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junan_paalla
Dec 29, 2009

Seriously, do drugs

Tangents posted:

I had read that abilities with blue warning zones are the ones that are counterable, but I don't have counter abilities myself (I think) to test it.

At least for guardian raids, when the boss glows blue you headshot it with a counter ability to score a counter. It even pops out a notification in chat to let everyone know you just had a leet gamer moment.

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dmboogie
Oct 4, 2013

googling anything for this game is awful - how does leveling trade skills work? do different, later areas have more advanced drops/XP values, or is it just a matter of ‘spending all your energy mining near the lake town’

someone awful.
Sep 7, 2007


SirSamVimes posted:

For the Adventurer's Tome stuff, do I only need one of each collectable or do I need to grind out the full 25?

you gotta get all however many it asks for of each one, and they don't seem to have a very high drop rate. Have fun!

gandlethorpe
Aug 16, 2008

:gowron::m10:
What does it mean when you get another copy of a card and it has a "+1" on it in the card menu?

Also, why does the game give you blue class engraving chests before it even gives you enough of the green ones?

Hellioning
Jun 27, 2008

dmboogie posted:

googling anything for this game is awful - how does leveling trade skills work? do different, later areas have more advanced drops/XP values, or is it just a matter of ‘spending all your energy mining near the lake town’

I've ran into gathering stuff that requires level 10 foraging but other than that not that I've seen.


gandlethorpe posted:

What does it mean when you get another copy of a card and it has a "+1" on it in the card menu?

Also, why does the game give you blue class engraving chests before it even gives you enough of the green ones?

You can 'awaken' a card by spending card EXP ( a drop from, amongst other things, cube dungeons), a copy of that card, and silver, which colors in one of the orbs on the bottom in orange. Once there's a total awakening level in an equipped or passive set, the bonuses are increased.

And it does that because I don't know.

Qmass
Jun 3, 2003

anyone able to explain how the paladin combo skill executor's sword works ? first combo skill and it seems to be pressed twice but I can't figure out how that works.

Hefty
Jun 11, 2008

junan_paalla posted:

Cool pro tip for characters who want their class engraving online quickly to make their build work: if you get it to 3 pips with the green books, you can equip it in both of your engraving slots giving you 6 pips in total and turning on the class engraving effect.

I watched multiple videos that talked about this but it still tripped me up and I almost burned more green books on the same engraving after I had 20 (it prob wouldn’t have let me — I hope) because I was like ahh poo poo that only filled in 3 bubbles.

Madness/mayhem berserker is amazing and terrifying. They really nailed the feeling of being on the verge of death constantly but absolutely loving destroying everything you look at. 10/10

e:

Qmass posted:

anyone able to explain how the paladin combo skill executor's sword works ? first combo skill and it seems to be pressed twice but I can't figure out how that works.

Pressing it once does a knock up, pressing it again quickly does a second attack. You can also just hold the button down and it’ll do both attacks one after the other. Pressing multiple times is only useful if you need a slight pause (mostly in pvp), or because you want to quickly change the direction of the second attack.

Hefty fucked around with this message at 08:28 on Feb 14, 2022

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

kaxman posted:

I did laugh at the dungeon where you start out really tiny and you're climbing around on huge books and poo poo. I have a boat and i haven't seen Armen in quite a while. I figured out that stagger moves are breaking the bosses purple bar and if the bar empties the boss gets stunned and everyone gets to do huge damage. I still haven't figured out what weak point means or how exactly to counter.

People already mentioned countering when the boss is blue (only from the front), and weak point is very strangely translated. Some stuff has parts you can break off like in monster hunter, and skills that have weak point will be better at breaking stuff. It should probably just be called crush or break point or something.

BombermanX
Jan 13, 2011

I'm afraid of other people's opinions when they differ from my own. Please do not hurt my feelings.
this game is pretty fun

I even got a tag to go along with my name

LITERALLY MY FETISH
Nov 11, 2010


Raise Chris Coons' taxes so that we can have Medicare for All.

dmboogie posted:

googling anything for this game is awful - how does leveling trade skills work? do different, later areas have more advanced drops/XP values, or is it just a matter of ‘spending all your energy mining near the lake town’

If you hit L it brings up the life skills menu. It’s shared across your roster and is where you equip your gathering tools. Hit rocks and trees and pick flowers as you go because there’ll be nodes you have to be 10 or higher to hit, take it back to your estate for your workshop to craft stuff for you.

You regain 1k life energy per day, and 1400(?) with crystalline aura, so just make sure you won’t cap and you’re fine. Make sure you have tools with the super armor skill so that you can ignore mobs while gathering. You can buy the green ones from vendors until you get it.

Charles 1998
Sep 27, 2007

by VideoGames

Nebrilos posted:

Is this a good game?

No, it's quite mediocre and borderline cell phone tier. The theme feels completely ungrounded, so there is almost no immersion. The game is way too easy, so your brain goes into the same mode as when watching weekday afternoon Television. The leveling is 100% railroaded, so I doubt there is any variety to leveling alts and the experience will be even more mind numbing. The game's ui and sound design feels like a casino slot machine. Killing enemies doesn't feel satisfying cause they all die so easily, and give 1/1000 of xp of a quest. And you're completing a quest every few minutes while leveling.

I don't care about pay to win in this game, cause it's not PvP focused. It's not like every other MMO in the world doesn't have pay 2 win, sanctioned or not. You could probably spend real money to get high warlord in World of Warcraft Classic. You can already do that in retail.

It only costs 70GB of bandwidth and storage to play, so it's obsolutely worth a try since over half of people who reviewed it on Steam recommended it.

Sindai
Jan 24, 2007
i want to achieve immortality through not dying
It turns out they literally can't add any more servers to EU for technical reasons (how many servers are there in KR? I guess it makes sense there's a limit considering how many things are region-wide) and instead they have to create an entire second EU region. Oof.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

Sindai posted:

It turns out they literally can't add any more servers to EU for technical reasons (how many servers are there in KR? I guess it makes sense there's a limit considering how many things are region-wide) and instead they have to create an entire second EU region. Oof.

Wow, EUxit.

Char
Jan 5, 2013
On some EU servers this game is almost unplayable. I had a 4h30min queue yesterday.

Taima
Dec 31, 2006

tfw you're peeing next to someone in the lineup and they don't know

Charles 1998 posted:

No, it's quite mediocre and borderline cell phone tier. The theme feels completely ungrounded, so there is almost no immersion. The game is way too easy, so your brain goes into the same mode as when watching weekday afternoon Television. The leveling is 100% railroaded, so I doubt there is any variety to leveling alts and the experience will be even more mind numbing. The game's ui and sound design feels like a casino slot machine. Killing enemies doesn't feel satisfying cause they all die so easily, and give 1/1000 of xp of a quest. And you're completing a quest every few minutes while leveling.

I don't care about pay to win in this game, cause it's not PvP focused. It's not like every other MMO in the world doesn't have pay 2 win, sanctioned or not. You could probably spend real money to get high warlord in World of Warcraft Classic. You can already do that in retail.

It only costs 70GB of bandwidth and storage to play, so it's obsolutely worth a try since over half of people who reviewed it on Steam recommended it.

Actually friend, it is super good lmao

Pugged Vertus a couple of hours ago with a really nice group. We wiped 2 or 3 times but everyone was super cool about it and we strategized, tried again and took it down.

It looks like you can cut off his tail to make his move set easier but we weren’t able to. There are battle grenades that affect weak spots so you could probably have a few people carry those into the fight.

He’s a really fun boss who can relatively easily one shot you if you aren’t on your toes (and your group misses the stagger check).

Frankly I don’t even care for Diablo/PoE style games but this game really, really resonates with me.

Vertus is the first boss (for reference the minimum level for it is 420) where I was like “holy poo poo I get what this game is going for now and it is beautiful” and the entire thing fully clicked into place for me.

I am now 100% sold and can’t wait to see what the devs throw at us in tier 2+3.

May I also point out that island hopping is great, super varied and there is a 100% chance the entire concept is inspired by One Piece.

Taima fucked around with this message at 10:32 on Feb 14, 2022

Midig
Apr 6, 2016

Quick review by someone who just hit level 50 is this(basically the level cap before it slows WAAAAY down).

1. It has some of the feel of an ARPG, but you have more than 2 abilities unlike Diablo 2 or Path of Exile (Which yes I know the latter has a very deep system but still COME ON!)

2. Art style and story feels like an average Korean MMO (at least what I have seen of those). Story is quite mediocre and predictable. Honestly kinda cringe how it can go from medival fantastical style into Cyberpunk in a heartbeat. I assume that is just a Korean gaming trope.

3. The spectacle is over average for an ARPG and feels similar in visual quality to MMOs like Guild wars 2 in places.

4. Leveling is easy and so is the first level 50 content I have seen (Chaos Dungeons). It truly is a nice game for casuals, but unless you care about the story you will break your G button. I certaintly did that after a while.

5. Queue times are long, but I am personally not bothered by it as I just tune into podcast, Netflix etc. While I wait.

JollyBoyJohn
Feb 13, 2019

For Real!

Nebrilos posted:

Is this a good game?

I think it's got good bits, the combat feels very kinetic, it looks gorgeous, your abilities have a real weight to them but also the story is complete generic fantasy chosen one nonsense with absolutely no levity and although my steam account says 9 hours played for the weekend it feels more like 3 with all the queuing, loading and paralysis choice

It's good for sure, and amazingly produced but I'm not finding myself all that compelled to play any more - mostly because the story and tone of the world just feel like they don't appeal to me.

Tbh it just made me miss world of warcraft, an mmo you are looking at top-down just feels far less epic

RPATDO_LAMD
Mar 22, 2013

🐘🪠🍆
The pvp is real fun if you get a group of 3 buddies
and you can jump into it right from level 26 with everyone equalized

ColdIronsBound
Nov 4, 2008
Not that I'm an expert but I think every MMO dev needs to play this.

And create two columns on a white board with their peers - everything fun (the siege/colliseum/combat skills etc) goes in the 'DEVELOP' side and everything else goes in the 'BIN' column (fetch quests/side quests for no rewards/insane systems).

I'm pretty sure this is how devs could make a better MMO.

Mr. Pickles
Mar 19, 2014



Press
G to skip
F1 to mount up
T to autorun

Repeat for ~3 days of casual gameplay and you have achieved max lvl

Diephoon
Aug 24, 2003

LOL

Nap Ghost

ColdIronsBound posted:

Not that I'm an expert but I think every MMO dev needs to play this.

And create two columns on a white board with their peers - everything fun (the siege/colliseum/combat skills etc) goes in the 'DEVELOP' side and everything else goes in the 'BIN' column (fetch quests/side quests for no rewards/insane systems).

I'm pretty sure this is how devs could make a better MMO.

If they just did the power pass route but include all the dungeons and setpieces with exposition in between from Beatrice most people would still skip all the dialog but they would have a lot more fun.

Oxyclean
Sep 23, 2007


This game is neat but boy do little things kind of confuse me.

Why does my character select say "power pass available" and then when I click it says I don't have a power pass? Is it just that character is eligible for something I can buy?

Why did I immediately pick a subclass and start at level 10? Playing my subclass (artlieryist) it doesn't feel like it's built off of something else - so I can't tell if this is just something that got phased or just a really weird design.

Cao Ni Ma
May 25, 2010



Power pass available means you could boost them if you did have one, they hand them out occasionally in korea but right now you can get 2 from reaching cap and clearing the story up to a point.

And yes there used to be a class specific starting area where you had a class without specialization, it eventually led to trixion where you would pick your advance class. Was still disjointed though.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord

Nebrilos posted:

Is this a good game?

You know how people say Final Fantasy 13 gets good after like 40 hours?

acumen
Mar 17, 2005
Fun Shoe
Yeah I don't get why game devs love making a massive barrier to entry by throwing in a tedious tutorial as you level up/play to the "real" portion of the game. There's a few really cool moments in there, and the dungeons are rad, but the remaining 90% is trash.

Endgame is good as hell though if you feel like you can sit through 30hrs of point A > point B skipping dialogue. Lots of varied and challenging content. Also lots of grinding.

E: vvvv the three endgame activities I've done are what's basically diablo greater rifts (massacre giant piles of monsters), a monster hunter boss fight (4 players vs one boss), and a solo tower clearing floor by floor. Plenty of combat. I think you're probably still expected to do some daily chores and there's a ton of extra quests too.

On that note actually I think one of the reasons why there's so much extra stuff (activities, currencies, etc) is because we're roughly 2 years into a GAAS/MMORPG style content delivery?

acumen fucked around with this message at 14:40 on Feb 14, 2022

jokes
Dec 20, 2012

Uh... Kupo?

I just plain love the combat so if endgame is in any way primarily combat-oriented I’m into it

Suprfli6
Jul 9, 2008

:shepface:God I fucking love Diablo 3 gold, it even paid for this shitty title:shepface:

acumen posted:

Yeah I don't get why game devs love making a massive barrier to entry by throwing in a tedious tutorial as you level up/play to the "real" portion of the game. There's a few really cool moments in there, and the dungeons are rad, but the remaining 90% is trash.

Endgame is good as hell though if you feel like you can sit through 30hrs of point A > point B skipping dialogue. Lots of varied and challenging content. Also lots of grinding.

Now imagine doing the main story quest how it originally was in the Korean launch instead of the vastly sped up version we have.

I played a few guys to level 20 on the RU servers a few weeks back just to get a feel for it and watched some videos and I’ve been having a lot of fun. I’m ilvl 540 and just did the quest for my second awakening skill last night (which is 3-4 hours of traveling and talking to npcs with only a handful of fights or interesting bits). So far some of the islands are great, and the story on the later continents is a little better than the beginning. I haven’t boosted any alts yet to feed my main more upgrade mats so that’s on my list for tonight.

People talking about how easy the game is obviously haven’t made it to any of the harder tier 1 content, let alone the endgame tier 3 raids. This game ends up having some very interesting and unforgiving mechanics at max level that you get only the smallest hint of while leveling.

Suprfli6 fucked around with this message at 14:39 on Feb 14, 2022

Cao Ni Ma
May 25, 2010



You can see glimpses of the actual proper combat system while leveling when doing field bosses with a small group of people. Even having them be more common would have helped immensely with the difficulty thing.

Reality is that they should have the option to enable a hardmode from the start that doubles enemies HP and triples the damage you take.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
Whenever a set piece part comes up in the story I get real excited because that means I get to hear the glorious ransom video-level voice acting.

"ahh no you're killing me" :geno: "how could you betray me" :geno: "how could you give your own ally the spicy handshake" :geno: "I am unharmed. To ensure my safe return leave $10,000 in the park under the pavilion in small unmarked bills" :geno:

Oxyclean
Sep 23, 2007


Saint Freak posted:

Whenever a set piece part comes up in the story I get real excited because that means I get to hear the glorious ransom video-level voice acting.

"ahh no you're killing me" :geno: "how could you betray me" :geno: "how could you give your own ally the spicy handshake" :geno: "I am unharmed. To ensure my safe return leave $10,000 in the park under the pavilion in small unmarked bills" :geno:

"But that's not important right now."

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.

Cao Ni Ma posted:

You can see glimpses of the actual proper combat system while leveling when doing field bosses with a small group of people. Even having them be more common would have helped immensely with the difficulty thing.

Reality is that they should have the option to enable a hardmode from the start that doubles enemies HP and triples the damage you take.

Yea, Lotro added Deadly 1-6 that added scalable difficulty to the landscape basically by putting a permanent debuff on you. The problem is that it doesn't actually make the landscape more interesting (unless you are playing in a group), it just takes a lot longer.

someone awful.
Sep 7, 2007




I'm glad my character has her priorities in order.

(I also had to open like 500+ bread crumbs to get a top tier donut. These are the important things. :colbert: )

explosivo
May 23, 2004

Fueled by Satan

I understand we have lots of tryhards here who want an rear end blastingly hard game who shun this game because of how easy it is but as an old man who doesn't have time for that poo poo I've been having such a good time with this. It feels a bit like the amusement park ride version of leveling in an MMO because of how condensed everything is and I can see why that would turn people off, but for me the leveling was always when I was most invested in an MMO and would usually drop off once I started having to coordinate with aforementioned tryhards to progress any further. We'll see if the same happens here but I've got a few friends who are into this as well so we might actually be able to get some stuff done in the endgame once we get there.

Edit: Oh yeah, any word on those make good founder's packs for people who restarted on another server? I didn't buy the pack myself so I'm not too salty about it but the free 3 days runs out today and I should realistically have another month to go yet but it's stuck on another server :(

explosivo fucked around with this message at 14:58 on Feb 14, 2022

Harrow
Jun 30, 2012

When Guild Wars 2 was in early development, ArenaNet considered not having "leveling" at all--just no concept of "level" in the game whatsoever. Looking at GW2 as it is now, it's easy to see how that could've worked. You'd explore the world to get skill points to unlock your skills and traits, but you wouldn't have to worry about filling your EXP bar to hit arbitrary milestones that make your numbers go up. And given how GW2 now throws full level-up books and level boosts at you these days, honestly I think they should've stuck with that idea.

It's hard for me not to look at Lost Ark with a similar lens. The leveling experience doesn't seem to accomplish anything. This isn't a game that's about exploring a detailed and complex open world, so leveling isn't introducing you to a world you're going to spend a bunch of time in later. The combat isn't complex enough while leveling to really teach the player anything they'll need to know later beyond "press button to do damage." And if the story is supposed to have the same level of importance as FFXIV, well, it needs a lot of work. (And even then, I have many posts on these forums about how FFXIV, to this day, puts its worst foot forward with ARR's exceedingly boring combat and very slow story, and Lost Ark is not even close to having that level of barrier of entry, no matter how much I gripe about the leveling being boring.)

I can imagine a version of this game that just starts you at level 50, or ditches the "Level" number entirely, and where you start with a decent setup for your class and do dungeons to get skill points to unlock and level your other skills. Just dive right into the good part. Put your best foot forward. If you absolutely must have a leveling system, copy Diablo 3's "adventure mode." Yes, this isn't an ARPG in the same vein, but nothing I've seen about the game in the hours I've spent with it suggests that "do randomized dungeons full of big groups of enemies and bosses that throw leveling loot at you" wouldn't be a much more engaging leveling experience anyway.

I don't at all care about the difficulty while leveling. The combat you do along the way is fun even when it isn't that hard because it's fun to blow up lots of enemies with big, chunky, impactful skills. It owns how my Sharpshooter's bow sounds like a loving gun. That's good poo poo! Just make that the whole thing. It's not like the ARPGs people wish this game was are particularly hard while leveling your first character either.

Harrow fucked around with this message at 15:10 on Feb 14, 2022

Charles 1998
Sep 27, 2007

by VideoGames

explosivo posted:

I understand we have lots of tryhards here who want an rear end blastingly hard game who shun this game because of how easy it is but as an old man who doesn't have time for that poo poo I've been having such a good time with this.

I'm not sure how a game being harder and being more likely to die is a waste of your time. It would be simply part of the gameplay. As someone who now has a 40+ hour job, I feel this game being in easy mode for dozens of hours before throwing real challenge at you and getting to the good parts is a huge waste of time.

When I played Dark Souls 3 for the first, and spend 1-3 hours of gametime from when I first spawned to when I beat the first boss, that didn't feel like an invaluable use of my time. (a skilled player would take 15 minutes) It felt like I made far more progress than reaching level 25 in Lost Ark.

acumen
Mar 17, 2005
Fun Shoe
At this point I'm just kind of assuming that having even a boring 1-50 was determined by some analytics or whatever to increase player engagement metrics and long-term commitments, and the people who are put off by it are a minority.

Fortunately it seems like there's very little need to complete it all again unless you're starting on a new server. The three 50s I now have should last me a long time and even then, I can boost another for only 3/4 of my current gold. And even just assuming you only get gold from una's tokens you can get another boost every 2ish weeks from doing weeklies if I read those rewards right.

explosivo
May 23, 2004

Fueled by Satan

Charles 1998 posted:

I'm not sure how a game being harder and being more likely to die is a waste of your time. It would be simply part of the gameplay. As someone who now has a 40+ hour job, I feel this game being in easy mode for dozens of hours before throwing real challenge at you and getting to the good parts is a huge waste of time.

When I played Dark Souls 3, and spend 1-2 hours of gametime from when I first spawned to when I beat the first boss, that didn't feel like an invaluable use of my time. It felt like I made far more progress than reaching level 25 in Lost Ark.

Here's the thing: some people like different things

Charles 1998
Sep 27, 2007

by VideoGames

explosivo posted:

Here's the thing: some people like different things

I completely agree, and there is one simple thing that has been in games for decades that solved this problem so everybody can be happy.

Lorem ipsum
Sep 25, 2007
IF I REPORT SOMETHING, BAN ME.
MMO design basically has these cornerstones:

- Make the game easy for casuals because they just want to blow stuff up and chill
- Stretch out content as much as possible because gamers play games faster than new content can be made
- Tryhards that want to play the hard endgame content are willing to ground though hours and hours of mindnumbing casual content and it will slow them down so they don't clear the whole game in one day

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explosivo
May 23, 2004

Fueled by Satan

Charles 1998 posted:

I completely agree, and there is one simple thing that has been in games for decades that solved this problem so everybody can be happy.



Has an MMO ever had a difficulty slider apart from the Hard/heroic dungeons (which this does have)?

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