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The worst metaprogression is when one of the upgrade options is a bonus to whatever currency you use to buy upgrades. So boring efficiency demands that you max that one out first, and it just feels bad.
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# ? Feb 7, 2022 19:58 |
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# ? May 31, 2024 09:04 |
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ponzicar posted:The worst metaprogression is when one of the upgrade options is a bonus to whatever currency you use to buy upgrades. So boring efficiency demands that you max that one out first, and it just feels bad. Not just metaprogression. Every time an RPG (or any game with RPG elements, which is very common now) has a "gain x% more currency/xp" upgrade I just roll my loving eyes.
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# ? Feb 7, 2022 20:01 |
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i know what i've recently encountered in red dead 2 is finding out some legendary animal trinket rewards are ones that provide bonuses to experience gain, approximately 27 years after i've gained enough experience to max out every stat
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# ? Feb 7, 2022 20:02 |
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% xp gains are sometimes really good but also sometimes really useless. A lot of games have exponential exp curves so having "100% more exp" just means you will forever be 2-3 levels above the guy with 0% exp bonus, meanwhile you might have even spent more than 3 levels worth of perks to boost it up. It's even worse if it's a game where enemies in later levels/stages give way more xp than ones in earlier stages, so your %xp bonus basically doesn't matter at all and your level is mostly just dependent on your progress through the story.
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# ? Feb 7, 2022 20:05 |
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i like supergiant's core ideology of not just bespoke difficulty settings customizable to the taste of the player but exp/money scaling based on how much the player decides to turn on to provide a risk/reward incentive
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# ? Feb 7, 2022 20:07 |
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XP gain perks/skills are really funny in games with level caps to the point where the perk is totally worthless. the classic one is the Fallout 1/2 (and i think Fallout 3) one where a perk was straight up like, "gain 1 level". literally just throwing a perk away.
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# ? Feb 7, 2022 20:07 |
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Trying to decide if the level up perk was funnier in Fallout 1/2 where you got a perk every 3 levels so throwing one away was seriously bad, or Fallout 3 where you got one every level meaning all that happened was that you got the level up and perk screen again.
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# ? Feb 7, 2022 20:26 |
Foregone is a whole $5 and I recall hearing some anticipation about it in this thread, but then there was basically silence afterwards. Did anyone play it? Any good?
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# ? Feb 7, 2022 20:28 |
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Cowcaster posted:i like supergiant's core ideology of not just bespoke difficulty settings customizable to the taste of the player but exp/money scaling based on how much the player decides to turn on to provide a risk/reward incentive I don't think that's really a core thing for them. Bastion does it but Hades doesn't really. (No clue about Transistor or Pyre). In Hades you have a specific predetermined reward and a specific difficulty/heat target to get it. The customizable difficulty comes in in the sense that you can turn any 5 mods you want on to reach heat level 5 to earn that next titan blood, but there's no choice of risk/reward. Cranking the difficulty up won't give you any extra rewards (you have to get the Heat 5 rewards before you can get the Heat 6 ones), and turning it down below the threshold won't give the rewards at all.
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# ? Feb 7, 2022 20:28 |
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GrandpaPants posted:Foregone is a whole $5 and I recall hearing some anticipation about it in this thread, but then there was basically silence afterwards. Did anyone play it? Any good? It's fun, if a little short. I think I beat the entire campaign in around 5-6 hours. Combat wise it plays a lot like Dead Cells if Dead Cells was a mostly linear action platformer.
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# ? Feb 7, 2022 20:29 |
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I've seen a few things do stuff like that, oldest I can remember is The World Ends With You where you can adjust your level down for bonus item drop multipliers, which is how they made drop farming manageable.
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# ? Feb 7, 2022 20:30 |
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RPATDO_LAMD posted:I don't think that's really a core thing for them. Bastion does it but Hades doesn't really. (No clue about Transistor or Pyre). bastion, transistor, and pyre all do it (in fact, the systems in each of them are practically identical). hades does it, but as you pointed out there's no "scaling" in that specific case. Cowcaster fucked around with this message at 20:40 on Feb 7, 2022 |
# ? Feb 7, 2022 20:31 |
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also kind of silly to comment on what's a core thing for them when they've released 4 games total and you haven't played 2 of them
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# ? Feb 7, 2022 20:34 |
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Feels Villeneuve posted:XP gain perks/skills are really funny in games with level caps to the point where the perk is totally worthless. Battle Brothers is the one game I've seen that does it right. If you pick the xp bonus perk, the character gets an extra perk once they reach the level cap.
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# ? Feb 7, 2022 20:36 |
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precision posted:is there a Gnosia thread and if not, may i please and thank you get some general non spoiler type hints for what i should be "doing" once i get to what i assume is the "main part" of the game where i can set the parameters for each loop TIA Survive a loop together with your buddy and you'll get it.
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# ? Feb 7, 2022 20:39 |
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precision posted:is there a Gnosia thread and if not, may i please and thank you get some general non spoiler type hints for what i should be "doing" once i get to what i assume is the "main part" of the game where i can set the parameters for each loop TIA Yes, and also there's an index thread for this purpose. https://forums.somethingawful.com/showthread.php?threadid=3962742
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# ? Feb 7, 2022 20:54 |
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Oh poo poo, I almost missed that theres a whole second game included in the great ace attorney chronicles, almost uninstalled lol
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# ? Feb 7, 2022 21:01 |
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DeadFatDuckFat posted:Oh poo poo, I almost missed that theres a whole second game included in the great ace attorney chronicles, almost uninstalled lol The whole thing is basically one huge game, lol. also the second part is the best by a good margin so that would have been unfortunate
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# ? Feb 7, 2022 21:13 |
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RPATDO_LAMD posted:% xp gains are sometimes really good but also sometimes really useless. A lot of games have exponential exp curves so having "100% more exp" just means you will forever be 2-3 levels above the guy with 0% exp bonus, meanwhile you might have even spent more than 3 levels worth of perks to boost it up. Even in a game where +XP gain is "worth it" it's still poo poo if it's competing with bonuses that are actually fun, like if I have one hat that gives +15% XP and another that gives +15% critical hit chance or whatever. The decision the game is asking me to make is basically "do you think you're going to be playing this game long enough that making your character less fun to play right now will be worth making them more fun in the long run?"
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# ? Feb 7, 2022 21:54 |
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xp gain is almost always the definition of a trap stat and I virtually always avoid it
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# ? Feb 7, 2022 21:58 |
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exquisite tea posted:It's fun, if a little short. I think I beat the entire campaign in around 5-6 hours. Combat wise it plays a lot like Dead Cells if Dead Cells was a mostly linear action platformer.
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# ? Feb 7, 2022 22:00 |
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Foul Fowl posted:dead island had a bug on release where you could press a key to enter dev-only third person mode that also made you noclip. i'm not really sure what anyone was expecting here.
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# ? Feb 7, 2022 22:20 |
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Foregone is good but there's limited replay value. $5 is a good price for it.
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# ? Feb 7, 2022 22:21 |
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Feels Villeneuve posted:The whole thing is basically one huge game, lol. also the second part is the best by a good margin so that would have been unfortunate Oh man, susato doing all of ryonuske's courtroom mannerisms is great
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# ? Feb 8, 2022 00:55 |
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Gah I finally beat the second stage of the leggy hand golem boss in Grime with a sliver of health left and it has a third loving stage?? Fuuuuuckk yyooouuuu Multistage bosses are a blight in gaming.
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# ? Feb 8, 2022 01:05 |
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yeah sometimes that feels like some cheap rear end poo poo. if it has three phases then separate its health bare into three pieces doesn't seem necessary to pull the bait and switch
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# ? Feb 8, 2022 01:07 |
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All the bosses in Elden Ring are going to be multistage and I'm going to get mad every single time
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# ? Feb 8, 2022 01:29 |
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Trickyblackjack posted:All the bosses in Elden Ring are going to be multistage and I'm going to get mad every single time I think my approach is going to be to beat them all on the first attempt and feel extremely badass
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# ? Feb 8, 2022 01:53 |
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DeadFatDuckFat posted:Oh man, susato doing all of ryonuske's courtroom mannerisms is great One fun thing is that the English language guys like the games a lot more than the JP guys because they were pissed that the first game basically tied up zero plot threads and was blatantly a part 1, and were mad at waiting years for the second game
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# ? Feb 8, 2022 01:57 |
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Any of you play that transformers tactics game transformers battlegrounds? https://store.steampowered.com/app/1177000/TRANSFORMERS_BATTLEGROUNDS/ I read that it's kinda like baby's first x-com, dunno if there's any depth to it or how it actually plays compared to x-com but that's why I am asking in here
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# ? Feb 8, 2022 02:16 |
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Trickyblackjack posted:Gah I finally beat the second stage of the leggy hand golem boss in Grime with a sliver of health left and it has a third loving stage?? Fuuuuuckk yyooouuuu multistage bosses are fine, but trying to make them a fakeout where they grow another phase after their health bar is empty is just dogshit that fucks with the psychological arc of winning a difficult fight because once you've seen the devs do it once then you can't get invested in getting close to winning any future fight since you don't know whether you're actually close to winning or just to the halfway point, and when you do win, by the time you're done waiting for the other shoe to drop and know there isn't another surprise phase then the moment is over and it isn't satisfying Trickyblackjack posted:All the bosses in Elden Ring are going to be multistage and I'm going to get mad every single time yeah they were obsessed with it in both dark souls 3 and sekiro so elden ring is definitely going to have multiple bosses that do it too
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# ? Feb 8, 2022 02:28 |
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i hope they do the guardian ape fake-out again
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# ? Feb 8, 2022 02:44 |
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Multi-stage bosses are cool and good but it's gotta be paced out so you aren't expecting it for the holy poo poo factor. There's a boss in Sekiro where you cut off his head and you get the "YOU WIN" popup on screen and a few seconds later once you relax your guard he gets up and picks his head off the ground ready to gently caress you up and its incredible.
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# ? Feb 8, 2022 02:45 |
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I'm eyeing Sifu and I have a question about it: The age mechanic is basically a limited lives mechanic, right? So from my understanding: - If you die, you gain one age. If you die again before managing to restore it, your next death ages you up two years instead of one year. Die three times in a row and you lose 3 years on the next death, then 4 years, etc. - Some events (minibosses?) can reduce the amount of years you will add to your age on the next death, but not reduce your age counter. - Your stats change (I think +damage, -total health) as you pass certain age tresholds. - You get a game over when you hit 70 years of age. So my question is, does your age reset at some point? Let's say you finish a level at age 55, does that mean you start the next level at 55 and only have 15 years of life left? Is there a way to mitigate this? Or does it reset to like 20 or so per level?
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# ? Feb 8, 2022 02:49 |
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Artelier posted:I'm eyeing Sifu and I have a question about it: no, it can't be mitigated. the game's a trial in getting to the end before you literally die of old age. make it through with [x] continues
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# ? Feb 8, 2022 02:52 |
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Guardian Ape was a pretty cool fakeout, Sister Friede having 3 phases was dumb as poo poo.
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# ? Feb 8, 2022 02:52 |
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elden ring out yet
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# ? Feb 8, 2022 02:55 |
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yeah
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# ? Feb 8, 2022 02:57 |
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hell yeah
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# ? Feb 8, 2022 02:59 |
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# ? May 31, 2024 09:04 |
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got you you loving fool. absolute nimrod.
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# ? Feb 8, 2022 03:02 |