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The new system is that 100% of the time you will drop a single zip file into a "mods" folder and can toggle it on or off in game. That's an improvement in every way.
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# ? Dec 25, 2021 03:17 |
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# ? Jun 2, 2024 12:11 |
aye, just reaching the elder scrolls level of mod application is pretty big the work of reconciling overlap will stay the same, but having more than one mod in play without relying on the mercy of modder monks in their scribal chambers illuminating bespoke mergejobs will probably give much more room to small, special-focus mods that get combined at will instead of what we have now: the incentive of putting all changes into one massive overhaul that you plonk to exclusion of any other plonks, small advances having to propagate through other modders borrowing the great idea into their own chonkmods
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# ? Dec 28, 2021 00:16 |
I haven't seriously played Dwarf Fortress in... 8 years? I played it a little a few years ago but there was a bug that made me stop. I feel like getting back into it. What's the best way to play nowadays wrt tools and tilesets? I used to play without a tileset but I don't think I want to do that again. Is Dwarf Therapist still the best tool to get?
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# ? Jan 1, 2022 16:31 |
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a7m2 posted:I haven't seriously played Dwarf Fortress in... 8 years? I played it a little a few years ago but there was a bug that made me stop. I feel like getting back into it. What's the best way to play nowadays wrt tools and tilesets? I used to play without a tileset but I don't think I want to do that again. Is Dwarf Therapist still the best tool to get? PyLNP is a great tool for easily switching between tilesets and other setting, and you can get a bundle with a bunch of popular tilesets and tools (including Dwarf Therapist) http://www.bay12forums.com/smf/index.php?topic=140808.0 http://www.bay12forums.com/smf/index.php?topic=126076.0 Pakled fucked around with this message at 18:36 on Jan 1, 2022 |
# ? Jan 1, 2022 18:33 |
I haven't played in a few years I got a hankering: First year A kiss of death if you will
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# ? Jan 4, 2022 05:08 |
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a fair omen
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# ? Jan 4, 2022 05:56 |
Is it still a think where if a dwarf walks over a floor grate with 7/7 water underneath their contaminates get washed into the water? Trying to think of hospital cleanliness to deal with dusts/poisons/ichors/blood etc
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# ? Jan 7, 2022 17:43 |
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Make a waterfall entrance. gently caress your FPS
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# ? Jan 8, 2022 14:47 |
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M_Gargantua posted:Is it still a think where if a dwarf walks over a floor grate with 7/7 water underneath their contaminates get washed into the water? Trying to think of hospital cleanliness to deal with dusts/poisons/ichors/blood etc I usually just make dwarven bathtubs. Sub-swimming level water troughs around the fortress that dwarves have to walk through to get places. I'm pretty sure that works. Water is like a one-way gate for contaminants, right? Like it washes them off without putting any one.
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# ? Jan 10, 2022 17:43 |
What I did in the fort I plan to recreate in the graphics version was organize the whole fort around a giant double helix spiral staircase then drop a single tile waterfall down the center of it. Bedrooms one level, workshops another floor, etc. Everyone got a shower a few times a day automatically.
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# ? Jan 10, 2022 18:48 |
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New Legends Mode. All those colored words? Links to their pages. You can have tabs!
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# ? Jan 14, 2022 01:38 |
Zesty posted:All those colored words? Links to their pages. You can have tabs! So I can wikiwalk legends mode now. How many DF tabs can I fit in 64GB of ram? more or less than chrome?
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# ? Jan 14, 2022 04:04 |
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Need help figuring out some Hammerer behavior. My fort has lots of necromancers and lots of undead visitors, and many are spies. I interrogate these undead spies, they get sentenced to 50 hammer strikes, and they generally survive it. The Hammerer then gets an "Unchain Prisoner" task, but he just stuffs the offender into a cage and stores them in the animal stockpile. What's going on with that? My prison setup is nice little bedrooms with chains so the cage things is out of left field.
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# ? Feb 6, 2022 03:26 |
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M_Gargantua posted:So I can wikiwalk legends mode now. Isn't DF still 32 bit?
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# ? Feb 8, 2022 15:10 |
official x64 executables have been a thing for years
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# ? Feb 8, 2022 17:03 |
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scamtank posted:official x64 executables have been a thing for years Shows how often I play DF!
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# ? Feb 8, 2022 17:18 |
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the game also has some limited parallelization now, IIRC -- audio is on its own thread and i think there may have been some very limited pathfinding optimization handled that way, as well, with help from an outside contributor?
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# ? Feb 9, 2022 15:24 |
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glad to hear the endless moody acoustic guitar solo gets its own thread, as it drat well should.
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# ? Feb 10, 2022 02:36 |
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Tuxedo Catfish posted:the game also has some limited parallelization now, IIRC -- audio is on its own thread and i think there may have been some very limited pathfinding optimization handled that way, as well, with help from an outside contributor? graphics rendering code is now split off from the core engine too iirc
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# ? Feb 10, 2022 06:14 |
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Tunicate posted:graphics rendering code is now split off from the core engine too iirc 12.5 (1 used): graphics 12.5 (1 used): UI 12.5 (12.5 used): pathfinding someone who is good at cpu please help me budget this. my dwarves are dying
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# ? Feb 10, 2022 06:48 |
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It's much harder to split out pathfinding dude.
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# ? Feb 10, 2022 08:19 |
Kyte posted:It's much harder to split out pathfinding dude. it's a joke
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# ? Feb 10, 2022 08:28 |
Jazerus posted:it's a joke pathfinding is not a joke
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# ? Feb 10, 2022 15:45 |
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M_Gargantua posted:pathfinding is not a joke It is in dwarf fortress! (It’s mostly fine but occasionally not.)
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# ? Feb 10, 2022 16:14 |
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Eric the Mauve posted:glad to hear the endless moody acoustic guitar solo gets its own thread, as it drat well should. I hope we get more of that kind of music with the steam release. Failing that, I'll just mod in some of Francisco Tárrega's work.
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# ? Feb 10, 2022 17:14 |
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Started a new game for the first time in ages, apparently my fortress liaison is…a goblin? Trying to understand if he’s just a naturalized citizen of a dwarf civilization or if my fortress counts as a part of a nearby goblin civ for some reason.
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# ? Feb 10, 2022 22:52 |
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Eric the Mauve posted:glad to hear the endless moody acoustic guitar solo gets its own thread, as it drat well should. i think with a guitar they're actually called strings
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# ? Feb 10, 2022 23:02 |
The new map embark tiles are pretty sweet looking, I always thought DF looked it's best on the embark map screen. Still looking nice with the new tiles.
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# ? Feb 10, 2022 23:17 |
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Comrade Koba posted:Started a new game for the first time in ages, apparently my fortress liaison is…a goblin? Your civ got conquered by the gobbos at some point in history. It's pretty common especially if you simulated a longer history before starting your fort, goblins swiftly conquering the world is commonplace.
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# ? Feb 11, 2022 02:12 |
From today's update on Steam.quote:In our next update, we will be sharing a roadmap of what is left to do and approximate time it will take to finish. These aren't going to be firm, but we want to be as transparent as we can about development. Hopefully not too long if they're starting to discuss (even vague) roadmaps.
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# ? Feb 11, 2022 02:23 |
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You sweet summer child.
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# ? Feb 11, 2022 11:20 |
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Cool map though.
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# ? Feb 11, 2022 11:49 |
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Anno posted:From today's update on Steam. Thought I was in the Star Citizen thread for a minute and had to do a hot double-take
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# ? Feb 11, 2022 12:55 |
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I mean DF has been semi -playable for ages. Star Citizen will maybe reach that level in a couple decades.
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# ? Feb 12, 2022 02:22 |
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Isn't the steam version only a graphics/UI update? I don't think it's advertised as a better mechanical version.
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# ? Feb 23, 2022 11:12 |
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a fair portion of the mechanics are so thoroughly opaque because of the unbelievably terrible vanilla UI, that's kind of a blurry distinction
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# ? Feb 23, 2022 12:01 |
Every now and again I start a game determined to finally work out how minecarts work and get a working system, and then I look at it and give up.
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# ? Feb 23, 2022 12:39 |
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Nettle Soup posted:Every now and again I start a game determined to finally work out how minecarts work and get a working system, and then I look at it and give up. This is me with military/alerts/burrows. If an invader manages to breach the outer defenses, my go-to method is just to draft literally everyone in the fortress and hurl them at the enemy in a series of
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# ? Feb 23, 2022 12:44 |
Orv posted:It is in dwarf fortress! (It’s mostly fine but occasionally not.)
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# ? Feb 23, 2022 13:40 |
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# ? Jun 2, 2024 12:11 |
Kitfox Update posted:Hello!
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# ? Feb 23, 2022 18:44 |