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Good lord. So they just doubled down on the original's maybe-racism with minstrel and kung-fu stereotypes. gently caress.
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# ? Jan 27, 2022 22:38 |
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# ? May 27, 2024 21:33 |
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What is F&F? EDIT: Nevermind, figured it out. pbpancho fucked around with this message at 23:32 on Jan 27, 2022 |
# ? Jan 27, 2022 23:28 |
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Nissin Cup Nudist posted:Am I secretly color blind? Are they color blind? The only thing remotely yellow in are you loving five years old?
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# ? Jan 27, 2022 23:54 |
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Nissin Cup Nudist posted:Am I secretly color blind? Are they color blind? The only thing remotely yellow in The topology of this post makes it impossible to ridicule. It is somehow its own parody.
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# ? Jan 28, 2022 04:27 |
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"I don't see race" he said, whitely.
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# ? Jan 28, 2022 06:04 |
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Kurieg posted:Also the ability to combine your weapons and zords is a fifth level Red Ranger ability, meaning you can't do it before 5th level, or at all if you don't have a red ranger. look it's just staying accurate to the source material. No Red Ranger no cool poo poo.
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# ? Jan 28, 2022 06:16 |
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Okay so I actually decided to read this dumb power rangers game. The Red Ranger isn't needed to combine zords or to combining weapons. They just get their own special version of a combined weapon just using their own actions, which does it's own unique thing The Yellow Ranger monk stuff is being pretty overstated and taken at by far like it's absolute worst possible interpretation. This game seems pretty bad and unfun though.
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# ? Jan 28, 2022 07:16 |
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Dexo posted:The Yellow Ranger monk stuff is being pretty overstated and taken at by far like it's absolute worst possible interpretation. Like I said before, I think it's a thoughtlessly stupid thing, and yeah there are a million worse problems out there. It's just kind of funny in the context of the original series the book is primarily borrowing from, which also had a similar careless treatment that's widely-known enough to be a joke even outside Power Ranger circles so you'd think you'd want to avoid making similar mistakes? I don't think there was anything malicious behind this or anything though. It's a symptom of them prioritizing how to hastily jam Power Rangers into D&D 5e's mold, and honestly there's very few action genres I feel like would be a worse fit for those rules. It really does give me the vibe of the d20 bubble games grabbing any IP they could afford for the sole purpose of advertising that it was now playable* with d20 rules! *arguably
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# ? Jan 28, 2022 16:32 |
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Also assigning colors to archetypes in the first place seemed like a real bad idea rather than just having like.. "Techie, Leader, Martial Artist, Etc." roles and letting you pick your own colors.
Kurieg fucked around with this message at 16:41 on Jan 28, 2022 |
# ? Jan 28, 2022 16:38 |
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Kurieg posted:Also assigning colors to archetypes in the first place seemed like a real bad idea rather than just having like.. "Techie, Leader, Martial Artist, Etc." roles and letting you pick your own colors. Even Henshin (a sentai/PR RPG using PbtA), which I like, falls into this sort of trap with Pink being the Cheerful One, Red is the Leader One, etc.
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# ? Jan 28, 2022 17:25 |
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Is not so much a trap as it is a generic shortcut. The colors have no actual bearing on what the given code does so it's easy enough to change people's colors without switching up classes. It's like how Fellowship named their original sheets as Elf, Dwarf, Orc, etc.
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# ? Jan 28, 2022 18:32 |
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It sounds like it's self-reinforcing, like the classes are the martial arts specialist being the Yellow Ranger because that's easy and accessible to people just picking it up and going "I want to be the Yellow Ranger" but that's reinforcing the original problem.
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# ? Jan 28, 2022 18:46 |
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Kurieg posted:Also assigning colors to archetypes in the first place seemed like a real bad idea rather than just having like.. "Techie, Leader, Martial Artist, Etc." roles and letting you pick your own colors. Yeah but Sentai bases it off old theater traditions, like the European equivalent would be "hey look at that guy in the patchy suit with a funny hat and a red and black mask, he's obviously Harlequino, the servant clown, sometimes of two masters!"
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# ? Jan 28, 2022 19:07 |
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Xelkelvos posted:Is not so much a trap as it is a generic shortcut. The colors have no actual bearing on what the given code does so it's easy enough to change people's colors without switching up classes. It's like how Fellowship named their original sheets as Elf, Dwarf, Orc, etc. Interestingly, Gnome is moving away from "Race As Playbooks" in the 3rd edition of Fellowship she's toying with. There is definitely something to the "default branding" of a class or playbook or whatever that can lead down the "unfortunate implications" rabbit hole. It's avoidable but it does show how it's important for game devs to keep in mind how using classes as shorthand/stereotypes can trip things up.
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# ? Jan 28, 2022 19:56 |
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Sentai also rotates its archetypes and colors on a pretty regular basis. Yellow in particular can range from comic relief to bruiser to moral compass.
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# ? Jan 29, 2022 02:50 |
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DoctorWhat posted:Sentai also rotates its archetypes and colors on a pretty regular basis. Yellow in particular can range from comic relief to bruiser to moral compass. yea that's also a key bit, sentai stuff actually very much doesn't assign colors to 'types'. In kinda loose terms it does (red tends to be the leader/heart of the group sort, blue tends to be more intellectual or spiritual, etc) but they do a lot with those loose terms to make a lot of different kinds. In D&D terms I'd say yellow sentai characters have been everything from barbarians to monks to paladins to rogues because they all kinda fall under the same vague 'yellow tends to be the fighter but with a greater cause/motivation that inspires them than just pure fighting' kinda umbrella. It's just such an un-needed thing to do to begin with, porting Power Rangers to such a rigid system like D&D is just so lazy and dumb, even before you get to the hilarious tone deafness you've already missed why sentai stuff is so fun when you try to assign rigid classes to them!
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# ? Jan 29, 2022 18:50 |
If you must do it as D&D 5E type classes, it would seem better to create custom classes which user 5E mechanics but are then presented as different flavors of ranger, with a side bar explaining which colors tend to go where because who gives a poo poo if in your table you have a Blue Ranger who's the leader, a Red Ranger who's the caring one, and a Black Ranger who's the grim edgy one?
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# ? Jan 29, 2022 23:30 |
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Nessus posted:If you must do it as D&D 5E type classes, it would seem better to create custom classes which user 5E mechanics but are then presented as different flavors of ranger, with a side bar explaining which colors tend to go where because who gives a poo poo if in your table you have a Blue Ranger who's the leader, a Red Ranger who's the caring one, and a Black Ranger who's the grim edgy one? That seems harder than just saying "I vaguely recall the pink one used a bow in 96, so she's the ranger. There's a gif of the black one dancing so he's a bard, and nobody wanted to play as the blue one, so he's the healer."
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# ? Jan 29, 2022 23:45 |
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Nessus posted:If you must do it as D&D 5E type classes, it would seem better to create custom classes which user 5E mechanics but are then presented as different flavors of ranger, with a side bar explaining which colors tend to go where because who gives a poo poo if in your table you have a Blue Ranger who's the leader, a Red Ranger who's the caring one, and a Black Ranger who's the grim edgy one? Or, alternatively, you create the custom classes and all of them have the ranger colors as subclasses. So then you can have "The Edgy Ranger" as your main class and "The Red Ranger" as your subclass. Of course that would take actual work, which it sounds like the developers didn't want to do...
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# ? Jan 30, 2022 18:07 |
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Or you could make a system where the social and combat systems are interlinked but distinct, so you could make "edgelord cqc specialist" or "idealist bowman" and have both facets of the game play off each other. (I am doing this, please look forward to Masqueraiders: a transforming hero RPG)
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# ? Jan 30, 2022 19:20 |
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I've been messing with just using a fairly fluid supers engine to make rangers. Just telling the players that it's Sentai so stick to that set of tropes. Heck Sentinels does a green/yellow/red zone mechanic as the fight gets more dangerous, and I've considered changing no rules at all but telling the players to flavor their abilities in each zone as ranger/zord/megazord, with the understanding that each power should be upscalable but not down. So if you have a power punch in green it turns into a megazord shock punch or something if you use it in red. Haven't been that worried about the organizational setup since at least a few players should have some genre savvy already. Probably more than me. theironjef fucked around with this message at 20:08 on Jan 30, 2022 |
# ? Jan 30, 2022 19:39 |
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If you came to me and said, "Make a Power Rangers game," well first I'd question why you thought I was a good idea for it, but I'd start poking around at different systems. If you told me I had to base it off of 5e, I'd laugh until you waved some ramen-buying money in my face. And even then, I'd be exploring the genre for a while, documenting general combat types across the series to build classes off of, and probably use Backgrounds for ranger colors because Backgrounds are actually relatively broad compared to your other character-creation choices in 5e. Anything that takes the place of 5e's races would probably just be extra bonuses rolled into Backgrounds for people to pick, or maybe offer a second, more normal-person-history set of Backgrounds to also pick from. Maybe strip down classes a lot too, to make them more of a handful of customizable skeletons to hang stuff off of, but I've been thinking about ways I'd do that since 3e.
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# ? Jan 30, 2022 20:03 |
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KingKalamari posted:Or, alternatively, you create the custom classes and all of them have the ranger colors as subclasses. So then you can have "The Edgy Ranger" as your main class and "The Red Ranger" as your subclass. Sounds like a very good fit for Strike!’s class/role system.
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# ? Jan 30, 2022 20:14 |
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theironjef posted:I've been messing with just using a fairly fluid supers engine to make rangers. Just telling the players that it's Sentai so stick to that set of tropes.
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# ? Jan 30, 2022 20:14 |
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How long until there's a Mork Borg Power Rangers supplement? There's like 3-5 new ones every day so surely by next week.
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# ? Jan 30, 2022 20:22 |
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CitizenKeen posted:Sentinels is the new Feng Shui - have an idea that's mostly action and violence bound together by a modicum of plot? Reskin, boom, done. Yep as long as the noncombat tasks can be handled mid combat I prefer to use it for just about everything these days.
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# ? Jan 30, 2022 20:34 |
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DoctorWhat posted:Or you could make a system where the social and combat systems are interlinked but distinct, so you could make "edgelord cqc specialist" or "idealist bowman" and have both facets of the game play off each other.
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# ? Jan 30, 2022 23:20 |
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Tell me more.
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# ? Jan 31, 2022 00:47 |
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DoctorWhat posted:Tell me more. So, as I'm sure you probably know, SMTxFE is about the entertainment industry at large, and is primarily known for having multiple lead characters who are idols. However, one of your early party members is an actor in the in-universe tokusatsu series, early on he plays bit roles, including in the ongoing in-universe Kamen Rider show, Masqueraider Raiga. As the game goes on and you complete his character arc, he becomes the lead character in the next show in the series, Masqueraider Ouga.
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# ? Jan 31, 2022 02:12 |
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Well that's very funny because my RPG is a hack of a Persona 5-based RPG (Voidheart Symphony, the author's also a goon).
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# ? Jan 31, 2022 02:28 |
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Bottom Liner posted:How long until there's a Mork Borg Power Rangers supplement? There's like 3-5 new ones every day so surely by next week. I'm picturing illustrations of Power Rangers designed to look like woodcuts and it is delightful.
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# ? Jan 31, 2022 06:09 |
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Cureall posted:I'm picturing illustrations of Power Rangers designed to look like woodcuts and it is delightful. Huh. As someone who's pretty apathetic about Power Rangers, I had no appreciation for how much of a sell "designed to look like woodcuts" was for me. I perked right the hell up once you sniffed at the concept of Albrecht Duerer's Power Rangers. I learned something about myself today, thank you.
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# ? Jan 31, 2022 06:17 |
Did Power Rangers' trademark lapse or something? Why this sudden rush?
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# ? Jan 31, 2022 06:39 |
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Hasbro bought Power Rangers a couple years back and they're building up to a broader media push for the 30th anniversary. As for broader tokusatsu TTRPGs I think it's just an underserved niche.
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# ? Jan 31, 2022 06:42 |
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Which seems kind of odd now I think about it. Sentai shows have a party framework and monsters of the week built right in!
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# ? Jan 31, 2022 08:37 |
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Coming off a very successful year-long, rules-lite FATE campaign inspired by Kamen Rider Build, I think that the real issue is you need a really high caliber of player to navigate the bathos inherent to the toyetic melodrama genre. There's no point in running a game with goofy puns and fake toys to not sell and belts that scream catchphrases in the middle of heated moments unless everyone at the table is GM-level deft and completely commited to exploiting that tonal dissonance and leveraging it for comedy and drama. Otherwise just run a Masks campaign.
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# ? Jan 31, 2022 08:53 |
potatocubed posted:Which seems kind of odd now I think about it. Sentai shows have a party framework and monsters of the week built right in! Intellectual property trolling. Haim Saban does a shakedown of anyone who tries to do anything Sentai related on this half of the planet because they're ripping off his totally original IP, the Power Rangers. And if you pay him, he takes that money and uses it to promote his politics, which are pro-genocide. It's a one-two punch that has convinced a lot of people to do anything else with their creative energy.
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# ? Jan 31, 2022 08:57 |
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That's not a problem anymore now that Hasbro has the reins. Now we have new problems!
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# ? Jan 31, 2022 09:11 |
I would like to know the new problems.
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# ? Jan 31, 2022 09:15 |
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# ? May 27, 2024 21:33 |
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For Sentai stuff I've actually done some work in Strike! along those lines, you can have some variety in powersets while still having them all be martial arts folks. As for doing "sentai" in general without invoking The Wrath of Saban (or Hasbro or whatever), I think the key would be to make it about Tokusatsu as a whole, maybe not even so much as mention Super Sentai, just talk about Japanese live action superheroes in general and support concepts like Kamen Rider and Ultraman (again with the numbers filed off), and, well, you'd have a system that could easily do Super Sentai but you're not saying it and none of the art resembles it, if the players want to do that that's not your doing.
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# ? Jan 31, 2022 09:50 |