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MadHat
Mar 31, 2011

chaosapiant posted:

Is remote start that useful? I almost never take it but I’m also not a great XCom player. If I need the claymore to go off, I shoot it.

Remote Start does not work on the Claymore, it lets you hit normal exploding terrain features [like Cars] and they have a bigger bang in a larger area without dropping Stealth.

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Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

chaosapiant posted:

Is remote start that useful? I almost never take it but I’m also not a great XCom player. If I need the claymore to go off, I shoot it.

Remote start is insane because it lets you get double explosion radius and damage on all pre-placed map explosives. So every car, forklift, UFO core etc. Its absolutely nuts and doesn't reveal the Reaper.

Bogart
Apr 12, 2010

by VideoGames

chaosapiant posted:

Is remote start that useful? I almost never take it but I’m also not a great XCom player. If I need the claymore to go off, I shoot it.

Remote Start lets you explode environmental objects for double damage and radius, so while in some maps it founders for usefulness, otherwise it's that good.

chaosapiant
Oct 10, 2012

White Line Fever

MadHat posted:

Remote Start does not work on the Claymore, it lets you hit normal exploding terrain features [like Cars] and they have a bigger bang in a larger area without dropping Stealth.

Holy poo poo I had no idea that’s what it did! I thought it was explicitly tied to the Claymore. That’s much more useful than originally I had believed.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
You can also use it to trigger the claymore with another explosion, so if your Reaper is chilling somewhere in Shadow and happens to see their explosion-vulnerable nemesis Chosen take cover behind a car within claymore-tossing range, well... :supaburn:

aegof
Mar 2, 2011

Yeah, Remote Start is situationally very strong but it's not an uncommon situation.

Nordick
Sep 3, 2011

Yes.

chaosapiant posted:

Is remote start that useful? I almost never take it but I’m also not a great XCom player. If I need the claymore to go off, I shoot it.

Let me put it this way:



(lower picture was the Assassin, weak to explosives and reapers, hiding inside a bus. You can see the 20 damage she took if you look closely.)

Realtalk: It's not super consistently useful, because you can't really predict or manipulate when enemies will be near explosive objects. But when it does work, hoooo boy is it satisfying. I always take it.

Nordick fucked around with this message at 13:08 on Feb 12, 2022

Dancer
May 23, 2011
always take big boom

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Blood Trail is helpful but Remote Start can carry your squad on maps with lots of explosives.

Dancer
May 23, 2011
blood trail is amazing take both on every reaper ever, and they barely need more skills

just 24/7 radar of every active (and most inactive) pods

and also big booms when circumstances allow

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

Dancer posted:

blood trail is amazing take both on every reaper ever, and they barely need more skills

just 24/7 radar of every active (and most inactive) pods

and also big booms when circumstances allow

I believe you're thinking of Target Definition - Any unit seen by the Reaper remains permanently visible (which is very good). Blood Trail is Shots deal +1 damage if the target has been wounded this turn (which is decent and affordable).

Dancer
May 23, 2011

Kaal posted:

I believe you're thinking of Target Definition - Any unit seen by the Reaper remains permanently visible (which is very good). Blood Trail is Shots deal +1 damage if the target has been wounded this turn (which is decent and affordable).

Ah, you are entirely right, and I apologize for the minor confusion.

... An ability named "blood trail" rly should be the one that TRACKS THEM imo :v: (but I guess "blood" implies wounded)

Item Getter
Dec 14, 2015

chaosapiant posted:

Holy poo poo I had no idea that’s what it did! I thought it was explicitly tied to the Claymore. That’s much more useful than originally I had believed.

To be fair, the description of remote start on the skill selection screen is vague and misleading. I also thought it was only for the claymore and didn't take it on the first playthrough or so, until I read some people on Steam community talking about how great it was.
If there is anything that makes me want to start up a new game of Xcom it's the thought of going around with a reaper blowing up cars.

Nordick
Sep 3, 2011

Yes.

Item Getter posted:

If there is anything that makes me want to start up a new game of Xcom it's the thought of going around with a reaper blowing up cars.

Cars are lame though, even with remote start the explosion only extends two squares away. Now, gas tanks on the other hand...

Icon Of Sin
Dec 26, 2008



I will sing the praises of Remote Start, for this very reason:

Nordick posted:

Let me put it this way:



(lower picture was the Assassin, weak to explosives and reapers, hiding inside a bus. You can see the 20 damage she took if you look closely.)


I’ve pulled this off exactly once, on an Avenger defense (I think). One-shotting a drat Chosen is probably the most satisfying thing I’ve ever done in this game.

It’s situational, sure…but when that situation arises, there is absolutely no substitute.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
It's a bit less situational with a Templar in the squad. Stand next to an explosive thing, swap places with the Chosen, switch to the Reaper and watch the fireball

binge crotching
Apr 2, 2010

Angry Diplomat posted:

It's a bit less situational with a Templar in the squad. Stand next to an explosive thing, swap places with the Chosen, switch to the Reaper and watch the fireball

Why have I never thought about trying this?

Panzeh
Nov 27, 2006

"..The high ground"
Reapers ain't got nothin on this.

Bogart
Apr 12, 2010

by VideoGames
Hitler noooo

I don’t think I’ve chosen blood trail more than once ever. If it was a flat damage bonus, sure, but the conditional makes it a little weak. e: Unless it works with Banish for extended magazine Chosen / Ruler cheese.

Bogart fucked around with this message at 19:43 on Feb 12, 2022

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Bogart posted:

Hitler noooo

I don’t think I’ve chosen blood trail more than once ever. If it was a flat damage bonus, sure, but the conditional makes it a little weak.

It's part of the "Reapers as cleanup" complex. Goes well with Silent Killer and the one that ignores 2 armor in stealth. Then you have something to deal with those annoying enemies that have just a little too much health to die in one main soldier's shot.

midnight lasagna
Oct 15, 2016

this pit is full of stat boosters
I bought XCOM 2 (just the base game) on Steam since it's super cheap right now and I've been having fun with it, but I've just discovered the complete collection is also on sale on Switch and it's actually cheaper to buy it there than it would be for me to upgrade to the complete collection on PC. How good is the Switch port? From what I've heard online the general consensus seems to be that it's mostly fine but with some long loading times and occasional bugs (something about one of Sharpshooter's abilities comes up a lot?), but all the discussion online dates back to 2020/21 so I don't know if it's outdated or not.

I'd rather play on Switch than on PC so if the only problems are that it looks a bit worse and loads a bit slower then I don't mind. Has anybody played it on Switch recently, do you think it's worth getting?

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

The big downside is that you can't mod in a ton of cosmetic options to play dress up with your soldiers. But you can also play it on the shitter, so I'd call that a wash.

E: actually does the switch have the tactical legacy pack? If it doesn't PC 100%

E2: looks like it doesn't. I'd go PC then.

FoolyCharged fucked around with this message at 18:46 on Feb 14, 2022

Honest Thief
Jan 11, 2009
booted up long war wotc to play legendary and after I managed to have a full continent linked I can't liberate any region and now im drowing in missions and advent ambushes

OzFactor
Apr 16, 2001
Sometimes remote start doesn't help you that much and sometimes you are just hooting and hollering as you tab through the target selection. General rule: if a skill causes you to cackle, it is a good skill.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Honest Thief posted:

booted up long war wotc to play legendary and after I managed to have a full continent linked I can't liberate any region and now im drowing in missions and advent ambushes

If it still works like it used to in the Before-WOTC days, you have to wait around for a mission marked Liberation or something like that, and if you do that, later you'll get a second Liberation mission pop up, and finishing that will open the network tower sabotage for the area that lets you actually remove ADVENT from the zone.

I totally forget whether this proceeds according by continent or individual contact region.


OzFactor posted:

General rule: if a skill causes you to cackle, it is a good skill.

No skill in XCOM makes me happier than Remote Start. I will even sacrifice the intel on VIP capture missions to just blow up their car and solo the mission.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
Starting as a Reaper Ally and using two jerks with Remote Start to just systematically explode most of a city map, without ever breaking concealment, never stops being funny. Some poor ADVENT fucker on the radio with his boss like "I don't know, sir, security pylon readings are normal, everything just started exploding all of a sudden," irritably gesturing for a screaming Sectoid to quiet down while it runs by engulfed in flames

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Honest Thief posted:

booted up long war wotc to play legendary and after I managed to have a full continent linked I can't liberate any region and now im drowing in missions and advent ambushes

You probably expanded too quickly. It's better to focus on regions one at a time during the early game.

Honest Thief
Jan 11, 2009
I expanded to counter advents rising strength in one region and now i have like the bulgy sectoids and elite muttons while i don't even have one tech sergeant

Akratic Method posted:

If it still works like it used to in the Before-WOTC days, you have to wait around for a mission marked Liberation or something like that, and if you do that, later you'll get a second Liberation mission pop up, and finishing that will open the network tower sabotage for the area that lets you actually remove ADVENT from the zone.

I totally forget whether this proceeds according by continent or individual contact region.

Yeah i got some of those but it seems to staal a bit and now i can't run any mission there cause it's hell in there

Nordick
Sep 3, 2011

Yes.
I was thinking of starting another game of X-Piratez because I have extremely bad judgement, but I was wondering:

I remember seeing someone somewhere say that difficulty 4 is actually easier in the mod than difficulty 3. If that person (or someone who knows about this), is here, could you elaborate on that? I played on diff. 3 last time, and it was mostly fine, but I was thinking I might just go back down to 2 for a chiller time, OR 4 to maybe change things up a bit.

So, anyone who knows: In what manner is difficulty 4 easier than 3 in X-Piratez?

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Honest Thief posted:

it's hell in there

Ok, so Long War is working correctly.

There are a whole bunch of mechanics under the hood determining ADVENT strength on a given mission. Make sure you infiltrate as completely as possible, and take missions in other regions if you can: I think that ADVENT has force allocations and moves them to concentrate where XCOM has been active lately, so it might help to leave for a bit and only return for a 100+% infiltrated Liberation Mission. But that's about as far as I can speculate having last played Long War 2 in like 2018. (I beat the whole campaign, up to the final network tower mission to access Leviathan... which crashed every time I completed it, so I chalked it up as a win and deleted the mod forever.)

Panzeh
Nov 27, 2006

"..The high ground"

Nordick posted:

I was thinking of starting another game of X-Piratez because I have extremely bad judgement, but I was wondering:

I remember seeing someone somewhere say that difficulty 4 is actually easier in the mod than difficulty 3. If that person (or someone who knows about this), is here, could you elaborate on that? I played on diff. 3 last time, and it was mostly fine, but I was thinking I might just go back down to 2 for a chiller time, OR 4 to maybe change things up a bit.

So, anyone who knows: In what manner is difficulty 4 easier than 3 in X-Piratez?

Things have changed since when that was said, but the general principle behind the difficulty below Jack Sparrow being a little bit easier than the middle difficulty is that since more enemies are generated on maps, you can get more prisoners(and more loot from enemies), which makes teching faster. However, the new updates makes increased difficulty increase the ninja activity as well. If you want a chill time, play on difficulty 2.

Jack Sparrow is kind of a wall because it not only makes sell prices lower, but also adds in a host of world map mechanics and score hits that make the game much harder, as well as increasing the enemy melee evasion. For example, you will start taking ballistic missile strikes on your bases five months into the game on max difficulty, whereas this is a story-gated event on the lower difficulties.

Honest Thief
Jan 11, 2009

Akratic Method posted:

Ok, so Long War is working correctly.

There are a whole bunch of mechanics under the hood determining ADVENT strength on a given mission. Make sure you infiltrate as completely as possible, and take missions in other regions if you can: I think that ADVENT has force allocations and moves them to concentrate where XCOM has been active lately, so it might help to leave for a bit and only return for a 100+% infiltrated Liberation Mission. But that's about as far as I can speculate having last played Long War 2 in like 2018. (I beat the whole campaign, up to the final network tower mission to access Leviathan... which crashed every time I completed it, so I chalked it up as a win and deleted the mod forever.)

i might restart tbh, i got three infiltrations going, two i might abort because even fully infiltrated there's 15 enemies and they involve destroying antennas, so can't stealth it 100%, and top it all off i got a pending haven raid, no one to save it and 100% chance the warlock will show up there

Nordick
Sep 3, 2011

Yes.

Ah okay, so it was more of a strategic kinda easy, gotcha, thanks. Figured it might be something like that.

One of the reasons I really like Piratez is that I've never felt too pressured by the world state, and could just gently caress around researching random bullshit and clearing bandit towns at my leisure etc. Maybe I'll try the higher difficulties sometime, but yeah i'll just stick to 3 or 2 for now.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Honest Thief posted:

i might restart tbh, i got three infiltrations going, two i might abort because even fully infiltrated there's 15 enemies and they involve destroying antennas, so can't stealth it 100%, and top it all off i got a pending haven raid, no one to save it and 100% chance the warlock will show up there

LWOTC missions do tend to get harder over time since I don't think you can really fully compensate for rising Advent strength. IIRC even if you destroy a lot of Advent strength by ambushes and supply raids, they'll begin ramping up faster to try to compensate (this slows avatar progress so it's still a good thing). Fortunately LWOTC is also characterized by extremely potent level up perks on your soldiers so you can sort of match that because high ranking squads can clear 15 alien missions easier than low level ones can clear 9, with a master sergeant often able to kill off multiple enemies in a single turn.

I usually end up with a bunch of strength 4-8 regions where I can only send my elite squads while trying to keep one or two strength 1-3 regions to send a lower ranked/training squad.

Honest Thief
Jan 11, 2009
Yeah, even a high rank specialist gets kinda OP after five or so ranks, and that's the class imo takes a whole lot to payoff. But even so, fighting elites with two or three shards of armors w/o proper gear while staving off other pods from activating is tough

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

That feeling when you spend a bunch of time setting up a massive overwatch trap for the berserker queen, but then the first one is her getting a repeater to the face.

They are so dumb and I wouldn't have it any other way.

TK-42-1
Oct 30, 2013

looks like we have a bad transmitter



repeater procs are the dopamine drip that xcom needs. otherwise it’s just sparkling masochism.

binge crotching
Apr 2, 2010

FoolyCharged posted:

That feeling when you spend a bunch of time setting up a massive overwatch trap for the berserker queen, but then the first one is her getting a repeater to the face.

They are so dumb and I wouldn't have it any other way.

Repeater procs on bosses are the best.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

It was literally the first encounter too. I'm trying to decide if that or stunlocking the other two rulers was better. The viper king kept getting stunned by the bolt caster so I would just end turn, reload and fire again until eventually he dodged the stun and pulled a runner with all of 6 hp. The archon king got pinned between a bladestorm ranger and a retaliation skirmisher resulting in comical damage and comically lucky amounts of stun proc that he never broke free from.

I barely even felt that I was trying no squadsize upgrades challenge run.

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Honest Thief
Jan 11, 2009
holy poo poo, i just realised if you scan a region w/ the avenger it speeds up intel

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