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Gonkish posted:The angriest, most overpowered one-demon/bull-armies in the game, going on a killing spree together. If you're good enough, the two of you might be able to end the game on turn 10 or something. Exactly! No ranged or cheesing needed, just lots of hilariously broken stats and screaming needed! And Skarbrand can even get Khornebulls if he wants to join in on the speedtrain!
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# ? Jan 25, 2022 01:06 |
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# ? Jun 7, 2024 22:36 |
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I have the perfect strategy against Skarbrand! Destroy all your towns first so he can't sack them for bonuses
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# ? Jan 25, 2022 01:27 |
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Noir89 posted:Deffo gonna do a Taurox/Skarbrand Co-op campaign when the huge map is released lol. Just two very angry bois going on a world tour together. The true challenge is not falling asleep while you wait for your turn as your co-op partner makes their 15th attack in one campaign turn.
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# ? Jan 25, 2022 01:43 |
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Kanos posted:The true challenge is not falling asleep while you wait for your turn as your co-op partner makes their 15th attack in one campaign turn. Sharing (units) is caring
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# ? Jan 25, 2022 01:47 |
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DeadFatDuckFat posted:Sharing (units) is caring Hey buddy, mind chasing down the fleeing enemies for me? That actually might be kind of fun for awhile. Just micro intensive dog play.
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# ? Jan 25, 2022 01:58 |
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Kanos posted:The true challenge is not falling asleep while you wait for your turn as your co-op partner makes their 15th attack in one campaign turn. Turns now take place at the same time.
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# ? Jan 25, 2022 02:01 |
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Total War Warhammer 3: Daemon's Souls
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# ? Jan 25, 2022 03:29 |
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Tirranek posted:I have the perfect strategy against Skarbrand! Destroy all your towns first so he can't sack them for bonuses See also: WRE strategy to survive against Atilla. Playing as Arkhan just now, and I'm realizing that the Tomb Kings and Vamp Counts are going to be in a rougher spot with the reinforcement changes in WH3. Like... you're using lovely infantry whose only saving grace is that they have no upkeep, they don't flee, and you can swamp nerds in bodies. It's cool, it's thematic, but it goes on for WAY too long, as well. But with the reinforcement change... you're not going to be able to do that as effectively. Your trash stack will take extra long to enter the field, and you won't be able to do much about that. I'm wondering how they're going to adapt VC/TK for that, because that seems like a potentially big issue. Gonkish fucked around with this message at 04:05 on Jan 25, 2022 |
# ? Jan 25, 2022 03:50 |
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Edit: double posted like a dumbass
Gonkish fucked around with this message at 03:58 on Jan 25, 2022 |
# ? Jan 25, 2022 03:52 |
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allying tomb kings and immediately and smugly fielding four heirotitans
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# ? Jan 25, 2022 04:24 |
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Gonkish posted:See also: WRE strategy to survive against Atilla. So yeah they need work but not because you're required to bring two stacks to every battle. edit: this came across more arrogant than I intended, I just mean to say that they dont need two stacks for everything and I think their issue is more with their econ / growth / non-skellie unit upkeep than anything else. p.s. doing the armies I described and leaning entirely on Wind of Death was kinda boring once I got tired of fiddling with new ways to make it more effective. AAAAA! Real Muenster fucked around with this message at 04:57 on Jan 25, 2022 |
# ? Jan 25, 2022 04:38 |
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VCounts could definitely use a little love eventually, not that they're bad but free skellies is both so boring and so good. Make it 50% off instead of free and add capstone techs that extend similar discounts to other units besides zombies maybe? Agreed that VCounts don't need to smash multiple armies on the enemy all the time like Tomb Kings, you only really need to do that if you're autoresolving a lot. You can get in there and cheese tons of wins with just winds of death and maybe a mortis engine
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# ? Jan 25, 2022 04:50 |
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I love how CA have made so much poo poo OP in this - 200% spell damage + overcast and you can wipe out an entire unit in one spell. https://youtu.be/O9S1EavXf5U
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# ? Jan 25, 2022 05:08 |
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V for Vegas posted:I love how CA have made so much poo poo OP in this - 200% spell damage + overcast and you can wipe out an entire unit in one spell. Yes it rules
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# ? Jan 25, 2022 05:10 |
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Vampire Counts are the most fun when you realize that free skellie spam, melee only and access to strong fliers and heroes/lords means you should be speed running battles, particularly sieges. Just get in there and neutralize priority targets as fast as possible. overwhelm the walls with bones while flanking them from behind while they're on the walls fighting boners coming up ladders. go for sub 5 minute battles, then sub 3, etc. Sub 2 minute sieges. See how fast you can get Krell to solo the enemy solo units once you can maintain him permanently. Cast a spell if a good blob naturally happens but you're gonna be bored if you try to maximize it like Legend does, yeah. My main stack in VC ends up being 10+ fliers. Also why restrict yourself to reinforcing skelly stacks, set up a bat lady LL and reinforce with 19 fel bats, fel yeah. I use the free skellies to enable cheap border defense. And if you're doing good as any faction money costs aren't a thing, occasionally sack a big city instead of occupying it and stay 5 digits ahead of your costs. Use free skellies to start your rise, not as your mandated full campaign playstyle. Hell, who cares about pinching pennies with Skellies? You should be slamming your fist into the Raise Dead button as soon as you find your first big gravesite.
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# ? Jan 25, 2022 05:14 |
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The supply lines and battle difficulty changes in wh3 should make mixed VCount armies much more usable. It was already possible to not skellyspam on VH in wh2, though it was not as easy as skellyspamming obviously.
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# ? Jan 25, 2022 06:38 |
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MonsterEnvy posted:Turns now take place at the same time. Still gotta load into like the 40 battles the two of you will be triggering in one turn.
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# ? Jan 25, 2022 07:37 |
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Doomykins posted:Vampire Counts are the most fun when you realize that free skellie spam, melee only and access to strong fliers and heroes/lords means you should be speed running battles, particularly sieges. Just get in there and neutralize priority targets as fast as possible. overwhelm the walls with bones while flanking them from behind while they're on the walls fighting boners coming up ladders. go for sub 5 minute battles, then sub 3, etc. Sub 2 minute sieges. See how fast you can get Krell to solo the enemy solo units once you can maintain him permanently. Cast a spell if a good blob naturally happens but you're gonna be bored if you try to maximize it like Legend does, yeah. This, more or less. Free skellies is for defending how rapidly you'll be expanding and maybe holding the odd front against incoming that your real stacks aren't positioned for. I usually try to get a lore keeper stack or 5 going as I expand to be able to fund batshit expansion. There is a huge exponential gain to VCounts once you've got 3 provinces locked in at Tier 3 or higher where you're suddenly fielding insane armies, spamming heroes and just crushing. I actually have to throttle my expansion speed and just use factions as sack factories to prevent the entire world declaring on me as I rapidly rise to top power. Pro-tip: Try to keep the skaven to your south alive and just chain sack them and you can get massively positive rep with dwarves. Also if you can keep that other vamp faction in Sylvania alive for a sack city for a bit (the middle one with the wine is a good candidate for this), a lot of factions hate the poo poo out of them, so just go buck wild. I usually clear out the "evil" factions first once I've got I've got both Sylvanias + Stirland + Ostermark locked down, and sweep through the mountains, clearing out skaven and orcs. Then I figure out where I'm going based on how other factions are turning out. I honestly find Deathmaster and Orc hordes to be a bigger mid game threat than Empire/Bret at this point because of the amount of hostility they've added to the map to order in old world. Sometimes the Ordertide starts rolling early so I'll go blow that up if I need to, but I really haven't had to for awhile. Between Hellpit, new Beastmen, and new Woodelf, core Ordertide can get wrecked pretty hard with a few bad battles.
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# ? Jan 25, 2022 08:55 |
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AAAAA! Real Muenster posted:January 19th - Cathay (Miao Ying) + 9th Lord (Daemon Prince) duly noted.
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# ? Jan 25, 2022 10:16 |
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Did we ever get the Slaanesh campaign mechanics summary? We got a brief sketch in the roster reveal, but I can't find any full-length post about it.
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# ? Jan 25, 2022 10:33 |
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Did they fix growth?
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# ? Jan 25, 2022 10:43 |
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Slaanesh mechanics got left at the gas station and CA is too tired to drive back to pick them up. Real answer is just their blog guy left, and it's a job that requires so much back and forth with several different branches that it's probably easier to just wait until the Slaanesh embargo is lifted and let someone make a "Slaanesh mechanics revealed!" video.
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# ? Jan 25, 2022 10:44 |
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I'm quite excited for Ogre Kingdoms, Cathay, and Chorfs when they come, but I really struggle to be interested in Chaos for some reason. It feels like four minor variations on the same generic pointy-spiky-monsters theme, and the part of the map they start in is kinda ugly and desolate. I wish I could be more hype but I'm just...not
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# ? Jan 25, 2022 10:48 |
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Marin Karin posted:Real answer is just their blog guy left, and it's a job that requires so much back and forth with several different branches that it's probably easier to just wait until the Slaanesh embargo is lifted and let someone make a "Slaanesh mechanics revealed!" video. Oh yeah poo poo, I forgot about that. The guy knows how to pick a time. Anyway I'm leaning towards Nurgle for a first play, though I'll probably end up playing Cathay for the usual conventional combined-arms baby campaign, just to get used to the UI and balance changes. The Demon Prince really leaves me cold - I guess it's the sort of thing that appeals once you know the main chaos rosters inside and out, and have a good sense of which units you really like, but for a first go I'd just be paralysed by too many choices.
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# ? Jan 25, 2022 11:06 |
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Zephro posted:I'm quite excited for Ogre Kingdoms, Cathay, and Chorfs when they come, but I really struggle to be interested in Chaos for some reason. It feels like four minor variations on the same generic pointy-spiky-monsters theme, and the part of the map they start in is kinda ugly and desolate. I wish I could be more hype but I'm just...not You must be thinking of old Norsca and Chaos Warriors, because the four chaos factions all look completely different both visually and mechanics-wise, except for a few shared units.
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# ? Jan 25, 2022 11:58 |
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I also think they seem like four variations on the same theme, because they are, they're all chaos. Perhaps best demonstrated by the existence of the chaos undivided faction where you can just pick and mix and their motives are entirely compatible because they hate everyone else and everyone else hates them. Same reason really I'm not very interested in orcs, I do technically have them but I've never felt the desire to start a game as them, just generally not interested in that style of play. They make good target practice though so that's fine.
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# ? Jan 25, 2022 13:01 |
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quote:The narrative is senseless, the Mary Sue is a massive disappointment, the mechanics are painfully overtuned and the rosters are far too limited. You can’t keep me away from the total war forums quote:What a waste of time and energy to give a dude different arms or legs. Yessss Real Cool Catfish fucked around with this message at 13:47 on Jan 25, 2022 |
# ? Jan 25, 2022 13:45 |
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Who even is the Mary Sue they're talking about? The Daemon Prince? I'm so confused.
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# ? Jan 25, 2022 14:00 |
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probably the OC donut steel chaos undivided mook.
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# ? Jan 25, 2022 14:02 |
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I really hope they make more kitbash lords! Strange as it may seem, I always get more attached to my generic lords since warhammer for me have always been about making your own unit/army/faction and the lore behind it and with the generics I can kinda do that still. Give them a themed/gimmick army, a title or name and then let their story play out in game. Getting a LL that I can literally make my own sounds great!
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# ? Jan 25, 2022 14:13 |
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Some players wanna kitbash custom armies with their own fluff. Some wanna get mad that the province layout means they can’t reproduce the course of the invasion precisely as described in the lore. A hobby of multitudes.
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# ? Jan 25, 2022 14:19 |
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V for Vegas posted:I love how CA have made so much poo poo OP in this - 200% spell damage + overcast and you can wipe out an entire unit in one spell. i hope they'll throw enough crazy poo poo at you to make sure the game doesn't get too easy. would be really nice if the AI started using the broken stuff that's in the game.
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# ? Jan 25, 2022 14:20 |
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Noir89 posted:I really hope they make more kitbash lords! Strange as it may seem, I always get more attached to my generic lords since warhammer for me have always been about making your own unit/army/faction and the lore behind it and with the generics I can kinda do that still. Give them a themed/gimmick army, a title or name and then let their story play out in game. Getting a LL that I can literally make my own sounds great! doingitwrong posted:Some players wanna kitbash custom armies with their own fluff. Some wanna get mad that the province layout means they can’t reproduce the course of the invasion precisely as described in the lore.
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# ? Jan 25, 2022 14:25 |
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kitbash deamon prince rules. They all just wanted palette swapped spearmanaii
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# ? Jan 25, 2022 14:47 |
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Zephro posted:I'm quite excited for Ogre Kingdoms, Cathay, and Chorfs when they come, but I really struggle to be interested in Chaos for some reason. It feels like four minor variations on the same generic pointy-spiky-monsters theme, and the part of the map they start in is kinda ugly and desolate. I wish I could be more hype but I'm just...not If you can't get excited about the Great Unclean One making GBS threads out nurglings then I don't know what to tell you.
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# ? Jan 25, 2022 15:41 |
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Yeah the chaos factions are really different and not really alike at all. Like, a cluster of farty nurglings is very different from robot-dogbull cavalry (juggernauts). Zzulu fucked around with this message at 15:45 on Jan 25, 2022 |
# ? Jan 25, 2022 15:43 |
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Also a cluster of farty nurglings that win the campaign by slowly engulfing the whole world in poxes and disease plays very different from the murder lord that must fight every turn to stay in shape.
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# ? Jan 25, 2022 15:47 |
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OwlFancier posted:I also think they seem like four variations on the same theme, because they are, they're all chaos. Perhaps best demonstrated by the existence of the chaos undivided faction where you can just pick and mix and their motives are entirely compatible because they hate everyone else and everyone else hates them. I really don't get this kind of complaint in the context of a Total War game. You have an all melee faction with no magic, you have the magic and ranged glass cannon faction, the tanky attrition faction, and the chariot heavy fast micro intensive faction. They all have a pretty varied playstyle in battle even before you account for their campaign mechanics.
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# ? Jan 25, 2022 15:52 |
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<snip>
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# ? Jan 25, 2022 15:56 |
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# ? Jun 7, 2024 22:36 |
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The build your own lord mechanics also make for great DLC fodder once CA's covered all the obvious lore accurate lords. On the matter of Daemon similarities, they're all very thematically and aesthetically different, but they're all evil demons: if that doesn't appeal to someone then they'll find all four factions unappealing. Its the same as if someone was disinterested in playing a human faction; Kislev and Cathay are clearly very different but that wouldn't make either more appealing. Vagabong fucked around with this message at 16:04 on Jan 25, 2022 |
# ? Jan 25, 2022 16:00 |