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Rutibex posted:What's the run speed of a bear? They have to sleep, I have divination spells. That magic horn isn't going anywhere Too late, it returned to the earth--ashes to ashes, funk to funky
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# ? Jan 16, 2022 04:59 |
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# ? May 31, 2024 11:48 |
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The DM also wasn't pulling any punches since our fighter-samurai with GWM pretty much one-shot the Chardalyn Dragon.
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# ? Jan 16, 2022 05:24 |
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SchrodingersCat posted:The DM also wasn't pulling any punches since our fighter-samurai with GWM pretty much one-shot the Chardalyn Dragon. Really glad I saw that Tidal Wave can be cast in the air before that fight, I kept knocking it prone
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# ? Jan 16, 2022 05:29 |
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change my name posted:Really glad I saw that Tidal Wave can be cast in the air before that fight, I kept knocking it prone We were only level 5 when we fought the dragon and our wizard refuses to cast spells higher than 1st level. His biggest move is upcasting magic missile like it's a huge thing. My bladesinger has Widogast's Web of Fire and uses it whenever he can. My group is half people who are super into RP and half who are into gaming. We have a good time.
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# ? Jan 16, 2022 06:23 |
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I’m interested in playing if anyone has need of an extra player. I’ve been DMing for so long that I need some more player perspective!
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# ? Jan 16, 2022 15:42 |
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Any ideas how I can present Professor Onyx in the Strixhaven module? I have one player who wants to do an independent study with a subject-matter that is dead-on for her, but I want to be sure that there's some value to running the character other than just making a goofy face at a nonexistent camera and hoping the two players who know about MtG get what's going on. Maybe I should ask the Magic thread as well, I dunno.
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# ? Jan 16, 2022 19:16 |
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I'm designing an adventure for my players for after they escape the grasp of the slave lords. I figure someone is going to ask them to go on a mission to the moon where a mysterious SCP Containment facility is located, spying on Mystara. Obviously when the PCs arrive there will be a containment breach and a bunch of SCP monsters will be loose. What sort of SCPs would make good D&D encounters? The hard to kill lizard SCP-682 is an obvious one which will have to be included. https://scp-wiki.wikidot.com/scp-series They are going to find this as hint about whats coming up quote:SCP-7023 The Inter-dimensional Roller-coaster This is what the SCP foundation is all about they are basically the X-Files if the government took it seriously. They find and capture fantasy creatures and try to find their properties to protect humanity https://www.youtube.com/watch?v=qZnaSLpnDf8 Rutibex fucked around with this message at 20:37 on Jan 16, 2022 |
# ? Jan 16, 2022 19:48 |
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That's shockingly clever. But yeah, what do people suggest for Map Making tools? I want to use (a) An app I install/run on Windows; because I dislike browser based tools for various reasons. (b) Easily lets me import tilesets. (c) Has layers and brush tools to create the base landmass/water before filling it in with details for either world maps or local battlemaps indoor/outdoor. I tried Inkarnate and they have a limit of 100 custom assets which is miniscule compared to all the tilesets I own on Roll20. I tried RPG Map Maker 2 and its pixel art style which is nice but I don't want to commit to that style and also I can't figure out how to import assets. So something where I can just copy and paste my assets into folders and the tool has decent organization for the assets.
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# ? Jan 17, 2022 00:45 |
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Raenir Salazar posted:That's shockingly clever. I've been using dungeondraft. It's $20 but I think it's worth it. You can export as an image to import to roll20, or as a vtt format for other vtts like foundry e: I know it can do custom assets but I haven't tried that so can't comment
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# ? Jan 17, 2022 01:17 |
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The Slack Lagoon posted:I've been using dungeondraft. It's $20 but I think it's worth it. You can export as an image to import to roll20, or as a vtt format for other vtts like foundry Wonderdraft is the same developer’s program for making world/regional maps. I’d highly recommend both, they meet all of the requirements stated. E: apparently there is an importer for the full-fat VTT file that Dungeondraft makes for exporting into roll20, so you can do lighting and walls in Dungeondraft and have them work in Roll20. I’ve only heard about it, never used it myself.
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# ? Jan 17, 2022 01:30 |
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The importer for foundry works really well. I just cancelled my r20 sub to move my campaign over.
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# ? Jan 17, 2022 01:42 |
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Raenir Salazar posted:That's shockingly clever. I only use dungeondraft and it works great. Consider backing Forgotten Adventures or Crosshead on Patreon to get custom assets.
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# ? Jan 17, 2022 07:34 |
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Nehru the Damaja posted:Any ideas how I can present Professor Onyx in the Strixhaven module? I have one player who wants to do an independent study with a subject-matter that is dead-on for her, but I want to be sure that there's some value to running the character other than just making a goofy face at a nonexistent camera and hoping the two players who know about MtG get what's going on. Clearly you need to have Liliiana and Prof Onyx in the same room together to establish that Prof Onyx is not Liliana. You players can get into wacky hijinks in their efforts to prove the opposite.
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# ? Jan 17, 2022 08:08 |
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I've went and got Wondercraft and managed to import my roll20 assets, the organization could be a bit better; because its a really massive dropdown list of the default assets and adding my own will make it longer. For "Symbols" (stamps in Inkarnate); my categories are "Symbols", "Mountains" and "Trees" which is a little limiting. I got stuff like "Tundra" that don't really fit in either mountains or trees and don't wanna overly crowd "symbols" and make one list or another overly long. Unless there's some QoL organization features I haven't found yet that would improve this other than "carefully pick only the asset packs I need". Dungeoncraft is mainly for dungeons right? I own it as well, I'll check out those patreons.
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# ? Jan 17, 2022 08:23 |
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Raenir Salazar posted:I've went and got Wondercraft and managed to import my roll20 assets, the organization could be a bit better; because its a really massive dropdown list of the default assets and adding my own will make it longer. For "Symbols" (stamps in Inkarnate); my categories are "Symbols", "Mountains" and "Trees" which is a little limiting. I got stuff like "Tundra" that don't really fit in either mountains or trees and don't wanna overly crowd "symbols" and make one list or another overly long. Unless there's some QoL organization features I haven't found yet that would improve this other than "carefully pick only the asset packs I need". Dungeondraft has some automated features for creating buildings, dungeons and caves but works well for virtually encounter maps. World maps or towns are not really the scope of dungeondraft. It's incredibly easy to whip up some quick maps in it or do huge detailed dungeons if you take your time.
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# ? Jan 17, 2022 10:04 |
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Also shouting out Dungeon/Wonder draft for dungeon/world mapping, as well as Crosshead's assets (not a fan of the Forgotten Adventure style, but lots of people love them too)Arivia posted:Wonderdraft is the same developer’s program for making world/regional maps. I’d highly recommend both, they meet all of the requirements stated. There is also a module for Foundry to accept the file with walls/lighting. I got bored and instead of working wanted to test this importing stuff so I threw together a quick little interior map and exported with the VTT file and it's available here if people want to try and import it to their VTT of choice to see how it works (downloads may be limited, yell at me if it breaks): https://file.io/pm7RgkMdaLvG and here is what the Foundry import ends up looking like (wall view) and the lighting object over the fire is a Foundry lighting object as well, extremely neat stuff: Also check out the mapping thread if y'all haven't
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# ? Jan 17, 2022 15:24 |
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That reminds me, how do y'all handle multileveled maps. Like a map that has a ground floor, but there's stairs to like an upper floor that's just like catwalks above the below floor, so if you were above you could snipe enemies and vice versa. Is there a way to toggle on/off "levels" of dungeons in Foundry to let players see whats below easily? Or is it better to just separate them out so the top level has the below level "under" it, but the "below level" is a separate section of the dungeon map the players are looking at and maybe just duplicate tokens for the sake of tracking where people are relative to each other?
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# ? Jan 17, 2022 17:24 |
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Raenir Salazar posted:That reminds me, how do y'all handle multileveled maps. Like a map that has a ground floor, but there's stairs to like an upper floor that's just like catwalks above the below floor, so if you were above you could snipe enemies and vice versa. no solution will be adequate until it can run Q1 Queen of the Demonweb Pits
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# ? Jan 17, 2022 17:30 |
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Raenir Salazar posted:That reminds me, how do y'all handle multileveled maps. Like a map that has a ground floor, but there's stairs to like an upper floor that's just like catwalks above the below floor, so if you were above you could snipe enemies and vice versa. I usually just put upstairs and downstairs on different parts of the same scene and drag people upstairs as need be. I know in Foundry there's a couple of modules (Levels and Multilevel Tokens) that might be of interest for you for adding actual levels to maps. The catwalk thing is certainly possible, but I couldn't actually describe how to do it because it's just a thing I saw in a YouTube video (~9:00 into this vid if the link doesn't work) (https://www.youtube.com/watch?v=snnXVnJ70iM&t=541s).
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# ? Jan 17, 2022 17:36 |
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ShallNoiseUpon posted:I usually just put upstairs and downstairs on different parts of the same scene and drag people upstairs as need be. I know in Foundry there's a couple of modules (Levels and Multilevel Tokens) that might be of interest for you for adding actual levels to maps. The catwalk thing is certainly possible, but I couldn't actually describe how to do it because it's just a thing I saw in a YouTube video (~9:00 into this vid if the link doesn't work) (https://www.youtube.com/watch?v=snnXVnJ70iM&t=541s). This looks rad as gently caress. I'll check it out!
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# ? Jan 17, 2022 17:46 |
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So I finally have my Out of the Abyss character sorted I think, a level 1 Variant Human fighter starting with the Tough feat and 16 Str, 14 Dex, 16 Con, 8 Int, 8 Wis, and 10 Cha. I'm going straight battle master so I took the fighting style that grants you a maneuver and one superiority die. I've been spoiled the tiniest bit and I know there's the potential for madness effects to be slung around (more than the potential, it'll probably happen), did I screw myself by dumping mental stats? Even some of the short-term effects seem pretty dehabilitating
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# ? Jan 17, 2022 18:45 |
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ShallNoiseUpon posted:I usually just put upstairs and downstairs on different parts of the same scene and drag people upstairs as need be. I know in Foundry there's a couple of modules (Levels and Multilevel Tokens) that might be of interest for you for adding actual levels to maps. The catwalk thing is certainly possible, but I couldn't actually describe how to do it because it's just a thing I saw in a YouTube video (~9:00 into this vid if the link doesn't work) (https://www.youtube.com/watch?v=snnXVnJ70iM&t=541s). In foundry you can use the stairs module and link stairs to different scenes to teleport the tokens
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# ? Jan 17, 2022 21:27 |
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change my name posted:So I finally have my Out of the Abyss character sorted I think, a level 1 Variant Human fighter starting with the Tough feat and 16 Str, 14 Dex, 16 Con, 8 Int, 8 Wis, and 10 Cha. I'm going straight battle master so I took the fighting style that grants you a maneuver and one superiority die. I wouldn’t optimize my character based on a spoiler, personally. Your character is going to be a dumbass, though.
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# ? Jan 17, 2022 21:43 |
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Rutibex posted:no solution will be adequate until it can run Q1 Queen of the Demonweb Pits Good God (no pun intended), that's complex for the sake of being complex. (I would love to see it rendered in a 3d space though.)
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# ? Jan 17, 2022 21:44 |
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imagine dungeons posted:I wouldn’t optimize my character based on a spoiler, personally. Your character is going to be a dumbass, though. Well yes, that's how even my smart characters usually end up shaking out anyways so why not cut out the middleman and go there from the start (She's a Red Sonya knockoff who's great at beating people up but pretty much an oaf otherwise)
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# ? Jan 17, 2022 21:55 |
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change my name posted:Well yes, that's how even my smart characters usually end up shaking out anyways so why not cut out the middleman and go there from the start If you want to eke out the most optimal set of stats, I think you dump int and cha, not wis. https://www.dungeonsolvers.com/2019/09/06/common-saving-throw-abilities/ (I don't think it matters if you have a fully realised character in mind)
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# ? Jan 17, 2022 21:57 |
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ShallNoiseUpon posted:I usually just put upstairs and downstairs on different parts of the same scene and drag people upstairs as need be. I know in Foundry there's a couple of modules (Levels and Multilevel Tokens) that might be of interest for you for adding actual levels to maps. The catwalk thing is certainly possible, but I couldn't actually describe how to do it because it's just a thing I saw in a YouTube video (~9:00 into this vid if the link doesn't work) (https://www.youtube.com/watch?v=snnXVnJ70iM&t=541s). This stuff is really awesome and I appreciate the dedication people have to do it, but the way the applications are built it is super tedious to do this kind of stuff. I tried it a few times for a couple small set pieces, but I’d love if the software were easier to navigate so I could flesh out some of my other plans. I’d love to build out a small city like he has with multiple levels, that’d be super dope. I think I’d genuinely pay decent money for a pack that comes with that kind of stuff prebuilt.
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# ? Jan 18, 2022 02:48 |
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I have discovered after looking at some youtube videos that apparently Azgaar's Fantasy Map Generator lets you edit the map My plan now is to create the rough landmasses I have in mind in Azgaar's, export the height map and biome map and then manually in Wondercraft make my world using the tilesets I want. Basically so I can have reasonably correct mountains/hills.
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# ? Jan 18, 2022 04:15 |
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Character concept: ASMR Bard No singing, no music. All performances involve whispering, tapping, and crinkling. Somehow your pals find this very inspiring.
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# ? Jan 18, 2022 04:31 |
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Facebook Aunt posted:Character concept: ASMR Bard Unboxing a new lute mid-battle…
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# ? Jan 18, 2022 04:34 |
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Facebook Aunt posted:Character concept: ASMR Bard For some reason their brain just tingles and vibrates and they love it.
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# ? Jan 18, 2022 04:34 |
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Facebook Aunt posted:Character concept: ASMR Bard This sounds extremely Critical Roll.
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# ? Jan 18, 2022 04:35 |
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Facebook Aunt posted:Character concept: ASMR Bard So this is a neat idea and I hope you have fun with it, but I'm just going to put something out there, and maybe I am the weird one here, but it may be worth talking about that concept with other players. The reason I say this is that, well, ASMR stuff makes me like.....I dunno, angry? The weird whispering and crinkly paper stuff from someone outside of specific contexts (generally intimacy with someone), just makes my fight or flight response go through the roof. It is like this involuntary anger response, and like I know it is completely irrational, and I usually just shrug it off, but if I was in a campaign with someone doing that poo poo, I would probably just have to quit. Even thinking about it here is making my hair stand on end and it is horrifically unpleasant, its like the auditory equivalent of those lotus pod photoshops. I don't know how common this is, but if it happens to me, I am sure there are others. Madmarker fucked around with this message at 04:50 on Jan 18, 2022 |
# ? Jan 18, 2022 04:46 |
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Speaking of bards, can you gain proficiency in playing random things, like the spoons (or rhythm sticks I guess) or washboard? Since I mean, if someone was actually able to play something good with them, I'd find that pretty inspiring! haha
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# ? Jan 18, 2022 04:50 |
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The entire idea behind the bard class being magical through music is so goofy that if your DM doesn't let them blow on a jug or slap spoons then you should eject them from your gaming circle.
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# ? Jan 18, 2022 04:58 |
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Madmarker posted:So this is a neat idea and I hope you have fun with it, but I'm just going to put something out there, and maybe I am the weird one here, but it may be worth talking about that concept with other players. Nah I dislike ASMR too, particularly the mouth smacking. I don't want to hear anyone's wet mouth noises, thank you very much. It's just fun to imagine bards whose delightful performance isn't the standard lute and toot. Several descriptions of the bard and bard subclasses mention things like speech and poetry. The Performance skill mentions music, dance, acting, storytelling and "other". A classical jester might tell jokes, do tumbling, prat falls, and flatulist performances. Maybe your bard is a buff dude whose primary performance is dance, specifically Haka. I think things like Critical Role can be intimidating. You might like everything about about playing a support caster, but you aren't confident you can improvise songs on the fly like Scanlan. Or maybe you're just tone deaf. Does that mean you should never play a bard? Of course not. Major Isoor posted:Speaking of bards, can you gain proficiency in playing random things, like the spoons (or rhythm sticks I guess) or washboard? Since I mean, if someone was actually able to play something good with them, I'd find that pretty inspiring! haha Personally I'd say yes, absolutely. Drums are listed as a possible instrument, and the kind of drums you can play while wandering are very simple, so simple instruments are in. Spoons, washboard, a guy who just shimmies his tambourine, or plays the perfect single note on the triangle. Hell, have a bard who channels the weave through beatboxing, a perfectly valid form of verbal performance.
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# ? Jan 18, 2022 05:22 |
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Excellent replies! Just what I want to hear (and beatboxing is an excellent idea! As long as I'm not expected to RP it with any degree of proficiency if at all, hahaha) ...NOW...what if I crank it up a notch by suggesting an electric lute? (or another instrument) Like, either using the Shocking Grasp cantrip on it each time you play for a performance as an action, or somehow have a similar spell applied to it through other means. (e.g. item enchantment or Familiar abuse) Since if I could play something like "Thunderstruck" or...I dunno, "Pour Some Sugar On Me" maybe, alongside another backing bard, then I would be very happy!
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# ? Jan 18, 2022 05:31 |
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Major Isoor posted:Excellent replies! Just what I want to hear (and beatboxing is an excellent idea! As long as I'm not expected to RP it with any degree of proficiency if at all, hahaha) You’re going to want Animate Dead for your skeleton backing band
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# ? Jan 18, 2022 05:44 |
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imagine dungeons posted:You’re going to want Animate Dead for your skeleton backing band Danse Macabre ffs
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# ? Jan 18, 2022 05:53 |
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# ? May 31, 2024 11:48 |
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Base Emitter posted:Danse Macabre ffs Hell yeah! I didn't know about this spell until you mentioned it. drat, now I need a L5 wizard with levels in bard, to pull this off (works better this way too, seeing as animated corpses don't need money! My take will be all the bigger)
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# ? Jan 18, 2022 06:07 |