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Twelve by Pies
May 4, 2012

Again a very likpatous story
I think Girimekhala is in the high 60s. As a side note, Rangda also has inherent physical reflect, but it's level 70.

Cleretic posted:

Incidentally: is there any kind of alignment cutoff in this game? I feel like if there was I'd have hit it by now, but I haven't felt like I've hit one.

There's a point where the game will essentially ask you "What ending do you want?" This will happen in the dungeon after where you're at now, there will be a boss that will basically say "I will judge you to see if you're worthy to go further." After that Aogami will tell you "Hey some crazy stuff might happen when we go on from this point, you should go to that leyline point behind us and make sure we're prepared." To be less vague, the cutoff is after you beat Metatron in the Temple of Eternity.

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Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Cleretic posted:

Incidentally: is there any kind of alignment cutoff in this game? I feel like if there was I'd have hit it by now, but I haven't felt like I've hit one.

Yes, but it's impossible to miss and the game gives you very, very ample warning beforehand, and there's a convenient save point right there.

As for Taito, the area's main problem is that there's such a huge level span and it's very open-ended, so you can stumble upon something that will delete your rear end when you thought you were perfectly safe. Just explore for now, and fight the enemies you can fight, and clean out some abscesses. The orochi one is a fine place to spend any Phys Dampeners you might have lying around. I think it should also be possible to fuse Phys Block onto your healer/support demon by this point (Kushinadahime and Yatagarasu should both have it).

Hyper Crab Tank fucked around with this message at 11:43 on Jan 24, 2022

Golden Goat
Aug 2, 2012

Just finished loved all the music for the last fights. I went with the boring no gods no demons world ending

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
Why did people both in-game and real send me to the fairy village? Isis was there, but thst's it. Arahabaki's still waiting for 'one who is worthy'.

Ulio
Feb 17, 2011


Just started SMT V as my first SMT game. Man this game is just all the things I love about Persona without the filler bs.

Also the ost is so unique and such a banger.

Golden Goat
Aug 2, 2012

Cleretic posted:

Why did people both in-game and real send me to the fairy village? Isis was there, but thst's it. Arahabaki's still waiting for 'one who is worthy'.

There's a lotta quests that go back there. You don't need to go there physically. Just check the map to see if there's quest icons on it.

Zulily Zoetrope
Jun 1, 2011

Muldoon
I think Arahabaki's quest is actually unlocked for you now, but that one starts at the little area 3 spot where some Japanese gods hang out. Same for Isis' questline, except that one starts by talking to an angel at the start of Odin's area.

Private Speech
Mar 30, 2011

I HAVE EVEN MORE WORTHLESS BEANIE BABIES IN MY COLLECTION THAN I HAVE WORTHLESS POSTS IN THE BEANIE BABY THREAD YET I STILL HAVE THE TEMERITY TO CRITICIZE OTHERS' COLLECTIONS

IF YOU SEE ME TALKING ABOUT BEANIE BABIES, PLEASE TELL ME TO

EAT. SHIT.


Ulio posted:

Just started SMT V as my first SMT game. Man this game is just all the things I love about Persona without the filler bs.

Also the ost is so unique and such a banger.

I mean there's only two "real" modern SMT games, so it's not like there's that much choice (no 4 doesn't count).

Nocturne is very good as well though.

Lotus Aura
Aug 16, 2009

KNEEL BEFORE THE WICKED KING!
The Arahabaki questline really threw me, because the area where you start it never updated on the map to tell me there was a quest there until I went back at prompting from a friend who had already done it. The quest marker WAS there but the map never changed for it for whatever reason.

Adrianics
Aug 15, 2006

Affirmative. Yes. Yo. Right on. My man.

Ulio posted:

Just started SMT V as my first SMT game. Man this game is just all the things I love about Persona without the filler bs.

Also the ost is so unique and such a banger.

Sup fellow "Persona fan playing SMT for the first time" buddy?

Definitely feels like this game is a much tighter experience (don't miss the socialisation as much as I thought I would) but a lot tougher and with a much higher learning curve. I keep forgetting that every move requires MP even the physical ones, and that "attack" is essentially useless.

I just got to Taito myself (my GOD that Demon Castle was completely infuriating, ended up relying on a Youtuber to get me out of it). The boss battle against Odin wasn't even close, so I'm going to spend a few hours polishing up the side quests.

Ulio
Feb 17, 2011


Adrianics posted:

Sup fellow "Persona fan playing SMT for the first time" buddy?

Definitely feels like this game is a much tighter experience (don't miss the socialisation as much as I thought I would) but a lot tougher and with a much higher learning curve. I keep forgetting that every move requires MP even the physical ones, and that "attack" is essentially useless.

Ya I thought the social aspect in Persona was well done especially how it effects gameplay with the confidant card but my favorite aspect was the battles and creating a perfect fusion. This just seems to be more indepth in terms of battle/fusion mechanics so I am enjoying it so far. The difficulty is definitely higher, the normal of this reminds me of hard on P5 atleast for a newbie.

punk rebel ecks
Dec 11, 2010

A shitty post? This calls for a dance of deduction.

Private Speech posted:

I mean there's only two "real" modern SMT games, so it's not like there's that much choice (no 4 doesn't count).

4 is the best one though.

Dr. Fishopolis
Aug 31, 2004

ROBOT
4 is extremely good

sgbyou
Feb 3, 2005

I'm just a shadow in the light you leave behind.

at being bad

Ibram Gaunt
Jul 22, 2009

:goofy:

Gaius Marius
Oct 9, 2012

you're thinking of apocalypse

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Gaius Marius posted:

you're thinking of apocalypse

No that one is good too.

You're thinking of Persona 4. Which isn't actually an SMT game! It's confusing I know but Branding and all that...

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

punk rebel ecks posted:

4 is the best one though.

i think 4 might be the worst one out of nocturne through 5 but it's still an incredible game

SubG
Aug 19, 2004

It's a hard world for little things.

ZenMasterBullshit posted:

No that one is good too.

You're thinking of Persona 4. Which isn't actually an SMT game! It's confusing I know but Branding and all that...
No, no, no, it's quite simple. Shin Megami Tensei IV is the Dark Souls of Persona.

And it has a sequel where they decided to make a Shin Megami Tensei title but more like Persona, so Shin Megami Tensei IV: Apocalypse is the Persona of the Dark Souls of Persona.

Stux
Nov 17, 2006

4 is exceptionally easy, the setting is boring, everyone talks too much, and the artwork is often extremely ugly. basically should not be considered a mainline game frankly

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
i don't really disagree with any of that but the game still rocks and it was the first smt i completed, so actually i disagree with all of it

Ibram Gaunt
Jul 22, 2009

Stux posted:

4 is exceptionally easy, the setting is boring, everyone talks too much, and the artwork is often extremely ugly. basically should not be considered a mainline game frankly

It gave us Apocalypse which was epic so, frankly it deserves to exist for that alone.

Arist
Feb 13, 2012

who, me?


There's definitely something to IV's combat lacking a Defense stat so fights turn into just total DPS race slugfests that end exceptionally quickly, but it could have been balanced better. I liked the setting, though.

Yinlock
Oct 22, 2008

Finished V. That sure was a game. Finale was a complete snorefest and the characters failed to make me care about them since we saw so little of them, everything just kinda falls flat and it's disappointing.

Gameplay was real good on Hard though, I don't think SMT has ever been quite this defensive before. Well at least until your fusion stats start snowballing in the endgame and you just laser your way through the countryside. I miiiight have been overleveled, when you use level 87 demons as obstacles then I'm going to abuse them for easy EXP.

Golden Goat posted:

Hey late area question: what level do I need to be for that portal behind Vasuki?

88 was when I was able to go through and survive on Hard. protip: never let that fukken snake get a turn.

Arist posted:

There's definitely something to IV's combat lacking a Defense stat so fights turn into just total DPS race slugfests that end exceptionally quickly, but it could have been balanced better. I liked the setting, though.

I kinda liked that tbh, despite me being massively overleveled Apocalypse's final boss spent most of the fight kicking my rear end while V's final fights are a total joke. I was actually holding back to see if the bosses would do anything interesting, and SMT usually murders the hell out of me for hubris like that.

Stux
Nov 17, 2006

Yinlock posted:

Finished V. That sure was a game. Finale was a complete snorefest and the characters failed to make me care about them since we saw so little of them, everything just kinda falls flat and it's disappointing.

incorrect, one of the best endings ever, frankly the most tonally consistent and complete smt game to date, with epic amounts of world building throughout the whole game.

Stux
Nov 17, 2006

Ibram Gaunt posted:

It gave us Apocalypse which was epic so, frankly it deserves to exist for that alone.

ill never play it because i hate that kid

Stux
Nov 17, 2006

im replaying dds and its incredible the sharp drop off after the ps2 games with the handheld years. we are blessed to be back on track with smt 5.

NikkolasKing
Apr 3, 2010



Ibram Gaunt posted:

It gave us Apocalypse which was epic so, frankly it deserves to exist for that alone.

This is my take exactly. A mediocre game is worth it because it gave us a great game.

IVA even retroactively makes IV better considering it gives us a much more satisfying resolution for the Samurai.
Assuming you don't murder your friends, anyway.

NikkolasKing fucked around with this message at 17:01 on Jan 25, 2022

Yinlock
Oct 22, 2008

Stux posted:

incorrect, one of the best endings ever, frankly the most tonally consistent and complete smt game to date, with epic amounts of world building throughout the whole game.

i don't think any of this is true op

also nocturne or 1 are probably the most tonally consistent imo

NikkolasKing
Apr 3, 2010



Stux posted:

im replaying dds and its incredible the sharp drop off after the ps2 games with the handheld years. we are blessed to be back on track with smt 5.

I couldn't disagree more. The 3DS library was the peak of SMT.

Strange Journey Redux, Devil Survivor Overclocked, Devil Survivor 2 Record Breaker, and IV Apocalypse - I don't think any other SMT game rivals any them. Maybe if we count Persona as SMT it gets more complicated but Nocturne and V are pretty far behind by my reckoning.

That's why they need to port all of it as soon as possible. Future generations are being deprived of the cream of the crop.

Stux
Nov 17, 2006

Yinlock posted:

i don't think any of this is true op

also nocturne or 1 are probably the most tonally consistent imo

then you simply werent paying attention to what was happening im afraid. theres a truly linsane amount of information in the game wrt what is happening, and its incredibly thorough and well thought out. that e very detail hews so tightly to the core concept is masterful in its execution. if it wasnt for the temple of eternity being a bit too simple it would be a perfect game frankly.

Stux
Nov 17, 2006

NikkolasKing posted:

I couldn't disagree more. The 3DS library was the peak of SMT.

Strange Journey Redux, Devil Survivor Overclocked, Devil Survivor 2 Record Breaker, and IV Apocalypse - I don't think any other SMT game rivals any them. Maybe if we count Persona as SMT it gets more complicated but Nocturne and V are pretty far behind by my reckoning.

That's why they need to port all of it as soon as possible. Future generations are being deprived of the cream of the crop.

yes ui understand you prefer the games where people talk directly to the camera and tell you whats happening so you dont get confused, but unfortunately its dog poo poo story telling and boring, objecitgilvely speaking.

Yinlock
Oct 22, 2008

Stux posted:

then you simply werent paying attention to what was happening im afraid. theres a truly linsane amount of information in the game wrt what is happening, and its incredibly thorough and well thought out. that e very detail hews so tightly to the core concept is masterful in its execution. if it wasnt for the temple of eternity being a bit too simple it would be a perfect game frankly.

i still don't think any of this is true op

NikkolasKing posted:

I couldn't disagree more. The 3DS library was the peak of SMT.

Strange Journey Redux, Devil Survivor Overclocked, Devil Survivor 2 Record Breaker, and IV Apocalypse - I don't think any other SMT game rivals any them. Maybe if we count Persona as SMT it gets more complicated but Nocturne and V are pretty far behind by my reckoning.

That's why they need to port all of it as soon as possible. Future generations are being deprived of the cream of the crop.

While Redux is definitely a big improvement I wouldn't really call Strange Journey's map design the cream of any crop.

Yinlock
Oct 22, 2008

fuckin dark areas

Stux
Nov 17, 2006

Yinlock posted:

i still don't think any of this is true op

sorry to hear that. maybe theyll do a rerelease version where the game stops dead in its tracks to have someone look directly at the camera and explain whats happening for the weak of mind. im sure that will be more fufilling for the incurious among us.

Yinlock
Oct 22, 2008

Stux posted:

sorry to hear that. maybe theyll do a rerelease version where the game stops dead in its tracks to have someone look directly at the camera and explain whats happening for the weak of mind. im sure that will be more fufilling for the incurious among us.

I don't think that would be very good, personally

hatty
Feb 28, 2011

Pork Pro

Stux posted:

sorry to hear that. maybe theyll do a rerelease version where the game stops dead in its tracks to have someone look directly at the camera and explain whats happening for the weak of mind. im sure that will be more fufilling for the incurious among us.

The game does this three times already after each zone

Stux
Nov 17, 2006

its what you want, you dog, eat up your slop.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
Stux I didn't miss the world building it's just that what was there was kind of boring and sucked and felt like store brand knock off of the ideas you usually see in SMT. Say what you will about 4/4A they at least brought something new to the table in that regard.

5 still owns tho.

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Stux
Nov 17, 2006

which ideas, specifically, did you feel were store brand knock offs. a genuine question because the claim is baffling to me.

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