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Battlebots floor strikes again
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# ? Feb 13, 2022 20:16 |
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# ? Jun 3, 2024 22:07 |
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Honestly I wish the floor was more irregular. Give it a gently sloping hill in one spot, some ramps, some rumble strips, anything to disrupt this ground game poo poo.
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# ? Feb 13, 2022 20:37 |
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Snowglobe of Doom posted:It sounded like Deep Six's driver wanted Smeeeeeeeeeeeeeee to tip them even further forwards so their weapon would hit the floor and flip them back out but that also could have gone horribly wrong. Deep Six's weapon does NOT need to keep slicing holes in the floor of the Battlebox.
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# ? Feb 13, 2022 21:20 |
El Fideo posted:Honestly I wish the floor was more irregular. Give it a gently sloping hill in one spot, some ramps, some rumble strips, anything to disrupt this ground game poo poo. Allow guns and explosives and fight in a forest.
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# ? Feb 13, 2022 21:40 |
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Ratios and Tendency posted:Allow guns and explosives and fight in a forest. I'm into it Some way to make walkers actually viable would be really fun. And I mean walkers, not shufflebots
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# ? Feb 13, 2022 21:46 |
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I could see the sport eventually moving towards something more like a "stock" format. You get a, b, c, or d chassis, give it e, f, g, or h wheels, armor made from I, j, or k etc., maybe on a point buy system or something. I definitely think that's a long way off, since the focus right now is split between iterations of the meta defined by Bite Force, and innovations attempting to break that meta.
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# ? Feb 13, 2022 21:55 |
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You'll see a lot of smaller weight divisions that there are 5-6 common kits floating around. Someone pays $600 and assembles it and slaps a unique paintjob on it and competes. I get it if you're just there to see how the competition works for the first time, but a few of them have been running for several years, which seems extremely lame to me.
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# ? Feb 13, 2022 21:59 |
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I think something as simple as making the floor deliberately bumpy would do a lost to change up designs. I'd also like to see lower weight class fights. Probably something in the 100lbs range. Maybe as a team fight.
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# ? Feb 13, 2022 22:14 |
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Xelkelvos posted:I think something as simple as making the floor deliberately bumpy would do a lost to change up designs. Yeah, even just having 1-2 floor plates that are slightly bowed inward/outward would have a huge impact.
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# ? Feb 13, 2022 22:48 |
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Or if you couldn't modify between fights-- so you had to design a bot to reasonably take on all comers rather than being able to slap on or off accessories or different weapons per opponent. One possible outcome of this is of course evolution to homogeneity but that just provides the incentive for a radical new design built to beat whatever had coalesced before.
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# ? Feb 13, 2022 23:00 |
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Qwijib0 posted:Or if you couldn't modify between fights-- so you had to design a bot to reasonably take on all comers rather than being able to slap on or off accessories or different weapons per opponent. One possible outcome of this is of course evolution to homogeneity but that just provides the incentive for a radical new design built to beat whatever had coalesced before. Wasn't there a rule limiting modifications after Hydra v HUGE? (I think it was Hyrda, IIRC). I mean that wide cowcatcher fence... thing that was added specifically to hose HUGE. I know a lot of people thought it was egregious, even if it was in the bounds of the rules at the time. But I can't remember if it actually caused a rule change. Stuff like that seems pretty lame (not to mention it was overkill versus HUGE). At the risk of using yet another MTG comparison, I could see limiting mods similar to sideboards to MTG. You can't swap out your whole deck between games, but you get 15 cards compared to the 60 in your deck, and they're the same throughout the tournament regardless of opponent. In Battlebots, I could see limiting mods to a certain percentage of a bot's weight and/or dimensions, and a team can bring only a certain amount of them into a tournament and just make them work for whatever opponents they draw.
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# ? Feb 14, 2022 01:06 |
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I'm not sure about the rule change but that was definitely Hydra. It was kind of bullshit and further cemented the heel status of Team Whyachi.
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# ? Feb 14, 2022 02:30 |
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The thing with that fight wasn't the swap for the catcher, it's that it specifically disabled their main weapon and they won by doing nothing. They also started ignoring the ref after that
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# ? Feb 14, 2022 02:55 |
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Xelkelvos posted:I think something as simple as making the floor deliberately bumpy would do a lost to change up designs. gently caress, team fights would be rad in the 250lbs division. Especially if they could coordinate and retool their bots so that they complemented each other's strengths and weaknesses
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# ? Feb 14, 2022 04:04 |
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Rumbles in lower weight classes are pretty common, and imo, kinda poo poo There's too much going on and no actual coordination
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# ? Feb 14, 2022 04:16 |
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ante posted:Rumbles in lower weight classes are pretty common, and imo, kinda poo poo I think that's partly due to arena size versus speed.
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# ? Feb 14, 2022 05:36 |
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Don't forget the last Battlebots rumble had Blacksmith gently caress over Duck to get into the tournament. Also a rumble is probably what got Comedy Central to stop running Battlebots back in the day too, since that is where a part of Nightmare got out of the box...
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# ? Feb 14, 2022 05:40 |
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SLICK GOKU BABY posted:Don't forget the last Battlebots rumble had Blacksmith gently caress over Duck to get into the tournament.
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# ? Feb 14, 2022 08:32 |
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The Lightweight class (60 lb) was the most fun class in the Comedy Central days, I'd love to get some of those again. It's cheaper to build those too, so we may see more variation in design and different teams.
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# ? Feb 14, 2022 20:39 |
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El Fideo posted:I could see the sport eventually moving towards something more like a "stock" format. You get a, b, c, or d chassis, give it e, f, g, or h wheels, armor made from I, j, or k etc., maybe on a point buy system or something. I definitely think that's a long way off, since the focus right now is split between iterations of the meta defined by Bite Force, and innovations attempting to break that meta. That sounds incredibly loving boring
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# ? Feb 15, 2022 04:35 |
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El Fideo posted:I could see the sport eventually moving towards something more like a "stock" format. You get a, b, c, or d chassis, give it e, f, g, or h wheels, armor made from I, j, or k etc., maybe on a point buy system or something. I definitely think that's a long way off, since the focus right now is split between iterations of the meta defined by Bite Force, and innovations attempting to break that meta. Lone Goat posted:That sounds incredibly loving boring Spoilers: It's not very interesting and spinners still dominate
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# ? Feb 15, 2022 14:12 |
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El Fideo posted:I could see the sport eventually moving towards something more like a "stock" format. You get a, b, c, or d chassis, give it e, f, g, or h wheels, armor made from I, j, or k etc., maybe on a point buy system or something. I definitely think that's a long way off, since the focus right now is split between iterations of the meta defined by Bite Force, and innovations attempting to break that meta. I think it's pretty clear this is just not going to happen with Battlebots. Especially not as long as Greg Munson and Trey Roski keep running the show. And also Battlebots is pretty unique in that the builders & their sponsors put a lot of money into the bots and basically get nothing in return, which is pretty much the main reason Biteforce hasn't been on the last 2 seasons. So it logically wouldn't work if they forced the builders to put all their money in a specific bot design, because a lot of the teams just wouldn't compete if they had to build x style bot. But I guess on the contradictory side, they are not likely to approve 100 applications to be on the show from teams that are just Biteforce clones. The rookie teams coming in with unique bot designs are the ones that are going to get the green light to be on the show.
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# ? Feb 15, 2022 14:56 |
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ante posted:Rumbles in lower weight classes are pretty common, and imo, kinda poo poo A rumble is a FFA. I mean a proper 2v2 team fight where each side has two teams coordinating with each other either at the same time. As another possibility: Multibot league with a higher total weight limit, but minimum weight on each individual bot.
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# ? Feb 16, 2022 01:17 |
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You have to remember there are relatively few people who actually build these things, even in the smaller classes, and they generally hate weird gimmicky stuff that gets in the way of robots hitting each other with spinny things. that includes teammates. It's hard enough to get people to agree if arena hazards should exist.
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# ? Feb 16, 2022 12:11 |
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https://twitter.com/BattleBots/status/1493918349918670850#m Control bot with an overhead against another control bot with an overhead. I fully expect this to be a full 3 minute fight, but in the best way, because neither of them will die.
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# ? Feb 16, 2022 13:27 |
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Talking about the sport evolving, I remember when Robot Wars first started up and it was like this triathlon where each bot has to complete an obstacle course and mini challenges and the actual arena combat was only a small part of it. But that was boring and it all got ditched for just arena combat. Like I'm laughing at how much powerful motors and weapons became 20 years later because I'm imagining today's bots doing RW's old obstacle course or that challenge called Sumo (where you simply have to push an opponent out of a circle) and they would just kill it.
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# ? Feb 16, 2022 13:55 |
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They did spin non-combat events off into its own show for a bit when main RW became combat only: https://en.m.wikipedia.org/wiki/Techno_Games
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# ? Feb 16, 2022 15:04 |
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Robot sumo is hilarious at how fast it happens. I'd love to see someone try the same with a 250b robot. https://www.youtube.com/watch?v=QCqxOzKNFks
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# ? Feb 16, 2022 16:58 |
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Some decent fights up for tomorrow!
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# ? Feb 16, 2022 21:24 |
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That copperhead fight should be really good, main event aside.
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# ? Feb 16, 2022 22:19 |
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SLICK GOKU BABY posted:Some decent fights up for tomorrow!
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# ? Feb 16, 2022 22:23 |
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Chronojam posted:That copperhead fight should be really good, main event aside. Yeah, feel like any other day that would be the main event.
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# ? Feb 17, 2022 00:49 |
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Whiplash v Skorpios should be really good as a mirror match. I think Whiplash is a bit more stableby virtue of being able to keep its wedge on the ground more often, so it might have the edge. Skorpios is so friggin fast though... I want to see Deadlift execute a clean suplex on that chonky boy Icewave somehow.
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# ? Feb 17, 2022 02:33 |
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It's a night of the lifter control bots vs almost all the other meta bots.
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# ? Feb 17, 2022 05:36 |
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I'm so hyped to see this threads reaction to ghost raptor vs cobalt.
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# ? Feb 17, 2022 11:58 |
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Methodical from Bloodsport
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# ? Feb 18, 2022 02:11 |
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Holy poo poo
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# ? Feb 18, 2022 02:25 |
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I think all 4 parts of Ghost Raptor are separately on fire
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# ? Feb 18, 2022 02:25 |
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Great Beer posted:I'm so hyped to see this threads reaction to ghost raptor vs cobalt. Ghost Raptor permanently retired
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# ? Feb 18, 2022 02:26 |
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# ? Jun 3, 2024 22:07 |
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Deadlift sucks
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# ? Feb 18, 2022 02:39 |