I feel that is quite a Reddit reply to that, a bit too strong. This LOGI thing or what people think what is suppose to be happening might be going a wee bit off course.
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# ? Jan 15, 2022 04:37 |
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# ? Jun 10, 2024 08:59 |
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Let's all breathe, smell the freshly roasted babies and remember why we fight. This game is full of frustrating mechanics, weird bugs, annoying exploits and tone deaf developers without us tearing each other down.
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# ? Jan 15, 2022 04:49 |
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Meanwhile in Collie backlines.. me and my bros STONERLADo420 and STONERMANo420 scoopin to build ISGs to kill u wardens
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# ? Jan 15, 2022 05:56 |
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Nine of Eight posted:Let's all breathe, smell the freshly roasted babies and remember why we fight. This game is full of frustrating mechanics, weird bugs, annoying exploits and tone deaf developers without us tearing each other down. wait, you roast them before you eat them?
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# ? Jan 15, 2022 06:09 |
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SeanBeansShako posted:I feel that is quite a Reddit reply to that, a bit too strong. He listed all the worst parts of Logi....
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# ? Jan 15, 2022 15:11 |
Might have helped maybe making it a bit lighter or adding he was kidding, the tensions and aggresive weird roleplaying around this LOGI thing is not a joke and gets weird.
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# ? Jan 15, 2022 16:31 |
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Popy posted:Meanwhile in Collie backlines.. me and my bros STONERLADo420 and STONERMANo420 scoopin to build ISGs to kill u wardens I loving hate the ISG so much.
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# ? Jan 15, 2022 16:53 |
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So are we supposed to be shooting all logi drivers as scabs now?
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# ? Jan 15, 2022 18:29 |
No. Anyone caught doing that is getting to carried away with the concept. They should have just waited until this wars end, when everyone is sick of late war logistics.
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# ? Jan 15, 2022 19:06 |
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we did some mortar squad stuff earlier. me and two other goons with the tubes, and one more goon with binoculars directing fire. we initially set up a bit too far forward and we were trying to hit trenches inside our minimum range so we had to move back to account for the wind. once we got set up and started laying rounds on target it was pretty cool. i got a trenchfull of guys with a shrapnel shell, then nailed the medic who tried to save them with another shrapnel shell. towards the end we actually had to shift our fire because our infantry were overtaking the trenches we were shelling; our shelling had cleared the trenches enough for them to move forward. mortars rule.
Radio Free Kobold fucked around with this message at 05:29 on Jan 16, 2022 |
# ? Jan 16, 2022 05:26 |
Mortars are great fun and we need a few more hand held ones, a tripod one and maybe a self propelled gun too. Speaking of artillery in a few hours time we've got an EU evening operartion planned with our shiny new 120 MM guns, who wants to run and blow up Colonials with our 120 shell battery?
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# ? Jan 16, 2022 16:35 |
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mortaring stuff is my absolute favorite thing to do
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# ? Jan 16, 2022 16:54 |
I am seeing the playerbase this war, at least with clan groups using the tubes more. A good sign now, artillery really is needed to break the Vimy Ridge fetish of the games mechanics.
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# ? Jan 16, 2022 17:03 |
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verbal enema posted:mortaring stuff is my absolute favorite thing to do Same. I will gladly spot or haul ammo for people.
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# ? Jan 16, 2022 17:11 |
Good god we need more EU players for early/evening. This is always the worse time to have an established bunker base network or a Storm Cannon for us.
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# ? Jan 16, 2022 17:35 |
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Radio Free Kobold posted:we did some mortar squad stuff earlier. me and two other goons with the tubes, and one more goon with binoculars directing fire. we initially set up a bit too far forward and we were trying to hit trenches inside our minimum range so we had to move back to account for the wind. once we got set up and started laying rounds on target it was pretty cool. i got a trenchfull of guys with a shrapnel shell, then nailed the medic who tried to save them with another shrapnel shell. towards the end we actually had to shift our fire because our infantry were overtaking the trenches we were shelling; our shelling had cleared the trenches enough for them to move forward. mortars rule. I ran a mortar tube for the first time during this, can confirm as very fun. I've played probably 10 hours solo prior just getting familiar with controls and mechanics, which was mildly frustrating and not very educational beyond real fundamental stuff. My first weekend playing with goons I've cheesed down bunker bases with mortars from rocky outcroppings and helped in artillery operations that reversed a potential enemy breakthrough into taking Callahan's Boot. Foxhole is a v good game that gets much more fun with goons.
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# ? Jan 17, 2022 03:14 |
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right screen: manufacturing 120mm shells left screen: goons streaming 120mm artillery shooting this is the comprehensive foxhole experience
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# ? Jan 17, 2022 03:34 |
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Malfy posted:I ran a mortar tube for the first time during this, can confirm as very fun. I've played probably 10 hours solo prior just getting familiar with controls and mechanics, which was mildly frustrating and not very educational beyond real fundamental stuff. My first weekend playing with goons I've cheesed down bunker bases with mortars from rocky outcroppings and helped in artillery operations that reversed a potential enemy breakthrough into taking Callahan's Boot. Foxhole is a v good game that gets much more fun with goons. And you built concrete!
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# ? Jan 17, 2022 03:34 |
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tonight i: -dug three big holes -convoy'd artillery pieces from our base to the holes -craned these guns into the artillery pits -built watchtowers to provide intel coverage for these artillery pits -gunned down two partisans in the gun pits after they killed my friends -helped build crates behind the gun pits for ammo storage -helped load crates with ammo -trained and laid the guns -adjusted the azimuth for some ranging shots -loaded as fast as i could everything after that is just a blur of loading artillery, explosions, gas, and death Radio Free Kobold fucked around with this message at 06:39 on Jan 17, 2022 |
# ? Jan 17, 2022 03:40 |
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I also just wanted to capture a thing Arsenic Lupin said the other night on voice: "This isn't fun, it's Foxhole!"
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# ? Jan 17, 2022 03:49 |
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Radio Free Kobold posted:tonight i: im a filthy combat boi who only fights on losing lines so this powerful post fills me with hope that this war is ours
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# ? Jan 17, 2022 04:24 |
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i cant remember what that one like steampunk/ between ww1 ww2 RTS game is but i do wish for mechs a lot in this game i really hope sometime they implement simple aircraft
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# ? Jan 17, 2022 04:26 |
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Radio Free Kobold posted:tonight i: and stole my flatbed
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# ? Jan 17, 2022 05:09 |
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Malfy posted:and stole my flatbed i used your flatbed to bring about 90 more crates of shells to the front. i also didn't know it was yours, and it was in the public parking lot
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# ? Jan 17, 2022 06:40 |
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verbal enema posted:i cant remember what that one like steampunk/ between ww1 ww2 RTS game is but i do wish for mechs a lot in this game you're thinking of Iron Harvest. yea this game is ripe for some fantasy/scifi elements like laser weapons or 40k universe
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# ? Jan 17, 2022 06:49 |
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verbal enema posted:i cant remember what that one like steampunk/ between ww1 ww2 RTS game is but i do wish for mechs a lot in this game For Halloween a couple years back they had an event war with a third "faction" of zombies, and one of the normal factions got to build a mech with the exact aesthetic you would expect for Foxhole. Artillery op was a ton of fun. I imagine the Colonials who raided us last night would be very upset to learn that the FOB they destroyed but failed to de-husk/erase is the FOB we needed to carry out our artillery bombardment.
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# ? Jan 17, 2022 07:33 |
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It was a bit surreal how it escalated from casual artying to an exchange of artillery and infantry firefights all the time.
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# ? Jan 17, 2022 08:22 |
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Fun artillery op yesterday. Moving the guns out while under fire and having enemy infantry swarming just a screen over was about as clutch as it gets and the bombardment of Boot was great pay off. Deadlands is crazy, there's always something going on.
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# ? Jan 17, 2022 12:16 |
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Had a fun op with boat artillery. We took out 5 (i think) bunker buildings. We found a couple of boats someone had abandoned and went to task.
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# ? Jan 17, 2022 13:11 |
Like always last night we had a fantastically destructive artillery operation and helped CL and the V group roll up a lot of the non concrete Colonial fortifications, I look forward to the AAR from Roy. It was quite a blur of interesting things I impressed some major as a medic saving him under three streams of angry gun fire which got me three commends at once and a Colonial armoured car politely reversing onto my just missed sticky and blowing themselves up. Two goons trying the guns for the first time got the usual accidental wind TK lists, some point too we accidentally blew up one of the goons pushing the infantry away too.
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# ? Jan 17, 2022 15:44 |
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I spent a really long time holding down RMB and watching goons thoroughly piss off collie autists. We moonscaped probably two or three full screens worth of T2/wet T3 bunker base components. Didn’t quite kill the core, which is a shame. Lessons learned: -Three guns is better than two (duh.) With only two tubes, you wast a LOT of shells to the repair/watchtower blueprint spam efforts. Three tubes probably would have had half the shell expenditure. -Local security last night was really good, but a bit low in numbers. If they had managed to put together basically any kind of real QRF we probably would’ve gotten rolled up. We need friends to put six or eight guys on local security. -No matter how many times you wave at them across the river, they’re still going to try to mortar snipe you. Uncultured collie swine.
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# ? Jan 17, 2022 16:47 |
Might be a good idea to have somebody roll with a Sniper Rifle too to shoot over the river and harass anyone who thinks they are being cute trying to halt the mortar ops. I wonder when the engineering bridge raids will start? we should if we can have a goon barge on our side prepped when we get bridges.
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# ? Jan 17, 2022 17:31 |
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Radio Free Kobold posted:i used your flatbed to bring about 90 more crates of shells to the front. i also didn't know it was yours, and it was in the public parking lot Yeah I was making 120 to run down as well 🙃. I afk'd by the factory for a sec to go to the bathroom and you must have swung by then, I was honestly surprised that I found where it ended up. I'm not trying to polevault over ant poo poo it was just frustrating. MY FIRST EVER FLATBED, WHISKED AWAY BEFORE I EVEN GOT TO USE IT. STRANGLED IN THE CRADLE Earnest question: are those parking lots near refineries a free for all even if vehicles are locked? I thought that would good enough but I am admittedly still learning. Would I be better using clan storage in a depot or something? I'm also kinda confused by what items are reservable and what determines that, would appreciate it if someone could clear that up for me. I made a gravekeeper and parked it at the southern salt farms bb, I wanted to throw it in the depot there but could only put it in the public side of things.
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# ? Jan 17, 2022 19:46 |
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All vehicles are free if you have a wrench.* Anything painted blue is part of the war effort. If you’re using it to further the warden cause, it’s a legitimate use, imo. I have absolutely gone to vehicle parks and wrenched open everything in sight and then logged off. *don’t be a dick and steal the fuel truck unless you’re going to refill it and put it back.
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# ? Jan 17, 2022 20:25 |
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i don't really have a good idea of what's reservable vs what's not. my rule of thumb has been, if i made it or if it came from goon stockpile then it goes (back) into goon stockpile. if i found it (read: stole it), it's public and stays public. you can launder materials from public to private by manufacturing public bmats/emats into private guns/ammo/etc. but that's about as much as i've figured out. there's probably some sort of special case around pushguns because i made a 250mm pushgun out of found (not stolen!) supplies and it would only go into the public stockpile.MrYenko posted:All vehicles are free if you have a wrench.* ^this gently caress ownership, just contribute to the team.
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# ? Jan 17, 2022 20:27 |
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MrYenko posted:All vehicles are free if you have a wrench.* The biggest problem with unlocking all of the vehicles in a parking lot is that it leaves them open to an easy mass theft if a backlines raid happens.
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# ? Jan 17, 2022 20:32 |
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I'm actually trying to construct an essay on what's reservable and not. Never reservable: Items you retrieve from the public stockpile of a factory, refinery, seaport, etc. Vehicles with guns Crates that have been unpacked and repacked, even if you made the contents yourself. Reservable: Items that you made and are retrieving from a private or squad queue. If you retrieve them as crates, and they don't fit into "never reservable", you can check them into a storage depot or seaport. If you don't retrieve them as crates, you can never repackage them without their becoming public. Vehicles that you made, as long as they don't have guns. Note that you can take public resources from a refinery, make things from them in a factory, and the results are reservable. Being public isn't like cooties; it adheres to the original object, not to things you make from that object. Veteran players please correct. When I've got this correct, I'm putting it up as a Steam guide and linking it in the Discord.
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# ? Jan 17, 2022 20:50 |
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SeanBeansShako posted:Like always last night we had a fantastically destructive artillery operation and helped CL and the V group roll up a lot of the non concrete Colonial fortifications, I look forward to the AAR from Roy. Boy, how to cover 5+ hours of an insane op in a single post. So, night before, we unlocked 120mm artillery. Got some boys together to make 3 guns with the intent on aggressively delivering the 300 boxes of 120 ammo to the colonials. Original intent was to flatten Brine Glen, but CL and V wanted to take Boot so we ended up doing that. We dug some arty pits north of The Pits (boy that confusing to communicate), and started shelling Callahan's Boot town hall. This made the colonials _very_ angry, and they rebuilt and crossed the bridges at Boot and Brine Glen and started a major assault backed by 4-8 120 guns of their own, both from Boot and from the Pits-Brine Glen road. They broke through with a really solid push north of The Pits relic, and we had to emergency pack up our gear and get it the gently caress outta there. Collies were literally running between our flatbeds while we were craning them out of the arty pits, but we managed to save all 3 guns and got the heck outta there. We then worked for a few hours to repel the invasion. Me and a few others started patching up the anti-partisan wall that had decayed the day previous, and most of the goons were fighting and defending the Pits relic base. V eventually managed to get a bonerwagon into range of the arty and they killed one of their arty guns and stole another, causing the rest of the collie 120s to pack up and leave. No more enemy artillery meant that we were free to move about the deadlands without counter batteries, so I told our team to pull up a 120 gun and support the counter attack. We then shelled both of their bunker bases in a really quick and effective mobile artillery brigade. I want to try this style more often btw. After we recovered from their push, CL and V managed to prevent the collies from blowing the callahan's boot-pits bridge, so the game was afoot and we were able to advance faster and more aggressively than we were pushing before. We pulled back two of our guns into the original arty pits we dug, and began quickly shelling the bridge fight, with the intent to help move it along. Wind is a mechanic that makes danger-close artillery pretty hard to do, so we racked up some sweet teamkills in the process. It was pretty funny. We walked our artillery forward with the advancing infantry line, and eventually killed a bunch of garrison houses, a mortar house, and flattened their town hall (I believe one of us got the killing blow on it with an arty shell). We continued to play cleanup with the 120s we had remaining. After Boot was secured, we put one of the guns away and went back down to a single arty gun, where we killed a 3rd bunker base. Their last 120 wheelchair was sitting at this random bunker base and they were trying to set up to prevent that BB from being taken, but we started counter batterying them before they even got a truck up to supply them. They ran in a panic off into the distance and we never saw them again. After that, I had to get food because this was a 5 hour adventure but I'm pretty sure everyone packed up and just joined the fighting after that. A few hours later after, some goons got a gun set up on our side of the river shelling Brine Glen, so I logged on and joined that with a second gun, and we turned Brine Glen into a moonscape. Was a fun bit of small scale combat as they sent 2-3 people across to harass us (but they weren't very good) and we just spend a few thousand shells killing wet concrete and poo poo. cowcowcow and crew were also there shelling with gunboats, and we killed probably 2,000 man hours of work in a chill evening of shelling. All in all, successful day.
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# ? Jan 17, 2022 21:40 |
I believe it was Arisha who boasted on ending the Town Hall's life with a RPG shell from a Foebreaker tripod mount. I need to see the ID disc from him to confirm this kill. Also, we fired a record breaking amount of 120MM shells that night.
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# ? Jan 18, 2022 00:52 |
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# ? Jun 10, 2024 08:59 |
Radio Free Kobold posted:i don't really have a good idea of what's reservable vs what's not. my rule of thumb has been, if i made it or if it came from goon stockpile then it goes (back) into goon stockpile. if i found it (read: stole it), it's public and stays public. you can launder materials from public to private by manufacturing public bmats/emats into private guns/ammo/etc. but that's about as much as i've figured out. there's probably some sort of special case around pushguns because i made a 250mm pushgun out of found (not stolen!) supplies and it would only go into the public stockpile. Stockpiles are very archaic. Anything that has EVER been public, whether it was in a public stockpile or it's a refined resource that was *not* pulled as a crate, will always be public forever. Vehicles that you make by hand in a garage are ONLY reservable if they have no weapon (except buses, buses are never reservable). Vehicles made in the MPF come in crates and are ALWAYS reservable, but when you open a crate of weaponized vehicles (or buses) you can only open it into the public stockpile. So you can have only ever have multiples of 3 combat vehicles in your private stockpile (except the MPT which is 5 per crate) Edit: Lupin beat me and was correct on all accounts except not mentioning the weird exception of buses Edit 2: This weird "no reserving combat vehicles" system is, I believe, an attempt from the devs to keep people from hoarding vehicles. IMO it actually backfires because most clans try to build crates of vic in the MPF for savings and thus they won't crack a crate open unless they can use all 3 vics, meaning instead of 1 individual tank being hoarded a set of 3 tanks is hoarded. Good jerb, devs! GruntyThrst fucked around with this message at 02:14 on Jan 18, 2022 |
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# ? Jan 18, 2022 02:06 |