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I must say the current thread title sucks. I apologize as I do not have a better one to propose, there is so little material and CIG gently caress ups to pick from.
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# ? Feb 9, 2022 15:03 |
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# ? Jun 5, 2024 23:44 |
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StAAAAAAAAAr Citizen: it is actually awe inspiring to build a triple AAA studio
FishMcCool fucked around with this message at 15:36 on Feb 9, 2022 |
# ? Feb 9, 2022 15:12 |
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Star Citizen: continued noise of very loud backers has become a distraction
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# ? Feb 9, 2022 15:25 |
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jarlywarly posted:What's the timeline for E:D Horizons versus SC planetary landing.? I'd say sort of true. That's because in my opinion on that, that was a Chris decision and it was still focused back in the day where he wanted star citizen to be awesome. There is definitely less importance on making star citizen awesome today, so what I'm really interested in is these other games they're working on with backer money behind the scenes. For cig it's a cup trick where there's a bunch of cups on the table and one ball, and cig is only going to let you know about the one ball. But each of those other cups is just as important to the overall game, you just don't notice them because you're focused on the one ball under the one cup. When you have a huge internal roadmap for a 6 or so projects, but you can only publicly show 1 project, that 1 project is going to look pretty anemic. So instead of fight the battle of "what are 700 people doing???" you just hide all of the roadmaps and when something pops up for your one public project it's obviously an act of 700 peoples total focus. Because obviously it takes 700 people months to put an already created coffee vendor asset into a level somewhere. You also just run every version update through your marketing team so they can create techno babble for it, as we've been seeing. It's a lot of words for virtually nothing at all. I guess the real question at that point is if cig is going to self publish as themselves, or if they're already actively pumping out shovel ware under a different company name entirely. I think probably not, because I think they want to be an AAA studio. So I believe they're working on a variety of secret projects unrelated to SC and hoping one of them will be the hit that takes them to the next level of investment capital groups, paying out current investors. Maybe with the goal of selling the company once it hits that billion dollar mark or something.
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# ? Feb 9, 2022 15:41 |
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Someone built and shipped an actual robot bartender before RSI got their in-game human bartender going.
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# ? Feb 9, 2022 16:23 |
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Lol https://twitter.com/RobertsSpaceInd/status/1491429530342670339
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# ? Feb 9, 2022 16:38 |
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This is a grimmer and darker future than 40k.
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# ? Feb 9, 2022 16:44 |
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Can you actually buy the space pizza or is it coffee stand situation all over again
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# ? Feb 9, 2022 16:48 |
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The mushrooms in Super Mario Bros were more fidelitous than this
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# ? Feb 9, 2022 16:53 |
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With some minor texture changes, this could literally be out of one of the Mafia games. I like star citizen in that it's space future is so uninspired that it's basically whatever is modern day or older, except we put it with a weird metal future wall texture somewhere. Complete with the old counter bell and ripped open candy bar boxes.
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# ? Feb 9, 2022 16:57 |
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# ? Feb 9, 2022 17:00 |
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Q: What will the cuisine look like in a thousand years? (creative genius): Hot dogs and pizzas commando in tophat posted:Can you actually buy the space pizza or is it coffee stand situation all over again https://twitter.com/rabidCRABS/status/1491427264118276102
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# ? Feb 9, 2022 17:01 |
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Dwesa posted:Q: What will the cuisine look like in a thousand years? Opening a pizza box on board a ship sounds like a really bad idea to me. I can imagine that opening the box will also open the cargo ramp and then fire everyone out through the hull as the slices instantiate and cause the physics to glitch out
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# ? Feb 9, 2022 17:12 |
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Dr. Honked posted:Opening a pizza box on board a ship sounds like a really bad idea to me. I can imagine that opening the box will also open the cargo ramp and then fire everyone out through the hull as the slices instantiate and cause the physics to glitch out How about opening the pizza box while sitting on a trolley that another commando is pushing up a ramp?
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# ? Feb 9, 2022 17:14 |
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commando in tophat posted:Can you actually buy the space pizza or is it coffee stand situation all over again iirc the pizzas are just box reskins. instead of delivering boxes you deliver pizzas
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# ? Feb 9, 2022 17:14 |
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posted on /r/scquote:drat you're going to be down-voted in here with that. quote:I laughed, also not negative to CIG
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# ? Feb 9, 2022 17:15 |
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marumaru posted:posted on /r/sc
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# ? Feb 9, 2022 17:22 |
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Star Citizen Pizza: Delivered in 3 years or we keep your money anyway
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# ? Feb 9, 2022 18:11 |
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Love that they made 3 pizzas that are barely distinguishable, and the most interesting flavor is pepperoni and peppers. Truly a visionary fount of creativity this company.
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# ? Feb 9, 2022 18:15 |
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So what cheese goes into cheese pizza
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# ? Feb 9, 2022 18:22 |
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They should have an homage to none pizza with left beef.
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# ? Feb 9, 2022 18:33 |
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FishMcCool posted:How about opening the pizza box while sitting on a trolley that another commando is pushing up a ramp? The ultimate weapon
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# ? Feb 9, 2022 18:36 |
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I'm the melted chocolate placed above the oven.
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# ? Feb 9, 2022 18:37 |
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SQ42 progress is blocked until Mark and Gary return to the mocap studio for additional pizza interaction animations.
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# ? Feb 9, 2022 18:37 |
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There is a lot going on in this thread. I haven't followed Star Citizen since like 2017 or so and from my recollection all they had was a Single Player demo and a ship walkthrough demo after all of the years of development and money stuffed into the process by customers. Can someone give me an overview of what players are actually able to do in the game at the moment? I am not interested in playing it but I am morbidly curious and there is a lot of extremely biased info going around on both sides.
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# ? Feb 9, 2022 18:38 |
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nawledgelambo posted:I mean they did it when there were huge promises of 3.0 just around the corner with backer faith completely hinged on it and it stifled nothing as far as funding went. So anyways to your point, they could say they're doing a hard reboot and porting all assets and there would be apology posts on the reddits for not believing hard enough ... You're absolutely right.
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# ? Feb 9, 2022 18:39 |
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CIG VFX Team Recruitment Video 2022 posted:https://vimeo.com/673739954/a8b1af7327 quote:This was awesome to watch, and I've replayed it a few times already. I really hope this gets the attention of some amazing talent who are looking for work. quote:Part of it is a consumer's inability to understand that while this is taking an extraordinary long time, this is also sadly a large part of video game development.
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# ? Feb 9, 2022 18:41 |
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ChappedRaptor posted:There is a lot going on in this thread. I haven't followed Star Citizen since like 2017 or so and from my recollection all they had was a Single Player demo and a ship walkthrough demo after all of the years of development and money stuffed into the process by customers. Can someone give me an overview of what players are actually able to do in the game at the moment? I am not interested in playing it but I am morbidly curious and there is a lot of extremely biased info going around on both sides. Get a PC you don't care about (or hate) and install it. Use the mouse and keyboard (if you can) to move a camera around the level and look at the assets. In space, there will be a ship attached to that camera, so you will be "flying" the ship. Pay no attention to the fact that the ship can move and spin in any direction instantly and float in place as if it were nothing more than the camera on a level editor. This is Tier-0 physics, Chris Roberts tier physics will be layered in later by the combined effort of 700 people. There is a lore team writing rich backstories such as "pizza" and also something Chris saw in Star Wars or in an actual game made by real game developers. This is the job you want if you ever decide to give up being a productive worker and apply at CIG. You will use grabby hands and inner thoughts to use an elevator that has a better than even chance of getting you to your destination. And like the grim futures depicted in films such as Blade Runner and The Expanse, you will carry crates around from place to place. The game has features such as "picking crate up" AND "putting crate down" and sometimes this even works. You can "bounty hunt" which is comprised of getting a procedurally generated "mission" (if it works), moving the camera with ship attached to a marker, and "shooting" something (if it works), then moving the camera back to another place and if the planets and stars align properly you will be richly rewarded with credits that can be used for You can also "land" on a planet which consists of moving the camera closer and closer to the planetary texture until you can make out the ground, then just rotate the camera so it looks like you're landing the ship. It helps to make "vroom vroom" noises with your mouth as you do this, since the game won't be telegraphing any realism you're going to need to shore that up yourself. You will enjoy frame rates that will confuse you, because what you're going to see on your monitor cannot possibly justify them. You're going to clip through walls, floors, and your own body more times than you can count. You will crash repeatedly, the server will disconnect you constantly, and you will enjoy the longest loading times you've ever seen even on the fastest hardware, and like the FPS it will confuse you because once you're in the "game" and see what there is to offer you're not going to understand what took so long. Star Citizen is a Colorforms space playset for ostensibly grown men, and how much you get out of it is based not on what's there, but on how vividly your imagination can stretch to accommodate what it could be if literally anyone on earth were in charge except the person who is.
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# ? Feb 9, 2022 18:50 |
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The Titanic posted:When you have a huge internal roadmap for a 6 or so projects, but you can only publicly show 1 project, that 1 project is going to look pretty anemic. So instead of fight the battle of "what are 700 people doing???" you just hide all of the roadmaps and when something pops up for your one public project it's obviously an act of 700 peoples total focus. I feel like people have been asking the "what are 700 people doing???" question for at least eight years at this point, though. At least some of that time was spent with hundreds of people all struggling to make glacial progress on Star Citizen; that the progress has become slightly more glacial over the past two years even with the same number of people working on it wouldn't be much of a stretch. It would absolutely make sense to step back and run a secret game studio inside the corpse of Star Citizen now, trying to come up with a genuinely good game concept that could be successful and use all the assets they've made (and remade, and remade, and remade), since Star Citizen is a solid meal ticket but will never be a blockbuster and if Sq42 shows up at all it'll be too late and too janky to turn things around for them. And it's definitely more hopeful than the alternative, which is that what we see is what there really is: a deathmarch project that can never be completed and will simply squander all the resources thrown at it, run by people who are totally fine with doing whatever they can to keep the money coming in for as long as they can. Maybe I just have a lot of trouble believing that CIG would do something that makes sense, after over a decade of them being the poster child for dumb choices. I'd be more likely to believe that the main difference between 2022 and 2017 is that instead of having hundreds of people try and fail to make substantive progress on Star Citizen, they've just switched to having hundreds of people try and fail to make substantive progress on Squadron 42, honestly.
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# ? Feb 9, 2022 18:57 |
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Why Star Citizen is taking so long. A short history lesson posted:Hello everyone. My name is Qeldroma. I've been a backer for about 8 years since 2014. I have been following the game since right after kickstarter. I woke up this morning thinking about why we are 10 years into development and what happened. So I decided to break it down. Not only for myself, but anyone else who is curious. quote:Great write up, and important context to understand the truth of the story.
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# ? Feb 9, 2022 18:57 |
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I just learned something. No Rule 34 of Star Citizen. Over 400 million dollars and no porn to show of it. That's how little of a cultural impact it has made.
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# ? Feb 9, 2022 18:59 |
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This isn't so much cute as it seems like just being a dickhead to an animal.
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# ? Feb 9, 2022 18:59 |
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Those physics sound worse than space sims from the '90s.
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# ? Feb 9, 2022 19:01 |
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Lammasu posted:No Rule 34 of Star Citizen. I may have to concede that point to the faithful. This has indeed never been done before.
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# ? Feb 9, 2022 19:02 |
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Lammasu posted:I just learned something. No Rule 34 of Star Citizen. Over 400 million dollars and no porn to show of it. That's how little of a cultural impact it has made. The tickle porn precedes the project so maybe it's a temporal loop.
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# ? Feb 9, 2022 19:04 |
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Mirificus posted:When Star Citizen was first in Kick Starter Cloud Imperium Games had nothing. They had a small team of, I believe, less than 50 people. And they had no engine to work with. They ended up buying the Cryengine from Crytek. The limitations for this engine were massive, but CIG didn't really know that at the time. Okay, so, and bear with me here, WHY did CIG not know this when literally everyone else, even people not involved in game design, did? Time_pants posted:This isn't so much cute as it seems like just being a dickhead to an animal. the kitty is clearly enjoying it man. if it wasn't it would just leave
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# ? Feb 9, 2022 19:07 |
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MedicineHut posted:Grey market tho. Same as NFT. No difference in the principle with Star Atlas. Oh God is there a Star Atlas thread? Please please please please please please
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# ? Feb 9, 2022 19:10 |
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ChappedRaptor posted:There is a lot going on in this thread. I haven't followed Star Citizen since like 2017 or so and from my recollection all they had was a Single Player demo and a ship walkthrough demo after all of the years of development and money stuffed into the process by customers. Can someone give me an overview of what players are actually able to do in the game at the moment? I am not interested in playing it but I am morbidly curious and there is a lot of extremely biased info going around on both sides. I've done some videos that may help Basically there is sort of a game there, but its extremely bad. Against that, goons have managed to have fun with it, search kavros' posts for an example.
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# ? Feb 9, 2022 19:11 |
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Play posted:the kitty is clearly enjoying it man. if it wasn't it would just leave Agreed, that cat is loving that poo poo
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# ? Feb 9, 2022 19:14 |
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# ? Jun 5, 2024 23:44 |
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The Titanic posted:With some minor texture changes, this could literally be out of one of the Mafia games. HAHAHAHAHAHA OH MY GOD THE BELL I didn't see that at all! Jesus loving Christ. 900 years in the future, everyone.
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# ? Feb 9, 2022 19:15 |