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Any thread opinions on Wander on the Quest 2? https://www.oculus.com/experiences/quest/2078376005587859/ In H3VR news, I really wanna know what the heck Anton is up to with all these sosig costumes. Newest devlog is exciting.
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# ? Feb 12, 2022 16:02 |
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# ? Jun 1, 2024 10:46 |
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Substandard posted:Is there anything like beat saber mixed with the old audiosurf game or something where I can just feed it .mp3s? I'm not particularly good at Beat Saber yet and a lot of the custom tracks I've found are expert level and much too hard for me. https://store.steampowered.com/app/826540/Audio_Trip/ supports custom songs, not heard it mentioned before on here. https://store.steampowered.com/app/641960/BOXVR/ can generate workouts to your songs, not quite the same as BS though. There's another Synth Riders clone but I can't remember the name of it atm, supports custom songs.
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# ? Feb 12, 2022 16:36 |
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Nuts and Gum posted:Medal of Honor VR: the 170GB Experience MOH VR is like, it would be a guilty pleasure of mine if it didn't inexplicably take up 170GB. I honestly had fun with the campaign, it felt like it was leaning towards Wolfenstein a bit with the joy you could take in shooting nazis. Sure it was schlock, but it was fun shlock. There's a bunch of little things that just drag it down though, like your hands not working sometimes, the constant fades to black, etc. I also played on easy mode because haha, I bet it loving suuuuucks on anything else. ESPECIALLY the bomber mission It's also really weird because when you start it up it's all up it's own rear end like it actually does that thing most PARODY video games do where it goes "WELCOME! To MEDAL OF HONOR......Above and beyond..." LIke it's some grand thing but no it's really not! Nuts and Gum posted:The very first time you get your hands on a gun you can murder a countryman and it fades to black like an old SWat game, which made me laugh for a long time. I did this immediately too. It never lets you do it again either, which is double hilarious. Goodguy3 fucked around with this message at 16:47 on Feb 12, 2022 |
# ? Feb 12, 2022 16:45 |
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Space engine is fine but janky and there’s a learning curve. And expensive for what it is. Elite dangerous is pretty cheap and you don’t have to play the game, you can just hop into a ship and fly around. But the game is fun and we’ll worth trying. Elite dangerous has no motion controls. It’s really designed around being played with a HOTAS but gamepad or even keyboard and mouse are workable as well.
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# ? Feb 12, 2022 16:52 |
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lol I wanted to get really hosed up in VR so I was looking into getting Detached but saw multiple posts that specifically my VR headset (HP Reverb G2) used to work but an update completely killed its controllers' ability to detect interactions with the game in any way by and the devs for it literally told someone "we're not going to fix this, just refund the game". That's...fine (not really) for anyone who just bought it, but I can't imagine how upset I'd be with that response if I had bought it a while ago and was enjoying it
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# ? Feb 12, 2022 16:59 |
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Elite also has a pretty significant learning curve.
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# ? Feb 12, 2022 17:06 |
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Never played “Praey for the Gods”, but if you have, there is a VR mod for it. Early stages but it’s being worked on https://youtu.be/kqGIscwN6vc
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# ? Feb 12, 2022 17:20 |
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Argue posted:What's the most visually spectacular outer space experience I can have on Quest 2/Rift? In Outer Wilds the stars are pretty obviously a texture on a sphere or something like that, and other games I've played aren't really much better. Are there any that look fantastic? Doesn't have to be a game. Space rendered realistically looks unrealistic; it's just not something our brains are used to seeing. As mentioned, Elite Dangerous and Space Engine both have good-looking space, but they always get the same complaints: Space looks flat, the planets look too small. There's an early demo, Titans of Space, that people liked at the time for really impressive looking space visuals. But ironically it only achieves them by making the stars and planets many thousands of times smaller and closer than they actually are.
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# ? Feb 12, 2022 18:07 |
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central dogma posted:How is Alyx so good? Why don't you make more games, Valve? They pushed out anyone interested in making new games instead of finding new ways to monetize
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# ? Feb 12, 2022 18:50 |
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Argue posted:
In addition to what others have said, Lone Echo 1&2 look fantastic, floating in space around saturn
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# ? Feb 12, 2022 20:19 |
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The X rebirth VR is also pretty good for VR space immersion, as is No Man's Sky.
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# ? Feb 12, 2022 20:36 |
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Argue posted:What's the most visually spectacular outer space experience I can have on Quest 2/Rift? cosmic sugar is fun for this. c355n4 posted:Any thread opinions on Wander on the Quest 2? I've never considered wander to be anything but a worse Google Earth VR that isn't free. But that's just based on the store page. if you can airlink just get Google Earth VR forest spirit fucked around with this message at 21:05 on Feb 12, 2022 |
# ? Feb 12, 2022 21:00 |
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Jim Silly-Balls posted:Elite also has a pretty significant learning curve. https://www.youtube.com/watch?v=Fa0b2Kd2xhU This is probably the best video about the new player experience in Elite.
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# ? Feb 12, 2022 22:08 |
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kemikalkadet posted:https://www.youtube.com/watch?v=Fa0b2Kd2xhU The trick is to sucker people to enjoying a portion of the game and then when they least expect it you drop the engineer grind on them
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# ? Feb 12, 2022 23:06 |
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No Man's Sky VR really feels like it got the planet scale thing right. When I hopped over to play Elite, the planets felt like toy models. Needs some perspective tweaks or something.
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# ? Feb 13, 2022 00:38 |
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I feel like nothing feels truly huge in VR ever since they started setting the focus plane to 2 meters on headsets back on the first rift dev kit you focused to infinity and huge stuff felt properly gigantic to me, unfortunately it meant that anything too close to you was uncomfortable to look at so 2 meters is probably the best trade-off with current tech but I'm very excited for varifocal to show up in consumer devices because I think it's what's needed for huge stuff to feel properly epic
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# ? Feb 13, 2022 00:52 |
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TIP posted:I feel like nothing feels truly huge in VR ever since they started setting the focus plane to 2 meters on headsets Wanna talk about VR messing with scale? I got gal gun VR for cheap with some other games, Japan being horny for school girls is really gross on it's own but it's just kinda how all japanese media is since forever, but god playing it in VR is some sort of nightmare where the girls are all like 4 feet tall and then during gameplay the way they scale in levels are like 3 feet tall sometimes so the already gross "highschool girls who must be like 14 if you think about what ages mean" end up additionally strongly registering as some sort of hosed up toddler. Extreme uninstall speedrun
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# ? Feb 13, 2022 01:25 |
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Even a lot of 360 "VR" video makes people look either huge or hilariously small.TIP posted:but I'm very excited for varifocal to show up in consumer devices because I think it's what's needed for huge stuff to feel properly epic Would this be able to change focus/blur on things based on what the user is looking at? Or is there some other aspect that's supposed to help with scale perception? mutata fucked around with this message at 02:17 on Feb 13, 2022 |
# ? Feb 13, 2022 02:14 |
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mutata posted:Would this be able to change focus/blur on things based on what the user is looking at? Or is there some other aspect that's supposed to help with scale perception? varifocal lenses are combined with eye tracking to see where the person is looking and adjust the focus plane to the correct distance it gets rid of what's called the vergence accommodation conflict, where your eyes are getting conflicting cues about the distance of an object
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# ? Feb 13, 2022 02:19 |
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I wonder if that new "high end" headset facebook is building will finally have varifocal tech. They have been teasing that in their labs for like, 5 years now, and with that headset supposed to have eye tracking, I wonder if it will finally be there. Verifocal is like the one big VR tech advance I want to see with my own eyes. Better resolutions, better HDR, better FOV, etc I know how that all will be and can picture from a spec sheet, but varifocal i need to see. Preferably with a demo that lets you turn it on and off at the press of a button. EDIT: for anyone new to VR I guess I'll link this video (from 2 friggin' years ago) if you're reading and curious what 'varifocal' and 'vergence-accommodation conflict' is: https://www.youtube.com/watch?v=YWA4gVibKJE Tom Guycot fucked around with this message at 03:16 on Feb 13, 2022 |
# ? Feb 13, 2022 03:12 |
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I am playing Wanderer on PC VR (Steam) and am having an issue which I think may be a bug. Mild spoilers: I need to find several keys to repair a typewriter-like device. I know the keys should come from Wardenclyffe, and indeed *one* of the several keys was there, but the rest are... missing? I have searched Wardenclyffe high and low for the remaining keys but simply have not found them. I am concerned this may be some kind of despawn bug that will prevent me from progressing. Any tips? Can I "reset" Wardenclyffe somehow maybe? EDIT: In case it helps anyone else, I found Wanderer's discord and asked this question. Apparently puzzle items sometimes not spawning is a known issue. The solution is to go to chapter select and restart the current chapter. Chimp_On_Stilts fucked around with this message at 05:18 on Feb 13, 2022 |
# ? Feb 13, 2022 03:14 |
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Origami Dali posted:No Man's Sky VR really feels like it got the planet scale thing right. When I hopped over to play Elite, the planets felt like toy models. Needs some perspective tweaks or something. Biggest space 'wow' moment I've had was the first jump in no man's sky where it dropped me in an asteroid field right next to a planet Really a holy poo poo moment
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# ? Feb 13, 2022 03:54 |
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Tried drunken bar fight while sitting and I was an angry ben shapiro punching dudes in the dick because they haven't implemented some sort of height variable you can use.
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# ? Feb 13, 2022 04:25 |
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Stupid_Sexy_Flander posted:Tried drunken bar fight while sitting and I was an angry ben shapiro punching dudes in the dick because they haven't implemented some sort of height variable you can use. To be fair, it's old enough that fixed Roomscale-playspace games were briefly A Thing before devs realized they could build games to scale from sitting to roomscale instead of locking in one specifically.
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# ? Feb 13, 2022 04:46 |
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central dogma posted:^^Alyx is to VR as Half-Life 2 was to FPSs is how I see it. * - disclaimer: unlike a brick, you have to plug it in
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# ? Feb 13, 2022 05:06 |
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Speaking of height in VR, something I like a lot about VRChat is that it actually lets a tall person like me understand what it's like to be small. Being small isn't just like being crouched lower to the ground all the time, everything is proportionately bigger. You can't see what a cat or dog sees by laying prone on the ground. If you were that small it wouldn't just mean higher ceilings, it'd mean distances would seem further, every dimension would feel larger to you. I mean I guess that's common sense, but until you look through the eyes of a little humanoid ferret or whatever you don't really get it.
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# ? Feb 13, 2022 05:09 |
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GWBBQ posted:Alyx has the immersion and feeling of being there in the game that I was wishing existed when I played HL2 with a Novint Falcon. I would say it's to VR more like Wolfenstein 3D was to FPS games. For anyone who has ever enjoyed an FPS, there's the reason you should spend hundreds of dollars to strap a brick to your face*. Ehhh... Alyx was okay. I mean, most of the joy of a shooter in VR is literally just it being a shooter in VR. You just have to not gently caress up the controls, and it just works. Compound, Payday 2, Into The Radius (when it behaves) are all great, and they're not hampered by annoying puzzle solving.
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# ? Feb 13, 2022 07:10 |
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My wife just got her own Quest 2 and we're having a problem using it with Airlink at the same time I use my own Quest 2. The mirror on her screen shows the game running flawlessly but she's getting an extremely low, single-digit fps in the headset if I'm using Airlink at the same time. It's fine when I'm not using Airlink. We are using separate routers and computers. They're all in the same room and right next to each other though and the routers are connected to share an internet connection. The performance in my headset rarely sees a hiccup. Any ideas what could fix this? Edit: I have confirmed we're definitely using different wifi connections on our headsets too. Lozareth fucked around with this message at 10:25 on Feb 13, 2022 |
# ? Feb 13, 2022 10:21 |
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Yeah, but are both the routers on the same wifi channel?? You're saturating the air with a ton of radio waves, hombre. If they're the same brand router just have their tabs open and see if there both still on default channels While you're in your router settings upgrade firmware and turn on wifi 6 because it's not by default "on" in a lot of newer routers forest spirit fucked around with this message at 11:59 on Feb 13, 2022 |
# ? Feb 13, 2022 11:55 |
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forest spirit posted:Yeah, but are both the routers on the same wifi channel?? You're saturating the air with a ton of radio waves, hombre. If they're the same brand router just have their tabs open and see if there both still on default channels That was 100% it. Wife and I just played the entirety of a course in Walkabout without a single hitch. TYVM!
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# ? Feb 13, 2022 13:12 |
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Hyperlynx posted:Ehhh... Alyx was okay. Yeah, I don’t get why people feel Alyx is some massive revelation and a brilliant VR game. I thought it was just ok. Payday 2 VR is just better.
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# ? Feb 13, 2022 13:34 |
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Tom Guycot posted:I wonder if that new "high end" headset facebook is building will finally have varifocal tech. They have been teasing that in their labs for like, 5 years now, and with that headset supposed to have eye tracking, I wonder if it will finally be there. I've been waiting for foveated rendering for forever, because it might allow for greatly improved graphics, but varifocal might be the real game changer. Even if games still look like crap, with varifocal immersion is just much improved.
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# ? Feb 13, 2022 14:37 |
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So what's the consensus on Zenith? Worth the dosh? Never played any of the other VR MMOs
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# ? Feb 13, 2022 14:52 |
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Tom Guycot posted:I wonder if that new "high end" headset facebook is building will finally have varifocal tech. They have been teasing that in their labs for like, 5 years now, and with that headset supposed to have eye tracking, I wonder if it will finally be there. IIRC last year at Connect Carmack said that varifocal turned out to be harder than they thought. One thing that is supposedly coming with the premium Quest 2 is pancake lenses. So no need to wear glasses when using headset.
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# ? Feb 13, 2022 15:00 |
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TIP posted:I feel like nothing feels truly huge in VR ever since they started setting the focus plane to 2 meters on headsets You're the first person I have seen say this and I agree 100% but thought I was going mad thinking this way. In the DK1 there was no chromatic aberration, and even though it was pixelated as gently caress the lenses has a clarity and sense of scale that I haven't had since, it all vanished with the DK2 somehow. Edit: the vertical pov was better too peter gabriel fucked around with this message at 15:44 on Feb 13, 2022 |
# ? Feb 13, 2022 15:24 |
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Minecraft VR really sticks out to me as a game that nails the sense of scale. Climbing a giant mountain and looking down really does make you feel like you’re up high, even though the world doesn’t look realistic, the heights and scale do. I don’t even like Minecraft and it was still very impressive.
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# ? Feb 13, 2022 16:01 |
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Alyx was brilliant because it wasn't just a shooter in VR. It had all sorts of small, thoughtfully placed touches to heighten the feeling of being somewhere else. Most VR games are defined by a few elements extrapolated as far as they can go. Alyx uses a broader pool of elements taken exactly as far as they need to reinforce a broader design. It's a fundamentally different approach that feels more deliberate in tone and pacing. That's why it stands out to so many people. Of course, not everyone has to like it.
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# ? Feb 13, 2022 16:11 |
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Asgard's Wrath is really good at scale too, since it has the god view bits where you're seeing an entire area from above before jumping back down to actually navigate through it.
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# ? Feb 13, 2022 16:17 |
Not VR specific but RE4 reminded me of the importance of separating save points and not overwriting it every time. I forgot that the Killer7 hand gun is more like the butterfly where you never get ammo for it but I sold my other two handguns and then saved it. Now, I am going to have to buy my red and pay to tune it up all over again. drat this game! (For real, I have not played this game in so long and it is so much fun to go back into this world but through VR)
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# ? Feb 13, 2022 16:25 |
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# ? Jun 1, 2024 10:46 |
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Corin Tucker's Stalker posted:Alyx was brilliant because it wasn't just a shooter in VR. It had all sorts of small, thoughtfully placed touches to heighten the feeling of being somewhere else. Most VR games are defined by a few elements extrapolated as far as they can go. Alyx uses a broader pool of elements taken exactly as far as they need to reinforce a broader design. Alyx also totally nailed that 'holy poo poo, you are INSIDE of some AAA sci-fi movie' feel for me. It was just so immersive and the level of detail is extraordinary.
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# ? Feb 13, 2022 16:42 |