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moths
Aug 25, 2004

I would also still appreciate some danger.



Good lord. So they just doubled down on the original's maybe-racism with minstrel and kung-fu stereotypes.

gently caress.

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pbpancho
Feb 17, 2004
-=International Sales=-
What is F&F?

EDIT: Nevermind, figured it out.

pbpancho fucked around with this message at 23:32 on Jan 27, 2022

BlueWedge
Apr 20, 2021

by sebmojo

Nissin Cup Nudist posted:

Am I secretly color blind? Are they color blind? The only thing remotely yellow in


is her shirt

are you loving five years old?

Midjack
Dec 24, 2007



Nissin Cup Nudist posted:

Am I secretly color blind? Are they color blind? The only thing remotely yellow in


is her shirt

The topology of this post makes it impossible to ridicule. It is somehow its own parody.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
"I don't see race" he said, whitely.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.

Kurieg posted:

Also the ability to combine your weapons and zords is a fifth level Red Ranger ability, meaning you can't do it before 5th level, or at all if you don't have a red ranger.

look it's just staying accurate to the source material.

No Red Ranger no cool poo poo.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.
Okay so I actually decided to read this dumb power rangers game.

The Red Ranger isn't needed to combine zords or to combining weapons. They just get their own special version of a combined weapon just using their own actions, which does it's own unique thing

The Yellow Ranger monk stuff is being pretty overstated and taken at by far like it's absolute worst possible interpretation.


This game seems pretty bad and unfun though.

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Dexo posted:

The Yellow Ranger monk stuff is being pretty overstated and taken at by far like it's absolute worst possible interpretation.


This game seems pretty bad and unfun though.

Like I said before, I think it's a thoughtlessly stupid thing, and yeah there are a million worse problems out there. It's just kind of funny in the context of the original series the book is primarily borrowing from, which also had a similar careless treatment that's widely-known enough to be a joke even outside Power Ranger circles so you'd think you'd want to avoid making similar mistakes?

I don't think there was anything malicious behind this or anything though. It's a symptom of them prioritizing how to hastily jam Power Rangers into D&D 5e's mold, and honestly there's very few action genres I feel like would be a worse fit for those rules. It really does give me the vibe of the d20 bubble games grabbing any IP they could afford for the sole purpose of advertising that it was now playable* with d20 rules!


*arguably

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
Also assigning colors to archetypes in the first place seemed like a real bad idea rather than just having like.. "Techie, Leader, Martial Artist, Etc." roles and letting you pick your own colors.

Kurieg fucked around with this message at 16:41 on Jan 28, 2022

Dawgstar
Jul 15, 2017

Kurieg posted:

Also assigning colors to archetypes in the first place seemed like a real bad idea rather than just having like.. "Techie, Leader, Martial Artist, Etc." roles and letting you pick your own colors.

Even Henshin (a sentai/PR RPG using PbtA), which I like, falls into this sort of trap with Pink being the Cheerful One, Red is the Leader One, etc.

Xelkelvos
Dec 19, 2012
Is not so much a trap as it is a generic shortcut. The colors have no actual bearing on what the given code does so it's easy enough to change people's colors without switching up classes. It's like how Fellowship named their original sheets as Elf, Dwarf, Orc, etc.

Arivia
Mar 17, 2011
It sounds like it's self-reinforcing, like the classes are the martial arts specialist being the Yellow Ranger because that's easy and accessible to people just picking it up and going "I want to be the Yellow Ranger" but that's reinforcing the original problem.

WaywardWoodwose
May 19, 2008

The woods are lovely, dark, and deep,
But I have promises to keep,
And miles to go before I sleep,
And miles to go before I sleep.

Kurieg posted:

Also assigning colors to archetypes in the first place seemed like a real bad idea rather than just having like.. "Techie, Leader, Martial Artist, Etc." roles and letting you pick your own colors.

Yeah but Sentai bases it off old theater traditions, like the European equivalent would be "hey look at that guy in the patchy suit with a funny hat and a red and black mask, he's obviously Harlequino, the servant clown, sometimes of two masters!"

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Xelkelvos posted:

Is not so much a trap as it is a generic shortcut. The colors have no actual bearing on what the given code does so it's easy enough to change people's colors without switching up classes. It's like how Fellowship named their original sheets as Elf, Dwarf, Orc, etc.

Interestingly, Gnome is moving away from "Race As Playbooks" in the 3rd edition of Fellowship she's toying with. There is definitely something to the "default branding" of a class or playbook or whatever that can lead down the "unfortunate implications" rabbit hole. It's avoidable but it does show how it's important for game devs to keep in mind how using classes as shorthand/stereotypes can trip things up.

DoctorWhat
Nov 18, 2011

A little privacy, please?
Sentai also rotates its archetypes and colors on a pretty regular basis. Yellow in particular can range from comic relief to bruiser to moral compass.

sexpig by night
Sep 8, 2011

by Azathoth

DoctorWhat posted:

Sentai also rotates its archetypes and colors on a pretty regular basis. Yellow in particular can range from comic relief to bruiser to moral compass.

yea that's also a key bit, sentai stuff actually very much doesn't assign colors to 'types'. In kinda loose terms it does (red tends to be the leader/heart of the group sort, blue tends to be more intellectual or spiritual, etc) but they do a lot with those loose terms to make a lot of different kinds. In D&D terms I'd say yellow sentai characters have been everything from barbarians to monks to paladins to rogues because they all kinda fall under the same vague 'yellow tends to be the fighter but with a greater cause/motivation that inspires them than just pure fighting' kinda umbrella.

It's just such an un-needed thing to do to begin with, porting Power Rangers to such a rigid system like D&D is just so lazy and dumb, even before you get to the hilarious tone deafness you've already missed why sentai stuff is so fun when you try to assign rigid classes to them!

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



If you must do it as D&D 5E type classes, it would seem better to create custom classes which user 5E mechanics but are then presented as different flavors of ranger, with a side bar explaining which colors tend to go where because who gives a poo poo if in your table you have a Blue Ranger who's the leader, a Red Ranger who's the caring one, and a Black Ranger who's the grim edgy one?

Coolness Averted
Feb 20, 2007

oh don't worry, I can't smell asparagus piss, it's in my DNA

GO HOGG WILD!
🐗🐗🐗🐗🐗

Nessus posted:

If you must do it as D&D 5E type classes, it would seem better to create custom classes which user 5E mechanics but are then presented as different flavors of ranger, with a side bar explaining which colors tend to go where because who gives a poo poo if in your table you have a Blue Ranger who's the leader, a Red Ranger who's the caring one, and a Black Ranger who's the grim edgy one?

That seems harder than just saying "I vaguely recall the pink one used a bow in 96, so she's the ranger. There's a gif of the black one dancing so he's a bard, and nobody wanted to play as the blue one, so he's the healer."

KingKalamari
Aug 24, 2007

Fuzzy dice, bongos in the back
My ship of love is ready to attack

Nessus posted:

If you must do it as D&D 5E type classes, it would seem better to create custom classes which user 5E mechanics but are then presented as different flavors of ranger, with a side bar explaining which colors tend to go where because who gives a poo poo if in your table you have a Blue Ranger who's the leader, a Red Ranger who's the caring one, and a Black Ranger who's the grim edgy one?

Or, alternatively, you create the custom classes and all of them have the ranger colors as subclasses. So then you can have "The Edgy Ranger" as your main class and "The Red Ranger" as your subclass.

Of course that would take actual work, which it sounds like the developers didn't want to do...

DoctorWhat
Nov 18, 2011

A little privacy, please?
Or you could make a system where the social and combat systems are interlinked but distinct, so you could make "edgelord cqc specialist" or "idealist bowman" and have both facets of the game play off each other.

(I am doing this, please look forward to Masqueraiders: a transforming hero RPG)

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

I've been messing with just using a fairly fluid supers engine to make rangers. Just telling the players that it's Sentai so stick to that set of tropes.

Heck Sentinels does a green/yellow/red zone mechanic as the fight gets more dangerous, and I've considered changing no rules at all but telling the players to flavor their abilities in each zone as ranger/zord/megazord, with the understanding that each power should be upscalable but not down. So if you have a power punch in green it turns into a megazord shock punch or something if you use it in red.

Haven't been that worried about the organizational setup since at least a few players should have some genre savvy already. Probably more than me.

theironjef fucked around with this message at 20:08 on Jan 30, 2022

disposablewords
Sep 12, 2021

If you came to me and said, "Make a Power Rangers game," well first I'd question why you thought I was a good idea for it, but I'd start poking around at different systems. If you told me I had to base it off of 5e, I'd laugh until you waved some ramen-buying money in my face. And even then, I'd be exploring the genre for a while, documenting general combat types across the series to build classes off of, and probably use Backgrounds for ranger colors because Backgrounds are actually relatively broad compared to your other character-creation choices in 5e. Anything that takes the place of 5e's races would probably just be extra bonuses rolled into Backgrounds for people to pick, or maybe offer a second, more normal-person-history set of Backgrounds to also pick from.

Maybe strip down classes a lot too, to make them more of a handful of customizable skeletons to hang stuff off of, but I've been thinking about ways I'd do that since 3e.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

KingKalamari posted:

Or, alternatively, you create the custom classes and all of them have the ranger colors as subclasses. So then you can have "The Edgy Ranger" as your main class and "The Red Ranger" as your subclass.

Of course that would take actual work, which it sounds like the developers didn't want to do...

Sounds like a very good fit for Strike!’s class/role system.

CitizenKeen
Nov 13, 2003

easygoing pedant

theironjef posted:

I've been messing with just using a fairly fluid supers engine to make rangers. Just telling the players that it's Sentai so stick to that set of tropes.

Heck Sentinels does a green/yellow/red zone mechanic as the fight gets more dangerous, and I've considered changing no rules at all but telling the players to flavor their abilities in each zone as ranger/zord/megazord, with the understanding that each power should be upscalable but not down. So if you have a power punch in green it turns into a megazord shock punch or something if you use it in red.

Haven't been that worried about the organizational setup since at least a few players should have some genre savvy already. Probably more than me.
Sentinels is the new Feng Shui - have an idea that's mostly action and violence bound together by a modicum of plot? Reskin, boom, done.

Bottom Liner
Feb 15, 2006


a specific vein of lasagna
How long until there's a Mork Borg Power Rangers supplement? There's like 3-5 new ones every day so surely by next week.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

CitizenKeen posted:

Sentinels is the new Feng Shui - have an idea that's mostly action and violence bound together by a modicum of plot? Reskin, boom, done.

Yep as long as the noncombat tasks can be handled mid combat I prefer to use it for just about everything these days.

King of Solomon
Oct 23, 2008

S S

DoctorWhat posted:

Or you could make a system where the social and combat systems are interlinked but distinct, so you could make "edgelord cqc specialist" or "idealist bowman" and have both facets of the game play off each other.

(I am doing this, please look forward to Masqueraiders: a transforming hero RPG)

DoctorWhat
Nov 18, 2011

A little privacy, please?
Tell me more.

King of Solomon
Oct 23, 2008

S S

DoctorWhat posted:

Tell me more.

So, as I'm sure you probably know, SMTxFE is about the entertainment industry at large, and is primarily known for having multiple lead characters who are idols. However, one of your early party members is an actor in the in-universe tokusatsu series, early on he plays bit roles, including in the ongoing in-universe Kamen Rider show, Masqueraider Raiga. As the game goes on and you complete his character arc, he becomes the lead character in the next show in the series, Masqueraider Ouga.

DoctorWhat
Nov 18, 2011

A little privacy, please?
Well that's very funny because my RPG is a hack of a Persona 5-based RPG (Voidheart Symphony, the author's also a goon).

Cureall
Jan 12, 2022

Bottom Liner posted:

How long until there's a Mork Borg Power Rangers supplement? There's like 3-5 new ones every day so surely by next week.

I'm picturing illustrations of Power Rangers designed to look like woodcuts and it is delightful.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Cureall posted:

I'm picturing illustrations of Power Rangers designed to look like woodcuts and it is delightful.

Huh.

As someone who's pretty apathetic about Power Rangers, I had no appreciation for how much of a sell "designed to look like woodcuts" was for me. I perked right the hell up once you sniffed at the concept of Albrecht Duerer's Power Rangers.

I learned something about myself today, thank you.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Did Power Rangers' trademark lapse or something? Why this sudden rush?

DoctorWhat
Nov 18, 2011

A little privacy, please?
Hasbro bought Power Rangers a couple years back and they're building up to a broader media push for the 30th anniversary.

As for broader tokusatsu TTRPGs I think it's just an underserved niche.

potatocubed
Jul 26, 2012

*rathian noises*
Which seems kind of odd now I think about it. Sentai shows have a party framework and monsters of the week built right in!

DoctorWhat
Nov 18, 2011

A little privacy, please?
Coming off a very successful year-long, rules-lite FATE campaign inspired by Kamen Rider Build, I think that the real issue is you need a really high caliber of player to navigate the bathos inherent to the toyetic melodrama genre. There's no point in running a game with goofy puns and fake toys to not sell and belts that scream catchphrases in the middle of heated moments unless everyone at the table is GM-level deft and completely commited to exploiting that tonal dissonance and leveraging it for comedy and drama.

Otherwise just run a Masks campaign.

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

potatocubed posted:

Which seems kind of odd now I think about it. Sentai shows have a party framework and monsters of the week built right in!

Intellectual property trolling. Haim Saban does a shakedown of anyone who tries to do anything Sentai related on this half of the planet because they're ripping off his totally original IP, the Power Rangers. And if you pay him, he takes that money and uses it to promote his politics, which are pro-genocide. It's a one-two punch that has convinced a lot of people to do anything else with their creative energy.

DoctorWhat
Nov 18, 2011

A little privacy, please?
That's not a problem anymore now that Hasbro has the reins. Now we have new problems!

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice
I would like to know the new problems.

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Maxwell Lord
Dec 12, 2008

I am drowning.
There is no sign of land.
You are coming down with me, hand in unlovable hand.

And I hope you die.

I hope we both die.


:smith:

Grimey Drawer
For Sentai stuff I've actually done some work in Strike! along those lines, you can have some variety in powersets while still having them all be martial arts folks.

As for doing "sentai" in general without invoking The Wrath of Saban (or Hasbro or whatever), I think the key would be to make it about Tokusatsu as a whole, maybe not even so much as mention Super Sentai, just talk about Japanese live action superheroes in general and support concepts like Kamen Rider and Ultraman (again with the numbers filed off), and, well, you'd have a system that could easily do Super Sentai but you're not saying it and none of the art resembles it, if the players want to do that that's not your doing.

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