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Khanstant
Apr 5, 2007

Tippis posted:

Also, in RDR2, it doesn't look like poo poo and doesn't make it seem like the camera guy is on his fourteenth whiskey.

Terrain-conforming IK has been around since, roughly Tomb Raider (the first one… on Sega Saturn, in 1996) and was a marquee feature a decade later in Shadow of the Colossus (PS2, 2005). So when games aren't doing that, two or three generations later, it's for a good reason: because it just doesn't matter.

That kind of IK should be rolled into poo poo by default. if AAA budget games dont have it, it's because they're shits trying to make the most for the least. i guess youre not wrong to say it doesn't matter, like so many other things to make a game better since AAA games sell as much as they sell whether the game is good or a literally a piece of used toilet paper send through the mail.

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Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Khanstant posted:

That kind of IK should be rolled into poo poo by default. if AAA budget games dont have it, it's because they're shits trying to make the most for the least. i guess youre not wrong to say it doesn't matter, like so many other things to make a game better since AAA games sell as much as they sell whether the game is good or a literally a piece of used toilet paper send through the mail.

Sure, but this is less about A[n]:ness and more about, what does it add?
It mattered in TR and SotC and the Uncharted games and MGSV and whathaveyou because hand- and foot placement matters for all the climbing around you'll be doing — it's a (semi)necessary aesthetic component of the main conceit of the game.

In SC, it's a non-necessary unaesthetic non-component of something you shouldn't even notice in a first-person game. So that's obviously where they, very sensibly, put all their effort to no good or useful effect. And ultimately, no matter where you place your feet, the ramps and stairs murder you regardless — no amount of shoddy-looking b-grade third-person animation will save you. :D

Fruits of the sea
Dec 1, 2010

Colostomy Bag posted:

It's great that you have this dumpster fire to learn from as you go through your studies on what not to do. You pick any part of SC and it is a treasure trove of incompetence. That is not news to any of us here. It is when you start to learn the finer nuances of project management one begins to really appreciate the sheer level of ineptitude involved at every conceivable level.

This farce of a "project" will be in case studies in the years to come along with the other inevitable collapses in this shithole industry.

To be honest some of my biggest lessons thus far have been that its almost impossible to entirely avoid scope creep and sometimes its necessary to really twist people's arms to get them to participate in basic poo poo like code review. And this is in a program that's supposed to teach people not to make those exact mistakes.

OTOH this thread has given me some perspective on how incredibly bad things can go if a project is entirely out of control, so I don't get stressed by issues that are relatively minor :v:

JugbandDude
Jul 19, 2016

Remember when you were young, you shone like the sun

Shine on you crazy diamond!
I think it’s fine to work on 3rd person fidelity, since the game openly goes in the “fidelity” direction.

However, that should be VERY low priority when you don’t have the basic foundation of your multiplayer FPS game. It’s just another example of smoke and mirrors and kicking the can down the road.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao
https://thumbs.gfycat.com/ImportantEagerGrayreefshark-mobile.mp4

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

quote:



Timestamps are always useful. From my point of view, always talking about the Living Breathing Dynamic Universe that was always planned you can hear Chris talk about the population of the universe he has always had planned at:

https://www.youtube.com/watch?v=N2K1CH22SF8

I attended CitizenCon in 2015 and the BritizenCon the following year. I went on an office visit in March of 2016. This AI population was the hot button topic long before ship meta. I asked about this plan for a population of NPC's the likes of which have never been seen in a massively multiplayer game.

Tony Zurovec has explained how they will make all NPC's appear to be top tier NPC's from the players perspective - you will hear them on CIG shows telling you 'There are no background characters in Star Citizen', and it's right, from a players perspective there are no Skyrim city guards, every single NPC is a unique person (maybe with a job) and can do whatever they 'want to do'. They will have off duty time to go and socialise. They will follow fashions, they will know what is going on in the universe around them. They will watch the news on Spectrum just like you do. They will have political affiliations (they vote!), factions they belong to, friends they are loyal to. They will have a history that you can talk about, they may even ask you to help them with family or personal matters if they know you well enough to trust you. You will have 'friends' who are NPC's because you'll think of them as real people, they all have a memory of everything that happens to them and who they know.

Like many you may be thinking this guy is nuts, that cannot be possible - if it were anyone else I'd say yeah it's a pipe dream - but CIG ARE doing it. This why they needed a guy like Tony Zurovec to make it happen, that is why it takes years to build the backend services that allow such a thing.

There are permanent personalities and characters who live out their lives in the universe. Spectrum stars, news presenters, sports stars, Murray Cup racers, politicians, bigwig trillion UEC industrialists etc. Each NPC will have a completely unique appearance, you will be able to recognise them in the same way you recognise real people.

From just about everyone of the senior developers (Brian Chambers particularly) the answer is always the same.. Aww. man I wish I could tell you about it, it's huge, like nothing any one has even seen before. These guys have decades of experience working on other games and TV/Movies. They aren't talking about the size of the planets, they are talking about the size and depth of the AI population. The thing that is going to absolutely blow people away about star citizen isn't the screenshot eye candy,, it's not the multi-fleet big ship battles, it's going to be the amazing array of characters that you meet and get involved with. Right now you attack a ship you get a bit of voice banter over comms, but eventually every ship will have 'live' NPC crew aboard. They will have their own friends and group affiliations. Right now no-one could possibly come to hunt you down for killing their NPC friend - but in the future they will!

If you're one of those who still insists that Star Citizen is going to be all about PvP you really have no idea what is coming. Truly. Think Skyrim on a massive scale, but far more depth that is more like it.

The universe and all the characters in it will go on whether there are any players around to see it or not, they will have migrations of populations within the game... once the game goes live time always moves forward and the game universe changes dynamically according to what is happening in that universe, the players are the smallest group. The annual event promotions we see now will all be dynamic events in the game universe and there'll be more, you will see NPC's populations moving around to attend those events. You will see local and senate elections, you will see NPC factions start fights with each other. NPC's will go on their holidays to the holiday destination resorts, they will use 'public transport'. They have a 24 schedule, they have homes and places they prefer to shop/hang out, a weekly schedule, a monthly schedule (pay day will be a thing!) and a yearly schedule.

It won't be anything like the current static Alpha PU which is just a test bed, nothing more. Your first real experience of what the game universe will really be like will be Squadron 42 Episode One.

Shimrra Jamaane
Aug 10, 2007

Obscure to all except those well-versed in Yuuzhan Vong lore.
I think you’ll find in the fine print of the original Kickstarter that this was always meant to be an end of the 2020s game.

Kosumo
Apr 9, 2016


I feel sorry for the person who wrote this.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
Huh, maybe the super advanced Star Citizen AI t-posing on chairs is just because it's a trend that started organically in the 'Verse and although it looks odd to us that's just how Quanta works? Maybe in a few years Quanta AI will move on from t-posing on chairs as it's no longer fashionable and t-pose on tables instead?

Truly an incredible game.

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

what anticheat? why cant i play posted:

quote:

It's Tencent-epic malware CIG is forcing on your PC.

It's worth noting Tencent-epic is also pushing for changes to the EAC as listed here Epic has enabled Proton support only for the Epic Online Service version of Easy Anti-cheat thus forcing developers to use EOS if they want to enable Proton support in their games that use EAC

I have installed Star Citizen only on a clean PC not logged into anything essential - but even then I am considering removing it entirely because CIG seems to have decided to throw their lot in with compromising their backers personal data all because they think this was the most pressing issue they needed to solve before all others ...

Torquemada
Oct 21, 2010

Drei Gläser

Mirificus posted:


Like many you may be thinking this guy is nuts, that cannot be possible - if it were anyone else I'd say yeah it's a pipe dream- but CIG ARE doing it. This why they needed a guy like Tony Zurovec to make it happen, that is why it takes years to build the backend services that allow such a thing.

Mr Fronts
Jan 31, 2016

Yo! The Mafia supports you. But don't tell no one. Spread the word.

Mirificus posted:

[quote]...NPC's will go on their holidays to the holiday destination resorts... etc. etc.[quote]

dreams.txt continues to grow.

Meanwhile, in Star Citizen, NPCs appear in mid-air, fall to the floor, disappear and repeat.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Looking forward to the Great Schism in which backers have to decide which guy who hasn't developed a video game since the 90s will save gaming.

L. Ron Hoover
Nov 9, 2009

Dr. Honked posted:

This was several years ago, and who knows, DigiPen may have improved since then, but here are the problems that we had:

Thanks, that's interesting, I can see a traditional academic environment having those issues with developing games. I mean that's a pretty normal experience with my group projects in undergrad, and games are usually such a cooperative thing that it might be hard to get around it. But it sounds like the school goes further in basically not caring.

That jimquisition video on digipen preparing for crunch culture was the only prominent issue I found on google, but what's funny is that's actually the school preparing people for the games industry. It's only relatively recently that crunch culture has been called into question so in a way, if your industry sucks then a school would prepare you to work an awful job. But it sounds like they didn't even really do that. Oh how far they've fallen from Narbacular Drop.

On the other hand, sounds like a perfect farm system for star citizen. Nobody knows what they're doing there anyway.

Lammasu
May 8, 2019

lawful Good Monster

Doesn't Tencent only own like 10 percent of Epic?

Abongination
Aug 18, 2010

Life, it's the shit that happens while you're waiting for moments that never come.
Pillbug

Lammasu posted:

Doesn't Tencent only own like 10 percent of Epic?

It's racism op

marumaru
May 20, 2013



Lammasu posted:

Doesn't Tencent only own like 10 percent of Epic?

having ANY percentage of CHOINA involved means it's TAINTED!! you're seriously expecting way too much from these people

Mirificus
Oct 29, 2004

Kings need not raise their voices to be heard

Lammasu posted:

Doesn't Tencent only own like 10 percent of Epic?

quote:

Pharmacies people - The medical information on all politicians their families - business CEOs and their families - Members of the media and their families - Union members and their families - Activists and their families - All lodging scripts and getting medical advice and answering personal information from "harmless" questions. Your private medical data and any medication you need for things your family doesn't know about is something that can be used against you in negotiations or requests to do favours.

Many Pharmacies around Australia are either run by or staffed by Chinese pharmacists or staff. Yet doesn't appear to be anyone looking into it.

Incitatus
Dec 16, 2005

The Meat Man was out of wings, Mr. William Ash More!:argh:
Look, knock 10% off tarriffs or we tell everyone you get boner pills.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

PAAAARP!! posted:

There are no background characters in Star Citizen', and it's right, from a players perspective there are no Skyrim city guards, every single NPC is a unique person (maybe with a job) and can do whatever they 'want to do'. They will have off duty time to go and socialise. They will follow fashions, they will know what is going on in the universe around them. They will watch the news on Spectrum just like you do. They will have political affiliations (they vote!)

Kosumo posted:

I feel sorry for the person who wrote this.

Like I mentioned earlier, this whole ''living breathing universe " thing was probably poo poo out by some intern in five minutes, then forgotten. There's no code.

Bethesda already tried the whole "NPCs have lives" bit with the Radiant system for Oblivion and Skyrim. They chopped it because players want NPCs who stand around the store all day and say "Times are tough".

TheDarkFlame
May 4, 2013

You tell me I didn't build that?

I'll have you know I worked my fingers to the bone to get where I am today.
There is nothing more annoying in an open-world game than having something in the game require you to talk to Some Dude, who is not in Some Dude's spot in town on the second left turn, or in Some Dude's shop, so you've got to go find them. It doesn't add more to the game if you have to go and figure out where they are instead, wandering around the town, tending to virtual business, living their virtual life doing virtual things, whatever. Having to do extra faff and busywork is not gameplay.

Or even worse, because they're allowed to wander and have their own lives and interests they could be outside the town getting killed by some roaming bandits thus ending your quest completely before you can do anything about it. That means now you'll never be able to hand them three wine glasses to get a space token to give to the box dispenser maintenance guy to get a mysterious key that opens a secret garage door to go meet the secretive space-monk who will give you a special transmission decoder that can locate Master Chief so you can go and help him get back home. Not getting to do that stuff is not gameplay!

L. Ron Hoover
Nov 9, 2009
What's funny is Far cry 5 tried to do a little of the whole "the world goes on without you" so things would occur based on how much influence you got, missions would change when NPCs sort of took their own initiative because you took too long, and sometimes it would pull you out of the open world into a mission where you're kidnapped or something because you hit a certain influence level. I loving hated it. A huge part of the fun of open world games for me is that a lot is static and can be explored at your own pace without the stupid anxieties of real life in a ever changing world. Give me a bunch of sidequests I can do whenever I want, god dammit. I don't know what they did with Far cry 6 but I hope they took that out.

This does create some weird dissonance where in an RPG game like the Witcher you're supposed to be taking care of important quests that carry IMMINENT DOOM but just gently caress off for a while doing virtually meaningless sidequests. But I think developers understand that this is a necessary compromise because games need to be fun and satisfying to play. It's definitely one of those things that seems super cool as a child and then you learn it super isn't. Chris is still in the child phase.

Khanstant
Apr 5, 2007

Tippis posted:

Sure, but this is less about A[n]:ness and more about, what does it add?
It mattered in TR and SotC and the Uncharted games and MGSV and whathaveyou because hand- and foot placement matters for all the climbing around you'll be doing — it's a (semi)necessary aesthetic component of the main conceit of the game.

In SC, it's a non-necessary unaesthetic non-component of something you shouldn't even notice in a first-person game. So that's obviously where they, very sensibly, put all their effort to no good or useful effect. And ultimately, no matter where you place your feet, the ramps and stairs murder you regardless — no amount of shoddy-looking b-grade third-person animation will save you. :D

lmao i wasnt even thinking about SC when I made that comment and i can't entertain the idea of it being a game or thing any of where any of its features or not matter. SC doesn't need IK, it just needs to figure out what a floor is, what a solid object is, and what a player is and how to keep those things from existing inside one another.

for real videogames that spend 1 million on advertising budget, i wanna see them feets sit right. mario get your shoe out of the rock and onto it.

Dr. Honked
Jan 9, 2011

eat it you slaaaaaaag

Khanstant posted:

lmao i wasnt even thinking about SC when I made that comment and i can't entertain the idea of it being a game or thing any of where any of its features or not matter. SC doesn't need IK, it just needs to figure out what a floor is, what a solid object is, and what a player is and how to keep those things from existing inside one another.

for real videogames that spend 1 million on advertising budget, i wanna see them feets sit right. mario get your shoe out of the rock and onto it.

Advertising budget of 1 million is really loving small btw for a video jame. Like nubsauce small.

Barudak
May 7, 2007

Dr. Honked posted:

Advertising budget of 1 million is really loving small btw for a video jame. Like nubsauce small.

Depends on the title, platform, and number of markets being discussed. D3 when I worked with them had like sub 100k for a bunch of their titles to promote them while Puzzle and Dragons had a fuckin money spigot at the time.

Khanstant
Apr 5, 2007

L. Ron Hoover posted:

What's funny is Far cry 5 tried to do a little of the whole "the world goes on without you" so things would occur based on how much influence you got, missions would change when NPCs sort of took their own initiative because you took too long, and sometimes it would pull you out of the open world into a mission where you're kidnapped or something because you hit a certain influence level. I loving hated it. A huge part of the fun of open world games for me is that a lot is static and can be explored at your own pace without the stupid anxieties of real life in a ever changing world. Give me a bunch of sidequests I can do whenever I want, god dammit. I don't know what they did with Far cry 6 but I hope they took that out.

This does create some weird dissonance where in an RPG game like the Witcher you're supposed to be taking care of important quests that carry IMMINENT DOOM but just gently caress off for a while doing virtually meaningless sidequests. But I think developers understand that this is a necessary compromise because games need to be fun and satisfying to play. It's definitely one of those things that seems super cool as a child and then you learn it super isn't. Chris is still in the child phase.

Far Cry fuckin sucks but I gotta admit that system sounds pretty cool. I get you don't want stupid anxieties but idk kind of seems like your own anxieties more than one built by them. A reactive world is definitely a major shortcoming of the average open world game, nothing you do matters and most of that copy-pasted poo poo's just there like a t-shirt that says "to learn how to keep an gamer entertained for hours, read the back" and "to learn how to keep an gamer entertained for hours, read the front."

Please stop giving us sidequests you can "do whenever you want" because "they don't matter and aren't fun, exciting, unique, or challenging bits of content" especially if it's just to up some rpg meters in a menu and nobody in the world even cares if its done or not. Why are shooter games even allowed to have a menu? Sure, for settings and to exit the game or whatever, but goldeneye already figured that poo poo out, at most you look at your watch or something to swap items but these days they dont give u enough guns n poo poo to even worry bout that and they can handle it all contextually.

Khanstant
Apr 5, 2007

Dr. Honked posted:

Advertising budget of 1 million is really loving small btw for a video jame. Like nubsauce small.

it's one million too much if your game got goofy feet can't even handle a slope

trucutru
Jul 9, 2003

by Fluffdaddy

Barudak posted:

Depends on the title, platform, and number of markets being discussed. D3 when I worked with them had like sub 100k for a bunch of their titles to promote them while Puzzle and Dragons had a fuckin money spigot at the time.

Yeah, your best bet if you have a small budget is just to go mobile and cram your game with whale-fishing techniques and some good hook. Puzzle & Dragons is still going strong after almost 10 years with basically no core changes at all, just additions to the basic formula. Sure, it may not be making a couple billion dollars per year anymore but it's still gets a shitload of money for little effort.

Dungeon & Fighter (apparently another big money charm is to call your game Dungeon & something) has made so much money (tens of billions) that it is amazing that only now it's developing into a franchise. The thing is an ancient game of an event more ancient genre but that doesn't matter as long as your monetization is aggressive enough. And boy, it's ever aggressive.

Gynovore
Jun 17, 2009

Forget your RoboCoX or your StickyCoX or your EvilCoX, MY CoX has Blinking Bewbs!

WHY IS THIS GAME DEAD?!

trucutru posted:

Dungeon & Fighter (apparently another big money charm is to call your game Dungeon & something) has made so much money (tens of billions) that it is amazing that only now it's developing into a franchise. The thing is an ancient game of an event more ancient genre but that doesn't matter as long as your monetization is aggressive enough. And boy, it's ever aggressive.

Do you mean Dungeon Fighter Online? I played that 10+ years ago, and IIRC the cash shop was all cosmetics and convenience items. Has it transitioned to a pay-to-win model?

Gravity_Storm
Mar 1, 2016

The Titanic posted:

The bad guy race is just bad all around.

They should talk about their dining habits.

When a vandull goes out to eat the waitress dumps the food in their lap and kicks the chair out from under them and you enjoy your food as you crawl through it to the door.

When a vandull wins an award, like for killing their neighbors community award, they make sure the pin is like a dagger and they just stab it into their chest and hope they live.

When a vandull graduates school they really don't because on their last day they are told they failed everything and are banned from school and can only go work as waiters and waitresses from the ground up for the space rich.

When a vandull has a birthday party from age 4 on the cake is smashed in their face and they are told how old and ugly they are and then get kicked out of the house for the day as their friends and family burn down all their gifts and destroy their toys or possessions in front of them through the windows.

I want to play this game!

trucutru
Jul 9, 2003

by Fluffdaddy

Gynovore posted:

Do you mean Dungeon Fighter Online? I played that 10+ years ago, and IIRC the cash shop was all cosmetics and convenience items. Has it transitioned to a pay-to-win model?

Yeah, Dungeon Fighter Online is the name outside Korea. It's a grindy as only a Korean game can be so the "convenience" items in the shop become more or less mandatory for the whales. The cosmetics also give you unique bonuses that pump your skills so they are not cosmetic-only. There is a reason it makes so much money without gacha mechanics.

The game was and is still welcoming to casuals, that's part of the formula and is required to attract fresh meat. But if you get hooked and want to progress to big boy status (in a human lifespan timeline) then you pretty much have to pay. Like, imagine that, after farming for weeks that one boss finally dropped the Absolute Bow of rear end-kicking. Great, no? :wrong: you have to reinforce that baby to +12 to make it shine but reinforcing anything above +10 can permanently destroy the item. What do you do? You buy LTI, I mean, a protection ticket so that instead of breaking it goes back to level zero. And then you have to get *all* those rare materials you wasted and try again, so you just buy them instead... but you also have to amplify the item! And amplifying something above +10 can break it unless you buy protection and...

A casual player will just leave the bow at +10 and be happy, but the whale has to whale (the difference in power between +10 and +13 is huge) and the game provides dozens of similar ways for them to sink money. It's death by a thousand paper cuts.

trucutru fucked around with this message at 05:34 on Jan 17, 2022

Trilobite
Aug 15, 2001

TheDarkFlame posted:

There is nothing more annoying in an open-world game than having something in the game require you to talk to Some Dude, who is not in Some Dude's spot in town on the second left turn, or in Some Dude's shop, so you've got to go find them. It doesn't add more to the game if you have to go and figure out where they are instead, wandering around the town, tending to virtual business, living their virtual life doing virtual things, whatever. Having to do extra faff and busywork is not gameplay.

Or even worse, because they're allowed to wander and have their own lives and interests they could be outside the town getting killed by some roaming bandits thus ending your quest completely before you can do anything about it. That means now you'll never be able to hand them three wine glasses to get a space token to give to the box dispenser maintenance guy to get a mysterious key that opens a secret garage door to go meet the secretive space-monk who will give you a special transmission decoder that can locate Master Chief so you can go and help him get back home. Not getting to do that stuff is not gameplay!

Then again, if you set your game in a science fiction future where, I don't know, maybe literally everybody is carrying around a kind of device with a screen that can make video calls or send messages via text and a lot more, you could just say that when players need to talk to Some Dude, they can contact him from anywhere, immediately, even if he's on a fabulous beach vacation or has taken a new job mopping floors on an Idris or something.

But....nah, that's crazy. Who would ever communicate that way, even in the future? It'd make more sense if everybody had to trudge down boring hallways and wait for a train to take them to more boring hallways so they can go to a bar and meet Some Dude in person. How else would he be able to sniff them to make sure they've showered properly? Besides, you can just tier-zero the Quanta revolution and have Some Dude stand in one place at all times forever anyway, and layer in the code to turn him into a magic fully-sentient independent AI later.


That's Star Citizen, where dumb ideas go to war with a broken game engine and the only winner is Chris's bank account.

AndreTheGiantBoned
Oct 28, 2010

Lammasu posted:

Doesn't Tencent only own like 10 percent of Epic?

If it where 20 percent of Epic it would be more like Twentycent, etc

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer

Lammasu posted:

Doesn't Tencent only own like 10 percent of Epic?

Wikipedia says 40% but also

Abongination posted:

It's racism op

Erulisse
Feb 12, 2019

A bad poster trying to get better.
Is there a goon org in citizen? Goonrathi website is dead.

trucutru posted:

The game was and is still welcoming to casuals, that's part of the formula and is required to attract fresh meat. But if you get hooked and want to progress to big boy status (in a human lifespan timeline) then you pretty much have to pay. Like, imagine that, after farming for weeks that one boss finally dropped the Absolute Bow of rear end-kicking. Great, no? :wrong: you have to reinforce that baby to +12 to make it shine but reinforcing anything above +10 can permanently destroy the item. What do you do? You buy LTI, I mean, a protection ticket so that instead of breaking it goes back to level zero. And then you have to get *all* those rare materials you wasted and try again, so you just buy them instead... but you also have to amplify the item! And amplifying something above +10 can break it unless you buy protection and...

A casual player will just leave the bow at +10 and be happy, but the whale has to whale (the difference in power between +10 and +13 is huge) and the game provides dozens of similar ways for them to sink money. It's death by a thousand paper cuts.

Korean MMO.txt

Sandweed
Sep 7, 2006

All your friends are me.

Khanstant posted:

Far Cry fuckin sucks but I gotta admit that system sounds pretty cool. I get you don't want stupid anxieties but idk kind of seems like your own anxieties more than one built by them. A reactive world is definitely a major shortcoming of the average open world game, nothing you do matters and most of that copy-pasted poo poo's just there like a t-shirt that says "to learn how to keep an gamer entertained for hours, read the back" and "to learn how to keep an gamer entertained for hours, read the front."

Please stop giving us sidequests you can "do whenever you want" because "they don't matter and aren't fun, exciting, unique, or challenging bits of content" especially if it's just to up some rpg meters in a menu and nobody in the world even cares if its done or not. Why are shooter games even allowed to have a menu? Sure, for settings and to exit the game or whatever, but goldeneye already figured that poo poo out, at most you look at your watch or something to swap items but these days they dont give u enough guns n poo poo to even worry bout that and they can handle it all contextually.

The way they implemented it was loving stupid, I was ambushed by a spec op squad, hit with a tranquilizer and taken to the bad guy base while flying a helicopter. This happened like 4 times during the story.

Daztek
Jun 2, 2006



Erulisse posted:

Is there a goon org in citizen? Goonrathi website is dead.

this thread

Nalin
Sep 29, 2007

Hair Elf

Erulisse posted:

Is there a goon org in citizen? Goonrathi website is dead.

Technically, yeah. The website was noted as offline recently, but I don't think it is anyone's priority to bring it back up right now. If you want to be added to the fancy organization on the RSI website, just PM me your details. If you want to hang out and talk to the, like, 5 or so goons who play the game every now and then, the Goonrathi Discord is quite active (it's more of a hangout spot now). https://discord.gg/38gG2HKTzz

Sandepande
Aug 19, 2018

Sandweed posted:

The way they implemented it was loving stupid, I was ambushed by a spec op squad, hit with a tranquilizer and taken to the bad guy base while flying a helicopter. This happened like 4 times during the story.

When it first happened, it resembled (in a perversely enjoyable way) amateurish, heavy-handed GM railroading, where stupid players refuse or don't realize they need to be taken captive.

It unexpectedly helped me to deal with the stupidity.

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Fidelitious
Apr 17, 2018

MY BIRTH CRY WILL BE THE SOUND OF EVERY WALLET ON THIS PLANET OPENING IN UNISON.

Kosumo posted:

I feel sorry for the person who wrote this.

No kidding. "Someone like Tony Zurovec". His most recent experience on Crusader (20+ years ago) makes him about as qualified for his job as any random mid-tier game developer. Maybe less.
Absolutely the only reason he has a job right now is because he worked with Chris in the 90s. I don't think he has a clue what he's doing.

It's funny, as I see more posts like this I'm reminded of the forum thread for investors in GT Advanced Technologies. Regular people who had poured millions of dollars into this company because they were set to supply the sapphire for Apple phones. The thread is full of rapturous posts about how much money they're going to make when the contract comes through, how the execs are geniuses for getting this deal done.
And then trading is stopped.
People start making GBS threads themselves but there are still the true believers shouting them down as naysayers, that it must just be some hiccup.
And then the actual news comes out that GTAT is bankrupt. Apple called a loan because they failed to deliver on time and they have no cash on hand to pay it back.
The shares are now trading at a few cents each and hundreds of people have lost their entire life savings as reality sets in.

This won't be as bad of course because very few people actually "invested" in Star Citizen in terms of expecting a financial return. I just get similar vibes.

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