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Rorac posted:
Hardened subsystems doom with officer with systems expertise is your friend. Dooms are your "anti-chaff" and will turbo murder pirate and church fleets with support because they got poo poo PD.
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# ? Jan 5, 2022 04:09 |
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# ? Jun 10, 2024 12:31 |
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I kinda love taking 4x tach paragon against pirates, as long as you prioritize targets correctly (and be careful not to overkill) it's like playing a game of space invaders. Zap zap zap.
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# ? Jan 5, 2022 05:45 |
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Something I think that this version has finally got right is skill thresholds. Previously I would take the effort to modify the fleet DP limits of skills because they felt annoying as hell. Now by removing them and/or increasing the limit while lowering the effect, the game feels fine enough that I don't feel the need to.
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# ? Jan 5, 2022 09:30 |
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Psycho Landlord posted:Going full Rosenritter fleet is probably the most powerful thing in that mod now that the author nuked the super-scaith. Which is good, because giant space robots own. I've still never found the loving carrier that gives you the blueprints or whatever.
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# ? Jan 5, 2022 10:33 |
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Larry Parrish posted:I've still never found the loving carrier that gives you the blueprints or whatever. It always spawns in a black hole system so you can deliberately hunt it down that way.
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# ? Jan 5, 2022 10:41 |
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If you're really stumped you can search your save file to find the location - ctrl-F "Halbmond" and poke around
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# ? Jan 5, 2022 10:48 |
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Tarezax posted:If you're really stumped you can search your save file to find the location - ctrl-F "Halbmond" and poke around I'm just gonna savescum it like this on my next run probably. I've played with Tahlan for hundreds of hours and never once seen it lol.
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# ? Jan 5, 2022 11:38 |
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Man this game is good. Pew pew spaceships
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# ? Jan 5, 2022 11:40 |
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Larry Parrish posted:I'm just gonna savescum it like this on my next run probably. I've played with Tahlan for hundreds of hours and never once seen it lol. I usually find it easily because black hole systems seem to hold more research stations, so I search them preferentially.
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# ? Jan 5, 2022 13:15 |
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Holy moly these Blade Breaker guns are nutso. Insanely OP expensive but well worth the asking price, including fighting the bastards in the first place.
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# ? Jan 5, 2022 14:31 |
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Some of them are real good, others are boondoggles. It's neat. Their fighters are near universally absurd though. I think the only one that doesn't really perform for its cost is their lovely little drone batch.
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# ? Jan 5, 2022 14:51 |
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Carcer posted:Try fighting the paragon with an equivalent DP worth of your own fleet, you can deploy your own ships in sim battles to try fleet actions if you want. Or for a more accurate experience, deploy 200 (or whatever half your DP limit is) DP worth of your own ships VS a paragon + remaining in whatever high tech ships you want. https://i.imgur.com/5Mefkqm.mp4 If you add a defensive specced officer to the mix, the Paragon can't even go through its armor Bonus shield shunt shenenigans, this time with officer: https://i.imgur.com/JL2Ib5O.mp4 So yeah, shield shunts. They're really good you guys
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# ? Jan 5, 2022 15:38 |
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toasterwarrior posted:Holy moly these Blade Breaker guns are nutso. Insanely OP expensive but well worth the asking price, including fighting the bastards in the first place. Put those large UAC on a conquest and watch it broadside snipe half the fleet.
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# ? Jan 5, 2022 17:23 |
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Exodee posted:Even though I don't necessarily agree with Arghy on this one, shield shunts make this pretty easy: Do it in a legion.
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# ? Jan 5, 2022 18:21 |
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Exodee posted:Even though I don't necessarily agree with Arghy on this one, shield shunts make this pretty easy: Ooooh i didn't even think about the armor possibilities considering if you get that yellow line skill that repairs ships for free if they didn't take much damage. I'm trying to think about common anti armor weapons i run into but it's mostly missiles and kinetic weapons. Now i know what to do when i have too much money and nothing to spend it on i'll create an all armor fleet.
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# ? Jan 5, 2022 18:26 |
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[Hegemony shipyard] Me: [chanting] legion, legion- Other Admirals: legion, LEGION Nanoforge Overseer: [pounding her clipboard] LEGION, LEGION, LEGION!
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# ? Jan 5, 2022 18:41 |
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also lol
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# ? Jan 5, 2022 18:43 |
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Carcer posted:Do it in a legion. https://i.imgur.com/IAqKCn1.mp4 Had to get slightly creative since regular bombers don't work too well against a fortress shield, but those Warthogs were surprisingly effective (and survivable!)
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# ? Jan 5, 2022 19:13 |
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Exodee posted:Had to get slightly creative since regular bombers don't work too well against a fortress shield, but those Warthogs were surprisingly effective (and survivable!) Bombers in general are pretty meh right now, imo. Warthogs are crazy good in swarms and especially when paired with shieldcracking line ships.
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# ? Jan 5, 2022 19:19 |
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shield shunt is wonderful for any AI controlled ship because it removes their preference for shields over output
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# ? Jan 5, 2022 19:19 |
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wrecks can be recovered - but not if I lose the battle
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# ? Jan 5, 2022 19:19 |
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Exodee posted:Had to get slightly creative since regular bombers don't work too well against a fortress shield, but those Warthogs were surprisingly effective (and survivable!) Honestly this was the thing that amazed me the most Excelzior posted:shield shunt is wonderful for any AI controlled ship because it removes their preference for shields over output The AI's tendency to try and get cute with cutting/raising shields is its number one problem imo.
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# ? Jan 5, 2022 19:23 |
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Arghy posted:Ooooh i didn't even think about the armor possibilities considering if you get that yellow line skill that repairs ships for free if they didn't take much damage. I'm trying to think about common anti armor weapons i run into but it's mostly missiles and kinetic weapons. Now i know what to do when i have too much money and nothing to spend it on i'll create an all armor fleet. Fortunately armored weapon mounts + a ballistic rangefinder makes most small PD weapons highly competitive. Even a regular ol' vulcan can easily take down a couple reapers on its own this way, provided it isn't distracted. Though of course if you're going the shield shunt route anyway then double-mg's are going to add a lot of kinetic damage up close.
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# ? Jan 5, 2022 19:37 |
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Shield Shunt is a lowkey top tier skill but the baseline sim paragon also runs lovely nose autopulses instead of something scary unfortunately E: Though I think one on one a properly kitted all armor Onslaught can still win against a quad lance paragon as long as it starts landing hits first to get some flux up
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# ? Jan 5, 2022 19:37 |
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There's some crazy pirate builds that have a buttload of armor which is why i run torpedo bombers but even then they take such a beating before going down it's crazy. I thought about building in heavy armor to my XIV legions just because it was the most economical use of the points but i didn't and now i regret it. Does solar shielding still work even with no shields?
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# ? Jan 5, 2022 19:48 |
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Inexplicable Humblebrag posted:also lol Shouldn't it be in a Radiant? Or is that the joke
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# ? Jan 5, 2022 19:48 |
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Arghy posted:Does solar shielding still work even with no shields? It should. Unless the mod specifically says what systems it affects it'll be global.
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# ? Jan 5, 2022 19:55 |
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Psycho Landlord posted:Shield Shunt is a lowkey top tier skill but the baseline sim paragon also runs lovely nose autopulses instead of something scary unfortunately Sim ships also don't get access to officers or s-mods so they're always a bit off from what a real fight would be like, especially when it's involving high-end stuff like a paragon.
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# ? Jan 5, 2022 20:18 |
Speaking of officer talk, always a good time to post this classic.
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# ? Jan 5, 2022 20:23 |
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what incredibly expensive built-in mods does the SIM paragon get
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# ? Jan 5, 2022 20:43 |
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Inexplicable Humblebrag posted:what incredibly expensive built-in mods does the SIM paragon get You could call it a SIMP
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# ? Jan 5, 2022 20:52 |
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Psycho Landlord posted:Shield Shunt is a lowkey top tier skill but the baseline sim paragon also runs lovely nose autopulses instead of something scary unfortunately I don't even think autopulses are necessarily bad, though probably not the best choice for the paragon because it doesn't need the flux efficiency, the biggest oddity is that it only mounts two of them, if you're mounting them I would put four on and slap the expanded mags in, they can do a lot of damage if you loose a full volley, same as the onslaught TPCs but a bit lighter. Those demos also, I think, illustrate why I don't value the paragon too much for its durability, because real durability comes from having a number of ships that can rotate out, the paragon in a fleet setting is very hard to overwhelm because it should be able to hold out for its support to come rescue it, but most ships can do that if you build them right, so its exceptional personal durability I don't think counts for much. Still absolutely think its range is the biggest perk, especially with lances as you can direct intense firepower at any target over a massive area, super good for steadily blasting apart enemy ships regardless of how good their positioning is. E: also loving lmao at the dominator, it brings me right the gently caress back to the old Venture before he made the changes to make it less of a giant loving brick. No lie I kind of miss being drowned in an endless tidal wave of Ventures. OwlFancier fucked around with this message at 20:59 on Jan 5, 2022 |
# ? Jan 5, 2022 20:55 |
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I may try Warthog spam on the Astral
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# ? Jan 5, 2022 21:06 |
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Dandywalken posted:I may try Warthog spam on the Astral Astral is the one ship where bombers are still clearly superior because of the Recall Device. You want heavy fighters like the warthog on other carriers as they have tons of staying power because of not needing to rearm.
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# ? Jan 5, 2022 21:08 |
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I love the hegemony auxiliary Venture from the mod that adds more auxiliary ships, it’s a tough fucker that’s great for filling the screen with ordnance.
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# ? Jan 5, 2022 21:09 |
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If anything I would probably suggest a heron, targeting relay is very good for fighters as they spend maximum time on target. Also very good for bombers as it can make their strikes absolutely insane, but good for fighters too.
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# ? Jan 5, 2022 21:09 |
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Inexplicable Humblebrag posted:what incredibly expensive built-in mods does the SIM paragon get Yeah, Its impressive you can do that to a onslaught/legion buts not a particularly fair fight. I suppose that's on me for setting the challenge like that, though.
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# ? Jan 5, 2022 21:17 |
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gently caress it, Im Neural linkin' a Spire and Astral Ive become a multi phase boss fight edit: nm, 25 op lol Dandywalken fucked around with this message at 21:25 on Jan 5, 2022 |
# ? Jan 5, 2022 21:21 |
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OwlFancier posted:I don't even think autopulses are necessarily bad, No autopulses are legit great, they're just a terrible gun to stick in the nose of a giant slow battleship that has to turn to bring them to bear and has a unique hullmod that rewards beams much more than it does projectile weapons. The simagon is not going to be like a Paragon you meet leading a fleet.
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# ? Jan 5, 2022 21:35 |
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# ? Jun 10, 2024 12:31 |
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whats the blade breaker's deal anyways
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# ? Jan 5, 2022 21:39 |