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Hey, shilling for a mod again : https://steamcommunity.com/sharedfiles/filedetails/?id=2714086775 It's a general bugfix that includes one of mine, so I recommend it.
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# ? Jan 9, 2022 20:44 |
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# ? Jun 8, 2024 06:12 |
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genericnick posted:I think I'm pretty far into the game, I'm starting to research AI core stuff, can craft specialist plate armor consistently and so forth, but training up new recruits is still a pain. I've been getting a few escaped slaves with decent starting stats when saving them from the fogman. Is there any way I could engineer this for NPCs or do they spawn with a "will join" modifier? There's a cheesy way of recruiting enemies from normally hostile factions such as Sand Ninjas or Grass Pirates, etc. First beat them up as normal, and then pickup their unconscious body and carry them over to one of the slave traders in the south of the map or in the United Cities. Drop them in front of a slaver and they'll get captured and put in a cage. You can then liberate them and there will be a chance that they permanently join you once they escape. This is a good way of getting recruits with higher stats than the slave prisoners you normally spring free. It's also a good way of raising faction relationship with the freed prisoner (I always bust out Rebel Farmers to cancel out faction loss from defending myself from their indiscriminate attacks in the beginning since they can be later allied with once you join the anti slavers and speak to the Rebel Farmer faction leader). If you're not strong or sneaky enough to bust out prisoners, you can always buy their freedom, though it will be more expensive the higher the stats of the prisoner and it's still a random chance they join. That's why I prefer the free method of just busting them out (with the added plus side of beating up slavers). If you do go the buying freedom route, you also want to make sure that you only drop them off and have the slavers capture them as opposed to selling them to a slave trader store yourself, otherwise they will remember being enslaved by you and never want to join you once freed.
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# ? Jan 9, 2022 20:45 |
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Slavery is also how you can officially ally with tech hunters and the beak things faction.
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# ? Jan 9, 2022 22:55 |
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And spiders if you've got far too much time and money on your hands
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# ? Jan 9, 2022 22:56 |
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OK, so how does the armor stuff work? I gather that dex is connected to cutting damage and strength to blunt, but how am I to figure out if the 0.85 multiplier to damage of the samurai armor or the 0.8 to dex from mercenary plate is the better choice? I guess I could try beating up the broken skeletons I keep in cages an look what numbers float up. Also I guess it's samurai legplates for everyone who is not going to fight with fists or have to sneak?
genericnick fucked around with this message at 13:18 on Jan 10, 2022 |
# ? Jan 10, 2022 13:16 |
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The real answer is it doesn't really matter. Fight's typically aren't done between two units that are closely matched unless you're doing a solo run.
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# ? Jan 11, 2022 16:48 |
genericnick posted:OK, so how does the armor stuff work? I gather that dex is connected to cutting damage and strength to blunt, but how am I to figure out if the 0.85 multiplier to damage of the samurai armor or the 0.8 to dex from mercenary plate is the better choice? I guess I could try beating up the broken skeletons I keep in cages an look what numbers float up. Also I guess it's samurai legplates for everyone who is not going to fight with fists or have to sneak? It's both complicated due to the various tradeoffs and the layering is somewhat buggy / oddly implemented. The general takeaway I had was that Police helmets / white plate jackets / samurai legplates and a mix of cleavers and polearms on your frontline and crafters, and iron hats / dustcoats / legplates and toothpick crossbows on your backline made the most sense. Crab armor is overall best for frontliners but it's more late game gear.
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# ? Jan 11, 2022 17:05 |
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I think they offer semester long courses in Kenshi armor at community college now. Detriments to damage output is what it is. Detriments to stats are often beneficial in that you can use it to train them much faster than if you didn't have any detrimental effects applied because your skill gains are calculated based on effective stats. But obviously hobbling you is hobbling you and they are less effective comparitively. Then you get into the calculus of coverage zones and cut effectiveness and application order and it turns out there's certain cursed combinations of armor that make it more likely to get your bell rung and KO. Which is also beneficial to toughness training but maybe concerning in a fight you want to win. My rule of thumb is archers and ninjas (strategic knocker outers) in light, most melee in medium, and heavy for certain juggernauts with a cleaving weapon meant to anchor a line.
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# ? Jan 11, 2022 17:07 |
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Hieronymous Alloy posted:It's both complicated due to the various tradeoffs and the layering is somewhat buggy / oddly implemented. The general takeaway I had was that Police helmets / white plate jackets / samurai legplates and a mix of cleavers and polearms on your frontline and crafters, and iron hats / dustcoats / legplates and toothpick crossbows on your backline made the most sense. Crab armor is overall best for frontliners but it's more late game gear. Didn't even look at white plate jackets. Those might work for my mid stat group.
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# ? Jan 11, 2022 17:17 |
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genericnick posted:Didn't even look at white plate jackets. Those might work for my mid stat group. RE: your question about training, don't overlook Skinner's Roam. Giant groups of roving hungry bandits that will beat the poo poo out of your newbies and quickly level toughness. I used to just send a few experienced people in with my newbies and make the experienced people do rescue duty to make sure no one died. Just make sure to keep making them get up when surrounded by enemies, it gives an insane boost to toughness.
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# ? Jan 11, 2022 17:27 |
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I think i’m getting the hang of things now,i have a beep and a robobuddy and i’m slowly making some machinery and living stuff. Delegating work i’ve learned is the key to progress.
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# ? Jan 11, 2022 19:26 |
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How do I keep from dying immediately when I'm beat up? For some reason I didn't start with a repair kit
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# ? Jan 11, 2022 19:31 |
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Well. Skeletons are tougher for that reason. They rely on repair kits.
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# ? Jan 11, 2022 19:55 |
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Body cleanup crew in my city trained toughness through the gauntlet of multi-barreled harpoon turret friendly fire. https://thumbs.gfycat.com/BelatedLameJaguar-mobile.mp4
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# ? Jan 11, 2022 20:29 |
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genericnick posted:OK, so how does the armor stuff work? I gather that dex is connected to cutting damage and strength to blunt, but how am I to figure out if the 0.85 multiplier to damage of the samurai armor or the 0.8 to dex from mercenary plate is the better choice? I guess I could try beating up the broken skeletons I keep in cages an look what numbers float up. Also I guess it's samurai legplates for everyone who is not going to fight with fists or have to sneak? Heavier armor lets you take more of a beating and fight longer, but the most important thing is the cut defense. Heavy armor generally has better cut defense than others - efficiency doesn't actually matter that much unless you're fighting something that might eat you. If you like to fight with higher chance of death, then anything that keeps you from bleeding is a great investment, even if it hobbles the character in other ways.
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# ? Jan 11, 2022 21:39 |
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Seems like I caught a Bugmaster. Not quite the treasure I was searching for. He does seem to have absurd stats though. Is there anything I can do with him? Break him out after handing him in and start a fight club?
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# ? Jan 12, 2022 01:24 |
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Bug master in a fight club is gonna kill as many as he successfully trains. Hope you saved all the teeth for beep rations
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# ? Jan 12, 2022 01:32 |
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Is there any way you can unleash him upon your enemies? Let him loose in the middle of some city that you dislike and run for it? Or put him on display in your town/house. As Macduff says, he can live to be the show and gaze o' the time. Turning him in for a bounty hardly seems worthwhile, as money is so easy to come by.
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# ? Jan 12, 2022 02:21 |
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you can trade him to the shreks for a good recruit, 100% faction reputation and help invading the holy nation
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# ? Jan 12, 2022 02:50 |
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You can use the slavery trick to become friends with spiders
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# ? Jan 12, 2022 03:06 |
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litany of gulps posted:Is there any way you can unleash him upon your enemies? Let him loose in the middle of some city that you dislike and run for it? I could stuff him in a suit of armor, hand him a really big sword and see if he can depopulate one of the Holy Nation cities.
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# ? Jan 12, 2022 11:29 |
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It’s been a while since I played, but don’t formerly captured hostiles go into flee mode as soon as they have the option to do so?
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# ? Jan 12, 2022 14:35 |
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Sometimes they decide they gotta do a bit of murder first.
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# ? Jan 12, 2022 15:44 |
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Clark Nova posted:you can trade him to the shreks for a good recruit, 100% faction reputation and help invading the holy nation God drat now I want a total conversion mod that turns the Shek into a race of Shreks.
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# ? Jan 12, 2022 17:10 |
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Gadzuko posted:God drat now I want a total conversion mod that turns the Shek into a race of Shreks. Surely you'd have to relocate them to the swamp, too
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# ? Jan 12, 2022 17:25 |
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I like dumping a wave of Beak Things in the enemy city.
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# ? Jan 14, 2022 05:10 |
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Zesty posted:It’s been a while since I played, but don’t formerly captured hostiles go into flee mode as soon as they have the option to do so? They do, until one of guards sees them and attacks. Bugmaster may be bit too fast, maybe some peeling and stick legs are in order
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# ? Jan 14, 2022 15:13 |
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oh god this mod lets me recruit beak things
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# ? Jan 14, 2022 19:38 |
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I find that my turret gunners still shoot my recruited beak things until I save and reload so there's a cost They also eat a ton
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# ? Jan 14, 2022 19:42 |
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Yeah, but they'll do that with any originally hostile prisoner recruited, I'm pretty sure. They've definitely blasted the odd friendly Hungry Bandit without cause.
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# ? Jan 14, 2022 19:43 |
Azhais posted:I find that my turret gunners still shoot my recruited beak things until I save and reload so there's a cost Can they eat corpses? Cuz that's abundant in Kenshi.
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# ? Jan 14, 2022 20:26 |
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Donkringel posted:Can they eat corpses? Yeah, they're perfectly normal beak things. The front gate of my base is full of the screams of the raiders being eaten alive
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# ? Jan 14, 2022 21:13 |
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My character just got the poo poo kicked out him,finally became conscious and got up laughing like a maniac,that was unnerving.
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# ? Jan 17, 2022 17:10 |
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this is how you win
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# ? Jan 17, 2022 19:21 |
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Brazilianpeanutwar posted:My character just got the poo poo kicked out him,finally became conscious and got up laughing like a maniac,that was unnerving. quote:i actually love being body slammed by one dozen perfect wrestlers. and my mouth isn't filled with bloodm, it's victory wine
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# ? Jan 17, 2022 21:45 |
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I am beeps smirking revenge
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# ? Jan 18, 2022 04:10 |
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I need to stop building my base with the sole entrance opening out to water. It's too strong. Wrath of God didn't make it in against 4 turreteers.
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# ? Jan 18, 2022 04:24 |
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The Something Awful Forums > Discussion > Games > Kenshi: The Lone Badger posted:i actually love being body slammed by one dozen perfect wrestlers
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# ? Jan 18, 2022 05:08 |
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So i wanted to get in good with the anti-slavers but i wasn’t allowed to join them,then later on i came across a slave camp and bought all the slaves (presuming to free them all) but apparently the slavers loved that,whoops. Guess i need to kill lots of slavers to prove my worth to the anti-slavers?
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# ? Jan 18, 2022 15:15 |
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# ? Jun 8, 2024 06:12 |
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Brazilianpeanutwar posted:Guess i need to kill lots of X to prove my worth to the anti-X? Bold strategy Cotton let's hope it pays off.
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# ? Jan 18, 2022 18:43 |