Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
im saint germain
Jan 30, 2021

i've come from the future to tell you all we have to stop party rock before it returns
I liked the open world aspect of DW9 and I want more of it. except they should focus on making naval combat actually exist first. picking off guys who are just standing on boats or maybe kinda prodding at me every so often is just saddening

Adbot
ADBOT LOVES YOU

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Vice Zoomler Aestro posted:

I liked it but I also played it on the 3DS. Not sure if I would've enjoyed it scaled onto a full console.

Works well on switch. Trust me.

Raserys
Aug 22, 2011

IT'S YA BOY
FEW1 had 720p/60 fps mode and it drives me crazy that not a single Switch warriors game since then has had that option

RareAcumen
Dec 28, 2012




I hope they execute the first FEW better with this one.

Also I want Yuzu and Shade to be in it.

Reive
May 21, 2009

FE:W might be my single favorite musou game, so a new one is a big hell yes.

Takoluka
Jun 26, 2009

Don't look at me!



Reive posted:

FE:W might be my single favorite musou game, so a new one is a big hell yes.

Co-signed.

Evil Canadian
Sep 10, 2000

No one man should have all that Psycho-Power.

I think the first fire emblem warriors game is absolutely one of the better musou games overall so I look forward to the new one.

Shirec
Jul 29, 2009

How to cock it up, Fig. I

A huge bummer to see that DW9E is not great. What's the consensus on the best Empires game at the moment? I am trying to get a friend to play it and wanted the best possible example to show off.

edit: I myself am super biased and have bought them all for ages so it's hard for me to tell cause I'm so used to Koei Tecmo things

Vice Zoomler Aestro
Apr 4, 2003
pray the rosary dawgs

Shirec posted:

A huge bummer to see that DW9E is not great. What's the consensus on the best Empires game at the moment? I am trying to get a friend to play it and wanted the best possible example to show off.

edit: I myself am super biased and have bought them all for ages so it's hard for me to tell cause I'm so used to Koei Tecmo things

I really enjoyed SW4:E. Pretty solid create-a-character, light resource management with a fun little castle management built-in, some character relationship stuff and most importantly the base game isn't godawful.

Ainsley McTree
Feb 19, 2004


The only two I've played are DW8:E and SW4:E and I can't honestly say that I really liked either of them, but I'm realizing I'm probably just not really an Empires kinda guy.

SW4 is more clan-based; you choose a clan at the start and then all your actions are about taking/defending territory and building up the power of the clan. There's also some cool kingdom-building stuff like leveling up your castle, appointing advisors and developing relationships between officers; it's a pretty thin veneer, but it's kinda neat.

DW8 is more character-focused; instead of choosing a clan, you choose (or make) a character, and then you develop their career (which can include things like joining, betraying, or usurping your kingdom, or going freelance and being a wandering mercenary leader--which should be cool, but I never figured out how to make that fun). I think you can choose to play as other characters during battles, too, but the metaprogression of the campaign is very much centered around the single officer that you choose at the start. SW4 on the other hand is a little more high-level, you're always fighting the battles of the same clan.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
7:E is also pretty decent.

Iunno. I played the first FE:warriors and kind of shrugged at it. For all the flops recently in the warriors series, I'm kind of waiting to see how it pans out first.

Then again, I'm a tremendously picky bastard when it comes to what I like in games.

BlazetheInferno
Jun 6, 2015
I mean, my biggest issue with the first Fire Emblem Warriors was that half the goddamn cast was all from Fates because of all the Royals.

I'm one of those people that is not fond of that particular entry.

But Three Houses is inarguably the single best entry in the series to get a dedicated Warriors game, especially since it was actually Koei that MADE Three Houses. So hell yeah, FEW:3H Hype.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
I liked SW2:Empires the most because troop numbers were consistent across all battles and you could do proper wins with troop attrition. Don't know if KOEI saw that as unbalanced but I would get annoyed when AI suddenly came up with more troops outside of the means to do so.

LibbyM
Dec 7, 2011

I see two dynasty warriors games came out this month, and I'm kind of in the mood. I haven't played an actual Dynasty/Samurai warriors game in a long time, though I have played some of the brand licensed games.
Should I get 9 or 9 empires. I don't really care about storyline in these games, and I understand empires is more of a sandbox so is it a better pure gently caress around game? Or is there still going to be more interesting gameplay variety in 9?


On the other hand, maybe these are bad entries and if I"m looking to play something on my ps4 I'm better off going to a recent samurai warriors game or dynasty 8?

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Dynasty 8 or Samurai 4.

Ainsley McTree
Feb 19, 2004


Policenaut posted:

Dynasty 8 or Samurai 4.

Agreed, DW8XL is a great place to start. Or SW4 if you prefer that setting.

9 is........divisive, I wouldn't start with that one. They tried to change the formula up by making it more of an open world thing, and most agree that it did not work

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
The host of my one of my favorite podcasts, Knowledge Fight, said last week that they started playing DW8XL and they love it. For some reason I feel quite validated by that. :shobon:

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
DW8XL is still very good even years later and is on sale pretty regularly.

LibbyM
Dec 7, 2011

Thanks for the advice.
I definitely have more nostalgia for samurai warriors, just based on which game I happened to own as a kid for my ps2. Oichi with her stupid ball and cup weapon, and of course the iconic hideyoshi scene:

https://www.youtube.com/watch?v=yBDsiFyorcI&t=4s

Nostalgia doesn't necessarily mean a lot in this specific case though. I see DYNASTY WARRIORS 8: Xtreme Legends Complete Edition is only 27 dollars at full price on the canadian psn too, that's pretty reasonable. Samurai warriors 4 is still listed as a full 80 dollar game and that's a bit much.



What's so bad about samurai warriors 5 anyway, is it mostly how much they cut down the roster, or were there other gameplay issues too?

Twelve by Pies
May 4, 2012

Again a very likpatous story
The one thing I remember about the demo for SW5 is that your allies seem even more impressively useless than in other Warriors games, and the enemies seem to be no threat at all. I think it's the second stage of the demo where you're taking on a massive enemy army, and the entire enemy army just stands around. I'm not talking about when you're fighting them, I'm talking about they don't advance at all the entire stage, they all just stand around. Likewise your army will do absolutely nothing and will not attack enemies no matter what, if you want to take territories you have to kill every dude yourself personally.

It just feels like Koei has given up on the whole "strategy" part of Warriors games.

Ainsley McTree
Feb 19, 2004


Twelve by Pies posted:

The one thing I remember about the demo for SW5 is that your allies seem even more impressively useless than in other Warriors games, and the enemies seem to be no threat at all. I think it's the second stage of the demo where you're taking on a massive enemy army, and the entire enemy army just stands around. I'm not talking about when you're fighting them, I'm talking about they don't advance at all the entire stage, they all just stand around. Likewise your army will do absolutely nothing and will not attack enemies no matter what, if you want to take territories you have to kill every dude yourself personally.

It just feels like Koei has given up on the whole "strategy" part of Warriors games.

It feels really phoned in yeah. I put it down a while ago so I can't remember if the full game is quite as bad as you're describing, but the battles are pretty repetitive and tedious even by musou standards, just the same handful of cookie cutter "go here and kill/escort X" objectives over and over until the stage is over. The smaller character roster and scaled back movesets don't do much to help with this impression.

Sorry Yasuke, hopefully you get a better game eventually

Sakurazuka
Jan 24, 2004

NANI?

Hyrule Warriors was the last game with any bite to it, everything since then has just been moving from point to point on a map, mowing down everything effortlessly until you trigger the win condition.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Yeah, even in AoC, as much as I love that game, you can just ignore your allies and rush from point to point doing whatever, there's essentially no punishment for just loving around and doing whatever you want. I miss how in the older games even if you were an unstoppable death machine, if you pushed too deep into enemy lines and left your allies to fend for themselves, they'd start getting taken out and you'd lose anyway. Or if you just rushed from point to point you might get discovered by the enemy and screw up your army's strategy, causing them to lose morale.

I kind of feel like Dynasty Warriors got a lot less interesting after the morale gauge got removed.

Mr. Locke
Jul 28, 2010
The entire current generation Warriors games seems to have thrown in the towel in a lot of the nuances. Allies are useless. The last one to try genuine map design was WO4 and it wasn't particularly great (unless SW5 made an effort, haven't dug into that one.) Characters and movesets are rad as ever but there's nothing worthwhile to do with them. I've been really gunshy on grabbing much in the post-DW9 era after WO4 and PW4 turned out to be turkeys and those still both look to have came out better then AoC/SW5.

Ainsley McTree
Feb 19, 2004


Must have spent all their creative energy trying to make P5 strikers unique I guess (which to their credit, they succeeded at)

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY

Mr. Locke posted:

The entire current generation Warriors games seems to have thrown in the towel in a lot of the nuances. Allies are useless.

This is a big part of the charm for me with Fire Emblem Warriors: that you can tell allies where to go and they're mostly competent, enemies dying, forts being taken, and objectives being completed. Sure, it's via a 'simple' Rock/Paper/Scissors system, but it's much more engaging than everyone perpetually dying with me having to run around. This along with having up to four characters, and character pairing (even with NPCs!) makes me feel very engaged and I have a lot of fun. This is why I don't give it poo poo, despite its obvious flaws.

ImpAtom
May 24, 2007

AoC is absolutely one of the best-playing DW games so if that is the price we have to pay I'm glad to pay it. It's absurdly good how strong the character design is in that even compared to other similar games in the franchise.

Drakenel
Dec 2, 2008

The glow is a guide, my friend. Though it falls to you to avert catastrophe, you will never fight alone.
For what its worth, I'd echo the 'DW:8XL is great' with older entries of the Hyrule Warriors: Complete edition' and even Warriors orochi 3 ultimate are decent entries.

Age of calamity is a bit divisive. The core combat mechanics and different movesets are very good. But its at the expense of everything else about the game. Your call on what matters to you.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

I tried that DW9 Empires demo just now on PS5 and boy, I really hope Koei has a plan for 10 because I don't think this is salvageable. I kind of liked 9 at the time but years later playing it in Empires mode I'm like "Wow this feels awful how did I like this so much?"

It's gonna be years before we see DW10 isn't it?

Remarker
Feb 7, 2011

...

Morter posted:

The host of my one of my favorite podcasts, Knowledge Fight, said last week that they started playing DW8XL and they love it. For some reason I feel quite validated by that. :shobon:

Yooooo, I love Knowledge Fight! I'm way way behind so dunno when I'll even hear this episode, but I'm definitely going to mark out when I do. That rules.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Dynasty Warriors 7 is still the best one. 8XL is really good too though as long as you don't use Zhu Ran's bow.

Ainsley McTree
Feb 19, 2004


I do have a real soft spot for DW7's campaign for its thoroughness and relative comprehensibility of the story, but once you finish that, I do think that 8xl is just slightly more fun to play in every meaningful way. Basically just went "so 7 turned out good, wanna just do that again but better?"

ZogrimAteMyHamster
Dec 8, 2015

Ainsley McTree posted:

I do have a real soft spot for DW7's campaign for its thoroughness and relative comprehensibility of the story, but once you finish that, I do think that 8xl is just slightly more fun to play in every meaningful way. Basically just went "so 7 turned out good, wanna just do that again but better?"
This. DW7XL has the best campaigns and all that but for pure content DW8XL is overwhelmingly chock-full of the good stuff.

Except for Zhu Ran's bow.

Bonby
Jan 13, 2008

Annoying Dog
This is making me sad, I was hoping Empire would at least mix well with 9 and end up being decent.

I tried getting into WO4 but the whole magic system made me not quite enjoy it as much as I did WO3 or DW8XL.

Jack Trades
Nov 30, 2010

Played some Fire Emblem Warriors for the first time. I really like it's mechanics. Big fan of having to controls several characters at once.
I just wish the "captain" AI was less braindead. I see them just staring down enemy captains a lot, without doing poo poo.

Commander Keene
Dec 21, 2016

Faster than the others



They're more effective if you're not around, they give precedence to the player character IIRC. If you're expecting your other characters to do things you have to send them off on their own against good matchups for them.

BlazetheInferno
Jun 6, 2015

Commander Keene posted:

They're more effective if you're not around, they give precedence to the player character IIRC.

Isn't this true of allies in literally every Warriors game?

Mr. Locke
Jul 28, 2010

BlazetheInferno posted:

Isn't this true of allies in literally every Warriors game?

Much less so in the older ones. I know I've watched allied officers pummel enemies to death in the PS2 era games, sometimes to my detriment as they can break enemies out of your juggle combos or wall pins. These days though, they tend only really be 'active' combatants if they're not being watched or it's not a battlefield control title (like P5 Strikers) probably to stop stuff like making it to a fight for a weapon unlock just for the AI to steal the kill and ruin the attempt- very very common in DW3 XL, for example.

ZogrimAteMyHamster
Dec 8, 2015

Mr. Locke posted:

to stop stuff like making it to a fight for a weapon unlock just for the AI to steal the kill and ruin the attempt- very very common in DW3 XL, for example.
Unless it's a Fifth Weapon, in which case allied officers almost immediately fold and get disintegrated the moment they clash with enemy forces, long before you can even see them. I'd say keeping them alive as a requirement is far more frustrating than having them possibly steal a kill in DW3XL e.g. my repeated attempts at acquiring the Tempest Sword for Xiahou Dun, all because Zhang He refused to put up a fight and would just let Ma Su stamp all over his loving head.


Bonby posted:

I tried getting into WO4 but the whole magic system made me not quite enjoy it as much as I did WO3 or DW8XL.
I enjoyed WO4 while it lasted, but once I was done with it, that was that. It didn't have the staying power of DW8XL.

Adbot
ADBOT LOVES YOU

PureRok
Mar 27, 2010

Good as new.
I wish they would stop with this multiple character control they've moved toward in the newer games. I want to play one character, not babysit 2-3 others while trying to musou my way through the universe.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply