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Floodixor
Aug 22, 2003

Forums Electronic MusiciaBRRRIIINGYIPYIPYIPYIP

fridge corn posted:

Here we go with xcom again...

yeah you're flippin' WELCOME!!!

tbh I'd much rather talk about games vs the semantics of an a-press for 5 pages though as well

edit: oh dang hey meme poker party can u hook me up with a sick xcom page 1,736 snipe image

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site
Apr 6, 2007

Trans pride, Worldwide
Bitch
save scumming is a good way to play, if that's what makes the game more fun for you

Literally A Person
Jan 1, 1970

Smugworth Wuz Here

site posted:

save scumming is a good way to play, if that's what makes the game more fun for you

Fun?

Pfft.

jokes
Dec 20, 2012

Uh... Kupo?

Only an honorable game completion counts

Triarii
Jun 14, 2003

Floodixor posted:

I get the appeal of an ironman run and I know it would add a whole new level of tension to it, but I've also tried to leap into a map with only my reserve dudes available and it's just sort of miserable, you get your back against the wall QUICK in XCOM 2 if you don't play well and then it's just kind of a slog of pain until you quit otherwise

Yeah I find injuries and death to be way too harsh of a setback in xcoms. There can never really be any "close fights" because if you're taking losses then you're already losing and falling behind the power curve, which then leads into the super-cautious overwatch creeping feeling necessary.

I think there might be more fun to be found in an xcom-like where it's something like your soldiers are sitting back at base, remote-piloting terminator robots on the battlefield, so they get to keep all their XP even if they "die", you can make interesting chess-like decisions on when it might be appropriate to sacrifice a unit, and combat can be more lethal in general without breaking the progression curve.

Duck and Cover
Apr 6, 2007

RPATDO_LAMD posted:

it's not an arpg it's a kMMO with arpg elements

I can appreciate what you're saying but to me a game is defined by the gameplay. I suppose "tons of dumb quests" can be argued as gameplay, I don't think it is. I also think it's kind of silly people call things rogue like when they mean "has procedurally generated content".

Rutibex posted:

same I tried for like 20 min to kill some monsters but too many anime princes insisted on doing unskipable cutscenes with me instead.

back to PoE, where the story respects my bloodlust

I've kind of given up on Path of Exiles when their response to "going through the acts sucks" was to make the fourth/fifth zone potentially stun lock you. No wait that's not right, Hailrake could freeze lock you so either way the fourth zone. Oh and they coupled that with nerfs to everything.

As far as the story goes, yeah they do a good job letting me ignore it. A++ would completely miss whats her face turning old or whatever again.

site
Apr 6, 2007

Trans pride, Worldwide
Bitch

yeah this is the wrong thread for that

Literally A Person
Jan 1, 1970

Smugworth Wuz Here
Okay, let us generate some unpopular opinions. Everyone tell us a fun game. Not the best game per se, just a really fun rear end game. I'll go first:

Fighting Force on the PS1. Most fun 3d brawler. IT HAD A loving ROCKET LAUNCHER!!

jokes
Dec 20, 2012

Uh... Kupo?

Happy wheels

Ocean Book
Sep 27, 2010

:yum: - hi
a hat in time - you jump on things and if you mess up you fall off

Beartaco
Apr 10, 2007

by sebmojo

Literally A Person posted:

Okay, let us generate some unpopular opinions. Everyone tell us a fun game. Not the best game per se, just a really fun rear end game. I'll go first:

Fighting Force on the PS1. Most fun 3d brawler. IT HAD A loving ROCKET LAUNCHER!!

Parappa the Rapper, I still have those songs stuck in my head a quarter century later

Beartaco fucked around with this message at 06:25 on Feb 12, 2022

Literally A Person
Jan 1, 1970

Smugworth Wuz Here

Beartaco posted:

Parappa the Rapper, I still have those songs stuck in my head a quarter century years later

Now turn to the left
Now turn to the left

Jokerpilled Drudge
Jan 27, 2010

by Pragmatica
Force unleashed 1 and 2 are excellent games, way better than jedi fallen order tbh

Duck and Cover
Apr 6, 2007

Literally A Person posted:

Okay, let us generate some unpopular opinions. Everyone tell us a fun game. Not the best game per se, just a really fun rear end game. I'll go first:

Fighting Force on the PS1. Most fun 3d brawler. IT HAD A loving ROCKET LAUNCHER!!

GAMES ARENT SUPPOSE TO BE FUN YOU CHILD.

I'm gonna go with Slipways.

Floodixor
Aug 22, 2003

Forums Electronic MusiciaBRRRIIINGYIPYIPYIPYIP

Triarii posted:

Yeah I find injuries and death to be way too harsh of a setback in xcoms. There can never really be any "close fights" because if you're taking losses then you're already losing and falling behind the power curve, which then leads into the super-cautious overwatch creeping feeling necessary.

I think there might be more fun to be found in an xcom-like where it's something like your soldiers are sitting back at base, remote-piloting terminator robots on the battlefield, so they get to keep all their XP even if they "die", you can make interesting chess-like decisions on when it might be appropriate to sacrifice a unit, and combat can be more lethal in general without breaking the progression curve.

yeah but those would be two different gameplay experiences, both with their own appeal. Having so much on the line, and at times at a pretty delicate balance during a fight with a threat to tip the odds against you with one wrong casualty, gives XCOM 2 its particular brand of tension and I think it needs that

Trollologist
Mar 3, 2010

by Fluffdaddy
Postal 2 is the best game ever produced.

Barudak
May 7, 2007

Duck and Cover posted:

I can appreciate what you're saying but to me a game is defined by the gameplay. I suppose "tons of dumb quests" can be argued as gameplay, I don't think it is. I also think it's kind of silly people call things rogue like when they mean "has procedurally generated content".

kMMOs and frankly K games in general have a lot of shared design elements and one of them inexplicably is astoundingly poo poo and tedious quest design. They also tend to have pretty good marketing budgets and aren't above bullshitting things to claim more depth or gameplay than they have.

Duck and Cover
Apr 6, 2007

Barudak posted:

kMMOs and frankly K games in general have a lot of shared design elements and one of them inexplicably is astoundingly poo poo and tedious quest design. They also tend to have pretty good marketing budgets and aren't above bullshitting things to claim more depth or gameplay than they have.

I don't think what genre of game it is matters. What matters is I'm not wrong in calling it an ARPG. That of course is obvious since I'm me and my posts are perfect.

lobsterminator
Oct 16, 2012




Gaius Marius posted:

Anyone with a brain knows you can't half press a button

Jokes on you I only have half a brain.

Rutibex
Sep 9, 2001

by Fluffdaddy

Barudak posted:

K games in general have a lot of shared design elements

I got to a cut scene in lost arc were they introduce this old man who is some kind of race that looks like a child despite being 1000 years old and i thought very hard about those shared design elements.......

Waltzing Along
Jun 14, 2008

There's only one
Human race
Many faces
Everybody belongs here
The best way to play Nethack is to save scum.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
I have my own arbitrary 'rules' for save scumming; I usually only do it if I gently caress up real badly or I get hosed over by something not doing what I thought it was going to do, and therefore more of a misunderstanding and/or the game not being clear than an actual tactical mistake.

Panzeh
Nov 27, 2006

"..The high ground"

Triarii posted:

Yeah I find injuries and death to be way too harsh of a setback in xcoms. There can never really be any "close fights" because if you're taking losses then you're already losing and falling behind the power curve, which then leads into the super-cautious overwatch creeping feeling necessary.

I think there might be more fun to be found in an xcom-like where it's something like your soldiers are sitting back at base, remote-piloting terminator robots on the battlefield, so they get to keep all their XP even if they "die", you can make interesting chess-like decisions on when it might be appropriate to sacrifice a unit, and combat can be more lethal in general without breaking the progression curve.

There is an x-com where it's no problem to have a lot of deaths.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Panzeh posted:

There is an x-com where it's no problem to have a lot of deaths.



Eh, that's not that much higher than when I first beat ew. Man did that run go south.

Disco Pope
Dec 6, 2004

Top Class!
You know what? I never cared much for Mario 64.

Doctor J Off
Dec 28, 2005

There Is

Disco Pope posted:

You know what? I never cared much for Mario 64.

Agreed there's like 10 ps1 platformers I'd rather play

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌
Homeworld: deserts of Kharak is a far better game than the first two. While the 3D freedom of movement was technically impressive for the time, it was also clunky and confusing and restricting movement to a 2D plane made the game better.

John Murdoch
May 19, 2009

I can tune a fish.
SM64 is solidly...okay. Basically it has its moments but it's also very unfocused and uneven. You either get pretty good level design or pretty good objective design but never both at the same time. Sometimes its experimental in a good way, other times it's experimental in really crappy ways.

My Nintendo not-particularly-hot take is that most of the really early NES franchise progenitors kinda suck or just aren't particularly fun to play. SMB, LoZ, Metroid...yeah, sure, they're all historically significant games but like hell am I ever going to go back and actually play them.

SilvergunSuperman
Aug 7, 2010

Zelda was great because without the internet as a dumb kid you had to pool your knowledge with all your dumb kid friends and hopefully assemble a somewhat working brain

Hardawn
Mar 15, 2004

Don't look at the sun, but rather what it illuminates
College Slice
Had a family member that printed out a gamefaqs walkthrough and would play it on repeat.

signalnoise
Mar 7, 2008

i was told my old av was distracting
My first lost mission in nu-X-com was never topped for its xcomness. I was in a very early VIP mission, and we started in a building and had to lead the VIP through some shipping containers onto a dock or something. I think it might have been the first escort mission. Anyway, I kept the VIP in a building with the heavy for protection while I had the sniper and them clean stuff up. Everything was going well until the xcom record scratch, which in this case was

Someone got shot, and that shot got that guy poisoned
Heavy saw that guy get poisoned, and panicked
Panicked heavy shot the closest thing in sight: the VIP

Ocean Book
Sep 27, 2010

:yum: - hi
if you don’t like mario 64 you don’t know how to enjoy a 3d platformer and should prob stick to counter strike or final fantasy

Zenostein
Aug 16, 2008

:h::h::h:Alhamdulillah-chan:h::h::h:

Ocean Book posted:

if you don’t like mario 64 you don’t know how to enjoy a 3d platformer and should prob stick to counter strike or final fantasy

Which is a good thing, because sm64 is awful, and you should spend your time on something decent.

signalnoise
Mar 7, 2008

i was told my old av was distracting
If a game feels like it needs a jump button and it doesn't have one, then there's something wrong with the game. Something about that game's design is leading people to think it should have a jump button, and I wouldn't doubt it's the level design or something. Good systems make people less likely to notice when unnecessary things aren't there.

jokes
Dec 20, 2012

Uh... Kupo?

Counterpoint: jumping is for pussies, X and Y gang forever

SilvergunSuperman
Aug 7, 2010

I like when there's a jump button but a small ledge is impossible

signalnoise
Mar 7, 2008

i was told my old av was distracting
There's regulations buddy. We got it in the mook contract you can't go up knee-height ledges. All climbable ledges must be at a height of exactly 9 feet off the ground, or every 6 feet after that. All climbable ledges must be CLEARLY MARKED. If you climb an unmarked ledge?..... THEY DOCK YA

giogadi
Oct 27, 2009

The fire emblem/xcom thing of permadeath in a long campaign is no fun at all. Don’t make me try to guess whether I should just continue on or save scum for a battle with no casualties. I have no idea how your game is balanced when starting out. Either make any casualty an insta-loss or make an actually interesting mechanic around people dying other than “welp gotta put a rookie in who sucks”.

Again, into the breach balanced this nicely with (a) the price of casualties not being that bad, and (b) the length of the campaign only being a few hours at most. But I think it could be even better with some creativity.

chglcu
May 17, 2007

I'm so bored with the USA.
There’s never been a good 3d Mario game and A Hat in Time sucks because it’s just another one of those.

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signalnoise
Mar 7, 2008

i was told my old av was distracting

giogadi posted:

The fire emblem/xcom thing of permadeath in a long campaign is no fun at all. Don’t make me try to guess whether I should just continue on or save scum for a battle with no casualties. I have no idea how your game is balanced when starting out. Either make any casualty an insta-loss or make an actually interesting mechanic around people dying other than “welp gotta put a rookie in who sucks”.

Again, into the breach balanced this nicely with (a) the price of casualties not being that bad, and (b) the length of the campaign only being a few hours at most. But I think it could be even better with some creativity.

It's not hard to think of the idea

Hell here's one- you're actually expected to lose some guys, but when someone dies in the field, each death becomes a ticket you can use for a one-time buff, where each one is basically an excuse to have a memorial service before a mission. It's a very "THIS ONE'S FOR CHESTER" kind of thing, and the buff you get is balanced to correspond with the power of the unit you lost. You may even find yourself wanting to get some dudes killed on purpose, but it's a thin line to walk because they still cost money and experience. On the upside of that though, it gives you a neat way to get rid of units who are let's just call them... last year's model

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