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Yeah if you must explore for a goal, then it might be a bit harder but I definitely enjoyed looking exploring for locations. Certainly will last several tens of hours at least.
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# ? Feb 7, 2022 00:21 |
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# ? May 28, 2024 14:42 |
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Mordiceius posted:Are there caves and nooks and crannies that are worth exploring? To expound on the ruined buildings and such that you can find: Even these aren't really very unique per se. They do often have a chest with some goodies in them, but the loot isn't exactly exciting in itself. But, simply put, every now and then I still come across a place that just... looks cool. Like okay, I came across this thing, and it's technically Just Another Ruined Hut #159... But, by sheer serendipity of the map generation, it's sitting on this super picturesque outcropping, at the edge of a clearing with a beautiful view to the sea, under a majestic oak tree. And I just have to stop to quickly fix up the place and mark it on the map as a safehouse, no matter how unlikely it is that I'll actually come around to visit it again. So yeah, it's true that patches of any given biome are basically just more of the same, but even still Valheim somehow manages to have this "sense of place" about it that I don't think I've experienced in any other randomly generated game world before. I have almost 600 hours in this game by now, and I still sometimes do things like roam the wilderness purely for the purpose of clearing off all fog-of-war from a nearby island to make my map prettier. Though maybe that says more about me than about the game, idk. Nordick fucked around with this message at 01:02 on Feb 7, 2022 |
# ? Feb 7, 2022 00:58 |
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Yeah the sightseeing is what keeps me playing. And the feeling of coming back from a long trip, cresting the hill and seeing your home is so nice.
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# ? Feb 7, 2022 01:29 |
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Sixto Lezcano posted:And the feeling of coming back from a long trip, cresting the hill and seeing your home is so nice. This is it, this is the best part of the game.
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# ? Feb 7, 2022 01:33 |
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Nordick posted:To expound on the ruined buildings and such that you can find: Even these aren't really very unique per se. They do often have a chest with some goodies in them, but the loot isn't exactly exciting in itself. But, simply put, every now and then I still come across a place that just... looks cool. My favorite is the emergent stories you can tell yourself. I once found a nice abandoned village in a Meadows area. Turns out it was abandoned because of a draughr infestation, with almost every home having a corpse pile spawning zombie after zombie. So I sailed on top safer havens. On my return trip the village was destroyed and there were nothing but troll and draughr corpses left behind.
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# ? Feb 7, 2022 02:09 |
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This is a complaint i have not just for valheim, (skyrim in looking at you), and so many other games but why do enemy npcs have no ability to jump? Most enemies in valheim can be defeated by a hole in the ground.
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# ? Feb 7, 2022 22:26 |
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Yeah, it's why moats are so effective, and completely trivialize base defense.
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# ? Feb 7, 2022 22:49 |
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Even blobs cant do poo poo with moat and wall.
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# ? Feb 7, 2022 22:50 |
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Doesn't stop the ghosts tho
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# ? Feb 7, 2022 22:51 |
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Nor the drakes. Although both are pretty easy enemies.
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# ? Feb 7, 2022 22:53 |
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Those are considered flying though. And also doors and a roof defeat them cause u know... ghosts.
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# ? Feb 7, 2022 22:54 |
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At least for me, the "someone goes out and explores/hunts/etc, brings stuff back to the other person who's building" works way WAY better in Valheim than Satisfactory. Resources like basic lumber, stone, etc never really go out of style and someone doing a lot of building can go through a LOT very fast. There's also no way (outside of modding) to fully automate the process so it feels more useful to just romp around rather than doing that, getting back to base, and going "....oh." since nothing you're hauling back will be especially useful
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# ? Feb 7, 2022 22:59 |
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Planting like 200 trees on a hillside near your base, getting the woodcutting buff, and then playing dominos and filling up multiple carts with wood owns
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# ? Feb 7, 2022 23:19 |
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Baiting a troll into blowing apart birch trees for you to make higher end stuff early is fun
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# ? Feb 7, 2022 23:20 |
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Finding multiple standing stones in the plains is really fun for megaprojects. Once I started playing with console commands, the only real building limit was the strain capacity of my building materials. It's been really fun seeing what you can theoretically make with the highest grade of materials and favorable conditions. All I need to do now is make my 10 story tower fortress look like more than just an ugly cinderblock tenement.
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# ? Feb 8, 2022 00:42 |
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avoraciopoctules posted:Finding multiple standing stones in the plains is really fun for megaprojects. Once I started playing with console commands, the only real building limit was the strain capacity of my building materials. It's been really fun seeing what you can theoretically make with the highest grade of materials and favorable conditions. All I need to do now is make my 10 story tower fortress look like more than just an ugly cinderblock tenement. I framed with iron wood and glassed (crystal window) the entire front of my 10 story 16x12 Viking Office tower. Was gonna do the other three walls but petered out cause gently caress farming that much crystal.
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# ? Feb 8, 2022 05:48 |
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I stand by that this game would be nowhere near as fun without the necessity of a chimney to let smoke out of your house.
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# ? Feb 8, 2022 06:53 |
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drewhead posted:I framed with iron wood and glassed (crystal window) the entire front of my 10 story 16x12 Viking Office tower. The upcoming mountains update is going to add minable crystals inside caves thankfully. Having to hunt down a golem every time you want to make a window is a chore.
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# ? Feb 8, 2022 06:58 |
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Ra Ra Rasputin posted:I stand by that this game would be nowhere near as fun without the necessity of a chimney to let smoke out of your house. I got really inventive in my first multiplayer town and "piped" smoke to the house next door. He wasn't pleased lol
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# ? Feb 8, 2022 11:24 |
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In a lot of youtube building showcases i notice they have shingle-like roofs. Is this a mod or does new roofing eventually unlock?
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# ? Feb 8, 2022 15:04 |
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Burns posted:In a lot of youtube building showcases i notice they have shingle-like roofs. Is this a mod or does new roofing eventually unlock? It unlocks in the plains after you find tar.
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# ? Feb 8, 2022 15:18 |
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I finally unlocked masonry and decided to bulldoze my old place and start working on my fancy forever home. Basically wearing nothing but my belt and putting everything else in chests off to the side. Of course this is when the game decides to just send 35 mobs basically in a procession to gently caress with me all night. Bastards. They killed my carrots. Sweaty rear end Viking smacking them on the back of the head with a bronze battle ax and they're attacking the root vegetables. Best thing about stone ruins is you can excavate the foundation and get buccu stone. Eifert Posting fucked around with this message at 17:38 on Feb 8, 2022 |
# ? Feb 8, 2022 15:32 |
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Yes, I mark stone tower locations in the black forest then come back with a cart and some iron to craft a stonecutter, then delete all the lower blocks. Usually only takes 3 towers to fill a cart.
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# ? Feb 8, 2022 18:23 |
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I just keep the ingredients for a portal with me. That way the only thing I really have to carry back are the actual iron ingots. I think I should be able to have all of the stone work I'm planning on done by the end of the night today.
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# ? Feb 8, 2022 19:06 |
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The friend I play with is on vacation for a week so I'm thinking of ways to gently caress with him when he returns. This game needs more ways to grief, but so far I've come up with these ideas. He has no idea what wards are for, so they will play key role in this. First I'm gonna lock him out of our base for a little while, to get him riled up. I'll dig out a cave under the elder area and put an iron cage in it. I'm gonna stick a portal in there, name it something that matches one of our regularly used portals, and put a ward nearby. Once he ports through, I'll unlink the portal. Also going to do the same, but with a replica of his little outpost that he has a portal to, but in the plains. He hasn't been to that biome yet. Also thought about making a portal exit surrounded by fires, in a cage. Might try setting up a flood-able underground area, again with portal/cage/wards. Maybe even rig up a bunch of logs I can let loose to crush him. Bonus points if I can trick him into setting his spawn location to a bed I place in one of the death cages. I don't think he knows about the respawn command, but when he figures that out the bed would keep him trapped. Am I missing anything about these? Got any other ideas? isaboo fucked around with this message at 02:37 on Feb 9, 2022 |
# ? Feb 9, 2022 02:27 |
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Some friend you are The classic way is just a portal moved to off the edge of a plains pillar or off a deep drop over water if you don't want them to die
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# ? Feb 9, 2022 02:43 |
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Oh, I very much want him to die.
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# ? Feb 9, 2022 02:46 |
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I want to make an invisible maze with animal skin rugs, dice you can clip through them. One safe path and the rest of the floor is open air that drops you off the side of the mountain
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# ? Feb 9, 2022 02:52 |
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mastershakeman posted:Some friend you are Yeah this is what I do.
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# ? Feb 9, 2022 04:19 |
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The animal skin floor trap is pretty good. I remember somegoon made one where you drop into a small room that's largely taken up by a troll headed mannequin mid-stroke on his hog
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# ? Feb 9, 2022 11:49 |
Molybdenum posted:The animal skin floor trap is pretty good. I remember somegoon made one where you drop into a small room that's largely taken up by a troll headed mannequin mid-stroke on his hog ... pose-able taxidermy? is this a mod?
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# ? Feb 9, 2022 21:57 |
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The Saucer Hovers posted:... No, you use a troll head trophy on a wooden skeleton posed to be crankin' it.
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# ? Feb 9, 2022 22:01 |
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sometimes you're on an important mission but you see a hillside that feels homey and you just have to oblige
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# ? Feb 10, 2022 01:08 |
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The Devs did a fireside chat for the 1 year anniversary. Highlights include a visit from the Swedish royalty and that their team has gone from 3 people at release to 10 now. Also a new floor covering and new armor type lurking in the corners of the video. https://www.youtube.com/watch?v=15tM0hbyCs4 e. the mountains update ended being bigger than they anticipated e2. mistlands will have new mechanics that we haven't seen in game before NoNotTheMindProbe fucked around with this message at 03:38 on Feb 10, 2022 |
# ? Feb 10, 2022 03:35 |
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Thats good and all but i want it now. Also, i canot for the life of me find the merchant. Fucker is no where to be found.
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# ? Feb 10, 2022 21:12 |
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Those arches in the windows look new to me, unless it's the tar pieces but I haven't built with those that much.
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# ? Feb 10, 2022 21:16 |
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Burns posted:Thats good and all but i want it now. There’s no shame in plugging your seed into valheim world generator and flipping on the merchant button to give you an idea of where to look. The belt he sells is such a huge QoL buff to miss out on. They really should have a vegvisir that points you to the merchant location.
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# ? Feb 10, 2022 21:23 |
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Burns posted:Thats good and all but i want it now. If you PM me your seed and your current explored map (so I know what youve seen already) I'll give you a direction to travel when I get home in a few hours, so it's not completely spoiled for you
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# ? Feb 10, 2022 21:24 |
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The seed is running off the dedicated server so id have to look there when u get home i suppose. Edit: we managed to find the merchant in a bigass forest biome in the west like 2 islands away so alls well Burns fucked around with this message at 03:13 on Feb 11, 2022 |
# ? Feb 10, 2022 22:29 |
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# ? May 28, 2024 14:42 |
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I found the merchant after weeks of playing, right after having given up and used the 42069lolwhatever seed. Oh well the fish are tasty and i found a queen bee on the cheat seed
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# ? Feb 11, 2022 19:22 |