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dogstile
May 1, 2012

fucking clocks
how do they work?
Sounds like a mod thing

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Donkringel
Apr 22, 2008

Genghis Cohen posted:

Dear god, what (in the context of this game) is the Spear of Longinus? I've never even heard of this part of the game.

Oh gosh I'm daft. It's a mod.

I thought it was a sneaky update the creators put in since the Unhold Graveyard is boring.

Basically it's a one on one fight with one brother versus a champion skeleton armed with a two handed spear. The fight is very tough due to fearsome and when you win you get his spear (unless you have the scavenger retinue member like I was complaining about a few pages back).

Anyway the spear is weird to work with, the main gimmick is that it can be thrown in a single direction for 4 tiles (it pierces every enemy lined up) and requires both ranged and melee attack skill, depending how far away the enemy is.

Overall a very neat, small contained mod.

alpha_destroy
Mar 23, 2010

Billy Butler: Fat Guy by Day, Doubles Machine by Night
Just got this. Love it, even though I can't beat this necromancer to finish this contract.

First time, 4 random peasants were on the battle field too which just gave him fodder to make zombies. So I waited a bit to let them move away.

Second time I took them straight on and got overwhelmed.

Third time I sent two guys around to flank him, one got intercepted and bogged down and the other kept messing all his attacks.

Going to try round four tonight. Going to change up my flanking strategy. Going to send my thrower instead and give the other guy an ax. I don't really like the ax, but it's my only two handed weapon.

boo boo bear
Oct 1, 2009

I'm COMPLETELY OBSESSED with SEXY EGGS
if you have the gold to spare, war dogs or war hounds do a number on necromancers. they home in on him like guided missiles.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Using a 2h weapon on your early hires isn't a great idea because their stats and perks won't be good enough to use it without dying horribly. Stick to 1h weapons and shields on your frontline until you're familar with the game and the progression. Hot tip: spears and swords have a bonus to hit baked into them so they're prefered for your early fights or for anyone under 70 melee attack in general

aphid_licker
Jan 7, 2009


boo boo bear posted:

if you have the gold to spare, war dogs or war hounds do a number on necromancers. they home in on him like guided missiles.

Targeting on war dogs is surprisingly competent / gamey, they love to go for necromancers, ranged dudes not engaged in melee etc.

alpha_destroy
Mar 23, 2010

Billy Butler: Fat Guy by Day, Doubles Machine by Night
I've never tried war dogs. I will have to try them.

And yeah, my crew right now are two ranged guys with quick hands and swords, one actually competent fighter, and 3 mooks. The 4 melee guys generally are spear and shield. I was just thinking of using the ax in this particular fight to try to kill the necromancer faster... should I go with shield and cleaver on that guy instead?

aphid_licker
Jan 7, 2009


alpha_destroy posted:

I've never tried war dogs. I will have to try them.

And yeah, my crew right now are two ranged guys with quick hands and swords, one actually competent fighter, and 3 mooks. The 4 melee guys generally are spear and shield. I was just thinking of using the ax in this particular fight to try to kill the necromancer faster... should I go with shield and cleaver on that guy instead?

You just have to get someone next to the necromancer, he'll stop raising zombies and doing magic in general at that point. What you can also do, if you do not already know that, is getting the zombies down to mostly dead (like 10-20% health) and armorless and then hitting them with the special attack (hotkey 2) on the cleaver, that lops off their head and prevents them from being raised again. You gotta be a bit careful bc it builds a lot of fatigue. So a 2:1 ratio of guys with non-stabbing weapons (swords, axes) to cleavers where the first guys get the health down and the other guys lop off the heads is a possible route to go. You still wanna go for the necromancer tho bc he gets a spell that gives a zombie an insane buff, so get something (dog) or someone (tanky flanker guy) next to that necromancer asap.

alpha_destroy
Mar 23, 2010

Billy Butler: Fat Guy by Day, Doubles Machine by Night
Fuckin did it finally! Thanks for the advice!

I spearwalled my way to victory. 10 turns, lost a rookie to a broken knee. But veteran tanked like a champ, only 1 kill but his spearwall pretty much single handedly held my flank long enough for swordsmen to break through and get the necromancer.

Genghis Cohen
Jun 29, 2013

Donkringel posted:

Oh gosh I'm daft. It's a mod.

I thought it was a sneaky update the creators put in since the Unhold Graveyard is boring.

Basically it's a one on one fight with one brother versus a champion skeleton armed with a two handed spear. The fight is very tough due to fearsome and when you win you get his spear (unless you have the scavenger retinue member like I was complaining about a few pages back).

Anyway the spear is weird to work with, the main gimmick is that it can be thrown in a single direction for 4 tiles (it pierces every enemy lined up) and requires both ranged and melee attack skill, depending how far away the enemy is.

Overall a very neat, small contained mod.

Sounds fun! The mods I use are mostly quality-of-life stuff to take the place of save-scumming. I can see all the stars/stats/traits of recruits before I buy them, for example. The one major gameplay loop change I think I've got is an expanded Bandits mods. Adds more variety to their equipment (including attachment armours, which is cool) and two new enemy types, the Outcast, a super low level mook who appears very early game and/or in huge numbers, and the Highwayman, a sort of higher-level Raider.

aphid_licker
Jan 7, 2009


Genghis Cohen posted:

Sounds fun! The mods I use are mostly quality-of-life stuff to take the place of save-scumming. I can see all the stars/stats/traits of recruits before I buy them, for example. The one major gameplay loop change I think I've got is an expanded Bandits mods. Adds more variety to their equipment (including attachment armours, which is cool) and two new enemy types, the Outcast, a super low level mook who appears very early game and/or in huge numbers, and the Highwayman, a sort of higher-level Raider.

These sound cool, are they all on the steam workshop?

Genghis Cohen
Jun 29, 2013

aphid_licker posted:

These sound cool, are they all on the steam workshop?

I don't think there is a Workshop? I used Nexus Mods - site horribly filled with ads, but it does actually work and BB mods are super easy, just placing text files inside the right folder.

aphid_licker
Jan 7, 2009


Genghis Cohen posted:

I don't think there is a Workshop? I used Nexus Mods - site horribly filled with ads, but it does actually work and BB mods are super easy, just placing text files inside the right folder.

Ah my bad, I'm with family and don't have Steam here. I'll check Nexus, thank you!

E: just checked moddb and literally the first thing it suggests is a mod adding Soviet, Nazi, ku Klux klan and praviy Sektor flags lol

aphid_licker fucked around with this message at 12:34 on Dec 28, 2021

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Genghis Cohen posted:

I don't think there is a Workshop? I used Nexus Mods - site horribly filled with ads, but it does actually work and BB mods are super easy, just placing text files inside the right folder.

Speaking of Mods, this here is useful:

http://www.adammil.net/blog/v133_Battle_Brothers_mod_kit.html

It's the site of the guy who in 2019 figured out how to decrypt/encrypt the .cnut files that BB is using for all it's config/script files and he wrote some tools for it. There's also a guide and how to do it, so you can make your own mini mods like increasing the company size, level cap and pretty much everything else that exists in the game's config. Ofc similar mods are available on Nexus, but this is really nice to make your own adjustments and Adam is the reason why better mods became possible a couple years ago.

Hammerstein fucked around with this message at 17:21 on Dec 28, 2021

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

aphid_licker posted:

Ah my bad, I'm with family and don't have Steam here. I'll check Nexus, thank you!

E: just checked moddb and literally the first thing it suggests is a mod adding Soviet, Nazi, ku Klux klan and praviy Sektor flags lol

dont use moddb bro lmao what is this 2002?

Lunchmeat Larry
Nov 3, 2012

Shocked that a game with at least one Nazi-adjacent writer has Nazi fans lol

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Here's a google doc where I got the few mods I use from. It's pretty much just QOL stuff. Last update was for blazing sands so everything should still work

https://docs.google.com/document/d/1X1U9i8Bug6Mvj3lUfP45lFu6HTZMDXtAEZaq5iP0mlA/edit

Southpaugh
May 26, 2007

Smokey Bacon


Lunchmeat Larry posted:

Shocked that a game with at least one Nazi-adjacent writer has Nazi fans lol

thats most medieval set games in my experience.

aphid_licker
Jan 7, 2009


Ichabod Tane posted:

dont use moddb bro lmao what is this 2002?

:corsair:

Ichabod Tane
Oct 30, 2005

A most notable
coward, an infinite and endless liar, an hourly promise breaker, the owner of no one good quality.


https://youtu.be/_Ojd0BdtMBY?t=4

p-p--porn on my newgrounds?????!

alpha_destroy
Mar 23, 2010

Billy Butler: Fat Guy by Day, Doubles Machine by Night
game 2 is going so much better than game one which i abandoned on day 25 during my second necromancer mission when he wiped me multiple times.

Partially, I have a better idea of how to build shield bros. Previously I was more likely to pick the skills that rolled well than the skills I actually needed which was very dumb. Partially I have a better idea for formations re: shield walls and protecting my bowmen better. And partially I got a much luckier spawn. Spawned in the Southern part of the map and one of my first hires was a militiaman and my first hire after that first round was a beast slayer. So yeah, young campaign still, but doing a lot better. Just ran into my first necromancer and pushed his poo poo in so hard. The only hit I took was when I got cocky and accidently shot my own dude lol.

FuzzySlippers
Feb 6, 2009

Genghis Cohen posted:

Sounds fun! The mods I use are mostly quality-of-life stuff to take the place of save-scumming. I can see all the stars/stats/traits of recruits before I buy them, for example. The one major gameplay loop change I think I've got is an expanded Bandits mods. Adds more variety to their equipment (including attachment armours, which is cool) and two new enemy types, the Outcast, a super low level mook who appears very early game and/or in huge numbers, and the Highwayman, a sort of higher-level Raider.

Any specific mod link/name for the stats before recruiting mod? I found a lot of similar mods on nexus which a lot of them have comments with people saying they don't work in the latest version so dunno which one actually still works.

FrickenMoron
May 6, 2009

Good game!

FuzzySlippers posted:

Any specific mod link/name for the stats before recruiting mod? I found a lot of similar mods on nexus which a lot of them have comments with people saying they don't work in the latest version so dunno which one actually still works.

https://www.nexusmods.com/battlebrothers/mods/75?tab=description
I use this one. It shows the stars on tryout which is imo a fair tradeoff since you still have to pay.

Genghis Cohen
Jun 29, 2013

FuzzySlippers posted:

Any specific mod link/name for the stats before recruiting mod? I found a lot of similar mods on nexus which a lot of them have comments with people saying they don't work in the latest version so dunno which one actually still works.

I believe it's called 'Smart recruitment' or 'smarter recruitment'.

EDIT: smart recruiter: https://www.nexusmods.com/battlebrothers/mods/172

Jarvisi
Apr 17, 2001

Green is still best.
I'm getting completely lost in the nobles war I was doing well against orc camps but now suddenly I have to fight guys in heavy armor, all shield walling and just annihilating me.

Southpaugh
May 26, 2007

Smokey Bacon


you need a front line for grinding up against nobles with shields - shieldbro with an axe for pulling down enemy shields. Backed by a backline for striking them, so pikes, billhooks or poleaxes if you've run across one.

The noble units that can actually hurt you are polearm dudes and crossbow dudes. You mostly will have to break their front line at which they pretty much lose cohesion. Sergeants will gently caress you up, as they two hand higher tier cleavers and axes. If you have a specialised sniper at this point he should be able to opportunistically kill the crossbow dudes and sergeants. Otherwise lockdown and kill sergeants with nets and ranged. I usually delete them with nets plus throwing weapons.

The noble fights teach you about the value of positioning more so than anything else imo. You will want to cover your backline well with shields and terrain to that they are free to put out as much damage as possible.

Knights will also appear, but if you have a decent shield bro with a mace you should be able to exhaust/stun them indefinitely. After which the dagger party starts.

Tin Tim
Jun 4, 2012

Live by the pun - Die by the pun

Southpaugh posted:

Knights will also appear, but if you have a decent shield bro with a mace you should be able to exhaust/stun them indefinitely. After which the dagger party starts.
I never forget that one time where I carefully isolated & controlled a knight during the majority of a big noble battle only for a random soldier to rotate one of my guys out of the dagger circle and kill the knight. I was very very mad about this turn of events

Noble fights are a lesson as Southpaugh said. Straight up breaking their front is hard even if you bring axes so I personally prefer to just hold their line with mine while my archers and throwers kill their backline and ranged units. Then the front usually has taken enough morale damage to either break or lose enough mdef to get hit through the shields. If you don't use much ranged units then you pretty much have to axe one shield guy and focus him with your polearms to kill and cause morale checks asap. It's gonna put a lot of strain on the stamina of your axe users (especially without the mastery) but it's doable.

Also do not try to save any AI units. Supporting them is good because you want them to hold and do stuff but them actually surviving the battle isn't your goal. As long as one of them is alive at the end you're good. Like when I see some part of the AI line being overwhelmed I do not think about how I can help them. I think about what happens once they're dead and if I need to move some of my guys towards that area to intercept the aftermath or if the other AI units can fill the gap long enough until I'm done with my side of the line

Tin Tim fucked around with this message at 18:29 on Dec 31, 2021

rideANDxORdie
Jun 11, 2010
All good advice, I'd just add that fights with nobles are likely to turn into long stationary slogs , which makes fire pots a very attractive option for sustained aoe

vyelkin
Jan 2, 2011

rideANDxORdie posted:

All good advice, I'd just add that fights with nobles are likely to turn into long stationary slogs , which makes fire pots a very attractive option for sustained aoe

Pretty much any AOE weapons are going to be good in those fights. Greatswords and bardiches are excellent for being able to hit the billmen without breaking through the footmen first, firepots and handgonnes are great for hitting the whole enemy formation at once, and if you build yourself a frontline swordlance bro (a sorely overlooked frontline build if you ask me) then they can destroy the entire enemy backline in one go.

Jarvisi
Apr 17, 2001

Green is still best.
My ranged units are kind of garbage. Crossbows don't do enough damage and bows can't get through any armor. Throwing weapons seem pretty great though!

Fabricated
Apr 9, 2007

Living the Dream
The lessons for noble fights:
-Any round you spend attacking footmen when the rest of their sarges/billmen/arbalests are up is a round you're losing the battle. If you got shield brothers on your frontline, they're actually better off just shieldwalling/recovering than picking at footmen.
-The goal is to tie them up to keep them out of your backline as they go to work on the noble's backline
-It's good to have more tanky brothers with good shields (sipar shields I'd recommend over heaters since those can't be broken quickly if you're dealing with axe-using knights)
-Knights are annoying and 2h knights are scary but if you have a sufficiently tanky brother or a banner in range with a whip you can tire them out pretty quickly.

2h Swords and bardiches are good if you got a good frontline brother or two or three with either specialty.

Jarvisi
Apr 17, 2001

Green is still best.
How can a banner use a whip? I thought banners were 2h weapons

ShootaBoy
Jan 6, 2010

Anime is Bad.
Except for Pokemon, Valkyria Chronicles and 100% OJ.

Jarvisi posted:

My ranged units are kind of garbage. Crossbows don't do enough damage and bows can't get through any armor. Throwing weapons seem pretty great though!

Are you still using the crappy light crossbows and dinky shortbows? I usually have to buy the upgrades unless I'm lucky.

aphid_licker
Jan 7, 2009


That Goblin overseer crossbow is so satisfying with how it sends people flying lol

Scaramouche
Mar 26, 2001

SPACE FACE! SPACE FACE!

alpha_destroy posted:

game 2 is going so much better than game one which i abandoned on day 25 during my second necromancer mission when he wiped me multiple times.

Partially, I have a better idea of how to build shield bros. Previously I was more likely to pick the skills that rolled well than the skills I actually needed which was very dumb. Partially I have a better idea for formations re: shield walls and protecting my bowmen better. And partially I got a much luckier spawn. Spawned in the Southern part of the map and one of my first hires was a militiaman and my first hire after that first round was a beast slayer. So yeah, young campaign still, but doing a lot better. Just ran into my first necromancer and pushed his poo poo in so hard. The only hit I took was when I got cocky and accidently shot my own dude lol.

The funny thing is it just kind of snowballs from there. On your first game you don't know how to take advantage of that luck, but now you do. Until the next road bump ;)

Fabricated
Apr 9, 2007

Living the Dream

Jarvisi posted:

How can a banner use a whip? I thought banners were 2h weapons
Oh, I usually spec my banner into cleavers and quick-hands the whip in and out as needed.

Jarvisi
Apr 17, 2001

Green is still best.

ShootaBoy posted:

Are you still using the crappy light crossbows and dinky shortbows? I usually have to buy the upgrades unless I'm lucky.

It's a vicious cycle of me not being able to justify spending 3k on new ranged weapons and them not doing any damage

Cast_No_Shadow
Jun 8, 2010

The Republic of Luna Equestria is a huge, socially progressive nation, notable for its punitive income tax rates. Its compassionate, cynical population of 714m are ruled with an iron fist by the dictatorship government, which ensures that no-one outside the party gets too rich.

Noble fights were literally made for front line builds that take quick hands and have the reach version of their two hander spec.

That is your 2handed axe guys have a long axe, your 2handed mace guys have a polemace and so on.

Oh no the noble shield wall is blocking me. Best pull out this big rear end weapon and chunk their backline anyway.

Genghis Cohen
Jun 29, 2013

Cast_No_Shadow posted:

Noble fights were literally made for front line builds that take quick hands and have the reach version of their two hander spec.

That is your 2handed axe guys have a long axe, your 2handed mace guys have a polemace and so on.

Oh no the noble shield wall is blocking me. Best pull out this big rear end weapon and chunk their backline anyway.

This is the kit all my 2-hander frontliners use and I can affirm that noble armies are one of the things they make short work of.

I also think the key to noble battles is targeting the billmen/arbalesters (and sergeants/standard bearers when they appear) over the Footmen. Those are the enemies that can do the damage and they're super vulnerable. Mercenaries are the only enemy you can really loot a War Bow off, so I often do buy them (about 4k for one) before the first crisis. My archer/thrower builds generally hang on to the war bow throughout noble army fights. Easy to 2-hit most billmen or arbalesters, and if you've got ~90 RAttk, Bullseye, and Berserk on a pair of ranged bros they will chew through a lot of enemies.

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aphid_licker
Jan 7, 2009


Yeah the billmen and arbalesters are super squishy

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