening for a DoT specialist time mage or something.

Things they could do include A) you only have a single DoT debuff that tracks stacks or stages as you cast your various spells on the boss B) you have a buff/gauge that tracks your DoT output and a Death's Design-style mark you put on enemies, and every marked enemy takes autoattack-style damage from you based on your own gauge status C) you "cook" DoTs as statuses on your own character and then just unleash their full compiled damage on stuff periodically.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Mr. Nice! posted:

Big same. Just play the game. If you don't like something, sure, go off. But I do not and cannot ever care what some random person cares about cooldown changes and I'm the one weirdo that pines for HW dragoon.

I pine for all drg versions, even the mutually exclusive ones

endwalker drg might finally be braindead enough that I'm unhappy with it, after removing one of the last things you had to keep track of (buff windows aligning with stardiver) and replacing it with something as rigid as the gcd rotation is

ZenMasterBullshit posted:

But if you do more damage your parse go up and the fight over faster. How would this pad anything?

A few pages back but I'm not sure anyone answered this in full detail. When there's multiple enemies, you do more damage--either by double dotting or aoeing or just getting splash damage or whatever. No surprise there. If the fight goes completely smoothly it's something like 99% single target and 1% multitarget. By intentionally doing the phase wrong, you can change that into something more like 95% single target and 5% multitarget. The fight takes longer, but you end up having a higher average damage.

Endorph
Jul 22, 2009

like that quote said its also probably a design distinction, if you look basically every major scion has a really neutral color.

twins: white, white
thancred: white
yshtola: white
urianger: white
krile: brown
minfilia: blonde
lyse: blonde
estinien: white
papalymo: blonde

and this extends even to other major story characters. taking stormblood as a rando example

zenos: blonde
hien: black
yugiri: black
gosetsu: white
arenvald: blonde
raubahn: blackish brown
nanamo: whitish blonde

the character designers just seem to dislike bold anime style hair colors as a design decision. even reddish/orange hair which is an actual natural color is pretty rare, i can only think of fordola and graha as far as major characters go. stuff like blue or green hair seems exclusive to otherworldly characters. (I thiiink Sadu's might be a really dark shade of blue, but still)

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder

Orcs and Ostriches posted:

DoTs weren't even something meaningful to keep track of in ShB. With the "DoT jobs," they were mostly applied or reapplied by one button every 30s. And a few abilities did react off them, but realistically, no they didn't.

Everyone else mostly just applied them by pressing your rotation halfway competently.

literally still not true with bard, as i already said. you could not just hit iron jaws every 30 seconds because of the refulgent proc chance. overwriting a refulgent proc you held to apply dots was a loss. your options were to do it anyways or use jaws earlier. except even then its not true because it was worth it to get an extra refresh up if there were enough buffs up, which could happen even outside your own buff window. pretending the high level optimizations in this game dont exist and then going "so what you want is the high level optimizations in the OTHER game" is a bad point. bard was a dot job! it was one in shb, and in stormblood too. and now its not. its not "always been true" and now theyre just making it obvious. it literally was one and they took it away.

Vermain
Sep 5, 2006



Pure speculation, but I wouldn't be surprised if part of the gradual carving away of DoTs has been to try and ease the data transfer load by reducing the amount of calculating needed on each server tick. I don't think it's a coincidence that stuff like SCH shields finally being applied instantly is in the same expansion where they've pared down DoTs (and skills that interact with them) to a bare minimum.

central dogma
Feb 25, 2012

Come to the Undead Settlement in the next 20 mins if u want an ash kicking
I don't watch Stal but I saw an EW clip where they said they skip cutscenes and don't enjoy the story. Now, I don't know if they were being ironic or not, but still, any opinions from Stal are pretty sketch in my book :colbert:

Endorph
Jul 22, 2009

i doubt it. yoshi-p's said he doesnt like dots on a design or game balance level iirc, them being pared down seems more to do with this.


Kagaya Homoraisan posted:

literally still not true with bard, as i already said. you could not just hit iron jaws every 30 seconds because of the refulgent proc chance. overwriting a refulgent proc you held to apply dots was a loss. your options were to do it anyways or use jaws earlier. except even then its not true because it was worth it to get an extra refresh up if there were enough buffs up, which could happen even outside your own buff window. pretending the high level optimizations in this game dont exist and then going "so what you want is the high level optimizations in the OTHER game" is a bad point. bard was a dot job! it was one in shb, and in stormblood too. and now its not. its not "always been true" and now theyre just making it obvious. it literally was one and they took it away.

ftr i like new bard fine but yeah its weird that people are pretending this wasnt a thing. i didnt do a ton of raiding in shb in general and especially not on bard but even in alliance raids i noticed this optimization. if people didnt care about it or didnt enjoy it then sure but it totally existed. same as like, sam juggling its buffs. they removed that optimization too. most people would agree that was a positive change feel-wise but nobody'd pretend it wasnt a thing you had to do.

Arist
Feb 13, 2012

who, me?


Wasn't keeping your DoTs from falling off more important than wasting a Refulgent use, though?

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
I originally leveled black mage during ShB with trusts and then never touched the class again. I'm planning on leveling it via trusts again, but I don't know what any of these buttons do.

How do I black mage?

Firebert
Aug 16, 2004
Dots are good, they just need to implement them better. ShB Bard desperately needed Bane, I honestly would have preferred this (or adding the effect to Iron Jaws/Shadowbite) to what they did because there are already too few dot classes. They really should implement Pandemic timers like WoW, especially given the game's latency. In WoW — a game which has a ton of dot classes — you can refresh your dots when 30% of their duration is left and the time is added to the new dot so you have a lot more leeway for reapplying them.

They should also change a ton of debuffs to buffs on the player instead, because it is comical that you simply cannot apply dots in large group content in 2021. Looking at you Reaper!

Firebert fucked around with this message at 21:43 on Dec 27, 2021

Harrow
Jun 30, 2012

Mordiceius posted:

I originally leveled black mage during ShB with trusts and then never touched the class again. I'm planning on leveling it via trusts again, but I don't know what any of these buttons do.

How do I black mage?

Mordiceius posted:

How to play black mage:

1 - Find a spot where you want to stand.
2 - Refuse to move.
3 - Make things explode.

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder

Arist posted:

Wasn't keeping your DoTs from falling off more important than wasting a Refulgent use, though?

the choice wasnt drop dots or not, the choice was when to use iron jaws, because you could use it early to bank on not dropping a refulgent but this was a loss in another way since you lose a set of ticks. which is directly counter to "you just hit the button every 30 seconds and refreshed the dots for free, so its not a dot class :)". and then again, you could hit iron jaws say twice in 15 seconds if it was a raid buff window, even if you yourself werent in raging strikes. all you needed was 2 "big buffs" (so trick, chain strat, litany) for that to be worth it.

Devor
Nov 30, 2004
Lurking more.
Should I be bothering with retainers as a level 40 newbie? Should I do ventures with them?

If not now, when do they become meaningful?

FuturePastNow
May 19, 2014


high end raiders are often cutscene skippers, they don't know who they're fighting or why and don't care

Hogama
Sep 3, 2011

Endorph posted:

the character designers just seem to dislike bold anime style hair colors as a design decision. even reddish/orange hair which is an actual natural color is pretty rare, i can only think of fordola and graha as far as major characters go. stuff like blue or green hair seems exclusive to otherworldly characters. (I thiiink Sadu's might be a really dark shade of blue, but still)

I finally found a story NPC who's even similar to the WoL.

Hellioning
Jun 27, 2008

Devor posted:

Should I be bothering with retainers as a level 40 newbie? Should I do ventures with them?

If not now, when do they become meaningful?

Ventures are easy money, and you need to level retainers up to get to the good ones, so I'd start as soon as you have enough seals to buy some ventures.

Ibram Gaunt
Jul 22, 2009

FuturePastNow posted:

high end raiders are often cutscene skippers, they don't know who they're fighting or why and don't care

Don't think this is true for most of the savage population!

Thundarr
Dec 24, 2002


Devor posted:

Should I be bothering with retainers as a level 40 newbie? Should I do ventures with them?

If not now, when do they become meaningful?

Sending retainers on ventures is a pretty stress free way to make cash early on. Either by sending them after whichever crafting material they can get that sells for the most, or rolling the dice on a quick venture and sometimes getting back something that sells for 6 figures.

Don't worry about maximizing their uptime. Just send them out, and then check in on them the next time you happen to be near a bell. If you're regularly doing expert delivery of unwanted dungeon drops you can be swimming in venture coins pretty quickly, with even more if you're also doing beast tribe quests.

limp dick calvin
Sep 1, 2006

Strepitoso. Vedete? Una meraviglia.
Ventures are a great way to make money. Some cosmetic stuff like minions can only be gotten from ventures. See: Fat Cat.

Mainwaring
Jun 22, 2007

Disco is not dead! Disco is LIFE!



FuturePastNow posted:

high end raiders are often cutscene skippers, they don't know who they're fighting or why and don't care

While often true, a decent percentage of the cutscene skipping high end raiders also do go back and Ng+ the story once they're finished doing what they want to in the endgame content.

Kagaya Homoraisan
Aug 28, 2019

You say, run away
Instead, you get scared
For the way that I feel
Drops out into all this disorder
raiders are just as varied as the rest of this games players. i think the only sense they are notable in the cutscene skipping department is they maybe have a lil more impetus to skip them to get to stuff. but on the flip my group had zero people who skipped them. we even had someone on the complete opposite end who takes like twice as long to do the story as the rest of us cuz shes screenshotting basically every line of text to be able to refer to it later lol.

Mind over Matter
Jun 1, 2007
Four to a dollar.



Firebert posted:

Dots are good, they just need to implement them better. ShB Bard desperately needed Bane, I honestly would have preferred this (or adding the effect to Iron Jaws/Shadowbite) to what they did because there are already too few dot classes. They really should implement Pandemic timers like WoW, especially given the game's latency. In WoW — a game which has a ton of dot classes — you can refresh your dots when 30% of their duration is left and the time is added to the new dot so you have a lot more leeway for reapplying them.

They should also change a ton of debuffs to buffs on the player instead, because it is comical that you simply cannot apply dots in large group content in 2021. Looking at you Reaper!

I was thinking about this too a bit earlier, a pandemic effect would be so nice to have. I am a person who likes DoT effects in general, but having to time them so carefully because you neither want to let them fall off nor overwrite potency is just annoying.

Badger of Basra
Jul 26, 2007

it was super weird to me they never added a Bane skill for bard, especially after they added Shadowbite, an AoE attack that did more damage to targets with dots

Arist
Feb 13, 2012

who, me?


Bane on Bard would have been absurdly broken when Repertoire still procced off DoTs, and now that it doesn't there's no reason to DoT trash or adds anyway. I never understood the whining for it.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Badger of Basra posted:

it was super weird to me they never added a Bane skill for bard, especially after they added Shadowbite, an AoE attack that did more damage to targets with dots

As a note I'm pretty sure old Shadowbite only cared if the initial target had dots and did that amount of scaling damage to anyone around them.

Arist
Feb 13, 2012

who, me?


Alxprit posted:

As a note I'm pretty sure old Shadowbite only cared if the initial target had dots and did that amount of scaling damage to anyone around them.

It's this.

Endorph
Jul 22, 2009

my favorite wow class is lock so i do hope they eventually make a dedicated dot class. green mage or necromancer or something.

Thundarr
Dec 24, 2002


There's a lot of different ways that dots could be implemented. Unfortunately, having every dot just be a delayed application of X potency damage and you have to keep track of when to re-apply it is probably the least fun way to do it.

If we're stuck with just this method due to concerns about server load, client limitations, etc then I'd think at least you should be able to re-apply them a bit early and have the duration stack (this works with food, it could work with debuffs also) or improve the interface so it's easier to manage the timers (like having the button on your hotbar start flashing if you target has the dot but it's about to run out).

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Speaking of dot snapshots, how does it work the other way, dots on players? Can you throw up Troubador partway through, for example, and take some of the edge off?

Arist
Feb 13, 2012

who, me?


Bruceski posted:

Speaking of dot snapshots, how does it work the other way, dots on players? Can you throw up Troubador partway through, for example, and take some of the edge off?

No. You have to do it before it applies.

Badger of Basra
Jul 26, 2007

Endorph posted:

my favorite wow class is lock so i do hope they eventually make a dedicated dot class. green mage or necromancer or something.

this reminded me of the sexy necromancer in heroes gauntlet. how strange. was that a reference to something

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Wow! Thanks, past me!

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Mordiceius posted:

I originally leveled black mage during ShB with trusts and then never touched the class again. I'm planning on leveling it via trusts again, but I don't know what any of these buttons do.

How do I black mage?

It's basically the same as ShB - you want to cast Fire IV as many times as possible. Because Fire IV is only castable under Astral Fire, but doesn't refresh Astral Fire, you'll occasionally have to cast Fire instead.

Single target goes: B3, T3, B4, F3, F4 F4 F4, Fire, F4 F4 F4, Despair, repeat. You might have to make compromises or replace F4s with Fires or just skip to the Despair at the end depending on what happens. At level 90, replace Fire with Paradox, and also add a Paradox to the umbral cycle.

AoE goes: B2, T4, Freeze, F2, F2, F2, Flare, Flare.

Generally, you want to refresh Thunder as it's about to fall off and use your Polyglot spells either to move or to prevent a fully polyglot stack from overwriting itself and being wasted.

Begemot
Oct 14, 2012

The One True Oden

Badger of Basra posted:

this reminded me of the sexy necromancer in heroes gauntlet. how strange. was that a reference to something

All the bosses there are jobs they were considering but couldn't make work, or decided not to use for some other reason. I believe berserker was originally intended to be a DPS off-shoot of warrior, like summoner and scholar.

Begemot fucked around with this message at 22:35 on Dec 27, 2021

Nancy
Nov 23, 2005



Young Orc
My entire raid group cares a lot about the story, and we've got some triple ultimate people too. Also Coil story was what got me into raiding way back when.

I don't really know any raiders who don't pay attention honestly.

Mister Olympus
Oct 31, 2011

Buzzard, Who Steals From Dead Bodies

Charles Get-Out posted:

My entire raid group cares a lot about the story, and we've got some triple ultimate people too. Also Coil story was what got me into raiding way back when.

I don't really know any raiders who don't pay attention honestly.

i knew one back in HW but he was also revealed to be a botter so he didn't care about gameplay either

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Endorph posted:

my favorite wow class is lock so i do hope they eventually make a dedicated dot class. green mage or necromancer or something.

Wow warlocks actually had some interesting things to do with their damage over time spells though. You had the immolation / conflagration combos, you had curse of agony that would hit increasingly harder every tick and curse of Doom that back loaded all the damage when the debuff ran out. He'll, you had channeled life and Mama drains to keep you in the fight. You were also a hard debuffer and crowd control, both of which xiv really doesn't have a niche for.

And even then, a lot of the time, one you set your dots and debuffs, a lot of the time you just fill time spamming shadowbolt.

DeathSandwich fucked around with this message at 22:49 on Dec 27, 2021

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