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Talkie Toaster
Jan 23, 2006
May contain carcinogens

SHAOLIN FUCKFIEND posted:

Could make a new thread too, if someone else wants to that's fine by me, I don't particularly want to. It could use a rewrite anyway, it kind of reads like it's riding the game's dick a lot and some of the advice is outdated

Thanks :shobon:

I know im getting told for not updating the mod *because* people still want to play it, so dont worry I know dropping everything and loving off isnt the best way to handle things but sometimes it just happens. Part of my inactivity is cause i intend to resume work someday so appointing a caretaker or officially forking from my WIP stuff or whatever feels like work that will have to be undone later, making it inherently unappealing and sort of like an admission of giving up on my part
Though this might sound a bit wanky, I think mod users often forget the whole videogames as a product vs as art angle. Mods are often something you make as a reaction to your experience with the game, expressing what you like and dislike and want to explore about it (I feel like Blackrock definitely shows what your preferred playstyle is, for example). It doesn't feel right to hand over the keys to a piece of self-expression to someone else, especially when as the game updates and changes the thoughts and preferences you expressed through the mod might no longer be the same.

I'm happy to let people make patches for mods I've made for other games, or expansions for them, but never actually hand over the keys because of that.

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Brandfarlig
Nov 5, 2009

These colours don't run.

tracecomplete posted:

And then it got better from there.

When does that even happen?

The only other game I can think of that channels this kind of powerful nerd poo poo that has is Rimworld. Like even Dwarf Fortress’s best releases to play are a decade old.

Alex has strong magic.

Having never played Dwarf Fortress I still doubt that.

But yeah Alex is really good. He also doesn't have a problem being edited by modders. Alex rejiggers the skill system, someone edits it the day after release and his response is "nice work".

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.
Current thread is fine - there'd be a lot of info to mine and transfer to anything new.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


So what do you goons like about Nexerelin? Every time I've tried it I quickly find myself annoyed or distracted by the things it adds, or something weird and "dumb" happens like someone seizes Sindria from the Diktat. Maybe I'm just not giving it a proper chance though, as usually I quit well before I've got my own faction started (usually because I can never find a decent colonization prospect). Is it worth using if I don't really care about anything like taking over the Persean Sector and instead just want to manage my own little star system out in the sticks? Also it seems like it'd make the storyline potentially difficult to complete (and one of these days I want to finish the story line and get that Janus Device thing.


Brandfarlig posted:

Having never played Dwarf Fortress I still doubt that.

Not entirely wrong about the decade old part. I often find myself missing the "Simple" days of pre Z-Axis Dwarf Fortress, when it had the Cliff face, the Underground River, the Chasm, the Magma River, the Happy Fun Stuff... Sadly those old versions are just a bit too clunky in other regards for me to be able to go back to them.

Brandfarlig
Nov 5, 2009

These colours don't run.

Galaga Galaxian posted:

So what do you goons like about Nexerelin? Every time I've tried it I quickly find myself annoyed or distracted by the things it adds, or something weird and "dumb" happens like someone seizes Sindria from the Diktat. Maybe I'm just not giving it a proper chance though, as usually I quit well before I've got my own faction started (usually because I can never find a decent colonization prospect). Is it worth using if I don't really care about anything like taking over the Persean Sector and instead just want to manage my own little star system out in the sticks? Also it seems like it'd make the storyline potentially difficult to complete (and one of these days I want to finish the story line and get that Janus Device thing.

Not entirely wrong about the decade old part. I often find myself missing the "Simple" days of pre Z-Axis Dwarf Fortress, when it had the Cliff face, the Underground River, the Chasm, the Magma River, the Happy Fun Stuff... Sadly those old versions are just a bit too clunky in other regards for me to be able to go back to them.

I don't even use most of the features in Nex but I still think its absolutely mandatory for me now. Having more varied starts is worth it by itself. The Prism freeport is great and allows you access to more varied ships and weapons if you play with a million mods. Being commissioned by a faction is also a great function but at this point I'm not sure how much of that is from the base game.

I haven't really had any problems with a faction being conquered with few exceptions. Some of the smaller mod factions (BRDY, Mayasura) can get owned early which can suck if you intend to play with them but that doesn't happen that often.

As far as I'm aware Nex doesn't interact much if at all with the story line and as someone who has done the quest line at least 5 times in Nex I can't say I've had any problems with it that weren't from Vanilla things (such as trying to fight that loving 3 Doom Fleet).

I view the diplomacy stuff as entirely optional because it's there if I decide to gently caress with it but you can ignore agents etc if you don't care. Depending on how late game your playthroughs go I'd miss having the options available when I do want them.

Brandfarlig fucked around with this message at 19:49 on Jan 7, 2022

Manyorcas
Jun 16, 2007

The person who arrives last is fined, regardless of whether that person's late or not.

Galaga Galaxian posted:

So what do you goons like about Nexerelin? Every time I've tried it I quickly find myself annoyed or distracted by the things it adds, or something weird and "dumb" happens like someone seizes Sindria from the Diktat. Maybe I'm just not giving it a proper chance though, as usually I quit well before I've got my own faction started (usually because I can never find a decent colonization prospect). Is it worth using if I don't really care about anything like taking over the Persean Sector and instead just want to manage my own little star system out in the sticks? Also it seems like it'd make the storyline potentially difficult to complete (and one of these days I want to finish the story line and get that Janus Device thing.

I think any colony that has important events and NPCs for the main story has some sort of plot immunity until you complete the main story or at least finish the relevant portion. I haven't tested this or anything, and I don't know if Nex interacts with that protection at all, it's just something I vaguely remember reading earlier in this thread.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Galaga Galaxian posted:

So what do you goons like about Nexerelin? Every time I've tried it I quickly find myself annoyed or distracted by the things it adds, or something weird and "dumb" happens like someone seizes Sindria from the Diktat. Maybe I'm just not giving it a proper chance though, as usually I quit well before I've got my own faction started (usually because I can never find a decent colonization prospect). Is it worth using if I don't really care about anything like taking over the Persean Sector and instead just want to manage my own little star system out in the sticks? Also it seems like it'd make the storyline potentially difficult to complete (and one of these days I want to finish the story line and get that Janus Device thing.

Not entirely wrong about the decade old part. I often find myself missing the "Simple" days of pre Z-Axis Dwarf Fortress, when it had the Cliff face, the Underground River, the Chasm, the Magma River, the Happy Fun Stuff... Sadly those old versions are just a bit too clunky in other regards for me to be able to go back to them.

Story ports/people have immunity in Nex. Can't be seized or moved.

Anyway "someone seizes Sindria from the Diktat" is for the most part why people use Nex. It is what it bills itself as - it creates a 4x economy for the various factions to utilize against each other. If you don't like that part, you don't like Nex. A lot of people like that part, which is why its popular. The other QOL features can mostly be gotten via other mods.

Benagain
Oct 10, 2007

Can you see that I am serious?
Fun Shoe
I don't use nex because it annoys me the most I ever did was varyas stuff w the new colonies and that was it

Kris xK
Apr 23, 2010
The thing I really like about Nex is that it makes the politics of the game more consistent. Whereas in Vanilla factions will goto war or ally up with no rhyme or reason, with Nex you can see descent into war pretty clearly.

Also the custom starts and prism are great.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

It should also be clarified that Nex provides a very stable experience if you stick to Vanilla - factions have greater capacity to take poo poo from each other but also keep each other in check more easily. It's when you add a shitload of mods that Sindria starts getting taken reliably two years in, and that's not Nex's fault.

Dabir
Nov 10, 2012

I don't think Starsector and Starcom: Nexus (or for that matter, the game Starcom wants to be, Star Control 2) are even in the same genre.

Arghy
Nov 15, 2012

What The gently caress is this AI, just did 5 stressful fights in a row where they refused to loving follow orders. They're agressive officers and i told all 3 capital ships to engage the radiant, 1 burns forward and dies alone while the other 2 chase after frigates. I literally had to hit avoid on every other ship but the radiant to get them to loving follow the goddamn orders i gave them. I had 2 of them pull back in another fight, no flux build up they just decided to give the radiant some breathing room. My 1000 crew surplus is getting chewed through at an insane rate because of really dumb loving AI. I'm gonna try giving every single ship escort orders on the capitals then an avoid order to see if that loving works.

I might have to take a break from the game if end game fighting is my officers losing because they'd rather go explore the loving map instead of following orders. I can't even imagine fighting 2 radiants at once my ships would probably self destruct rather than win.

tracecomplete
Feb 26, 2017

Galaga Galaxian posted:

So what do you goons like about Nexerelin? Every time I've tried it I quickly find myself annoyed or distracted by the things it adds, or something weird and "dumb" happens like someone seizes Sindria from the Diktat. Maybe I'm just not giving it a proper chance though, as usually I quit well before I've got my own faction started (usually because I can never find a decent colonization prospect).

I haven't played without Nex in a long time just because I like the constant background chatter of the world evolving, if slowly.

Sindria are basically wimps in Nex and it's kind of fun to see if I can topple the fash before somebody else does.

loving Shadowyards, stealing my kills.

Galaga Galaxian posted:

Not entirely wrong about the decade old part. I often find myself missing the "Simple" days of pre Z-Axis Dwarf Fortress, when it had the Cliff face, the Underground River, the Chasm, the Magma River, the Happy Fun Stuff... Sadly those old versions are just a bit too clunky in other regards for me to be able to go back to them.

For me it's that too much stuff was added post-caverns (I started with the 2D game) that wasn't balanced around being fun. Plus just the progressively worse performance problems even as my computers literally ascended to be future computers from beyond the moon.

OwlFancier
Aug 22, 2013

Have you tried eliminate rather than engage? Engage tells them to prefer the target but eliminate is more like "loving kill it right now who cares if you die"

Also crew is just ablative armour, you strap them to the outside of the ship and they can absorb HE rounds.

Razakai
Sep 15, 2007

People are afraid
To merge on the freeway
Disappear here
I tried Nex and liked the new start options, Prism Freeport, and ability to start with the Janus device and skip the plot, I wasn't super keen on the rest though. While it's fun background chatter to watch stuff happening and things change hands, the actual impact on the game felt non-existent - I'd fly to a port with a different color from the base game occasionally, and Mayasura would inevitably get steamrolled by Hegemony and I'd lose access to their ship market. Maybe it changes a lot once you start doing the colony stuff, but I rarely get around to that before restarting.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

You can restart factions that get owned just as a heads up. If you take a world from someone not its original owner, there's an option to give it back to said owner. There's nothing stopping you from rescuing a beleaguered faction like the Mayasurans if you so desire. It also doesn't immediately start your own faction when you do so anymore, that dialogue only happens if you take the world for yourself.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
I find it fun to take worlds and give them to folk yeah. Here you go Scalartech, enjoy Silve!

Raine
Apr 30, 2013

ACCELERATIONIST SUPERDOOMER



Arghy posted:

What The gently caress is this AI, just did 5 stressful fights in a row where they refused to loving follow orders. They're agressive officers and i told all 3 capital ships to engage the radiant, 1 burns forward and dies alone while the other 2 chase after frigates. I literally had to hit avoid on every other ship but the radiant to get them to loving follow the goddamn orders i gave them. I had 2 of them pull back in another fight, no flux build up they just decided to give the radiant some breathing room. My 1000 crew surplus is getting chewed through at an insane rate because of really dumb loving AI. I'm gonna try giving every single ship escort orders on the capitals then an avoid order to see if that loving works.

I might have to take a break from the game if end game fighting is my officers losing because they'd rather go explore the loving map instead of following orders. I can't even imagine fighting 2 radiants at once my ships would probably self destruct rather than win.

like OwlFancier said, use "eliminate"

also, pretty sure "avoid" actually makes them stay out of range of a ship instead of ignoring it, so you probably could have just used eliminate and nothing else


re:Nex, you can turn off invasions or whatever you don't like in the config file

Brandfarlig
Nov 5, 2009

These colours don't run.

Dabir posted:

I don't think Starsector and Starcom: Nexus (or for that matter, the game Starcom wants to be, Star Control 2) are even in the same genre.

Bad example but I couldn't think of a more similar game. What else is there?

tracecomplete
Feb 26, 2017

Razakai posted:

While it's fun background chatter to watch stuff happening and things change hands, the actual impact on the game felt non-existent - I'd fly to a port with a different color from the base game occasionally, and Mayasura would inevitably get steamrolled by Hegemony and I'd lose access to their ship market.

I used to see that a lot, but now there's enough variance from the tire fire that is my mod list that in my last couple games, Mayasura and the League have formed a federation (Stormhawks have joined too once they spawned) and end up in this stupid, wild back-and-forth war with the Hegemony, VIC, and the Rimward Venture Company.

In my current game, the Legio and the Ninth Battlegroup (?!) have simultaneously decided that it would be a great idea to kick the everloving poo poo out of the Luddic Church on top of all of that. And off in the wings, Tri-Tachyon, ORA, the Independent AI Research Mandate, and United Pamed (who torched the Draco Society; they're only four markets but they're throwing around some beefy fleets when I drive past) have formed another federation and are all just chilling and expanding outward.

(I started as a Kassadari independent, so I think I'm just going to take Kassadar and fence off my spot, then turn up the sim speed and see what happens.)

tracecomplete fucked around with this message at 00:38 on Jan 8, 2022

Kris xK
Apr 23, 2010
Yeah having a dumb amount of faction mods can cause some bizzare alliances, I had one where it was the Luddic Path, Pirates, fancy Pirates, and the loving Hiigan Descendants.

tracecomplete
Feb 26, 2017

I think my goal for this game is now to get a Cathedral and level the Hegemony. That seems fun.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Part of me also hates the idea of factions colonizing new worlds via Nex because my dumb brain thinks “what if I haven’t been there and looted it yet?! What if there is something amazing in those ruins like a pristine nanoforge!”

Brain dumb lol (will they even use a loot item like that if they colonize a ruins world or would it just vanish into the aether?)

Taerkar
Dec 7, 2002

kind of into it, really

There's also mods to improve the weaker factions like the Luddic Church, the Diktat, and so on. Also if you happen to run Boggled's station construction/terraforming mod you can also recover the abandoned station and give it to Mayasura to help them. I also use the console command mod to give them orbital defenses

Kris xK
Apr 23, 2010
I think next run I'll try that Derelict scenario start and bum rush a nice core system. I'm sick of scrounging at the edge of the sector.

I wonder if Vic starts with their Bio Factory world...

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Well this looks pretty cool.

https://twitter.com/amosolov/status/1479591844459827209

Brandfarlig
Nov 5, 2009

These colours don't run.

Can't wait to have 30 of those launched at me.

OwlFancier
Aug 22, 2013

SCY laser missiles woop woop.

Telsa Cola
Aug 19, 2011

No... this is all wrong... this whole operation has just gone completely sidewaysface
Lol it's a bomb pumped missile, suprised they weren't in before.

OwlFancier
Aug 22, 2013

Yeah SCY has them, utterly obliterated a tournament IIRC until they were nerfed. It would be nice to have more anti-PD options than the sabot, presumably if they don't track once the "targeting" laser starts they would also not be too stupid vs frigates.

Inexplicable Humblebrag
Sep 20, 2003

doesn't the gorgon already exist in a mod

OwlFancier
Aug 22, 2013

I think there's also the... blacksmith? Which is like a HEAT missile that fires the copper slug from standoff distance.

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Blade Breakers also have DEW torpedoes.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
There's a lot of cool mod missiles but more importantly I'm excited to see how Alex implements them and if that adds any new functionality. Probably not since similar stuff already existed, though.

Wonder if he'll add a tracking energy weapon, like some mods have. Or a way to make more of the Alpha Site weapons so I can really make use of them.

A FESTIVE SKELETON
Oct 2, 2011

TIS THE SEASON BITCH
i did it, i have 2 apollyons that are neural linked, and nearly all of my combat skills are elited, absolute brutality

Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.
Something nice that hasn't been listed about Nex is operatives.

You Know A Guy. He Does Stuff.

Makes a lot of sense that a fleet / faction leader would be able to get that sort of stuff done.

nessin
Feb 7, 2010
Does anyone played with the Archean Order? I'd never tried it before but figured I'd try it out since I'm starting to play (and lose) Starsector again. Other than making vents take much longer which I kind of like I haven't gotten far enough to really understand all it's changes but the other factions seem overpowered as hell. Is that just me being bad and is it worth keeping on with it?

Complications
Jun 19, 2014

nessin posted:

Does anyone played with the Archean Order? I'd never tried it before but figured I'd try it out since I'm starting to play (and lose) Starsector again. Other than making vents take much longer which I kind of like I haven't gotten far enough to really understand all it's changes but the other factions seem overpowered as hell. Is that just me being bad and is it worth keeping on with it?

Archean Order is about making the fighting more space opera-y. Missiles reload, fighters are way more universal, and there are more mounts (especially small) on pretty much everything so there's more projectiles in the fight. There's also a significant rebalance on weapons, so be sure to check things in the simulator mode instead of relying on what you know about vanilla weapons. Last I checked its patch notes frigates got a pretty significant buff against fighters so starting off is less bad since my last swing at it and larger ships more vulnerable to flanking, but the overall game balance is different and you'll need to relearn some reflexes to thrive. The mod factions didn't strike me as significantly stronger than the vanilla ones, but that was a few patches ago and things may have shifted a bit.

Arghy
Nov 15, 2012


Hell yeah, the vanilla missile selection does seem very lacking with only the pilum being the stand off missile and nothing really for large beyond the hurricane which is horrible for anything that isn't a giant capital ship.

Is there an alpha core officer skill that would affect how enemy ships react? I've never had problems killing radiants with a worse fleet than i have now yet this one loving radiant would basically break my ships AI. I tried eliminate with all ships not doing anything, eliminate with all ships escorting the capitals, eliminate with all other enemy ships on avoid, and no matter what my 3 capitals refuse to loving engage with up to 2 of them breaking off or outright ignoring the order. I've literally had to hide from a single loving fleet because i couldn't win this insanely easy fight. I killed 2 radiants at once with the same loving fleet, defeated single radiants multiple times with the same fleet but something has changed. The 3 officers are all aggressive but the 2 wankers are the legions with shields so i'm wondering if it's some weird poo poo with that because the armor tanking guy does all the loving work. Either way i'm gonna replace one of them with an odyssey to see if something changes.

It's so annoying watching 1 legion get the radiant on the ropes then watch my other 2 legions turn away or just inexplicably slow down and stop fighting.

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Atopian
Sep 23, 2014

I need a security perimeter with Venetian blinds.
The AI cares a lot about positioning and about winning the flux war.

Radiants have that phase hop thing that can not just influence AI position perception, but even kick it into entirely different behaviour patterns. They have huge flux stats, and efficient shields.

So when the AI looks at one and does the "can we take it?" calculation, the answer is usually "no".

Weirdly, I've found that Reckless officers do well enough against Radiants, or at least suffer the least performance degradation related to normal.

Ultimately the answer to Radiants is "deal with them yourself".

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