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Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Hobgob khanates would take a lot of work to flesh out into their own faction, they only had wolf cavalry and basic bow/spear troops afaik

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deep dish peat moss
Jul 27, 2006

Caidin posted:

I thought all the rats got all the ninja poo poo from Notjapan.

I'm just going off of the fan wiki so it may not be fully correct but according to https://warhammerfantasy.fandom.com/wiki/Clan_Eshin it was a combination of Cathay, Nippon and Ind that they learned all their ninja skills in. Assassinations they learned particularly in Cathay:

quote:

Of all of Clan Eshin's warriors, though, the assassins are the most feared and reviled. These Skaven are masters in all of the techniques learned in distant Cathay and bring to bear an incredible array of fighting techniques that allow them to eclipse the greatest human killers. [1a]

Cathay is also where Clan Eshin's wizards learned "dark arts"

(Realistically I bet that prior to this game making Cathay an established thing, these 'far east' countries were all used by GW interchangably)

e: Also if you start a Zhao Ming campaign, the first fight is against a Clan Eshin army :3:

deep dish peat moss fucked around with this message at 19:37 on Feb 18, 2022

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Kestral posted:

For folks playing Slaanesh, hold off on researching the technology Everlasting Gift until the patch hits. It claims to add +25 Devotees from Gift of Slaanesh; what it actually does is give you +5 devotees, and disable all other effects from Gift. This is a simple fix for CA so it'll definitely be in the patch, but until then, watch out.

Source:

https://www.youtube.com/watch?v=hdmyeb6hJII

Slaanesh currently has some issues. Like I have two cults set up in Nordland, And despite having buildings set up that should give me 11 Suductive influence with Nordland, it's only counting 6.

Omnicarus
Jan 16, 2006

I'm really not liking the tower spam aspect of sieges

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Omnicarus posted:

I'm really not liking the tower spam aspect of sieges

Why you got to capture the points to get rid of them.


Also for some reason Warhammer 3 is capping me at 10000 less ram then is available.

Substandard
Oct 16, 2007

3rd street for life

Omnicarus posted:

I'm really not liking the tower spam aspect of sieges

It can be fun while you are defending. I managed to hold off some pretty good size enemy forces just using the garrison and a bunch of tower / barrier trickery. The tiny paths and towers and barricades make attacking minor settlements take way more time though.

Dr Kool-AIDS
Mar 26, 2004

There's a decent chance I'll end up using a mod to get rid of minor settlement battles altogether a lot of the time. They were a cool idea, and I don't think it'll be an always on mod, but the implementation does make it kind of a pain, and now field battles aren't common enough. Obviously I'm open to patches making the system better too, by making towers less spammable and especially fixing some pathfinding stuff.

Randarkman
Jul 18, 2011

I really feel like the model for sieges/settlement battles should be

Any random minor settlement -> field battle as is appropriate for the region/location
Province capital -> unwalled settlement battle
Major/Important settlements/specified fortresses -> unique walled settlement battle, low number of these and selectively placed

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Mordja posted:

G-dubs posted a Cathay article which includes this map:

Singling out the Hobs like that seems promising...

Here are all the maps and updates given previously.

https://www.warhammer-community.com/2020/02/06/cartography-in-the-old-worldgw-homepage-post-1fw-homepage-post-1/
https://www.warhammer-community.com/2020/12/28/the-old-world-your-first-look-at-the-map-of-bretonnia/
https://www.warhammer-community.com/2021/07/21/square-bases-and-kislev-ascendant-see-your-questions-about-warhammer-the-old-world-answered/
https://www.warhammer-community.com/2021/10/07/discover-warhammer-the-old-worlds-ultimate-getaway-for-exiled-lords-and-rotten-princes/
https://www.warhammer-community.com/2022/02/18/grand-cathay-is-mapped-for-the-first-time-in-warhammer-the-old-world/



The Hobgoblin Khanate is also on the other side near Kislev.


Still remember this is still a few hundred year before the reign of Karl-Franz. It takes place right before Asavar Kul's Chaos Invasion.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
I have had much more field battles then I used. The AI is less cowardly.

hemale in pain
Jun 5, 2010




The game is a little ridiculous right now. The AI has the hate boner for the player but it's also scared of field battles, so I see like 4 AI armies sailing towards me and then they all immediately run away when I march my army back. Then they come back when I move my army away to do something.

Randallteal
May 7, 2006

The tears of time
I like how messy and chaotic the campaign map gets after the chaos incursions start. It adds to the feeling that everything is just on the verge of spinning out of control. Can't wait to see how hosed it gets when they drop another dozen LLs onto the map with their own weird objectives.

Edit: Also just can't wait to get more objectives. Not really into the Macguffin race. Kinda feels like I'm playing Civ with only the space race win condition enabled.

Randallteal fucked around with this message at 20:10 on Feb 18, 2022

hemale in pain
Jun 5, 2010




MonsterEnvy posted:

I have had much more field battles then I used. The AI is less cowardly.

It's weird how we can play the same game but see different results. Maybe it's the auto resolve % of our armies changing the AI behaviour?

Yvonmukluk
Oct 10, 2012

Everything is Sinister



They do also say that Cathay's been largely unchanged in the intervening time and and such the map's valid for both eras.

1st_Panzer_Div.
May 11, 2005
Grimey Drawer

Doomykins posted:

Cathay ez mode?

This... does not match my Cathay play though at all. Normal battles difficulty may be boosting peasant spearmen vs ogres? The caravan raids could be a touch harder, but I haven't gotten any free units to add - that seems super advantageous. The item that spawns 2 immortal units sounds insanely strong. Sometimes you highroll loot and it makes the game too easy, it kinda sounds like that might be the case here?

I'm digging the gently caress outta Cathay, Ying/Yang balance in both campaign (+40 growth so good) and battle maps. It's not a buff only mechanic which is really interesting, and individual elements can be out of wack but still work as part of the whole. Also the rice field battle maps :chefkiss:

Dragons don't give a gently caress about your petty gods. Praise to the Matriarch. gently caress that stupid rear end bear, should've been a snow leopard.

DaysBefore
Jan 24, 2019

Wish there was a dedicated 'Switch Weapons' button for hybrid units or archers or whatever. Alt-click is fine but even so a toggle would be nice

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


any idea how to make money as daemons? just by fightin?

deep dish peat moss
Jul 27, 2006

I've found Cathay pretty easy-mode for the campaign at least if you spam archers when playing as Miao. She has enough ways to buff archers that peasant archers can carry you through tons of things. By level 12ish you can give all archers/crossbowmen in her army 20% range, -20% reload time, and 9% missile strength (Sure Aim 3/3, Imposing Range, and Persistent Fire skills). Combine that with her being able to transform into a beefy lightning dragon and she can charge in and disrupt entire enemy lines while a large stack of archers whittles them down - you can throw in some gunners for early anti-armor and replace them with celestial crossbows when you're at T5.

Unrelated but lmao Great Bastion defense battles are so easy. Not sure if they all use the same map but the one I just did a few times has 2 tower spots where a Level 4 explosion tower can shoot from to hit the victory point. I just had a force of 1400 Kurgan Warband chaos marauders attack my Garrison of ~6 units that were all at 25% strength. I built explosion towers everywhere I could and placed 1 unit within firing range of each one to hold the enemy up while they got exploded. They made it to the cap point when I had one single unit of under 10 archers left but the two explosion towers that could shoot the cap point tore their lord and the rest of their army apart before they could cap it.

The only problem is they happen so frequently and to do all of that, I just built towers, placed units, then let the game play out on fast-forward without any input from me and it still took a while.

DaysBefore posted:

Wish there was a dedicated 'Switch Weapons' button for hybrid units or archers or whatever. Alt-click is fine but even so a toggle would be nice

F switches between ranged and melee weapons, it can be rebound in the Battle keybinds settings ("Toggle Melee Mode") and there's a clickable button for it on the bottom menu when you have a ranged unit selected in battle.

What I would love is if hybrid units would just switch themselves to melee mode when enemies got into melee range :( Maybe that has been changed but it used to not happen

deep dish peat moss fucked around with this message at 20:58 on Feb 18, 2022

Twigand Berries
Sep 7, 2008

Communist Thoughts posted:

any idea how to make money as daemons? just by fightin?

I'm on turn 54 or so on Skarbrand and I swear I've had like around 40k banked for the last half but that's fighting constantly and I've taken over like a 1/4 of the map not counting chaos lands, killed off n'kari, and even managed to pop in a portal at the last second and get a soul. I've got a second stack online now but if you look at Khorne's mechanics you just build little citadels everywhere and let the enemy raid you while your army just does whatever it wants. They need a significant stack or probably two to take your towns. No idea if other chaos plays this way.

Twigand Berries
Sep 7, 2008

The mod I want most in this world is one that will keep the UI scaled up so I can read the text but not make the pointer arrow all greasus

Tirranek
Feb 13, 2014

I just started Cathay and I've been really liking them! It helps that the land is really nice-looking, and for some reason my system isn't chugging as much as yesterday with Tzeentch. Could be a VFX thing. Miao Ying sure has that Imrik energy though (Edit: maybe it's a dragon thing!)

Tirranek fucked around with this message at 21:11 on Feb 18, 2022

CuddleCryptid
Jan 11, 2013

Things could be going better

Substandard posted:

It can be fun while you are defending. I managed to hold off some pretty good size enemy forces just using the garrison and a bunch of tower / barrier trickery. The tiny paths and towers and barricades make attacking minor settlements take way more time though.

It's definitely a push to make small settlements tougher to crack. In the previous games you basically took one look at the numerical balance of power and could tell if you were going to win with a 99% accuracy rate. Here the defenses play a good role in giving you half a chance without having to either shove defensive structures in every place or camp out an army nearby. And if you are truly overwhelming the town anyways you can just autocomplete.

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
mmmhmm yes, Demon Prince Butt Stuff, swallower of worlds

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
something rotten in kislev is a wild ride and despite being a "one sitting" campaign is like a fifteen hour epic

I recommend you play it on normal/hard, or normal/normal if you have a particular aversion to soul grinders.

that said, mp campaign works extremely well, we had an issue where one of us (me actually) randomly dropped by it took like a minute tops to rehost from the save and keep trucking. that said, I can see it being a pain for the larger games and, more importantly, games where you aren't explicitly locked into co-op.

KingKapalone
Dec 20, 2005
1/16 Native American + 1/2 Hungarian = Totally Badass
Have they ever stated why there's no advisor in multiplayer, now or in the past? I'm new to all these factions, so it would be great to hear their mechanics.

This game really doesn't like alt tab. Crashes about 1/3 of the time I'd say.

What's the best resource to learn about army comps?

deep dish peat moss
Jul 27, 2006

I finally found the notification settings, for anyone else looking for it it's this tiny circle in the bottom right corner

Eimi
Nov 23, 2013

I will never log offshut up.


Randarkman posted:

I really feel like the model for sieges/settlement battles should be

Any random minor settlement -> field battle as is appropriate for the region/location
Province capital -> unwalled settlement battle
Major/Important settlements/specified fortresses -> unique walled settlement battle, low number of these and selectively placed

Yeah they aren't as fun as I had hoped for. I guess they are way better to defend but attacking them is a pain and you have to attack so many. I miss field battles.

Though also this game's performance is awful, especially compared to war2, to the point that I am strongly considering waiting for an optimization patch because I'd like to play without it looking like poo poo, when I can run the previous game and Three Kingdoms (a game that looks far, far better) with no issues.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


Sinteres posted:

There's a decent chance I'll end up using a mod to get rid of minor settlement battles altogether a lot of the time. They were a cool idea, and I don't think it'll be an always on mod, but the implementation does make it kind of a pain, and now field battles aren't common enough. Obviously I'm open to patches making the system better too, by making towers less spammable and especially fixing some pathfinding stuff.

A cool mod would be to turn on minor settlement battles once the minor settlement hits tier 3

deep dish peat moss
Jul 27, 2006

KingKapalone posted:

What's the best resource to learn about army comps?

Not sure about a good resource, but a couple good rules of thumb for Total Warhammer:

  • Army composition approx 1/3 infantry, 2/3 ranged with a few specialist monsters thrown in or artillery units
  • Ranged is very very very strong in Total Warhammer and anything that's not meant to tie up the front line should be ranged.
  • Avoid cav against AI, cav charge is very weak in Warhammer compared to e.g. Three Kingdoms. Can still be put to good use against players. Fliers and dogs make better chase-down-stragglers units
  • One or two units of fliers/dogs/some kind of War Beast is great for chasing down Broken squads but more than that is kinda ehh... though some War Beasts in this one (like Nurgle Toads and Khorne Dogs) seem like they might be able to go toe to toe with lots of things
  • Don't go overboard on big giant monsters because A) Lots of things have Anti-Large and B) enemies attacking from behind deal a lot of extra damage, and big monsters are big enough that they will always be attacked from behind (this is also why lords sometimes feel like they're made of tissue paper - need to make sure their backs aren't being hit). Even your big beefy ogre or Khorne lords need lots of little chumps around them.
  • You need some Armor Piercing units - not sure about WH3 endgame yet but in WH1 and 2, most factions had lots of heavily armored units toward higher tiers
  • Melee with shields (shield icon next to their armor stat) are almost always better than other melee of the same tier because they can soak up way more ranged fire
Important edit: One additional tip - don't go all-in on guns. They're great, but they can't arc their fire which means perfect positioning is MUCH more important. They can't fire over your troops to hit enemies on the other side of them for example, while bows and (I think) crossbows can (but to a lesser degree than bows). A heavy gun army will need something like gunners standing on hills above your melee so they can shoot over them from above, or gunners flanking the enemy army so they don't have your units in between them


e: After setting Fog to Low and switching to FXAA instead of TAA this game has waaaaaaay better performance than WH2 ever did for me. The biggest deal is the AI turn processing times - WH2 Mortal Empires turns took like a full minute to process, and even on Vortex they were way slower than in 3K, but I'm getting turn end speeds similar to 3k here.

deep dish peat moss fucked around with this message at 21:51 on Feb 18, 2022

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

1st_Panzer_Div. posted:

This... does not match my Cathay play though at all. Normal battles difficulty may be boosting peasant spearmen vs ogres? The caravan raids could be a touch harder, but I haven't gotten any free units to add - that seems super advantageous. The item that spawns 2 immortal units sounds insanely strong. Sometimes you highroll loot and it makes the game too easy, it kinda sounds like that might be the case here?

It's incredibly useful, though Meow also has a green for +12% ward save. There's also the guaranteed purples from the caravan and the game throws an alchemist at you for +magic find for an early freebie quest. Now the caravan pick ups, that was PURE luck and really blew the early scale. +3 dudes when you're being bullied by Ogre 6 stacks is a joke. You can even get like armor piercing gun-axe dudes from Kislev, my back up caravan(confed) got 2 of those on its first turn out.

Frog Act
Feb 10, 2012



So I played for two hours yesterday and everything ran smooth as butter at 60+ FPS on ultra, then I boot it up today and it's absolutely making GBS threads itself, lagging and frame dropping on the campaign map and even in the lord select screen. I even turned some settings down and that seems to have made it worse. Anyone else encounter this?

Twigand Berries
Sep 7, 2008

deep dish peat moss posted:

Not sure about a good resource, but a couple good rules of thumb for Total Warhammer:

[list][*]Army composition approx 1/3 infantry, 2/3 ranged with a few specialist monsters thrown in or artillery units
[*]Ranged is very very very strong in Total Warhammer and anything that's not meant to tie up the front line should be ranged.
[*]Avoid cav against AI, cav charge is very weak in Warhammer compared to e.g. Three Kingdoms. Can still be put to good use against players. Fliers and dogs make better chase-down-stragglers units

ah yes play every army like empire

Collapsing Farts
Jun 29, 2018

💀
Yeah I wanted to like Nurgle but he's pretty boring

Griz
May 21, 2001


Collapsing Farts posted:

Are you guys playing the tutorial on very hard difficulties or something? I felt really powerful with kislev. I basically avoided all the cavalry though and just massed infantry

non-tutorial Kislev has a different unit roster for some reason, with a near total lack of anti-large units. instead of the armored spearmen from the tutorial you get great weapons, and the only units with the anti-large tag are the garbage t1 spear/archers and the very expensive ice guard.

basically everyone else has some kind of cheap spears to fill out their line, but the faction described as being on the front line against Norsca/Chaos and their various large units doesn't.

Communist Thoughts posted:

It might only annoy me but its a shame that all the demon characters sound the same with a booming evil voice even the cheerful fat man and sexy androgynous one

Too many TW warhams chars are just interchangeable deep man voice

I think some of the voices might be busted, the ice witch in the prologue was using some generic dude voice.

orangelex44
Oct 11, 2012

Definition of orange:

Any of a group of colors that are between red and yellow in hue. Middle English, from Anglo-French, from Old Occitan, from Arabic, from Persian, from Sanskrit.

Definition of lex:

Law. Latin.

deep dish peat moss posted:

Not sure about a good resource, but a couple good rules of thumb for Total Warhammer:

  • Army composition approx 1/3 infantry, 2/3 ranged with a few specialist monsters thrown in or artillery units
  • Ranged is very very very strong in Total Warhammer and anything that's not meant to tie up the front line should be ranged.
  • Avoid cav against AI, cav charge is very weak in Warhammer compared to e.g. Three Kingdoms. Can still be put to good use against players. Fliers and dogs make better chase-down-stragglers units
  • One or two units of fliers/dogs/some kind of War Beast is great for chasing down Broken squads but more than that is kinda ehh... though some War Beasts in this one (like Nurgle Toads and Khorne Dogs) seem like they might be able to go toe to toe with lots of things
  • Don't go overboard on big giant monsters because A) Lots of things have Anti-Large and B) enemies attacking from behind deal a lot of extra damage, and big monsters are big enough that they will always be attacked from behind (this is also why lords sometimes feel like they're made of tissue paper - need to make sure their backs aren't being hit). Even your big beefy ogre or Khorne lords need lots of little chumps around them.
  • You need some Armor Piercing units - not sure about WH3 endgame yet but in WH1 and 2, most factions had lots of heavily armored units toward higher tiers
  • Melee with shields (shield icon next to their armor stat) are almost always better than other melee of the same tier because they can soak up way more ranged fire


e: After setting Fog to Low and switching to FXAA instead of TAA this game has waaaaaaay better performance than WH2 ever did for me. The biggest deal is the AI turn processing times - WH2 Mortal Empires turns took like a full minute to process, and even on Vortex they were way slower than in 3K, but I'm getting turn end speeds similar to 3k here.

There's literally a faction with zero ranged units, and another one that has exactly one... which is high-tier, a single entity, and plays out as a hybrid anyway. I think your assumptions are a bit dated, friend.

deep dish peat moss
Jul 27, 2006

orangelex44 posted:

There's literally a faction with zero ranged units, and another one that has exactly one... which is high-tier, a single entity, and plays out as a hybrid anyway. I think your assumptions are a bit dated, friend.

There have also been factions in TWH1 and 2 with no ranged units, but that's why those are rules of thumb - they're generalized and apply to most, but not all, factions and situations.

I'd say ranged is even more important in this one because they let you avoid a lot of settlement battle BS, and the factions without ranged have the deck stacked extra hard against them.

Strong cav units existing still doesn't make Cav useful in this game currently because most of your fights are Settlement Battles where cav is generally useless, and even the strong stats on them don't give them the 3 Kingdoms engine's Cav Charge bonus. If they're strong without charging, just look at them as fast infantry - if they need to charge they're going to be of limited usefulness in this game.

deep dish peat moss fucked around with this message at 21:58 on Feb 18, 2022

onesixtwo
Apr 27, 2014

Don't you realize that being nice just makes you get hurt?
it feels like WH3 is different in WH2 in that your starting situation pretty much allows you to or requires you to get a 20 stack ASAP, or a second army sooner than before.

Finding that trying to stay slim and move around with your starting lord army alone really goes away around 15 turns, you should already have a 20 stack and a second force building at home to defend.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things
Also there is a lot of cav in TWW3, especially in Slannesh's faction, that absolutely melts enemies.

Twigand Berries
Sep 7, 2008

deep dish peat moss posted:

There have also been factions in TWH1 and 2 with no ranged units, but that's why those are rules of thumb - they're generalized and apply to most, but not all, factions and situations.



e: for clarity sake, i'm not repeating there are non ranged armies i'm saying good luck

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Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
cav in general in total warham is great, so it was a hilarious assessment anyway

some factions have terrible cav, but kislev and slaneesh (obv) both are practically made by a little horse here and there

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