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Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.

Gaius Marius posted:

They're cousins

:yikes:

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Twelve by Pies
May 4, 2012

Again a very likpatous story

Gaius Marius posted:

They're cousins

Oh hey my friend's from West Virginia too.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I'm nearing the end of FFVIIR (Chapter 17) and just got to the section where the party splits up and has to open up paths for each other to make it through, only to culminate in a big boss battle that starts with one group and ends with another. It was wonderful and all I could think was how absolutely perfect that same setup would be in a Kefka's Tower assault in an FFVI remake that will never happen. But I can dream!

Also it made me realize that I will never beat this game on hard because even some of the random fights in Shinra tower are kicking my party's rear end all over the place.

Schwartzcough
Aug 12, 2009

Don't tease the Octopus, kids!

Twelve by Pies posted:

Oh hey my friend's from West Virginia too.

Or Shelbyville. https://www.youtube.com/watch?v=ULPwkpCy_-8

anakha
Sep 16, 2009


Wolfsheim posted:

Also it made me realize that I will never beat this game on hard because even some of the random fights in Shinra tower are kicking my party's rear end all over the place.

You lost to the pack of dogs on your first try too? :smugdog:

I'm not great at the game either but I managed 100% completion by going for the secret boss first then abusing the reward during my hard mode playthrough.

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


I remember the world of VII feeling sparse, like a random collection of disparate locations that would make sense in any order.

It would take a new layer of context to make them all feel cohesive together. It would make sense to retcon the entire world into a single region, much like how X and XII never let fly over a donut planet in your airship.

Vincent will sadly be promoted to a mandatory character, but he will still spend the game stuck in party select screen on account of him sucking.

SyntheticPolygon
Dec 20, 2013

Your loss if you don't want to play as Frankenstein.

Twelve by Pies
May 4, 2012

Again a very likpatous story

Inspector Gesicht posted:

much like how X and XII never let fly over a donut planet in your airship.

It is weird that every NES/SNES/PS1 JRPG takes place on donut planets but I suppose there isn't any real way to map sphere movement onto a square grid that would make sense to people.

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Inspector Gesicht posted:

It would take a new layer of context to make them all feel cohesive together. It would make sense to retcon the entire world into a single region, much like how X and XII never let fly over a donut planet in your airship.

It also lets them still include the existence of Cessna and Korean barbeque in the game as they were in the original. Yes, there's a Korea in this world, it's just... over there. Off-screen.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

game is gonna own

That Fucking Sned
Oct 28, 2010

Twelve by Pies posted:

It is weird that every NES/SNES/PS1 JRPG takes place on donut planets but I suppose there isn't any real way to map sphere movement onto a square grid that would make sense to people.

If you go above or below the edge of the map they could fade out and teleport you to Longitude +180. Should work fine as long as there's no land at the north or south pole.


DQXI is great with stronger monsters turned on. The game doesn't even take longer, you just need to play smarter instead of just attacking each turn. I also disabled experience from weaker monsters so I can't trivialise the game by grinding easy battles.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Motto posted:

If what I've heard about LAD having multiple points where they basically force you to hang out in a grind pit or get bodied by the next story segment is true then I'd hesitate to say that.

thats not true, just people not using their abilities or reading what they do. i never had to grind once and i never died in any battle.

Vikar Jerome
Nov 26, 2013

I believe Emmanuelle is shit, though Emmanuelle 2, Emmanuelle '77 and Goodbye, Emmanuelle may be very good movies.

Inspector Gesicht posted:

For context the game starts with a realistic depiction of child abuse. Then it cuts to the main character chasing down a scammer because he tried passing footage of mating animals as real porn to some gullible teens.

and

roomtone
Jul 1, 2021

by Fluffdaddy
The thing with the LAD battle choke point is that it actually works for the story and boss that is being positioned as a tier above what you're used to. It improves the game that this particular boss is much stronger than what you've faced before. And they knew they couldn't just drop that and expect players to die 20 times, so they inserted a signposted method to power yourself up which you are free to ignore and then get demolished once before thinking 'oh, what about that battle arena thing'. Or maybe you're already levelled/clever enough that it's just a challenging battle

That's not a flaw. It's cool. Much cooler than the hard bosses of the game just being about the same as the disposable ones.

Mustached Demon
Nov 12, 2016

DQXI has the best character ever made for a jrpg.

Edit: \/ no not that guy. He's the silent protagonist taken so far it becomes a dumb gimmick.

Mustached Demon fucked around with this message at 13:47 on Feb 2, 2022

Inspector Gesicht
Oct 26, 2012

500 Zeus a body.


While a player-character doesn't need to have a voice, they should have a personality. DQXI trying to hoist any emotional baggage on the Luminary sucked because he never stops being an emotionless plank of wood with a girly haircut.

Most other games could use a 100% more Sylvando.

Inspector Gesicht fucked around with this message at 13:51 on Feb 2, 2022

Son of a Vondruke!
Aug 3, 2012

More than Star Citizen will ever be.

That loving Sned posted:

DQXI is great with stronger monsters turned on. The game doesn't even take longer, you just need to play smarter instead of just attacking each turn. I also disabled experience from weaker monsters so I can't trivialise the game by grinding easy battles.

I did the same. Worked out great. Except for the superboss it felt like the perfect difficulty. That guy was a real bastard. For everything else, the normal mode would have been way too easy.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

roomtone posted:

The thing with the LAD battle choke point is that it actually works for the story and boss that is being positioned as a tier above what you're used to. It improves the game that this particular boss is much stronger than what you've faced before. And they knew they couldn't just drop that and expect players to die 20 times, so they inserted a signposted method to power yourself up which you are free to ignore and then get demolished once before thinking 'oh, what about that battle arena thing'. Or maybe you're already levelled/clever enough that it's just a challenging battle

That's not a flaw. It's cool. Much cooler than the hard bosses of the game just being about the same as the disposable ones.

Yeah the game doesn't force you to stop and grind. It gives you a really fun battle arena with really good rewards to go through and you don't have to go through the whole thing. You can stop and leave every 5 or 10 floors, I forget which. I found the battles interesting and fun and the rewards are absolutely worth the time.


Mustached Demon posted:

DQXI has the best character ever made for a jrpg.

Veronica wins again


Inspector Gesicht posted:

While a player-character doesn't need to have a voice, they should have a personality. DQXI trying to hoist any emotional baggage on the Luminary sucked because he never stops being an emotionless plank of wood with a girly haircut.

The only problems I had with silent protagonist is when crazy stuff happened like one of the little darkling memory things is literally crawling on him AND HE DOESN'T TELL ANYONE. That poo poo is dumb as gently caress and makes no sense but I still loved the game overall anyway.

Elephant Ambush fucked around with this message at 18:03 on Feb 2, 2022

Harrow
Jun 30, 2012

Elephant Ambush posted:

Yeah the game doesn't force you to stop and grind. It gives you a really fun battle arena with really good rewards to go through and you don't have to go through the whole thing. You can stop and leave every 5 or 10 floors, I forget which. I found the battles interesting and fun and the rewards are absolutely worth the time.

The battle arena rewards are great, yeah, even outside the EXP. It gets you most jobs' second-best weapons and also probably the best armor in the game, which you can farm from the last 10 floors or so. (There's armor with higher defense available in the postgame but the armor you can get from the battle arena has stat boosts that I think make it more valuable overall.)

God I wanna replay LAD so bad, that game rules. I'm holding off because I haven't played Yakuza 0-6 yet (I have been generally aware of Yakuza and the characters but it didn't grab me until LAD) and I want to play as many new-to-me ones as possible now that LAD got me into the series. I'm halfway through 0 now and it owns.

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Android Eleventeen would be fine as the usual silent protag if he just showed any emotion greater than the occasional gasp. He's by no means the only DQ protag to be a soulless husk since that started in 4 with Solo/Sofia (1-3 is all pretty much blank slate characters) being a void of personality while the rest of the Chosen had personalities in their own chapters and it was shown more thoroughly in chapter 5 when you weren't directly controlling them. Even in 5-7 it wasn't as big of an issue largely due to the limitation with character spites and how they made other characters interact with the MC to make their interactions seem like something that actually exists. The hero in DQ8 showed some signs of actual emotion and agency despite being silent and being an awkward mute in DQ9 would actually make sense for the character. 10 is an MMO so eh.

Elephant Ambush
Nov 13, 2012

...We sholde spenden more time together. What sayest thou?
Nap Ghost

Evil Fluffy posted:

Android Eleventeen would be fine as the usual silent protag if he just showed any emotion greater than the occasional gasp. He's by no means the only DQ protag to be a soulless husk since that started in 4 with Solo/Sofia (1-3 is all pretty much blank slate characters) being a void of personality while the rest of the Chosen had personalities in their own chapters and it was shown more thoroughly in chapter 5 when you weren't directly controlling them. Even in 5-7 it wasn't as big of an issue largely due to the limitation with character spites and how they made other characters interact with the MC to make their interactions seem like something that actually exists. The hero in DQ8 showed some signs of actual emotion and agency despite being silent and being an awkward mute in DQ9 would actually make sense for the character. 10 is an MMO so eh.

The DQ8 MC at least did that thing where someone would ask what happened and they'd "explain" with a hand gesture and a couple head movements like they were talking while facing away from the camera. I don't remember that happening in DQ11 although it's been a couple years so I could be forgetting.

But if something really crazy sinister important is happening, the MC is the only one who notices, and the MC just stands there and doesn't tell anyone because he's not allowed to talk it just really annoys me.

Harrow
Jun 30, 2012

I actually like silent protagonists but yeah they need to have some kind of personality. Link in Breath of the Wild has personality--it comes through in his animations and in the dialog options you're offered. Or Mario in Super Mario RPG, who is extremely expressive and does some really funny pantomimes to explain things. And yeah, the hero in Dragon Quest VIII is much less of a cardboard cutout than the DQXI hero, as much as I love DQXI overall.

Scalding Coffee
Jun 26, 2006

You're already dead
More games should implement emotes or dances your characters can do on command. Pokemon Sword/Shield had your character spin in place and pose. Can't forget idle pose variety.

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."

anakha posted:

You lost to the pack of dogs on your first try too? :smugdog:

I'm not great at the game either but I managed 100% completion by going for the secret boss first then abusing the reward during my hard mode playthrough.

Not the pack of dogs, but one of those spinny robot guys and then to the pair of boss dogs.

I didn't know anything about a secret boss or any special OP items though! Somehow despite this being a remake of a 25 year old game that's already been out for over a year I've avoided a lot of spoilers lol

anakha
Sep 16, 2009


Wolfsheim posted:

I didn't know anything about a secret boss or any special OP items though! Somehow despite this being a remake of a 25 year old game that's already been out for over a year I've avoided a lot of spoilers lol

No worries, both are only available once you've finished your first playthrough anyway. You only have to go after them if you really want to chase plat.

Runa
Feb 13, 2011

The worst part about silent protagonists being a stand-in for the player is that unless they're product of a create-a-character system they genuinely aren't a stand-in. They're just a character in a story who for some reason doesn't talk, which sucks when they're ostensibly the main character.

thetoughestbean
Apr 27, 2013

Keep On Shroomin

Runa posted:

The worst part about silent protagonists being a stand-in for the player is that unless they're product of a create-a-character system they genuinely aren't a stand-in. They're just a character in a story who for some reason doesn't talk, which sucks when they're ostensibly the main character.

Most of Pokémon disagrees with this

Gaius Marius
Oct 9, 2012

Runa posted:

The worst part about silent protagonists being a stand-in for the player is that unless they're product of a create-a-character system they genuinely aren't a stand-in. They're just a character in a story who for some reason doesn't talk, which sucks when they're ostensibly the main character.

Use your imagination more? Can you not put yourself in shoes that aren't identical to your own.

ImpAtom
May 24, 2007

Gaius Marius posted:

Use your imagination more? Can you not put yourself in shoes that aren't identical to your own.

Imagination doesn't really work for most silent protagonists because you have no actual influence over their actions and many of them have established backstories and character traits. It isn't about not being indentical, it is about the lovely writing that comes from treating an entirely silent emotionless block of wood like they are behaving like a character.

Hellioning
Jun 27, 2008

This character is intended as a stand in for you, and it works, as long as you can self insert onto white American/Japanese young adult straight cis men with no discernable personality that doesn't agree with any of the decisions this character makes.

ZenMasterBullshit
Nov 2, 2011

Restaurant de Nouvelles "À Table" Proudly Presents:
A Climactic Encounter Ending on 1 Negate and a Dream
Silent Protags can be good. games with them can be good and if you're thinking about it this much you're just wasting brain cells.

Runa
Feb 13, 2011

Gaius Marius posted:

Use your imagination more? Can you not put yourself in shoes that aren't identical to your own.

...

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
How does FF7R's story feel for someone who has never experienced FF7?

I'm very familiar with FF7, but my wife is not.

Super No Vacancy
Jul 26, 2012

i never really played ff7 and it kicks rear end

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!
Also - I wish I liked DQ11 more than I did. It's charming, but I found myself incredibly bored with a lot of it. I stopped at this port city where the dancer guy had a boat? Just after the desert city?

Harrow
Jun 30, 2012

Mordiceius posted:

How does FF7R's story feel for someone who has never experienced FF7?

I'm very familiar with FF7, but my wife is not.

My girlfriend watched me play FF7R with absolutely zero knowledge of FF7--not even what a Sephiroth is, not even the big spoiler--and absolutely loved it. She loves Aerith the most.

VideoGames also recently played FF7R, with no previous Final Fantasy experience at all, and loved it so much that it made him want to play JRPGs, a genre he had never enjoyed before. He went on to stream FF7 and now he's streaming FF8 and is well on his way to becoming a professional Triple Triad player.

Harrow fucked around with this message at 02:21 on Feb 3, 2022

pretty soft girl
Oct 1, 2004

my dead grandfather fights better than you
The best silent protagonist is crono who barely expresses any real discernable emotion the entire game until the end when he's super psyched that his overbearing mother got sent 400 years back in time

ImpAtom
May 24, 2007

Mordiceius posted:

How does FF7R's story feel for someone who has never experienced FF7?

I'm very familiar with FF7, but my wife is not.

It stands pretty well but there are some events which are specifically deviations from the original and without knowing the original it might seem a bit weird. On the other hand without knowing the original you might just think that was how it went.

Harrow
Jun 30, 2012

Yeah, for the most part, the parts that are deviations from the original don't stand out as "I can tell this is something that would be surprising if I'd played the original." They're just the events of the game, as far as someone who doesn't know FF7 would know.

That doesn't apply to the most glaring deviation, of course, though I'd argue that stuff is probably equally weird for both FF7 veterans and people who are totally unfamiliar, just for different reasons.

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Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!
I like silent protagonists because chances are fairly low that I disagree with or dislike any aspect of their personality. It really sucks when that happens, because it basically kills the entire story for me.

Link's probably not a jackass, and so I'm unlikely to turn away from a Zelda game because of him.

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