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Yeah I'm using Kentie's launcher, just switched to software rendering and it works. However I get some z-buffering issues (see screenshots) The faces look much better, they're like pixelart.
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# ? Dec 29, 2021 14:07 |
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# ? Jun 5, 2024 04:46 |
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You can modify one of the shader files to do itbarbecue at the folks posted:How do you pull this off? I tried googling and poking around in the .ini files, but didn't find a switch that would do what I want. I'm on the Steam GOTY version, that seems to have different internals than the GOG one, though.
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# ? Dec 29, 2021 16:56 |
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I'm shilling my bullshit texture upscale pack since we're on the subject again: https://www.moddb.com/mods/crispy-deus-ex
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# ? Dec 29, 2021 19:25 |
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I got a texture pack installed but it doesn't touch the character textures, just signs, crates, material etc. The Deus Ex textures were done by Kenneth Scott I think - the same dude who did the texturework for Quake 3, Daikatana and Deus Ex. https://www.artstation.com/artwork/L3Nmzw It's got a distinct style
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# ? Dec 29, 2021 20:29 |
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There's also an option to disable texture filtering on the openGL renderer.
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# ? Dec 30, 2021 01:13 |
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What was the deal with UNATCO troopers having black eyes? They're not augmented or anything.
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# ? Dec 30, 2021 06:45 |
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dilated pupils. side-effect of uppers of some kind, very common in active duty military and security guards. (yeah i don't know)
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# ? Dec 30, 2021 07:05 |
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Any mods that give them normal eyes look loving weird. Funny how the brain works.
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# ? Dec 30, 2021 10:47 |
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infernal machines posted:You can modify one of the shader files to do it I did it and now it works perfectly:
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# ? Dec 30, 2021 10:49 |
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What a shame
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# ? Dec 30, 2021 12:28 |
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# ? Dec 30, 2021 13:16 |
Serephina posted:What was the deal with UNATCO troopers having black eyes? They're not augmented or anything. Apparently the PS2 version of Deus Ex "fixed" the eyes? The theory is that the original (PC) black eyes were a mistake or graphical error. Quite iconic nowadays though.
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# ? Dec 30, 2021 15:29 |
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Vic posted:I did it and now it works perfectly: I love the look for this game, IMO it fits the aesthetic perfectly.
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# ? Dec 30, 2021 17:03 |
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infernal machines posted:I love the look for this game, IMO it fits the aesthetic perfectly. It really feels like all the graphics were designed with that look in mind and the smudgey period-appropriate filtering was forced in before release. The funny thing is that everyone commented on Deus Ex's middling looks already in 2001 and would've probably panned the entire game if that filtering option was default back then. 20 years later it looks amazing.
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# ? Dec 30, 2021 18:41 |
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Anachronox Ex
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# ? Dec 30, 2021 23:16 |
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Does anyone have any experience of making single player Deus Ex levels? Or know of any tutorials out there? I've been playing through Revision and absolutely loving it and although I haven't finished it yet I am already craving more
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# ? Jan 4, 2022 16:30 |
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Which part are you looking to learn? I haven't mapped for DX, but the engine is the original Unreal engine and iirc vanilla Unrealed can open and edit DX maps. UE1 is super easy to pick up and learn in most regards. If you already know UE1 and are looking for advice on where DX keeps all its important actors though, I dunno.
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# ? Jan 5, 2022 00:53 |
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I was very disappointed to discover that VorpX absolutely will not hook Unreal Engine using Kentie's DX10 renderer, you can get it to work with OpenGL, but it can't do 3D reconstruction, so it's not the same. I really wanted some blocky-rear end VR.
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# ? Jan 5, 2022 01:13 |
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The Donut posted:Does anyone have any experience of making single player Deus Ex levels? Or know of any tutorials out there? I've been playing through Revision and absolutely loving it and although I haven't finished it yet I am already craving more I hosed around with it briefly when DX came out. UnrealEd is pretty easy to use compared to most 3D editors, although I have no knowledge of more recent ones. As with just about every game of this type, the real challenge isn't making a level, but making the level look good.
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# ? Jan 5, 2022 01:39 |
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Yeah I made some stuff way back, it is pretty easy as editors go. I just jumped in and hosed around and don't remember running into many problems.
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# ? Jan 5, 2022 04:36 |
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Isn't UE1 the engine where you "carve" geometry out of a solid block of environment instead of building it into an empty void? I think that struck me as so baffling weird in 2003 or whatever that I gave up and went back to making my nothing in RPG Maker instead.
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# ? Jan 5, 2022 05:13 |
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Here's a wacky thought... if you're serious about making Deus Ex levels, try to find a copy of the special edition of Unreal Tournament 2004. It came with a bonus DVD containing a several hour long, professionally made video tutorial on UnRealed.Captain Walker posted:Isn't UE1 the engine where you "carve" geometry out of a solid block of environment instead of building it into an empty void? I think that struck me as so baffling weird in 2003 or whatever that I gave up and went back to making my nothing in RPG Maker instead. Correct, and it works quite well. For one thing, there's no chance of holes in the geometry.
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# ? Jan 5, 2022 06:26 |
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UnrealEd2 should also work with DX, fwiw. I remember using it back in the day to make some DXMP maps.
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# ? Jan 5, 2022 14:30 |
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Captain Walker posted:Isn't UE1 the engine where you "carve" geometry out of a solid block of environment instead of building it into an empty void? I think that struck me as so baffling weird in 2003 or whatever that I gave up and went back to making my nothing in RPG Maker instead. Yeah I didn't like it when I tried it years ago but that's because I was more used to Worldcraft / VHE I've found this which seems to be what I'm after in case anyone is interested; http://www.offtopicproductions.com/forum/viewtopic.php?f=36&t=10464
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# ? Jan 5, 2022 14:52 |
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Captain Walker posted:Isn't UE1 the engine where you "carve" geometry out of a solid block of environment instead of building it into an empty void? I think that struck me as so baffling weird in 2003 or whatever that I gave up and went back to making my nothing in RPG Maker instead. It is, yes. It uses CSG, constructive solid geometry, instead of BSP. It's a little bit of a learning curve but I genuinely prefer it. However, if it's troubling to learn you can always subtract a huge cube and then add into it as you build, though that is less efficient and more likely to make errors over time. I don't know of any great resources that are tutorials from that age; I still remember a lot of it so I can answer questions, maybe. There's a wiki that has some info to help get you started at least: https://wiki.beyondunreal.com/Legacy:UnrealEd_2 This is for the Unreal Tournament 99 editor which is functionally identical to the DX version of the editor.
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# ? Jan 6, 2022 03:30 |
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To be fair Deus Ex is one of the few games I'd be willing to learn the tools for. The guy who made the popular Shifter mod stuck with it until 2010. His next project was a similar patch for New Vegas.
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# ? Jan 6, 2022 04:58 |
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Cream-of-Plenty posted:Apparently the PS2 version of Deus Ex "fixed" the eyes? The PS2 version eyes are actually 3D polygons rather than just an animated texture. While the textures are predictably much worse than the PC version, the models and animations in the PS2 version are a lot better.
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# ? Jan 7, 2022 08:54 |
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The Donut posted:Yeah I didn't like it when I tried it years ago but that's because I was more used to Worldcraft / VHE Just FYI, the download links here didn't work, but I found this which has a link to a Discord with a huge amount of modding info and resources, pretty cool - https://www.reddit.com/r/Deusex/comments/il4b34/deus_ex_sdk/
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# ? Jan 7, 2022 13:21 |
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Hbomberguy has a new video out: https://www.youtube.com/watch?v=bgJazjz9ZsA
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# ? Mar 5, 2022 23:37 |
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Consider before watching, one could watch a Three and a half hour nothing of a video, or one could just play Deus Ex for three hours
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# ? Mar 6, 2022 01:43 |
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Not having watched this yet I already agree with e stated premise. 3rd best game in the series, but miles ahead of IW. HBomberGuy isn’t super consistent with time between videos but they’re always good.
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# ? Mar 6, 2022 01:52 |
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The burn of calling something third best in a series with only four entries -_- It is fine, as is MankDiv, they just each have big holes in certain areas. It's not as if the classic didn't have the swimming skill either.
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# ? Mar 6, 2022 01:56 |
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Gaius Marius posted:Consider before watching, one could watch a Three and a half hour nothing of a video, or one could just play Deus Ex for three hours i only have 3 hours left to live so this helps, thanks
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# ? Mar 6, 2022 02:32 |
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I think Human Revolution, Mankind Divided, and the original, are all about on par with one another. With I War only slightly behind.
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# ? Mar 6, 2022 04:53 |
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chaosapiant posted:I think Human Revolution, Mankind Divided, and the original, are all about on par with one another. With I War only slightly behind. Playing now, yes, those three are on par. In 2000, DX was a big ol shot of “holy loving Christ games can do this?!?” And HR didn’t surprise like that. Fun fact, the release of HR is closer to the original DX than it is to now.
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# ? Mar 6, 2022 05:06 |
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Ugly In The Morning posted:Playing now, yes, those three are on par. Yeah, watching the video I was surprised at how sorta ugly it looked in places. The faces specifically are uhhh not quite as hi def as I recall them in my memory
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# ? Mar 6, 2022 05:15 |
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I kinda felt the video was extremely rosy to the original DX in a weird way- like, Hbomb can talk about how it isn't an FPS all he wants, but if you're a bionically augmented super agent and even your starting pistol has a spread that would make even a novice shooter blush, i think it's not an unreasonable choice to actually, you know, make the guns hit where you aim with them. It's not some betrayal. When a player has FPS controls, IMO, it's not unreasonable to, y'know, expect your weapons to have some level of accuracy.
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# ? Mar 6, 2022 11:09 |
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I learned to not give a poo poo, if the game is good, and HR is good, I'll have a great time with it. But when I first played it I was incredibly disappointed. I was imagining Deus Ex with a bigger budget therefore more complex, detailed and polished. Instead I got a deus ex flavored game. Almost every aspect of the original was poorly translated imo. People talk a lot about shooting being bad in original, but it really was just gated behind skill points. It was risky. In HR/MD it's always right there as the easiest option. And as Hbombr correctly points out, there's no downside to it. The hub in MD was a step toward what I wanted.
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# ? Mar 6, 2022 11:42 |
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I think Deus Ex, like Morrowind, underestimated how important it was for combat to feel good in a proper first person game. You can't get away with horrible combat at low skill levels because the player actually feels the combat unlike in older RPG formats. I definitely don't see a downside to making combat feel good from the very start personally. The alternative is just not worth it.
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# ? Mar 6, 2022 12:07 |
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# ? Jun 5, 2024 04:46 |
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Phigs posted:I think Deus Ex, like Morrowind, underestimated how important it was for combat to feel good in a proper first person game. You can't get away with horrible combat at low skill levels because the player actually feels the combat unlike in older RPG formats. I definitely don't see a downside to making combat feel good from the very start personally. The alternative is just not worth it. Yeah, if your Liberty Island is just a bag of frustration that you can't hit the broad side of a barn with your gun in an FPS game, you're gonna put the game away. You can invest skill points into being a good shoot man, but the controls are the shoot man controls. You're given fine mouse precision aiming in your control scheme. It would be like if you had an agility stat, and you randomly tripped if you tried to change direction quickly or strafe ran if you didn't have enough of it.
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# ? Mar 6, 2022 12:18 |