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Samovar posted:Links to good examples? The start of this might be what you're looking for: https://www.youtube.com/watch?v=s-g-D5T1X7Y
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# ? Jan 20, 2022 16:24 |
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# ? Jun 8, 2024 08:57 |
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Samovar posted:Links to good examples? Another good one, at this particular timestamp, him doing a post-mission "Speaker" speech. https://www.youtube.com/watch?v=hNfC7Ipcq2o&t=308s
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# ? Jan 20, 2022 22:35 |
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Yeah, that is a remarkable Speaker impression. And pretty passable at the Hunter/Warlock as well.
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# ? Jan 20, 2022 22:54 |
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"I'm not owned! I'm not owned!" the Assassin continues to insist as she slowly shrinks and transforms into a mimic beacon
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# ? Jan 21, 2022 03:13 |
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Get a sandwich and a rootbeer ready, this episode is an hour long. Then go watch the video before reading the rest of this. I guess. If you didn't watch the first LP or haven't seen the original line of plot missions. This is the earliest I've ever rushed the Black Site mission. Usually I wait for the first upgraded weapons tech or armor upgrade or probably both. I figured with how long I put things off in the first LP I'd make a better effort of doing these sorts of missions as they become available. Better sense of flow for the narrative and stuff like that. I touch on it briefly in the video but I wasn't too worried about it because the difficulty of missions in XCom 2 scale with time elapsed. The longer I take to sit back and tech up the more difficult the enemies I see on the mission would be. There is some differing thoughts on how that works out, as with higher level soldiers and gear the more things and skills a player has at their disposal to overcome these challenges and thus the high level fights can be easier than these low level fights where most of my soldiers can do little more than reposition and shoot gun. Either way I got the job done and I think the game balanced the difficulty pretty well for a team of five where half of them were squaddies. Also gently caress the assassin so much. Invisible bullshit is the worst kind of bullshit. At least she starts out pretty mild. The slash for 3-4 damage and a daze isn't too terrible. She's not one shoting guys at least. However the hit and run vanish routine she does can be really infuriating and you're just thankful when she does something like blind grenade a dude or two rather than what seems like guaranteed damage on on of her turns. I would say the ideal place to fight her is somewhere wide open with out a lot walls or large line of sight obstructions and then spread out into a crescent formation. Spread out and move to where she hides from as many angles as possible to reveal her when she vanishes. This is of course a theoretical ideal and not usually so possible. However, do always try to fight Chosen when you have no other active aliens around. Being able to concentrate fire or maneuver to counter invisibility is a huge deal. Jade Star fucked around with this message at 16:46 on Jan 22, 2022 |
# ? Jan 22, 2022 16:42 |
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Oh hey, Akratic Method, I know you're in here somewhere. I don't feel like 'Duke' is a good nickname for you. Would you like a new one? You can suggest one or you can go with my pick of 'Cutscene' since I always seem to trigger cutscenes with you and/or keep using you for the Table of Context images.
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# ? Jan 22, 2022 16:48 |
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So I didn't sleep well again, and when I don't sleep I LP. Here is a three hour session of Outer Wilds. I gotta say, this game really sucked me in and both Guava and I were still wanting to go on when I noticed we'd been playing for three hours already. Gotta pace ourselves or we'll run out of Outer Wilds way before we're done with XCom. I'll try to keep future Outer Wilds to about an hour. I feel like that is a more reasonable time length to ask viewers to digest at once. Anyway, grab a marshmallow and enjoy.
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# ? Jan 22, 2022 16:57 |
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https://youtu.be/tD89NGIcDYk?t=423 Imagine a Cartoon scene, someone falls, hit the ground hard into the earth, leaving their silhouette.
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# ? Jan 22, 2022 17:08 |
For the record Guava, the reason chemists talk about what chemicals taste and smell like so much is a holdover from when they didn't have the same level of equipment we have now. There wasn't really any other way to describe a lot of chemicals in the 17 and 1800's besides sight and easily measurable things like density and melting and freezing points. We don't really do that kind of thing anymore. Though it's also fun, and where we got artificial sweeteners.
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# ? Jan 22, 2022 18:25 |
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seaborgium posted:For the record Guava, the reason chemists talk about what chemicals taste and smell like so much is a holdover from when they didn't have the same level of equipment we have now. There wasn't really any other way to describe a lot of chemicals in the 17 and 1800's besides sight and easily measurable things like density and melting and freezing points. We don't really do that kind of thing anymore. Though it's also fun, and where we got artificial sweeteners. Look at this mans avatar from UFO: Aftermath. So long ago. Brings back the memories.
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# ? Jan 22, 2022 18:35 |
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Man, both sides had an improbable amount of misses in that last mission. That was weird.
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# ? Jan 22, 2022 19:32 |
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As far as Skirmishers go, I think they get a lot of cool abilities but they just don't really synergize with each other, unlike the other two which have more coherent themes. I know Jade said he hates everything Long War, but one change Long War makes that I really like was swapping out the "shots take a single action" ability with "the first shot against a flanked target refunds an action." That lets them do things like move into a flank, shoot, and then move back, or move shoot-shoot, and also synergizes well with using the grapple and their other movement/move enemy abilities. Meanwhile the vanilla combo of "shoot twice if you don't move" has anti-synergy with their gun having a penalty beyond short range. But yeah, a vanilla skirmisher is still better than the base classes IMHO, I just don't think they have quite the potential for brokenness the other two heroes have at higher levels. Also I think Ciaphas Cain saw the poster you made and is afraid you're going to have him make reckless shots on the Chosen to try to get your repeater. Bremen fucked around with this message at 21:02 on Jan 22, 2022 |
# ? Jan 22, 2022 20:53 |
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XCOM operatives making contact with the Springfield region (2035, colorized)
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# ? Jan 22, 2022 21:29 |
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Jade Star posted:Oh hey, Akratic Method, I know you're in here somewhere. If I always get to star in the cutscenes I declare myself Protagonist. If that fits; I forget the length limit. If not, Cutscene is good. I'm hoping that this display of hubris will help us proceed to my horrible death at the hands of a surprise activation of a nasty enemy.
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# ? Jan 22, 2022 21:48 |
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I found the assassin really easy way back when wotc came out but I might just have gotten lucky and she almost always ended her moves in line of sight, even when cloaked. The camera would always pan to follow where she moved when cloaked so I could just grenade where she was and decloak her
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# ? Jan 22, 2022 22:02 |
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nice Jade Star posted:Gotta pace ourselves or we'll run out of Outer Wilds way before we're done with XCom. Nothing is stopping us from having a second smaller LP within the original LP.
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# ? Jan 23, 2022 00:25 |
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Pad it with hour long videos of petting Gul Ducat.
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# ? Jan 23, 2022 02:14 |
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Bremen posted:Jade said he hates everything Long War, but one change Long War makes that I really like was swapping out the "shots take a single action" ability with "the first shot against a flanked target refunds an action." That lets them do things like move into a flank, shoot, and then move back, or move shoot-shoot, This would break things horribly here. Presumably it's balanced for long war bullshit, but here, the ability to move, shoot a flanked target and then refund the action to get back means skirmishers could do some very OP bullshit. Flanking isn't easy, mostly because you need to survive where you move. You need to flank a target and still have protection where you move to from any return fire or other targets. With the refunded action a Skirmisher can run out in to the middle of the open with complete safety so long as they get a flank shot, take said flank shot, and then run right back to their previous position, or where ever else they want to go. I mean, yeah, that's a good skill, but it's like a super easy cheat mode level skill.
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# ? Jan 23, 2022 03:33 |
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By the way, the only thing I don't like about the retro X-COM soundtrack is that the Chosen don't have their own themes. In the normal soundtrack each one has particular music for being on the field, and another version for being directly engaged.
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# ? Jan 23, 2022 03:48 |
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Jade Star posted:This would break things horribly here. Presumably it's balanced for long war bullshit, but here, the ability to move, shoot a flanked target and then refund the action to get back means skirmishers could do some very OP bullshit. Flanking isn't easy, mostly because you need to survive where you move. You need to flank a target and still have protection where you move to from any return fire or other targets. With the refunded action a Skirmisher can run out in to the middle of the open with complete safety so long as they get a flank shot, take said flank shot, and then run right back to their previous position, or where ever else they want to go. It's really nothing reapers can't already do by just staying in concealment permanently (and they even get a mobility bonus to make flanks easier), as can vanilla rangers with a skill they get at Captain, as long as the shot is a kill. It's definitely powerful and makes skirmishers stronger than they are in the base game, no question there, but it never really felt like a broken cheat level skill either. Bremen fucked around with this message at 04:56 on Jan 23, 2022 |
# ? Jan 23, 2022 04:39 |
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Neither of the two things you listed are guarantees. Nor do they refund an action point. Reapers require a kill shot and a skill selection or risk exposure. Rangers require a kill shot and either Implacable or Untouchable. Or both.
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# ? Jan 23, 2022 06:03 |
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There's another class that can do it guaranteed with starting skills, but I'm trying not to mention them because it's technically a spoiler. But anyways, I didn't mean to start an argument or anything. I just thought it was an interesting change that made the class play a bit differently. Bremen fucked around with this message at 06:29 on Jan 23, 2022 |
# ? Jan 23, 2022 06:22 |
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seaborgium posted:For the record Guava, the reason chemists talk about what chemicals taste and smell like so much is a holdover from when they didn't have the same level of equipment we have now. There wasn't really any other way to describe a lot of chemicals in the 17 and 1800's besides sight and easily measurable things like density and melting and freezing points. We don't really do that kind of thing anymore. Though it's also fun, and where we got artificial sweeteners. I assumed, not having read the descriptions, that they more over-used 'has a unique smell/taste' as an expression, rather than describing taste/expression. A unique smell/taste tells you NOTHING. Sweet, pleasant, acrid, smells similar to x, those tell you things. Unique does not.
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# ? Jan 23, 2022 11:38 |
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Veloxyll posted:I assumed, not having read the descriptions, that they more over-used 'has a unique smell/taste' as an expression, rather than describing taste/expression. Ignition! posted:The trimethylammonium nitrate went just as easily — except for one small detail. The highly volatile trimethylamine sticks tenaciously to the skin and clothes, and smells like the Fulton Street fish market on a hot Saturday morning (although some of us used a more earthy comparison) and poor Roger Machinist, who had the job of making the salt, was saluted, for some weeks, by people who held their noses with one hand, pointed at him with the other, and shouted, "Unclean, unclean! " We called that propellant "Minnie," for reasons which now escape me.
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# ? Jan 23, 2022 11:51 |
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Veloxyll posted:I assumed, not having read the descriptions, that they more over-used 'has a unique smell/taste' as an expression, rather than describing taste/expression.
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# ? Jan 23, 2022 19:46 |
Veloxyll posted:I assumed, not having read the descriptions, that they more over-used 'has a unique smell/taste' as an expression, rather than describing taste/expression. True, unique smells/tastes don't really help but there are still a few chemists alive who learned how to taste things in their first lab classes. I had more than one professor who could tell me what benzene tasted like in undergrad. Hell, I was taught how to "safely" smell compounds to help us identify it and I'm far from an old chemist. The sweet, bitter, that kind of thing does help identify a class but there are far safer ways now. At the time it was just a data point to help you prove you made a particular compound.
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# ? Jan 23, 2022 22:56 |
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NGDBSS posted:The point of saying that something has a "characteristic" odor is to state that it specifically doesn't fall into more commonplace patterns of smell, but You'll Know It When You Smell It. Naphtha. An old roommate and friend worked in an oil plant, and that smell is unforgettable. Took a year after he stopped working there for us to get rid of the smell.
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# ? Jan 23, 2022 23:13 |
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I wouldn't say I leave the black site until super late, but that's the first time I've seen out of all my playthroughs that didn't have a purifier lurking up at the end there. Which, if luck is on your side, is basically a free flamey grenade.
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# ? Jan 23, 2022 23:26 |
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Sometimes you learn that a thing won't kill you and you just need to know what it tastes like.
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# ? Jan 23, 2022 23:32 |
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goatface posted:Sometimes you learn that a thing won't kill you and you just need to know what it tastes like.
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# ? Jan 23, 2022 23:33 |
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Hunker down has it use okay, just one: It puts out fire and sometimes it can be advantageous to set yourself on fire running forward and then put it out before you take damage. And I guess purifiers actually hit once in a blue moon for that to matter as well. I have no idea why the devs gave them such terrible accuracy, they're even safer than sectoids to leave around.
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# ? Jan 24, 2022 04:56 |
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Well, until the advanced ones have grenades, at least. But also yeah, it really feels like a solid jet of flame ought to have an easier time hitting someone when sweeping across them. Like, how is the base accuracy not 100%?
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# ? Jan 24, 2022 05:13 |
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Or if there's anything that looks vaguely like a fuel tank within half a mile of you.
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# ? Jan 24, 2022 05:16 |
goatface posted:Sometimes you learn that a thing won't kill you and you just need to know what it tastes like. Well laughing gas was discovered by taking a big ol' huff of a reaction back in the 1600's. Changing the conditions the next day did almost kill the guy, but hey, free laughing gas!
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# ? Jan 24, 2022 16:51 |
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I've spent too much time with geologists to consider licking things an unusual technique. E - One of them had a story that ended "Please stop licking the uranium ore". goatface fucked around with this message at 17:49 on Jan 24, 2022 |
# ? Jan 24, 2022 17:29 |
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seaborgium posted:True, unique smells/tastes don't really help but there are still a few chemists alive who learned how to taste things in their first lab classes. I had more than one professor who could tell me what benzene tasted like in undergrad. Hell, I was taught how to "safely" smell compounds to help us identify it and I'm far from an old chemist. The sweet, bitter, that kind of thing does help identify a class but there are far safer ways now. At the time it was just a data point to help you prove you made a particular compound. Oh, most chemists know the tastes of volatile solvents. Work with them enough, you'll breathe some in through the mouth which is enough to get a taste. Chlorinated ones taste somewhat sweet. Acetone tastes absolutely loving disgusting. Alcohol denaturants are also disgusting, in a weird and off-putting way that's kinda hard to determine. Also diluted phosphoric acid is delicious. TitanG fucked around with this message at 18:03 on Jan 24, 2022 |
# ? Jan 24, 2022 17:58 |
TitanG posted:Oh, most chemists know the tastes of volatile solvents. Work with them enough, you'll breathe some in through the mouth which is enough to get a taste. Chlorinated ones taste somewhat sweet. Acetone tastes absolutely loving disgusting. Alcohol denaturants are also disgusting, in a weird and off-putting way that's kinda hard to determine. That's why it's in soda. And after long enough exposure, the sweet smell of dimethyl sulfide starts to to override the rank smell of most sulfides. And Jade, would you mind doing a bit more of an explainer as to why you pick the skills you do? I know some are obviously better, but it's been a while since I played.
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# ? Jan 24, 2022 18:17 |
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seaborgium posted:And Jade, would you mind doing a bit more of an explainer as to why you pick the skills you do? I know some are obviously better, but it's been a while since I played. Nothing has really changed since the last LP. Wotc doesn't add new skills, only changes how the old AWC used to give a random skill to the 4 random class class skills you can now optionally spend points to get. Sometimes this leads to amazing combos, sometimes you get a smattering of a useful skill across your roster like Shredder, which while not game breaker it sure does make life a lot nicer in practice. I don't leave myself enough time in recordings to fully explain my choices, so I'll make a post or a separate video and just go over all of them at once.
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# ? Jan 25, 2022 07:58 |
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I get to spend a small time on the geoscape scanning and planning, a few important Covert Operations pop up, and I attempt to finish making contact with the rest of Africa. Early game is a lot of goals to chase and not enough manpower/supplies to see them all pursued at once. I also feel a little displeased with my base building so far. I didn't think I'd need an additional power generator so soon but it looks like I will, or I'll have to dedicate an engineer to man one, or spend more resources to get a measly +2 energy upgrade. Maybe I've just been lucky my last few playthroughs and have been under appreciating how great the bonus Avenger power scan sites are. I have been lamenting how mild the scan sites I've seen have been, Guava even pointing out that it seemed off I was scanning for a soldier, and I agree. The supplies scan sites this early aren't great, usually around 50-60 supplies and maybe I should have been going for that over a soldier scan (though I thought it would be a better reward than a single squaddie level soldier). If you ever see bonus power generation scan sites early game, I highly recommend you prioritize them.
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# ? Jan 25, 2022 08:05 |
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# ? Jun 8, 2024 08:57 |
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You had the Stalker lines mixed up btw. The staircase is "Don't just stand there, I said come in" guy. It's when you go through warehouse that is the main entrance of the main town you hear "Get out of here stalker" from a guy on top of a walkway.
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# ? Jan 25, 2022 13:24 |