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Doomykins posted:"Cathay does not have good caster choices/schools." On this note, Cathay is actually busted good for magic, despite not having the lores that everyone thinks are the most OP. You know the weird blue chariot looking things? The ones that are both units and mounts for Astromancers? The Wu-Xing Compass? Those buff magic for ALL casters in the army, and the same is true for... all other Cathayan casters (LLs, Shugengan Lords, and both of the heroes). Each source of Mastery of the Elemental Winds grants +15% spell intensity to the army, and it stacks all the way up to 200% intensity. At that point, you're doing dumb amounts of damage, but you need to take a caster lord, both casters, and five Wu-Xing compasses (or more casters, I'd imagine) to get there. See: https://www.youtube.com/watch?v=O9S1EavXf5U Gonkish fucked around with this message at 06:50 on Feb 20, 2022 |
# ? Feb 20, 2022 06:43 |
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# ? Jun 7, 2024 20:24 |
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Fuligin posted:god i hope it aint this. lustria and naggaroth and ulthuan all super squeezed sucks Look, something's gotta give here, it's just not reasonable to have a 700+ province map. Everything is shrunk, even the Old World to an extent.
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# ? Feb 20, 2022 06:45 |
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Dry Hump posted:What's the best ogre doomstack unit? I imagine the answer is "the most expensive thing, same as everyone else", which in ogres is the big whatchamacallit with a harpoon launcher stapled on. For somewhat less expensive, though, I just unlocked pistol maneaters, and boy howdy. Their 'pistols' are devastating and can fire while moving, and when they run out of ammo / if you want to save your pistol ammo for later in the settlement garrison they're still big stompy ogre infantry. I'll have a lot more Ogre Thoughts later but leadbelchers and gorgers are both excellent midgame units... and the generic ogre bulls frankly stand up all game long despite being like a third the price of the maneaters. If not for the midgame Gnoblar Ultra-Discount tech they'd be my pick for tarpit, and frankly the fact they're significantly killier than gnoblar trappers and waaaay killier than gnoblar mooks is pretty tempting.
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# ? Feb 20, 2022 06:47 |
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Big thanks to whoever suggested turning Guard off Settlement battles are interesting but still too frequent I think, I want to see field battles! I like the idea someone had of limiting to tier 3 settlements or settlements with a specific defense building Also feeling overwhelmed by the all the Chaos units that appear to have a lot of variety but also seem to fulfill mostly similar roles, going to try and embrace the theme by making each Chaos army include no more than one of each unit Are there no regiments of renown in WH3?
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# ? Feb 20, 2022 06:51 |
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Fuligin posted:god i hope it aint this. lustria and naggaroth and ulthuan all super squeezed sucks good, that means less elven super empires
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# ? Feb 20, 2022 06:51 |
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Fuligin posted:god i hope it aint this. lustria and naggaroth and ulthuan all super squeezed sucks I think that map is pretty close to the best case scenario for those regions tbh, and just about any significant changes they've made since then (if any) are just going to shrink it further. I agree that it's way too busy, but I guess that's the downside of both cramming three games worth of factions onto one map in general, and specifically 2 getting maybe too much DLC over all the years it stayed around.
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# ? Feb 20, 2022 06:53 |
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smug jeebus posted:Big thanks to whoever suggested turning Guard off Regiments of renown are introduced with DLC, or for the pre-order races/FLC races as a bonus update later on. Grumio posted:I agree that (non-monstrous) cavalry feels a bit anemic. Probably because it would change combat a whole lot and completely gently caress over factions like Ogres who are almost all Large units. You'd have to change a ton about the combat system to accommodate that kind of change because unlike in Three Kingdoms Warhammer factions are by design a hell of a lot more asymmetric so having a triangle of hard counters becomes really difficult when some factions don't have access to some of them or lean almost exclusively on others. Like imagine implementing charge reflect then having a player try to play Ogres, Brettonia, Vampire Counts, Lizardmen or any other faction that relies heavily on big monsters and have fairly token ranged support. Or how you would balance it when factions like Dwarves, Greenskins, Tzeentch and Nurgle don't get any spears to have charge reflect. Zore fucked around with this message at 06:57 on Feb 20, 2022 |
# ? Feb 20, 2022 06:55 |
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Grumio posted:I agree that (non-monstrous) cavalry feels a bit anemic. Charge reflection is in (it's super busted: https://www.youtube.com/watch?v=96tk6DAM6ww&t=6s), but yeah non-monstrous cav is still anemic as hell.
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# ? Feb 20, 2022 06:58 |
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Gonkish posted:Charge reflection is in (it's super busted: https://www.youtube.com/watch?v=96tk6DAM6ww&t=6s), but yeah non-monstrous cav is still anemic as hell. Yeah, that's not Three Kingdoms Charge reflection. In Three Kingdoms if you charged a horse unit into a braced spear the horse unit took the charge damage instead of the spear and it basically instantly deleted any elite horse units. That's a weird damage buff that works completely differently
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# ? Feb 20, 2022 07:05 |
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orangelex44 posted:Look, something's gotta give here, it's just not reasonable to have a 700+ province map. Everything is shrunk, even the Old World to an extent. mostly it's just weird to me to be so cramped while giving a huge amount of space to ind and khuresh, unless they really do plan for at least the former
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# ? Feb 20, 2022 07:07 |
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I doubt that's the map we'll get, but because speculating is fun: Ind could be a good starting point for Alarielle or Lokhir Felheart. The Everqueen makes a visit a tower off the coast every decade, so that could be a good alternate start for her if Ulthuan gets squished, and Lokhir Felheart sacked the coast of Ind in his backstory. Before the map was revealed, I theorized that if Ind was there, maybe Brettonia could colonize it like Arabay. That was before the game 3 map and that they simply weren't going to have every race there, and there's less incentive to do that on a combined map. I don't know which "good" race would be best to inhabit it. IF we get the Monkey King, he could start there in IE, but that still feels weird. Khuresh has a landmark called Lost City of the Old Ones, which is an obvious place for Lizardmen. Orks and Skaven otherwise.
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# ? Feb 20, 2022 07:09 |
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Zore posted:Yeah, that's not Three Kingdoms Charge reflection. In Three Kingdoms if you charged a horse unit into a braced spear the horse unit took the charge damage instead of the spear and it basically instantly deleted any elite horse units. That's a weird damage buff that works completely differently I mean, it's not Charge Reflection at all. If CA wanted to give halberds even more effectiveness against large targets they could have just increased their anti-large values instead of having this bizarre situation where infantry charging large targets that aren't even charging them get a massive damage boost. It's hilariously false naming for the ability, so either it's bugged or CA really needs to name it something else.
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# ? Feb 20, 2022 07:12 |
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Ind and Khuresh don't even have provinces on that map, right? I feel like there's a decent chance it'll be cut off so they don't fuel rampant speculation again.
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# ? Feb 20, 2022 07:13 |
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Sinteres posted:Ind and Khuresh don't even have provinces on that map, right? I feel like there's a decent chance it'll be cut off so they don't fuel rampant speculation again. Yeah, there's no provinces there. It would be dead space. Not sure that they'll actually include the landmass. Also, for anyone interested, Cathay's battering ram is loving ADORABLE:
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# ? Feb 20, 2022 07:18 |
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I actually got the demon prince to a pretty good place, but got bored around turn 60 or so. My armies weren’t feeling very fun to play and the demon prince was insufficiently killy. So I tried the ogres instead and uh holy poo poo everyone needs to try the ogres, they’re so much fun. Picked up some super clutch wins thanks to ogre cycle charging, and the high unit mass makes it really funny to just drag your big blob of mans through the enemy. If the demons aren’t quite your speed - I def recommend giving the ogres a try. They feel like a full faction… the other rosters really need some DLC I think to fill in the gaps. And immortal empires needs to come out cuz rip the chaos gate campaign. So cool, so mechanically unrewarding.
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# ? Feb 20, 2022 07:21 |
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The skaven city maps are quite interesting, the wall layout especially, would love to see that kind of variety in more maps to be honest, big overlooks and interlocking coverage of firing positions.
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# ? Feb 20, 2022 07:22 |
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Gonkish posted:On this note, Cathay is actually busted good for magic, despite not having the lores that everyone thinks are the most OP. You know the weird blue chariot looking things? The ones that are both units and mounts for Astromancers? The Wu-Xing Compass? Those buff magic for ALL casters in the army, and the same is true for... all other Cathayan casters (LLs, Shugengan Lords, and both of the heroes). Each source of Mastery of the Elemental Winds grants +15% spell intensity to the army, and it stacks all the way up to 200% intensity. At that point, you're doing dumb amounts of damage, but you need to take a caster lord, both casters, and five Wu-Xing compasses (or more casters, I'd imagine) to get there. I think this also has some effect on Miao Ying's attack. Maybe the breath animation she does counts as a spell or the compasses buff all magic damage because she was a lot more underwhelming once I moved the compasses out of her army. That final battle was.. Long and over. My suggestion for everyone is to build a full stack of either single entity monsters or whatever your tankiest anti-large infantry are. Ranged units are kind of a liability when you have towers doing all kinds of damage and soul crusher after soul crusher just pushing right through your infantry line and into your ranged units.
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# ? Feb 20, 2022 07:23 |
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That turtle ram is kawaii as heck. Speaking of: Fat Man Falls Off Mobility Scooter.png. Artillery got the killing blow snipe as he routed during army losses. Best way to fight a slow unstoppable juggernaut is to never fight him, the Grimgrog Counter Plan. Took Great Hall of Greasus(hence the super busted garrison troops on the right side there) and Greasus showed up with a doomstack. Almost full monstrous gold chev big lads(minus 1 Gnobby Trappers), 3 Stonehorns, a scrap launcher, he's level 31 and red threat to Meow, dude melees for 682 damage a swing. Lots of stalling maneuver, ghost ploys and massed artillery strikes from the map giving me a defensive cliff. A little Cathay tech for you: you can get harmony no matter how busted the partner unit is. Drop super weakened units next to their partner and forget about them for the rest of the fight, if you want. I had most of those garrison guys perform stalls or protect flanks but I did ignore the 10% strength ranged for the most part. Teracotas are insane. They're tanky as hell unless the enemy focus fires mass AP ranged and their animations are so slick and cool. I love them so much. The ultra fast buzzsaw spin is the best. More amazing soundwork. Sadly my stunting must come to an end. It is insane to try to paint the map in Rifts Of Chaos. It's possible I'm sure but boy oh boy is it tiring. I'm no stranger to tough campaigns or stupid arbitrary map goals but the rifts are relentless and you end up with a lot of attrition zones you encamp through. You can't paint the Chaos Wastes which fair enough, but agh. It's that moment when you realize "I could go for the domination victory but that's gonna be a 300+ turn campaign." So I jumped back 15 turns to stabilize my southern boarders, take Meow home and upgrade to the Celestial Dragons doomstack to start smashing rifts and try to finish this before turn 200 instead.
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# ? Feb 20, 2022 07:28 |
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At least they let you move at 50% rate while encamped now.
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# ? Feb 20, 2022 07:35 |
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OwlFancier posted:At least they let you move at 50% rate while encamped now. this really freaked me out the first time but I really love it
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# ? Feb 20, 2022 07:42 |
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It makes sense, you could do it by going in and out of the stance before but it's much easier to just do it like this. Also the big ambush defence bonus makes it useful if you expect one.
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# ? Feb 20, 2022 07:44 |
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So I understand Slaanesh is the god of hedonism, and every time you text "You up?" at 3am you are opening your heart to chaos corruption. So that's why Sigvald is a greased-up Fabio character (so he can squeeze into his armor of course) and his marauders are wielding whips and BDSM gear. So why is a major stylistic motif...crab claws? Not what I usually think of when I think of "sexy." Is there some reason for this, or is there some category I haven't been made aware of on Onlyfans?
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# ? Feb 20, 2022 07:50 |
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The Atomic Man-Boy posted:So I understand Slaanesh is the god of hedonism, and every time you text "You up?" at 3am you are opening your heart to chaos corruption. So that's why Sigvald is a greased-up Fabio character (so he can squeeze into his armor of course) and his marauders are wielding whips and BDSM gear. So why is a major stylistic motif...crab claws? Not what I usually think of when I think of "sexy." Is there some reason for this, or is there some category I haven't been made aware of on Onlyfans? Because Slaanesh strives for perfection and, as parallel evolution continually informs us, crab is the perfect form.
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# ? Feb 20, 2022 08:04 |
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Crab is indeed perfect, though also the idea is that their desire and pursuit of perfection ends up with them having a wildly different concept of what ideal is than regular humans. It's like cenobites, or from beyond, not just regular horny, horny in extra dimensions beyond your understanding.
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# ? Feb 20, 2022 08:08 |
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It's notable that the only way to torture a Slaneeshi cultist is to deprive them of all sensation. When you go hard on Slaneesh you crave every new experience, and your own death is perfect because you can only experience it once.
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# ? Feb 20, 2022 08:10 |
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OwlFancier posted:not just regular horny, horny in extra dimensions beyond your understanding. Ok, I guess I get it. So when you go into the deepest realm of Slanesh's realm, it looks something like this: https://www.youtube.com/watch?v=LDU_Txk06tM
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# ? Feb 20, 2022 08:15 |
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FWIW, one of Slanesh's main Daemon Princes in 40k is a giant snake dude. So it's not just crabs all the time, they're actually a very inclusive bunch.
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# ? Feb 20, 2022 08:28 |
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oh also, for anyone who's worried about the meat mechanic, don't be i've never come even remotely close to running an army out of meat, not even when chucking Greasus THE SHOCKINGLY OBESE into the Chaos Realms you'd have to actively try relatedly, take the Maw blessings, they work out to one meat per turn which is nothin' in exchange for, like, +20% movement range or other nonsense, can only have one at a time though quote:
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# ? Feb 20, 2022 08:38 |
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Gonna need a cowboy hats for slaanesh mod
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# ? Feb 20, 2022 08:39 |
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It definitely feels like you need to be more objective focused this time around in the main campaign and ready to eat up all the free XP from chaos gates and incursions.
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# ? Feb 20, 2022 08:41 |
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There should definitely be a slaanesh lord whose campaign gimmick is going round beating up all the other lords for their hats.
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# ? Feb 20, 2022 08:46 |
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Cathay gets pretty absurd. I played as the iron dragon and his campaign is ridiculously easy. You can conquer the lands around you quite easily until you have about 3-4 super easily defended provinces surrounded by allies. By that time your economy will be nuts. I am now running a doomstack with sentinels and nothing can beat my army. I am basically just chilling in my province waiting for the chaos portals to spawn so I can collect the souls because nothing can challenge me so why bother doing anything else? The caravans bring in so much money now that my economy is untouchable. Those things are ridiculous once they're upgraded to take more cargo and bring more profit I also noticed A LOT less lag on the map-view playing cathay compared to say, the Daemon prince campaign. Feels much better Collapsing Farts fucked around with this message at 08:49 on Feb 20, 2022 |
# ? Feb 20, 2022 08:47 |
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Also, I don't think I've played a single manual defense of a settlement/keep yet, despite probably having played around 200 rounds so far Whenever an enemy sieges me I instantly start taking attrition so my instinct is to just attack them before I take too much damage. So I never get to defend anything on siege maps
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# ? Feb 20, 2022 08:54 |
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You take a bit of attrition but they will generally try to attack you once they've built some towers, and the benefit from your own defences almost always beats out the little bit of attrition you take, especially as you directly get more starting tower points the longer you've been under siege.
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# ? Feb 20, 2022 08:55 |
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What's the best army compositions for fighting chaos? I've been playing a campaign as Kislev and found it pretty easy to blast through Tzeentch's realm with a cav-heavy army, but I've had less luck when facing off against the other three with the same army composition.
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# ? Feb 20, 2022 09:50 |
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Depends on the god, I think. Though I would say a ranged focus probably works well for all of them. Slaaneshi stuff I've fought is poorly armoured and if you have a lot of raw DPS you can shoot them down, plus things with expert charge defence/reflect can stop them in their tracks, but if they have a huge army you'll struggle to keep them from flanking you. Tzeench seems to be range focused and has the barrier, so cavalry charging them and locking them into melee is probably a good idea, but your other option is to try and out shoot them, which is hard but doable, especially with artillery and stuff like crane guns or other things that can give you the range advantage over them because they don't generally seem to have physical shields or a lot of armour. As kislev you might get some mileage out of the true flight spell that gives units extra range and accuracy. Khorne seems to like his bloodletter piles which, again, die to massed ranged fire as they have low armour, and ranged is good for dealing with big monsters too, but I haven't fought much in the way of his higher tier stuff, and I haven't fought any nurgle stuff yet.
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# ? Feb 20, 2022 10:10 |
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Man, the extremely limited rosters of the mono-gods are kinda disappointing. 40 turns into a Tzeentch campaign, and my armies are basically all just forsaken + pink horrors.
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# ? Feb 20, 2022 10:10 |
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Slaanesh is really wonderful and is the first faction to click for me. your units are fragile but not that fragile and you can just run behind people and flank them for free.
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# ? Feb 20, 2022 10:12 |
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Just remember, when fighting tzeentch as kislev, you can just run them down with your hybrid units and win. Also I find sleds help a lot with any sort of nurgle daemons or khorne mortals.
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# ? Feb 20, 2022 10:16 |
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# ? Jun 7, 2024 20:24 |
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They still have the loading screen tips for removed ruined settlement exploration mechanic.
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# ? Feb 20, 2022 10:19 |