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Tuxedo Catfish posted:not an approach i'm a big fan of, but true, if you ALWAYS want to be the aggressor in every fight this will absolutely have you covered dagger w/ the sidestep only no other weapon is the true alpha playthrough
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# ? Feb 9, 2022 14:28 |
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# ? May 27, 2024 08:56 |
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I wonder how broken will going all focus flasks will be. From the network test you can finish some bosses with 1 or 2 chugs and spamming specials.
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# ? Feb 9, 2022 14:32 |
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https://twitter.com/DarkSoulsGame/status/1491411609499353088/photo/1 From has fixed the RCE exploit in the PC version and the game will not be delayed, with the Souls games multiplayer coming back shortly after the release of ER Praise it
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# ? Feb 9, 2022 16:29 |
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Praise the fun we're gonna have
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# ? Feb 9, 2022 16:39 |
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Big Bizness posted:https://twitter.com/DarkSoulsGame/status/1491411609499353088/photo/1
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# ? Feb 9, 2022 16:41 |
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Big Bizness posted:From has fixed the RCE exploit in the PC version and the game will not be delayed, with the Souls games multiplayer coming back shortly after the release of ER I dunno, "shortly" after the release of ER wasn't stated in that tweet. But we should be plenty busy so who cares
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# ? Feb 9, 2022 16:54 |
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Bananasaurus Rex posted:Its not difficult to deal with/adjust. Just annoying. Pretty much that. They're different games entirely from a combat standpoint. While ER will obviously not be Sekiro, I'm hoping it has cribbed enough to give the combat a less DS3 feel. Like I don't want posture break to just be the equivalent of DS2's pancake or whatever.
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# ? Feb 9, 2022 16:59 |
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Mailer posted:I should have been more specific. The context was in regards to how DS3 combat (at least past the initial enemies) is so full of hyperarmor, dodges and faster-than-you startups that you initiate combat by standing there waiting for the attack(s) to roll through. That's not to say all those things in the list aren't awesome, just that replacing "roll, roll, roll, R1" with "roll, roll, roll, Jump Attack" isn't much of a difference even if the jump attack eventually gets you a big damage stagger. I’ve heard, though I’m not sure if this is confirmed, Rolling has fewer iFrames than DS3, though not as few as Sekiro. That, plus the changes around blocking and invisible posture meter, sounds like From is taking a lot of what they learned from Sekiro and adding it to DS3/Bloodborne. Unfortunately it seems like the network test boss was the only real true challenge that also really incorporated and skill checked a lot of the new elements, so we don’t have much to go on. So yeah, probably unanswerable as you say. JBP posted:Can't wait to walk into the wrong neighbourhood and have to fight Nineball. Bananasaurus Rex posted:I started a fresh DS3 run last night and I do get the complaint. Most enemies get staggered. Its easy to guess which wont. Its not that enemies are super fast in this game per se. Its just annoying that even with a quick weapon like sellsword twinblades i was trading with the regular mobs a bunch. Even attacking regular mobs on the high wall when they were at a standstill they'd still manage to get an attack out and we'd trade. And your limited heals run out pretty quick. Its not difficult to deal with/adjust. Just annoying. It is why I am excited about the return of poise, guard counter, and the posture system. Without poise, Bloodborne’s focus on aggression and gun parrying, or Sekiro’s focus on aggression, blocking, parrying, and counters (mikiri for stabs, goomba stomping for sweeps, lightning reversals), DS3 kind of can feel limited in certain ways. You can trade with the enemy, they can stun lock you, you can stun lock them, or (particularly bosses) they have a bunch of hyper armor for a series of movies so it’s almost like you just have to eat the damage (if you fail a dodge) or watch a 4 second cutscene as the enemy does a series of moves. (I still like DS3 though, don’t get me wrong). Yeah there are parries, but it can be hard to know what can or cannot be parried and if you fail you face tank it. Gun parries in BB are more general and can also be done at range, and even if it doesn’t work you get some chip damage in (or more if you have a BT build), and you might interrupt what they are doing. Sekiro parries basically always work (except for certain moves where you have other options) and even if you fail you are still blocking. Edit: V Disco Elysium is probably the closest to this. Pulcinella fucked around with this message at 17:20 on Feb 9, 2022 |
# ? Feb 9, 2022 17:14 |
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That to me doesn't sound like its fixed yet Another random idea: Imagine souls where its not you vs everything, a few NPCs aside. Imagine nobody or almost nobody is aggro by default. You can choose to walk the earth and interact with beings as you wish, deciding whether or not to kill one or all of them. Some other mechanic in place for world building that I haven't thought of yet in case you do play nice with everyone. A RPG like this probably exists I dunno codo27 fucked around with this message at 17:18 on Feb 9, 2022 |
# ? Feb 9, 2022 17:15 |
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A poison swamp that only damages you if you are sad.
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# ? Feb 9, 2022 17:16 |
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Son of Thunderbeast posted:Shrine of Amana, but it's a poison swamp ohh.... oh no...
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# ? Feb 9, 2022 17:22 |
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Poison swamp but the poison heals you and the swamp increases your mobility. Hire me Miyazaki.
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# ? Feb 9, 2022 17:25 |
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Poison swamp but the poison is actually Curse and kills you instantly when the bar fills. Why yes, I did play the Cinders mod for DS3
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# ? Feb 9, 2022 17:56 |
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Turns out is was a typo, Miyazaki actually said poisson swamps, temporarily slipping into French. Elden Ring is going to be chock full of fishing minigames.
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# ? Feb 9, 2022 18:07 |
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and eating the fish poisons you
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# ? Feb 9, 2022 18:10 |
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If a dark souls game had a fishing mini game it would be the perfect game
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# ? Feb 9, 2022 18:12 |
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Wait Elden Ring DOESN’T have a fishing mini game?
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# ? Feb 9, 2022 18:12 |
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Impermanent posted:If a dark souls game had a fishing mini game it would be the perfect game Now I'm just imagining having to fish up some giant demon fish to kill it like how you can do to Gobul in Monster Hunter Tri.
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# ? Feb 9, 2022 18:25 |
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# ? Feb 9, 2022 18:31 |
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if it's not a backstab throw it back
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# ? Feb 9, 2022 19:34 |
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https://twitter.com/berserksouls/status/1491480213036969988
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# ? Feb 9, 2022 19:45 |
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This is how fishing will go in elden ring https://youtu.be/bZB8TyM8iqs
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# ? Feb 9, 2022 19:57 |
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Still would.
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# ? Feb 9, 2022 20:05 |
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Dabir posted:I mean, you don't have to, I guess, but you can sail through burg by just bouncing enemies off your shield and punishing them as they flail around. Lol at shields
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# ? Feb 9, 2022 20:44 |
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dat rear end
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# ? Feb 9, 2022 21:40 |
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I dont care what you say I'll whip my shield out when there are dogs coming up every time. even when I'm going roly poly the rest of the game
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# ? Feb 9, 2022 21:48 |
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Bananasaurus Rex posted:I dont care what you say I'll whip my shield out when there are dogs coming up every time. even when I'm going roly poly the rest of the game I've really fallen out of using shields or even doing tanky playthroughs throughout the years, hell the last run of DS1 I just did was almost entirely me just 2 handing greatswords. But still, pulling out a shield for the dogs is the correct choice. No better way to do it as a melee user.
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# ? Feb 9, 2022 22:01 |
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Just bop those dogs on the head
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# ? Feb 9, 2022 22:55 |
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The trick with dogs like that is to redirect their attention and energy. Give them something higher value to focus on, like a toy or a treat, and then reward them with it when they display the behavior you want to reinforce
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# ? Feb 9, 2022 23:04 |
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speaking of good dogs https://www.youtube.com/watch?v=4G4nbVv_MZ0
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# ? Feb 9, 2022 23:04 |
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Son of Thunderbeast posted:The trick with dogs like that is to redirect their attention and energy. Give them something higher value to focus on, like a toy or a treat, and then reward them with it when they display the behavior you want to reinforce or just perfect parry and slice them in half
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# ? Feb 9, 2022 23:05 |
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I just hit things before they hit me generally. I call this strategy.
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# ? Feb 9, 2022 23:12 |
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JBP posted:I just hit things before they hit me generally. I call this strategy. It's good honest work.
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# ? Feb 10, 2022 00:15 |
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JBP posted:I just hit things before they hit me generally. I call this strategy. I’m going to try this
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# ? Feb 10, 2022 00:22 |
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Poison dogs
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# ? Feb 10, 2022 00:54 |
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dog swamp
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# ? Feb 10, 2022 01:02 |
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Nightmare of mensis but now it's also a poison swamp
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# ? Feb 10, 2022 01:08 |
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I am going to find the nearest rapier and poke with it Literally an unbeatable strategy
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# ? Feb 10, 2022 01:09 |
I'm telling myself I'm not using the claymore this time...
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# ? Feb 10, 2022 02:50 |
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# ? May 27, 2024 08:56 |
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I'm going to punch gonna need some of you nerds to find the caestus for me. I also hope the fists that let me do fire shoryukens are back
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# ? Feb 10, 2022 03:06 |