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Roluth
Apr 22, 2014

Inspector Gesicht posted:

L74 Gunblade, just before the first duty in Shadowbringers. Wearing a L70 suit of armour from rhaelgars reach bought with tomestones. Feel outclassed at this point with low damage output. What are my options?

If you are in full Augmented Scaven, that's the best you are going to get until the third dungeon. If your damage feels low, make sure you are pressing No Mercy, Gnashing Fang, Sonic Break, Rough Divide, Bow Shock and Danger Zone on cooldown. Try to keep as many of these as possible within your No Mercy window, but don't lose a use by doing so. Save a cartridge for the Gnashing Fang combo and make sure to press Continuation inbetween each step. Use excess cartridges on Burst Strike.

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Harrow
Jun 30, 2012

Inspector Gesicht posted:

L74 Gunblade, just before the first duty in Shadowbringers. Wearing a L70 suit of armour from rhaelgars reach bought with tomestones. Feel outclassed at this point with low damage output. What are my options?

If you have full Augmented Scaevan (I think that's the highest-ilevel 70 tomestone gear), along with the weapon, there's probably not anything better you could be wearing right now, not for another couple levels at least. It is worth noting that if you're used to DPS jobs, tanks (and healers) do take a bit longer to kill random solo open-world mobs, but that doesn't mean you're doing anything wrong. You just don't do as much DPS as a pure DPS job would.

Also yes to Roluth's advice about the GNB rotation above.

Mr. Nice!
Oct 13, 2005

bone shaking.
soul baking.

Inspector Gesicht posted:

L74 Gunblade, just before the first duty in Shadowbringers. Wearing a L70 suit of armour from rhaelgars reach bought with tomestones. Feel outclassed at this point with low damage output. What are my options?

Tanks prior to 70 do a lot more damage relative to DPS compared to tanks afterwards. Outside of AOE situations, you should always be slotting in below both dps in dungeons and should be below all dps in trials. If you're seeing yourself way behind other tanks in a trial, then your rotation may have issues.

In a lot of synced content, I can hang with DPS. In anything above 70, if I'm remotely close to the DPS in damage they're doing something way wrong.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

Inspector Gesicht posted:

L74 Gunblade, just before the first duty in Shadowbringers. Wearing a L70 suit of armour from rhaelgars reach bought with tomestones. Feel outclassed at this point with low damage output. What are my options?

Poetics gear will be equivalent to the next expansion's levelling gear at level X5 - so that Scaevan stuff you're wearing is actually going to carry you for another level. It won't be until the 75 dungeon that you get gear which will be statistically better (and even then what you're wearing will work perfectly fine until 77).

GNB is the most mechanically complex tank to play with the most buttons and low damage output is often more execution than gear. Make sure you are hitting Gnashing Fang to start your cartridge combo the very moment it comes up off cooldown and make sure that you're doing the same for No Mercy. Make sure every damage button is hit in No Mercy - pretty much everything you have is on 30s or 60s cool downs for these very reasons. Your rotation incorporating these buttons every 30 or 60s should be as natural as breathing to you.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
The white gear from the coffers in the X4 zone are just barely higher ilvl than the enhanced tomestone gear of the previous expansion. The X5 dungeon is better still.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


Is there any major drawback to using the Trust System onwards?

Vitamean
May 31, 2012

not really, no.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I can't fathom the player who would finish a tutorial 200 times for an achievement (Enraptured Servitude).

W.T. Fits
Apr 21, 2010

Ready to Poyozo Dance all over your face.

Inspector Gesicht posted:

Is there any major drawback to using the Trust System onwards?

Trust NPCs won't use AoE attacks during trash pulls, so runs with Trusts will always take longer than runs with players who are baseline competent at their roles. Also, since you're in there by yourself, less loot drops overall.

The main benefits to running with Trusts are that you get in to the dungeon immediately without having to wait for the queue, you can proceed and learn the dungeon's mechanics at your own pace, and occasionally your Trust NPCs will chime in with comments about the environment and enemies you fight. Also, even though there are fewer total loot drops, since all of it goes to you, it's a nice way to either slowly gear up alternate jobs, or as a ready source of fodder for GC seals.

Thundarr
Dec 24, 2002


Trust NPCs also actually know boss mechanics, though they'll sometimes screw them up in a scripted way (to show what happens if you mess up) that won't actually risk a wipe. Though they can get kind of annoying about stealing your spot during mechanics where every party member grabs a different thing (i.e. Pagl'than first boss).

They're not completely immune to dying from standing in stupid, but it happens pretty rarely.

DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
Trust runs are ideal for catching up on a podcast backlog, or for watching something on another screen. They're deliberately paced to take 30-35 minutes regardless of how much or little AOE damage you yourself deal. The tradeoff is that during primetime, most DPS jobs will usually have to wait in queue on average 15 minutes for a 15-20 minute dungeon run. So in the end, it's not actually that much slower to run with trusts if you're grinding them up to 80/90 anyway.

Also when I was grinding up trusts in Shadowbringers, you would be honestly surprised to learn that the trusts killed the final boss of Mt. Gulg faster than most at-level player groups.

iPodschun
Dec 29, 2004

Sherlock House

W.T. Fits posted:

Trust NPCs won't use AoE attacks during trash pulls
This is no longer true for EW dungeons! They do AoE on trash which has sped things up a bit. Here's a trash pull in the 85 dungeon:


Urianger's breakdown:


DoubleNegative posted:

They're deliberately paced to take 30-35 minutes regardless of how much or little AOE damage you yourself deal.
With the AoEing as mentioned above, EW dungeons are a bit shorter now. Even when I wasn't helping on trash pulls I would get to the last boss of the dungeon in about 17-20 minutes.

Khizan
Jul 30, 2013


I like to do the MSQ dungeon runs with the trust system. It just feels more story-appropriate to me to run that poo poo with the Scions. Sure, the dungeon run itself is slower with the trust system, but I main DPS jobs and when you factor DPS queues into things it balances out pretty well. A 15 minute queue and a 15 minute dungeon isn't really any slower than a 30 minute trust dungeon. It's less efficient if you're the kind of person who goes sidequesting or gathering when waiting in queues, but I'm not that kind of person at all so that doesn't bother me.

Also, it's nice to be able to take my time and look at things and take screenshots or whatever my first time through without having a group to be concerned about.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream

Ither posted:

Thanks for the information about Astrodyne.

OK. Two seals might be optimal, but it doesn't ~feel~ as good.

If this amount of variation bothers you maybe try another healer cause ast is and has always been the RNG shenanigans gimmick for their support. It's why a lot of their big poo poo is throwing out heals that auto pop later so you can micro manage their rng poo poo.

Roluth
Apr 22, 2014

AST is the big brain healer. It has a high APM, and to get the most out of its heals you have to think a few steps ahead and know the content/mechanics. Earthly Star is a big example of this, as well as Macrocosmos.

hazardousmouse
Dec 17, 2010
I'm just now realizing that my GNB is like 86 and you all talking about no mercy has me wondering what that skill even is, if I even have it set to my bar, or if Ive been using it all along not knowing it's name. gently caress I'm gonna have to check that when I get home.

Harrow
Jun 30, 2012

hazardousmouse posted:

I'm just now realizing that my GNB is like 86 and you all talking about no mercy has me wondering what that skill even is, if I even have it set to my bar, or if Ive been using it all along not knowing it's name. gently caress I'm gonna have to check that when I get home.

It's the "do more damage for 20 seconds" button.

Kazy
Oct 23, 2006

0x38: FLOPPY_INTERNAL_ERROR

hazardousmouse posted:

I'm just now realizing that my GNB is like 86 and you all talking about no mercy has me wondering what that skill even is, if I even have it set to my bar, or if Ive been using it all along not knowing it's name. gently caress I'm gonna have to check that when I get home.

This one:


It's the one that gives you an attack buff for 20 seconds.

hazardousmouse
Dec 17, 2010
...
Oh no

Axle_Stukov
Feb 26, 2011

Stylin'

iPodschun posted:

This is no longer true for EW dungeons! They do AoE on trash which has sped things up a bit. Here's a trash pull in the 85 dungeon:


Urianger's breakdown:


With the AoEing as mentioned above, EW dungeons are a bit shorter now. Even when I wasn't helping on trash pulls I would get to the last boss of the dungeon in about 17-20 minutes.

Urianger is the best trust by far in EW, he no longer uses Death (Which was almost always pointless in ShB since he'd land it at like, 15% or less) but instead uses that Gravity that hits for 22k AOE. And he will use this roughly every 25 seconds. Alphi and G'rahealer don't even come close. EW trusts in general do more things and even have some stronger moves for if your tank or healer. Estinien in particular uses some absolutely insane move that hits for 100k if your on a tank or healer.

Harrow
Jun 30, 2012


:rip: your dps

Kazy
Oct 23, 2006

0x38: FLOPPY_INTERNAL_ERROR


Don't worry I misread the Heart of Stone's description and didn't have it on my hotbar until I was 80 :v:

Badger of Basra
Jul 26, 2007

hazardousmouse posted:

I'm just now realizing that my GNB is like 86 and you all talking about no mercy has me wondering what that skill even is, if I even have it set to my bar, or if Ive been using it all along not knowing it's name. gently caress I'm gonna have to check that when I get home.

Jesus Christ

Regalingualius
Jan 7, 2012

We gazed into the eyes of madness... And all we found was horny.




I haven’t checked DRK in forever, so I forget: are they the only tank that doesn’t have a 2-hit AoE combo?

Harrow
Jun 30, 2012

Regalingualius posted:

I haven’t checked DRK in forever, so I forget: are they the only tank that doesn’t have a 2-hit AoE combo?

No, they got a second attack for their AoE combo in Shadowbringers, thankfully.

Harrow
Jun 30, 2012

Gunbreaker is my favorite job but I have a couple of complaints with it. I think it'd be cool if Continuation had a little extra range so you could use it while moving a boss. It'd be cool if the Gnashing Fang combo didn't get interrupted by your 1-2-3 combo.

But my biggest complaint, and the one that is most likely never to be fixed, is that "Heart of Corundum" is such a weird choice for that skill's name. It could've been Heart of Iron or Heart of Steel or Heart of Diamond or so many other things. Why Corundum, of all minerals?

Mainwaring
Jun 22, 2007

Disco is not dead! Disco is LIFE!



Harrow posted:

Gunbreaker is my favorite job but I have a couple of complaints with it. I think it'd be cool if Continuation had a little extra range so you could use it while moving a boss. It'd be cool if the Gnashing Fang combo didn't get interrupted by your 1-2-3 combo.

But my biggest complaint, and the one that is most likely never to be fixed, is that "Heart of Corundum" is such a weird choice for that skill's name. It could've been Heart of Iron or Heart of Steel or Heart of Diamond or so many other things. Why Corundum, of all minerals?

My least favourite thing about gunbreaker is that they give you a skill called "Danger Zone", and then they loving rename it to "Blasting Zone" all of a sudden. It's bullshit.

Harrow
Jun 30, 2012

Mainwaring posted:

My least favourite thing about gunbreaker is that they give you a skill called "Danger Zone", and then they loving rename it to "Blasting Zone" all of a sudden. It's bullshit.

I can at least understand that because Blasting Zone is one of Squall's limit breaks in FF8, but it sure does feel like a downgrade from the name Danger Zone, that's true.

Chillgamesh
Jul 29, 2014

I already know 7.0 is gonna let you use Continuation after Double Down and the Continuation move is gonna be Terminus Est (only executable when Ready to Terminate)

Also I've said this 9999 times and I'm gonna say it again, Bloodfest should be named Draw and Junction and Double Down should be named Bloodfest

Harrow
Jun 30, 2012

Chillgamesh posted:

Also I've said this 9999 times and I'm gonna say it again, Bloodfest should be named Draw and Junction and Double Down should be named Bloodfest

:hmmyes:

Also I'm wondering if we're going to get a move called Lion Heart in 7.0 or something. It's the only one of Squall's limit breaks that Gunbreaker doesn't have a version of yet. Sure, it already exists in weapon form, but DRK got the Shadowbringer weapon in Shadowbringers and then the Shadowbringer attack in Endwalker so it's not unprecedented.

MechaX
Nov 19, 2011

"Let's be positive! Let's start a fire!"
Danger Zone is a reference to that ancient possible meaning of the SeeD acronym right

Endorph
Jul 22, 2009

MechaX posted:

Danger Zone is a reference to that ancient possible meaning of the SeeD acronym right

Yeah

quote:

Specialist lesson
elegant man
elite
Danger zone

SeeD

Endorph
Jul 22, 2009

incidentally the job ability name that bugs me the most is that wheeling thrust is 'dragon tail swing' in jp which makes it fit more with fang and claw with the theme of dragoon going from 'killing dragons' to 'becoming a dragon/channeling the power of a dragon'

RME
Feb 20, 2012

Lionheart was a weapon and a finisher so not really any preclusion there. We are simply not ready for a tooltip that begins with “Deliver a 17-fold attack”

cheetah7071
Oct 20, 2010

honk honk
College Slice
https://youtu.be/4E-Dudc6MFg

Meditate is goofy

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.


For some reason I read goofy as skateboard slang and now I want to put my hotbars backwards as a stylistic gimmick. Combo buttons running right to left and poo poo.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
I still strongly believe that Fire IV and Blizzard IV should have names like "Dark Fire" and "Dark Blizzard" (just like enemy voidsent cast!) so that you can then just use the IV to name the upgrades AoEs, just as with the Thunder spells.

It would also maintain consistency - mainline Fire/Blizzard (number) spells can always be cast and refresh your astral/umbral aspect, while proprietary or ancient magics (like Flare, Despair, etc) require you to already have the appropriate polarity to be cast at all.

Oh, yeah, to properly be a counterpart to Umbral Soul, your level 72 finisher fire spell should be Astral Despair or Astral Eruption or something.

Orcs and Ostriches
Aug 26, 2010


The Great Twist
Dark Blizzard wouldn't make sense, because it's explicitly used to balance the astral/dark energy of the fire spells.

Zomborgon
Feb 19, 2014

I don't even want to see what happens if you gain CHIM outside of a pre-coded system.

Eh, you're a black mage whose friends spend half their time cackling about the abyss, who's gonna stop you from being a bit inaccurate in service of being more chuuni

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Harrow
Jun 30, 2012

If we're complaining about spell names, I'm still mad that FFXIV basically throws away two of the cooler spells from FFXII: Scathe and Ardor.

Scathe, in FFXII, is a gigantic fuckoff laser. In FFXIV, it's a piddly little magic smack that you can cast while moving and nobody uses. If I can pinpoint any spell in FFXIV that should have been Scathe, it'd be Foul or Xenoglossy. Neither is a huge laser, but they fit the same "big non-elemental blast" spell role that Scathe had in FFXII.

Ardor, meanwhile, is a term used for what the Ascians want to do early on in FFXIV's story, before the term "Rejoining" started to be used more instead. I think the last time it's used is (early ShB spoilers) by Ardbert right at the start of Shadowbringers and then never again. In FFXII, it's the strongest fire-elemental spell, and in the versions of FFXII with a job system is exclusive to Red Mages. "Ardor" would've been a much cooler name for Red Mage's level 80 move than "Scorch," but sadly it had already been used for a story term that had been functionally completely replaced with a more descriptive term.

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