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I wish there was some kind of check to make sure there actually is a system worth colonizing loving anywhere not in the corners of my extended map. Playing with adjusted sector is entirely on me of course but I'm getting kind of sick of finding stars with 1 jungle planet and nothing else. A colony needs to not be too far from the core, preferably have a gas giant with at least 2 planets around it, it needs to have a gate, a good/decent mining planet, a food planet and various mods to make the colony items work. It also needs volatiles and organics. I play with terraforming and console commands and I'm leaning on them more than I should to find anything remotely usable. A system doesn't need to be perfect but at this point I'm better off grabbing a giant star system and terraforming everything into not sucking. And I was trying to get a colony early this playthrough but that apparently involves surveying half the sector. I'm trying to not just cheat through it and I keep getting shut down.
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# ? Jan 9, 2022 13:00 |
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# ? Jun 10, 2024 20:12 |
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From what I've seen, there are typically ~5 perfect systems per sector, but dozens of OK systems. So unless you're lucky, your choice is either early or perfect, unless you're willing to put in a lot of exploration time. ...which seems to be OK as a game system?
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# ? Jan 9, 2022 13:24 |
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I don't think I've ever seen a habitable planet that isn't a 250% hazard military virus shithole that has a gate. And it's annoying because the autopilot doesn't take gates into account, so you want it in your home system preferably.
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# ? Jan 9, 2022 13:40 |
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Brandfarlig posted:I wish there was some kind of check to make sure there actually is a system worth colonizing loving anywhere not in the corners of my extended map. Playing with adjusted sector is entirely on me of course but I'm getting kind of sick of finding stars with 1 jungle planet and nothing else. A colony needs to not be too far from the core, preferably have a gas giant with at least 2 planets around it, it needs to have a gate, a good/decent mining planet, a food planet and various mods to make the colony items work. It also needs volatiles and organics. I play with terraforming and console commands and I'm leaning on them more than I should to find anything remotely usable. i use this https://fractalsoftworks.com/forum/index.php?topic=21800.0 you have to use the console and since it's a command line query it can be pretty unintuitive, but you only gotta do it once per playthrough so i guess the lack of a gui makes sense make sure you save before you use it as it will mark all systems as searched. just find a good system and reload
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# ? Jan 9, 2022 14:12 |
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Thanks. I did use that mod but the best systems I found were basically along the edges of the map. That's the biggest downside with using adjusted sector, missions tend to be placed very far out instead of at the usual distance.
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# ? Jan 9, 2022 15:18 |
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I've been sleeping on the Tech Mining for a long time but holy gently caress it's great. I've been slapping on down in my temporary deep space colonies and it's just great passive income of BP's, weapons and colony items. It's a great final building to go along with the Waystation and Commerce/Roider on your dump outposts.
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# ? Jan 9, 2022 17:12 |
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Is there a list of blueprints so I can see what I am missing?
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# ? Jan 9, 2022 17:24 |
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Not that I know of but I think you could list them with console commands if you have that installed. You could also look through the list of hulls/variants in game but not every ship will appear there. Depends on how many mods with hidden super ships you're playing with. While I'm whining about colonies there needs to be some way to exchange colony items for other types. It wouldn't make any kind of plot sense but sometimes you find like 4 soil nanites. They sell for Brandfarlig fucked around with this message at 19:27 on Jan 9, 2022 |
# ? Jan 9, 2022 17:41 |
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It would be nice if there were quest chains for a bunch of stuff, like randomly generated ones, you can ask some dude "hey I want to find X" and they charge you a bunch of money and then you jump through a load of hoops and then you get the thing.
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# ? Jan 9, 2022 17:48 |
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Talk to the lady with the book in random planetary bars, that's basically what she is.
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# ? Jan 9, 2022 17:54 |
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WarpedLichen posted:I mean I keep clearing pirate stations harassing my colony, but those are light years away. How lazy do you have to be to not sweep your own system? Shhhhhh If the Hegemony (or other factions) could take care of pirates by themselves they wouldn’t need to offer bounties! Don’t rock the boat!
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# ? Jan 9, 2022 18:27 |
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Zurai posted:You realize 1 station for 1 planet would make it more whack-a-mole, not less, right? This would be 1 station for a planet across the entire sector and encourage them to get closer to your systems, that way anything on the other side of the core worlds would prioritize all the core worlds over your ones. If you had a lot of planets in 1 system they'd basically put a station next door then multiple stations further away they go. If you had a cap of how many stations they could build in a year you could clear out multiple stations at once then not have to deal with new ones for potentially years.
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# ? Jan 9, 2022 19:26 |
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SpaceDrake posted:It's worth pointing out that this is not the true end of the story. We will definitely be getting at least a "chapter 2" in a future update (and it's likely the art Baumgart has been teasing and today's new weapon teaser are related to this; the implementation of hyperspace stuff was also likely legwork for it) and possibly more. It's one of the last few things that needs to be finished before the game is 1.0-ready. Oh yeah that I knew, it was more like the whole quest you're having to put up with her and then in the end Courouse and Zal peace out, gargoyle trolls her, and you're like welp, looks like my job here is done and you walk out like a badass.
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# ? Jan 9, 2022 19:30 |
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Benagain posted:Talk to the lady with the book in random planetary bars, that's basically what she is. She hasn't spawned in my run and also what she offers is extremely random, I also don't know if she even guarantees stuff or whether she just points you to where stuff already is.
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# ? Jan 9, 2022 20:34 |
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She conjures stuff out of thin air. And she can eventually (with monetary investment and I believe levels?) get some VERY rare stuff on offer, like XIVth Legion blueprints (she is, in fact, afaik the only way to obtain this) or a Pristine Nanoforge.
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# ? Jan 9, 2022 20:36 |
Galaga Galaxian posted:She conjures stuff out of thin air. And she can eventually (with monetary investment and I believe levels?) get some VERY rare stuff on offer, like XIVth Legion blueprints (she is, in fact, afaik the only way to obtain this) or a Pristine Nanoforge. Whaaaaaaaaaaat? Really?
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# ? Jan 9, 2022 20:51 |
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Haha yeah i've been loving ignoring her multiple times, time to invest! If you're starting a new game and haven't found a good system yet you can use the exploration quests to get a good idea of where to start searching. I did some tests in my current game to see how reliable they were in predicting good systems and i've found multiple really nice systems but following the, 'scan habitable planet' quests. I'm definitely gonna do this in my next run with the expanded sectors.
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# ? Jan 9, 2022 20:58 |
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OwlFancier posted:She hasn't spawned in my run and also what she offers is extremely random, I also don't know if she even guarantees stuff or whether she just points you to where stuff already is. With all the bar events added by mods, I wonder if bar menu gets too filled in for some events to show. Starship Legends storytellers seems to be less common, for an example.
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# ? Jan 9, 2022 21:00 |
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qnqnx posted:With all the bar events added by mods, I wonder if bar menu gets too filled in for some events to show. Starship Legends storytellers seems to be less common, for an example. You can ensure you get more bar events if you want. data/config/settings.json, etc. code:
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# ? Jan 9, 2022 21:07 |
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Look what I found ...sadly, you can’t eat ships with the central circle. Even with the smallest ships in there (like a kite or a small corvette) it won’t let you unphase to trap them inside. Still, it’s a pretty neat phase ship since it can use its temporal shell system in conjunction with its phase cloak. Watching it zip around and pull time-accelerated 360 noscopes to delete ships in the blink of an eye sure is something.
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# ? Jan 9, 2022 22:42 |
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BitBasher posted:Whaaaaaaaaaaat? Really? Yes, always pay for the historian, she can even put stuff into fully explored systems.
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# ? Jan 9, 2022 23:05 |
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Complications posted:You can ensure you get more bar events if you want. data/config/settings.json, etc. I edited this to 2-5. I feel this should be standard.
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# ? Jan 9, 2022 23:17 |
in my current game the historian gave me Paragon and XIV Legion blueprints.
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# ? Jan 9, 2022 23:22 |
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Complications posted:You can ensure you get more bar events if you want. data/config/settings.json, etc. Oh nice, I should have poked around more config after hold alt to transfer stuff and way upping the combat size max.
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# ? Jan 10, 2022 02:34 |
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If you run with a lot of factions mod I also recommend upping the max contacts to 10.
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# ? Jan 10, 2022 09:15 |
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Sandweed posted:Without pirates why would we need to hegemony to protect us. But the pirates protect me from the hegemony ;_;
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# ? Jan 10, 2022 15:57 |
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I want to use all my AI cores for new colonies. How much trouble am I going to get if I do this on the edge of the sector?
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# ? Jan 10, 2022 16:39 |
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Azuth0667 posted:I want to use all my AI cores for new colonies. How much trouble am I going to get if I do this on the edge of the sector? Hegemony gonna start minding your business the same wherever you do it, only real difference is you'll get a lot more advance notice before they arrive
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# ? Jan 10, 2022 16:46 |
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Brandfarlig posted:I wish there was some kind of check to make sure there actually is a system worth colonizing loving anywhere not in the corners of my extended map. Playing with adjusted sector is entirely on me of course but I'm getting kind of sick of finding stars with 1 jungle planet and nothing else. A colony needs to not be too far from the core, preferably have a gas giant with at least 2 planets around it, it needs to have a gate, a good/decent mining planet, a food planet and various mods to make the colony items work. It also needs volatiles and organics. I play with terraforming and console commands and I'm leaning on them more than I should to find anything remotely usable. What I do when I start a new game is save the game, then use the "survey all" command in Console Commands, then click around to make sure there's an attractive colonization target near the core. Then if there is, I reload my save from before I surveyed everything. I guess I should start using that Explore the Galaxy mod that was posted a little bit upthread, sounds like it would save some time. I guess this is technically cheating but it's too frustrating to devote a bunch of time to a save only to discover that there's nowhere good/convenient to colonize. There's still more than enough game in Starsector even if you fudge it a little bit to guarantee yourself a solid system. I wouldn't recommend this approach to a new player but after exploring the sector so many times I'm down to save some .
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# ? Jan 10, 2022 17:14 |
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Good idea, I should start doing that. With mods it's fixable but if you play without terraforming good luck lmao. Cryosleepers and shunts also need to be turned way up if you ever want them to be relevant.
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# ? Jan 10, 2022 17:30 |
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Bold Robot posted:What I do when I start a new game is save the game, then use the "survey all" command in Console Commands, then click around to make sure there's an attractive colonization target near the core. Then if there is, I reload my save from before I surveyed everything. I guess I should start using that Explore the Galaxy mod that was posted a little bit upthread, sounds like it would save some time. if I'm lazy I dont even survey all, I just devmode, disable sensors, then look at the map - the systems are color coded according to the goodies they contain and their level of attractiveness
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# ? Jan 10, 2022 17:35 |
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if your bar for "worth colonizing" isn't literally multiple habitable worlds in the same system as a gate, cryosleeper and a hypershunt then there's uhhh something severely wrong with your game config, and you should probably reinstall instead of doing all that bullshit like, 2/3 of red/orange beacon systems should have a habitable world and pretty good resources just for starters, and normally there's about a dozen viable industrial centers sprinkled around the map on top of that
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# ? Jan 10, 2022 17:37 |
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A Wizard of Goatse posted:if your bar for "worth colonizing" isn't literally multiple habitable worlds in the same system as a gate, cryosleeper and a hypershunt then there's uhhh something severely wrong with your game config, and you should probably reinstall instead of doing all that bullshit My bar is not super high - basically a viable industrial center close to the core worlds where I can at least build a comm relay. Flying through hyperspace is the worst part of this game and I want to do as little of that as possible. I'd rather spend 10-20 minutes snooping around at the start of a campaign than get hours in before I realize the nearby systems are trash.
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# ? Jan 10, 2022 17:47 |
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I set the speedup to 5x in settings.json and most of my complaints about hyperspace went away.
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# ? Jan 10, 2022 17:51 |
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Help me out, what's the difference between the enforcer P and the regular enforcer? Also remember that you can have the speed up time option be a toggle.
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# ? Jan 10, 2022 18:05 |
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tracecomplete posted:I set the speedup to 5x in settings.json and most of my complaints about hyperspace went away. Absolutely fucks your RAM whatever if you have a bunch a mods though.
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# ? Jan 10, 2022 18:20 |
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It's painted red.
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# ? Jan 10, 2022 18:21 |
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Has anyone ever used neural link with a Radiant? Looking for where to go after having 2 Apollyons jacked into my head power wise.
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# ? Jan 10, 2022 18:22 |
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Telsa Cola posted:Absolutely fucks your RAM whatever if you have a bunch a mods though. I have about 40 mods going? Though I'm a former JVM whisperer, so I'm playing on Java 8 with G1GC set up and have given it a preposterous amount of RAM. (Doing that isn't hard though)
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# ? Jan 10, 2022 18:50 |
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# ? Jun 10, 2024 20:12 |
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The hypershunt and cryosleepers just need their radius bumped to 50, i've found both of them loving 16ly away from my system. The hypershunt kinda makes sense but at the same time beaming power 1 ly vs 10 isn't a huge leap so yeah have a drop but the radius should still be huge. The cryosleepers make absolutely zero sense, it shouldn't have a range at all. It's weird that there's things like the fusion lamp but i can't build an orbital mirror/sun shade or move of the domain era arrays. I can't wait for a proper terraforming update because you could do things like harvest ice from the belt and have steps that ultimately result in terran worlds. I'd love to see bigger populations too ultimately seeing size 8-10 worlds with more industries on them.
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# ? Jan 10, 2022 19:16 |