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fridge corn posted:Here we go with xcom again... yeah you're flippin' WELCOME!!! tbh I'd much rather talk about games vs the semantics of an a-press for 5 pages though as well edit: oh dang hey meme poker party can u hook me up with a sick xcom page 1,736 snipe image
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# ? Feb 12, 2022 05:41 |
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# ? May 8, 2024 06:13 |
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save scumming is a good way to play, if that's what makes the game more fun for you
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# ? Feb 12, 2022 05:58 |
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site posted:save scumming is a good way to play, if that's what makes the game more fun for you Fun? Pfft.
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# ? Feb 12, 2022 06:02 |
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Only an honorable game completion counts
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# ? Feb 12, 2022 06:03 |
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Floodixor posted:I get the appeal of an ironman run and I know it would add a whole new level of tension to it, but I've also tried to leap into a map with only my reserve dudes available and it's just sort of miserable, you get your back against the wall QUICK in XCOM 2 if you don't play well and then it's just kind of a slog of pain until you quit otherwise Yeah I find injuries and death to be way too harsh of a setback in xcoms. There can never really be any "close fights" because if you're taking losses then you're already losing and falling behind the power curve, which then leads into the super-cautious overwatch creeping feeling necessary. I think there might be more fun to be found in an xcom-like where it's something like your soldiers are sitting back at base, remote-piloting terminator robots on the battlefield, so they get to keep all their XP even if they "die", you can make interesting chess-like decisions on when it might be appropriate to sacrifice a unit, and combat can be more lethal in general without breaking the progression curve.
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# ? Feb 12, 2022 06:05 |
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RPATDO_LAMD posted:it's not an arpg it's a kMMO with arpg elements I can appreciate what you're saying but to me a game is defined by the gameplay. I suppose "tons of dumb quests" can be argued as gameplay, I don't think it is. I also think it's kind of silly people call things rogue like when they mean "has procedurally generated content". Rutibex posted:same I tried for like 20 min to kill some monsters but too many anime princes insisted on doing unskipable cutscenes with me instead. I've kind of given up on Path of Exiles when their response to "going through the acts sucks" was to make the fourth/fifth zone potentially stun lock you. No wait that's not right, Hailrake could freeze lock you so either way the fourth zone. Oh and they coupled that with nerfs to everything. As far as the story goes, yeah they do a good job letting me ignore it. A++ would completely miss whats her face turning old or whatever again.
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# ? Feb 12, 2022 06:10 |
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Literally A Person posted:Fun? yeah this is the wrong thread for that
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# ? Feb 12, 2022 06:12 |
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Okay, let us generate some unpopular opinions. Everyone tell us a fun game. Not the best game per se, just a really fun rear end game. I'll go first: Fighting Force on the PS1. Most fun 3d brawler. IT HAD A loving ROCKET LAUNCHER!!
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# ? Feb 12, 2022 06:15 |
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Happy wheels
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# ? Feb 12, 2022 06:17 |
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a hat in time - you jump on things and if you mess up you fall off
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# ? Feb 12, 2022 06:17 |
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Literally A Person posted:Okay, let us generate some unpopular opinions. Everyone tell us a fun game. Not the best game per se, just a really fun rear end game. I'll go first: Parappa the Rapper, I still have those songs stuck in my head a quarter century later Beartaco fucked around with this message at 06:25 on Feb 12, 2022 |
# ? Feb 12, 2022 06:19 |
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Beartaco posted:Parappa the Rapper, I still have those songs stuck in my head a quarter century years later Now turn to the left Now turn to the left
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# ? Feb 12, 2022 06:23 |
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Force unleashed 1 and 2 are excellent games, way better than jedi fallen order tbh
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# ? Feb 12, 2022 06:30 |
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Literally A Person posted:Okay, let us generate some unpopular opinions. Everyone tell us a fun game. Not the best game per se, just a really fun rear end game. I'll go first: GAMES ARENT SUPPOSE TO BE FUN YOU CHILD. I'm gonna go with Slipways.
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# ? Feb 12, 2022 06:31 |
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Triarii posted:Yeah I find injuries and death to be way too harsh of a setback in xcoms. There can never really be any "close fights" because if you're taking losses then you're already losing and falling behind the power curve, which then leads into the super-cautious overwatch creeping feeling necessary. yeah but those would be two different gameplay experiences, both with their own appeal. Having so much on the line, and at times at a pretty delicate balance during a fight with a threat to tip the odds against you with one wrong casualty, gives XCOM 2 its particular brand of tension and I think it needs that
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# ? Feb 12, 2022 06:41 |
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Postal 2 is the best game ever produced.
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# ? Feb 12, 2022 06:44 |
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Duck and Cover posted:I can appreciate what you're saying but to me a game is defined by the gameplay. I suppose "tons of dumb quests" can be argued as gameplay, I don't think it is. I also think it's kind of silly people call things rogue like when they mean "has procedurally generated content". kMMOs and frankly K games in general have a lot of shared design elements and one of them inexplicably is astoundingly poo poo and tedious quest design. They also tend to have pretty good marketing budgets and aren't above bullshitting things to claim more depth or gameplay than they have.
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# ? Feb 12, 2022 06:48 |
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Barudak posted:kMMOs and frankly K games in general have a lot of shared design elements and one of them inexplicably is astoundingly poo poo and tedious quest design. They also tend to have pretty good marketing budgets and aren't above bullshitting things to claim more depth or gameplay than they have. I don't think what genre of game it is matters. What matters is I'm not wrong in calling it an ARPG. That of course is obvious since I'm me and my posts are perfect.
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# ? Feb 12, 2022 07:06 |
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Gaius Marius posted:Anyone with a brain knows you can't half press a button Jokes on you I only have half a brain.
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# ? Feb 12, 2022 07:10 |
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Barudak posted:K games in general have a lot of shared design elements I got to a cut scene in lost arc were they introduce this old man who is some kind of race that looks like a child despite being 1000 years old and i thought very hard about those shared design elements.......
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# ? Feb 12, 2022 07:11 |
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The best way to play Nethack is to save scum.
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# ? Feb 12, 2022 08:35 |
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I have my own arbitrary 'rules' for save scumming; I usually only do it if I gently caress up real badly or I get hosed over by something not doing what I thought it was going to do, and therefore more of a misunderstanding and/or the game not being clear than an actual tactical mistake.
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# ? Feb 12, 2022 08:56 |
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Triarii posted:Yeah I find injuries and death to be way too harsh of a setback in xcoms. There can never really be any "close fights" because if you're taking losses then you're already losing and falling behind the power curve, which then leads into the super-cautious overwatch creeping feeling necessary. There is an x-com where it's no problem to have a lot of deaths.
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# ? Feb 12, 2022 09:16 |
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Panzeh posted:There is an x-com where it's no problem to have a lot of deaths. Eh, that's not that much higher than when I first beat ew. Man did that run go south.
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# ? Feb 12, 2022 09:46 |
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You know what? I never cared much for Mario 64.
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# ? Feb 12, 2022 11:24 |
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Disco Pope posted:You know what? I never cared much for Mario 64. Agreed there's like 10 ps1 platformers I'd rather play
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# ? Feb 12, 2022 12:07 |
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Homeworld: deserts of Kharak is a far better game than the first two. While the 3D freedom of movement was technically impressive for the time, it was also clunky and confusing and restricting movement to a 2D plane made the game better.
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# ? Feb 12, 2022 14:33 |
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SM64 is solidly...okay. Basically it has its moments but it's also very unfocused and uneven. You either get pretty good level design or pretty good objective design but never both at the same time. Sometimes its experimental in a good way, other times it's experimental in really crappy ways. My Nintendo not-particularly-hot take is that most of the really early NES franchise progenitors kinda suck or just aren't particularly fun to play. SMB, LoZ, Metroid...yeah, sure, they're all historically significant games but like hell am I ever going to go back and actually play them.
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# ? Feb 12, 2022 14:46 |
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Zelda was great because without the internet as a dumb kid you had to pool your knowledge with all your dumb kid friends and hopefully assemble a somewhat working brain
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# ? Feb 12, 2022 15:08 |
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Had a family member that printed out a gamefaqs walkthrough and would play it on repeat.
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# ? Feb 12, 2022 15:12 |
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My first lost mission in nu-X-com was never topped for its xcomness. I was in a very early VIP mission, and we started in a building and had to lead the VIP through some shipping containers onto a dock or something. I think it might have been the first escort mission. Anyway, I kept the VIP in a building with the heavy for protection while I had the sniper and them clean stuff up. Everything was going well until the xcom record scratch, which in this case was Someone got shot, and that shot got that guy poisoned Heavy saw that guy get poisoned, and panicked Panicked heavy shot the closest thing in sight: the VIP
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# ? Feb 12, 2022 15:30 |
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if you don’t like mario 64 you don’t know how to enjoy a 3d platformer and should prob stick to counter strike or final fantasy
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# ? Feb 12, 2022 15:40 |
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Ocean Book posted:if you don’t like mario 64 you don’t know how to enjoy a 3d platformer and should prob stick to counter strike or final fantasy Which is a good thing, because sm64 is awful, and you should spend your time on something decent.
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# ? Feb 12, 2022 15:50 |
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If a game feels like it needs a jump button and it doesn't have one, then there's something wrong with the game. Something about that game's design is leading people to think it should have a jump button, and I wouldn't doubt it's the level design or something. Good systems make people less likely to notice when unnecessary things aren't there.
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# ? Feb 12, 2022 16:01 |
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Counterpoint: jumping is for pussies, X and Y gang forever
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# ? Feb 12, 2022 16:05 |
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I like when there's a jump button but a small ledge is impossible
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# ? Feb 12, 2022 16:05 |
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There's regulations buddy. We got it in the mook contract you can't go up knee-height ledges. All climbable ledges must be at a height of exactly 9 feet off the ground, or every 6 feet after that. All climbable ledges must be CLEARLY MARKED. If you climb an unmarked ledge?..... THEY DOCK YA
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# ? Feb 12, 2022 16:07 |
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The fire emblem/xcom thing of permadeath in a long campaign is no fun at all. Don’t make me try to guess whether I should just continue on or save scum for a battle with no casualties. I have no idea how your game is balanced when starting out. Either make any casualty an insta-loss or make an actually interesting mechanic around people dying other than “welp gotta put a rookie in who sucks”. Again, into the breach balanced this nicely with (a) the price of casualties not being that bad, and (b) the length of the campaign only being a few hours at most. But I think it could be even better with some creativity.
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# ? Feb 12, 2022 16:11 |
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There’s never been a good 3d Mario game and A Hat in Time sucks because it’s just another one of those.
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# ? Feb 12, 2022 16:20 |
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# ? May 8, 2024 06:13 |
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giogadi posted:The fire emblem/xcom thing of permadeath in a long campaign is no fun at all. Don’t make me try to guess whether I should just continue on or save scum for a battle with no casualties. I have no idea how your game is balanced when starting out. Either make any casualty an insta-loss or make an actually interesting mechanic around people dying other than “welp gotta put a rookie in who sucks”. It's not hard to think of the idea Hell here's one- you're actually expected to lose some guys, but when someone dies in the field, each death becomes a ticket you can use for a one-time buff, where each one is basically an excuse to have a memorial service before a mission. It's a very "THIS ONE'S FOR CHESTER" kind of thing, and the buff you get is balanced to correspond with the power of the unit you lost. You may even find yourself wanting to get some dudes killed on purpose, but it's a thin line to walk because they still cost money and experience. On the upside of that though, it gives you a neat way to get rid of units who are let's just call them... last year's model
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# ? Feb 12, 2022 16:23 |