Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Noir89 posted:

He has such a cool model, I love it and the Ancient Kroxigors(and all the other kroxigors, they are good bois)

Another fun note from this campaign, I actually kept some skink javelin units in my stacks and they regularly get equal or more damage value than the saurus lol. Just keeping them as a second line throwing spears and then flanking whatever my dinos are not stomping on while being cheap as gently caress.

edit: On another note, is there any faction in WH3 release you guys are NOT interested in? For example, I have never started a Greenskin or Empire campaign in WH1 or 2 and probably never will. But in WH3 I really don't have anyone. I have no big interest in Ogres but Gnoblars own in all their lovely glory, and while Tzeentch is not my cup of tea flamethrower units are fun and the dude sure have them covered. Might not be my first campaigns but I will deffo play them later.

Jav skins are some of the best cost to value ratio in the game, just lagging a few insane ones like skavenslingers. It took me a bit to figure that out, but once I did, it completely changed my Lizard early game in an impressive way. They can focus fire early game cav, fliers, and damage dealers, harass slow or single entity units, flank and cycle charge whatever is breaking on your saurus anvil, etc etc. They are critical for handling Mazzy's early game now since that area has gotten so dangerous, and are useful everywhere else as well. Getting that poison in on the Norscan damage dealers really blunts their ability to tear down your line AND lets you handle the horsemen. God his start is annoying now...

Adbot
ADBOT LOVES YOU

TaintedBalance
Dec 21, 2006

hope, n: desire accompanied by expectation of or belief in fulfilment

Grumio posted:

I remember CA outlined the Ogre campaign mechanics, but have they said anything about their campaign goals? Do they take part in the Ursun campaign?

Feeding a bear god to the maw seems like a solid objective.

Gonkish
May 19, 2004

TaintedBalance posted:

Feeding a bear god to the maw seems like a solid objective.

They do interact with it in some way, but we don't know anything beyond that yet because of the embargo. It lifts the week of the release, so it'll be a bit.

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.

Edgar Allen Ho posted:

There's enough events mentioning Ind in the streams I saw that I'm less skeptical than I was before. There was tons of Vampire Pirate tidbits in TW2 Vortex.

Chorfs coming out is going to launch a lot of speculation and Pontus dadding. They're the last shoe in. There's Ind, Nippon, Khuresh. Then on the game 3 map already, there's hobgoblins, kurgan/hung, Middenland alt roster, Neferata alt roster, Nagash alt roster, and then DoW will be on the big map and can shoehorn in anywhere. I'm not sold it won't be lord packs and variant rosters like Middenland only but who knows.

Honestly I'd be fine with just variant rosters and lords for the existing races plus chorfs, but I didn't even want Cathay and now I like them.

The thing that makes it more likely for me is that it's pretty easy to expand the map to include Ind's lands at the far right side. Assuming that CA plans to add a second faction after Chaos Dwarves, there really aren't many other better candidates. Maybe Kurgan, but that's more likely to be rolled into a Norsca/WoC. The Hobgoblins' homeland was drastically shrunk, so they're very unlikely. Nippon would require a pretty crazy distortion of the existing map. Dogs of War are still a popular request too, but they don't have a great home on the new map and could easily be added as a smaller-scale FLC upgrade to the new ally recruitment system. I don't know if there's enough there to make Nagash his own faction or not.

My wild speculation is that Ind is a ~50% chance. Chaos Dwarves are guaranteed, Kurgan are <10% as a unique faction but much more likely as part of a general Chaos-affiliated faction rework effort, Hobgoblins are <10%, Nippon is <10%, Dogs are 50% although perhaps not as a dedicated faction of their own and I have no idea on how that will play into the Southern Realms at large. There's also a decent chance that Chaos Dwarves are the last faction we'll see, although personally I think that's unlikely.

Dr Kool-AIDS
Mar 26, 2004

Don't get your hopes up too much:

"When going further afield and into the stuff that hasn't been developed by Games Workshop until now we never say never, but when it comes to Nippon and Ind, that's not on the radar at the moment," Roxburgh tells me. "But certainly padding out the fringes around Cathay, there's plenty to come in the future there."

I don't think we get Ind unless Games Workshop decides to add them down the line, and I wouldn't hold my breath on that any time soon.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
I wouldn't expect anything super wild for at least like two years. We've still got chorfs on the horizon and there's obviously going to be a deluge of lord packs and such. That said, I expect the tail for TWW3 is going to be extremely long given how much staying power TWW2 had, so after a couple years who knows what GW is going to decide to let them do?

Comrade Blyatlov
Aug 4, 2007


should have picked four fingers





Give me Nagash or give me death (but I repeat myself)

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

I feel like Dogs of War is pretty likely because they can go anywhere on game 3s map because they're Dogs of War, and could go in the southern realms on IE, OR, the Southern-Realms units that are added for DoW in Game 3 could lead to the Southern Realms being something other than Not-Empire minor factions with zero flavor in IE. I think the Build-A-Demon thing is a tool that can be used other places and I feel like Dogs Of War would be a great way to let players Build-A-Human Legendary Lord or Lady.

Comrade Blyatlov posted:

Give me Nagash or give me death (but I repeat myself)
lol

Dr Kool-AIDS
Mar 26, 2004

Kanos posted:

I wouldn't expect anything super wild for at least like two years. We've still got chorfs on the horizon and there's obviously going to be a deluge of lord packs and such. That said, I expect the tail for TWW3 is going to be extremely long given how much staying power TWW2 had, so after a couple years who knows what GW is going to decide to let them do?

I just think people are better off taking them at their word that there are no plans to go in that direction, especially since they made a map that doesn't include that part of the world, and then if they surprise us in a few years, awesome. Constantly speculating about it is just going to create bad feelings when it very likely doesn't happen, which is totally avoidable since they already told us not to expect it. I mean people talked themselves into thinking Araby or Dogs of War had to be coming in 2 because of how long the tail on that game was, but those never happened, and I think Ind is a bigger stretch than either of those were.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

AAAAA! Real Muenster posted:

I feel like Dogs of War is pretty likely because they can go anywhere on game 3s map because they're Dogs of War, and could go in the southern realms on IE, OR, the Southern-Realms units that are added for DoW in Game 3 could lead to the Southern Realms being something other than Not-Empire minor factions with zero flavor in IE. I think the Build-A-Demon thing is a tool that can be used other places and I feel like Dogs Of War would be a great way to let players Build-A-Human Legendary Lord or Lady.

Dogs of War definitely feels like a much more solid prediction to me than Ind or Nippon, both for the reasons you state and also simply because there's a lot of actual tabletop stuff they can pull from for them, unlike Ind or Nippon who would basically need to be constructed from scratch.

Sinteres posted:

I just think people are better off taking them at their word that there are no plans to go in that direction, especially since they made a map that doesn't include that part of the world, and then if they surprise us in a few years, awesome. Constantly speculating about it is just going to create bad feelings when it very likely doesn't happen, which is totally avoidable since they already told us not to expect it. I mean people talked themselves into thinking Araby or Dogs of War had to be coming in 2 because of how long the tail on that game was, but those never happened, and I think Ind is a bigger stretch than either of those were.

Oh, I agree with you. I was trying to emphasize that even if we do end up seeing something wild, it's so far in the future that it's not even being concepted yet, so there's no point anticipating it just yet because we've got a lot of much more solid stuff coming first.

DaysBefore
Jan 24, 2019

Long as they deliver the Monkey King I'm good with whatever else

Dr Kool-AIDS
Mar 26, 2004

Kanos posted:

Dogs of War definitely feels like a much more solid prediction to me than Ind or Nippon, both for the reasons you state and also simply because there's a lot of actual tabletop stuff they can pull from for them, unlike Ind or Nippon who would basically need to be constructed from scratch.

Oh, I agree with you. I was trying to emphasize that even if we do end up seeing something wild, it's so far in the future that it's not even being concepted yet, so there's no point anticipating it just yet because we've got a lot of much more solid stuff coming first.

Oh okay, yeah. I think the future content I'm most interested in finding out more about is how they handle the Monkey King. Like I've been looking forward to seeing Chorfs ever since CA heavily suggested they'd be in someday back when game 1 came out, and I still am, but even if the exact implementation is something they'll add their interpretation, as a faction they're a known entity. The way they've talked about the Monkey King being sort of simultaneously part of and against Cathay sounds like an interesting dynamic, especially with the stuff about him taking different forms that seem to line up with the Chaos gods.

Future content aside, I'm pretty loving excited to finally get my hands on this thing in a couple weeks. I borderline regret keeping up with the news over the last couple months, because I can't imagine how cool some of this stuff would have been going into it totally fresh, but I think it's still going to be a wild ride. I think a lot of people were worried that 3 would end up being the weak installment since they were running out of factions from tabletop, but between GW giving them early access to new factions from Old World and CA getting a lot of experience with making cool new mechanics from the last few years of DLC, barring any major surprises I think this is clearly going to be the best installment yet.

cool av
Mar 2, 2013

So they promised 9 LLs but there's actually 10 right? (Plus ogres). Is the 10th kinda supposed to be a secret still or was it just supposed to be a secret until some point after demons united in the prerelease cycle?

DaysBefore
Jan 24, 2019

Yeah it's Boris, Katarin's dad. You need to do a quest battle to unlock him.

Dramicus
Mar 26, 2010
Grimey Drawer

Kanos posted:

Dogs of War definitely feels like a much more solid prediction to me

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Dogs of War would make a good "miscellaneous" faction for order units the same way Norsca has all the odds and ends that were never a part of the main Chaos army books.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

cool av posted:

So they promised 9 LLs but there's actually 10 right? (Plus ogres). Is the 10th kinda supposed to be a secret still or was it just supposed to be a secret until some point after demons united in the prerelease cycle?
I'm not sure what you have seen so far, but there is:
3 Kislev (one needs to be unlocked)
2 Cathay
4 (1 each of the major chaos god factions)
1 Chaos Undivided build-a-demon

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

AAAAA! Real Muenster posted:

I'm not sure what you have seen so far, but there is:
3 Kislev (one needs to be unlocked)
2 Cathay
4 (1 each of the major chaos god factions)
1 Chaos Undivided build-a-demon

You can also get Be'lakor as a LL if you do the main campaign but I don't think he has his own faction to lead as a starting lord.

Cranappleberry
Jan 27, 2009
The Ice Queen claims to be doing things about chaos but really she spends all her time in their realms gambling. She uses our great soldiers lives to do this and refuses money that could lead to great construction for a healthy economy and a bigger army. So instead of defending our borders they weaker than ever!

The Ice Queen is gambling with our soldier's lives. Gambling with Kislev's future.

(Paid for by the Overthrow The Ice Queen and Install Konstantyn as Supreme Overlord PAC)

OwlFancier
Aug 22, 2013

https://www.youtube.com/watch?v=mMvdDUsP82c

It is very weird that the bastion takes attrition damage, the entire point of it is to force the enemy to attack, no?

neonchameleon
Nov 14, 2012



OwlFancier posted:

https://www.youtube.com/watch?v=mMvdDUsP82c

It is very weird that the bastion takes attrition damage, the entire point of it is to force the enemy to attack, no?

Attrition damage is generally weird in Total War. It was almost always better to be inside, in the shelter, with food stockpiled and water long prepared and ready made sanitation measures than it was to be outside having to dig your own latrines, and with your army too settled in place to be able to live off the land. In TWW3 the outsiders are fine - and the insiders have no stockpiled food. It's purely gamist.

But yes even given that the bastion shouldn't take attrition unless it's being sieged from both sides. You can resupply it from the side it's protecting.

Aurubin
Mar 17, 2011

Wonder if Boris Bohka being an LL was a decision on GW's part. Maybe he's a starting tabletop character for the Old World setting? Just seems a weird story decision when Katarin is already on the throne, regardless how they explain it.

Ethiser
Dec 31, 2011

Aurubin posted:

Wonder if Boris Bohka being an LL was a decision on GW's part. Maybe he's a starting tabletop character for the Old World setting? Just seems a weird story decision when Katarin is already on the throne, regardless how they explain it.

The Old World tabletop stuff is set 100s of years before the Total War setting so that's not it. He seems to normally start the game frozen in ice which explains why his daughter is in charge and in his own campain they just have to say something about him wandering off to the West to stop some threat and his daughter has to take his place.

Mantis42
Jul 26, 2010

Kazzah posted:

See I'm the opposite, all the SEMs blur together for me, there's just "good against large" (like the carnosaur), "generically good", and "giants".

Unit diversity is a myth, there's only really like 7 unit types in the game.

Tiler Kiwi
Feb 26, 2011

Noir89 posted:


edit: On another note, is there any faction in WH3 release you guys are NOT interested in?

never did finish a dark elf or lizard campaign. but they're okay, just got sidetracked. but dwarves were the only one i just switched off playing intentionally. id like to say its just that i found them boring, but deep within i must admit I find them rather irritating little shits to the point its more satisfying seeing them get blown to smithereens.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Ethiser posted:

The Old World tabletop stuff is set 100s of years before the Total War setting so that's not it. He seems to normally start the game frozen in ice which explains why his daughter is in charge and in his own campain they just have to say something about him wandering off to the West to stop some threat and his daughter has to take his place.

He's thought dead for years at the start of his campaign, but is revived. He's advised not to go back to Kislev cause doing so could undermine his daughter's rule.

Eimi
Nov 23, 2013

I will never log offshut up.


MonsterEnvy posted:

He's thought dead for years at the start of his campaign, but is revived. He's advised not to go back to Kislev cause doing so could undermine his daughter's rule.

With that lore I almost wonder if they should have done a Green Knight esque implementation. Boris wanders the north being batbearman and showing up to kick rear end wherever he's needed but not sticking around for long.

Hargrimm
Sep 22, 2011

W A R R E N

Noir89 posted:


edit: On another note, is there any faction in WH3 release you guys are NOT interested in?

Undivided is the least interesting one to me at the moment. They kind of give up all the unique character and flavor of each individual Chaos God, and I feel like the customizable LL system would just lead to a lot of decision paralysis for me personally. My general order of interest and campaigns I will probably start is:

Tzeench
Cathay
Slaanesh
Ogres
Kislev
Khorne
Nurgle
Undivided

brakeless
Apr 11, 2011

Completely decoupling campaign and battle difficulity was a great move and I hope they do the same for legendary and the battle realism mode in 3. Please just give me a balls to the walls campaign without a battle camera that sucks. Like this Imrik campaign, where I've fought the most clutch defenses ever with garrisons and hastily recruited spearmen/archers/RoR stacks led by some nerd who's not cool enough to hang with phoenixes.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

brakeless posted:

Completely decoupling campaign and battle difficulity was a great move and I hope they do the same for legendary and the battle realism mode in 3. Please just give me a balls to the walls campaign without a battle camera that sucks. Like this Imrik campaign, where I've fought the most clutch defenses ever with garrisons and hastily recruited spearmen/archers/RoR stacks led by some nerd who's not cool enough to hang with phoenixes.

For what it's worth, IIRC there's TWW2 mods that do nothing but give legendary difficulty the normal battle camera, and mods don't disable achievements in TWW2. I would imagine that even if that's not baseline in TWW3 the mod will be transferred fairly quickly.

A Perfect Twist
Aug 15, 2007

"What have I done? I'll have to start again. To forget and to disappear. I'll head north, far-north, to that big question mark, the Northern Territory"

Aurubin posted:

Wonder if Boris Bohka being an LL was a decision on GW's part. Maybe he's a starting tabletop character for the Old World setting? Just seems a weird story decision when Katarin is already on the throne, regardless how they explain it.

Boris was narrating the letter to Katarin in the Kislev cinematic. It's a plot point.

Katarin also had a love letter on her desk from a noble/prince who had gone into the Chaos wastes that the advisor moves to look at the map of Cathay (hinting at Chaos undivided)

The advisor is younger in the videos because - word on the streets is - WH3 takes place earlier in the timeline. The advisor is also the wizard from the opening cinematic in WH1 who summons Sarthoreal. He is going to have a big 'ah ha!' moment at the end because he's the main character

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer

A Perfect Twist posted:

Boris was narrating the letter to Katarin in the Kislev cinematic. It's a plot point.

Katarin also had a love letter on her desk from a noble/prince who had gone into the Chaos wastes that the advisor moves to look at the map of Cathay (hinting at Chaos undivided)

The advisor is younger in the videos because - word on the streets is - WH3 takes place earlier in the timeline. The advisor is also the wizard from the opening cinematic in WH1 who summons Sarthoreal. He is going to have a big 'ah ha!' moment at the end because he's the main character

I wonder if that's going to be changed or was a placeholder or something, given how weird it'd be for the advisor to pledge to kairos as an example, serve him and presumably complete his plans only to serve The Everchosen later and then herald the summoning of another changer of ways.

Of course, it could just be a particular 'timeline' for each game, with TWWH3 being the 'true' one or something.

brakeless
Apr 11, 2011

Kanos posted:

For what it's worth, IIRC there's TWW2 mods that do nothing but give legendary difficulty the normal battle camera, and mods don't disable achievements in TWW2. I would imagine that even if that's not baseline in TWW3 the mod will be transferred fairly quickly.

Thanks for the heads-up, I tried looking for one before but didn't find a camera specific one, but there is one that gives the legendary campaign settings to very hard.

Link for anyone else interested:
https://steamcommunity.com/sharedfiles/filedetails/?id=1966206527

Claims to be savegame compatible but I haven't tested it yet. This way pause isn't disabled so you have to practise self-discipline if you wanna be a true hardcore total war warhammerer.

Zzulu
May 15, 2009

(▰˘v˘▰)
I hope they don't make the Monkey King into a chaos thing. In the chinese stories he's essentially just a massive wildcard character who fucks with everyone. He screws with the Dragon Emperors and hells and heavens armies alike

Sedisp
Jun 20, 2012


Zzulu posted:

I hope they don't make the Monkey King into a chaos thing. In the chinese stories he's essentially just a massive wildcard character who fucks with everyone. He screws with the Dragon Emperors and hells and heavens armies alike

He will have a separate form of corruption called Monkey Madness.

Alctel
Jan 16, 2004

I love snails


Dramicus posted:

If we get Ind, I hope the Tigermen make some kind of appearance.

There is actually a province named after them in Cathay

not a bot
Jan 9, 2019

Alctel posted:

There is actually a province named after them in Cathay

And one of the caravan events for Cathay is a meeting with the Tigermen

Nephthys
Mar 27, 2010

neonchameleon posted:

Attrition damage is generally weird in Total War. It was almost always better to be inside, in the shelter, with food stockpiled and water long prepared and ready made sanitation measures than it was to be outside having to dig your own latrines, and with your army too settled in place to be able to live off the land. In TWW3 the outsiders are fine - and the insiders have no stockpiled food. It's purely gamist.

But yes even given that the bastion shouldn't take attrition unless it's being sieged from both sides. You can resupply it from the side it's protecting.

Really it should the opposite of what it is now. Have the attackers take some small attrition when sieging which incentivizes you to build siege weapons or bring siege attackers to attack quickly. The defenders take no attrition for a number of turns while they have 'supplies' but take significant damage after this runs out. The attacker can still automatically win without a fight or hugely stack things in their favor but it has a guaranteed cost in attrition and turns and the defender has to judge if they can break the siege or if they need to wait to be attacked.

It would be really hard to balance this though, because it's already a nightmare to attack a city given how damaging towers and spells can be to the attackers and it's supposed to be fun to attack cities.

I suspect the bastion will be modded to not take attrition, it does seem like a big design oversight.

Nephthys fucked around with this message at 13:41 on Feb 5, 2022

Ralepozozaxe
Sep 6, 2010

A Veritable Smorgasbord!

A Perfect Twist posted:

Boris was narrating the letter to Katarin in the Kislev cinematic. It's a plot point.

Katarin also had a love letter on her desk from a noble/prince who had gone into the Chaos wastes that the advisor moves to look at the map of Cathay (hinting at Chaos undivided)

The advisor is younger in the videos because - word on the streets is - WH3 takes place earlier in the timeline. The advisor is also the wizard from the opening cinematic in WH1 who summons Sarthoreal. He is going to have a big 'ah ha!' moment at the end because he's the main character

I have a spoilery guess. The advisor is Be'lakor. He was never actually in the forge of souls, and tricks whoever you are playing to actualy get him there. Once he gets his drop of bear blood he can reveal himself and goes MYAHAHA! He needed the bear blood for strength/power/gently caress the 4 gods. I only thoguht of this after someone showed thefirst cutscene you get after getting one of the big souls out of a chaos realm.

Adbot
ADBOT LOVES YOU

Iymarra
Oct 4, 2010




Survived AGDQ 2018 Awful Games block!
Grimey Drawer

Ralepozozaxe posted:

I have a spoilery guess. The advisor is Be'lakor. He was never actually in the forge of souls, and tricks whoever you are playing to actualy get him there. Once he gets his drop of bear blood he can reveal himself and goes MYAHAHA! He needed the bear blood for strength/power/gently caress the 4 gods. I only thoguht of this after someone showed thefirst cutscene you get after getting one of the big souls out of a chaos realm.

This actually makes sense.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply