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genericnick
Dec 26, 2012

quote:

Total War: WARHAMMER III - Known Issues, Solutions, and Support — Total War Forums] ✔ Solution: Ensure you’re online the first time you run the game. If you are offline before verifying access, you will not be able to play as the Ogres.

Good work there.

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queeb
Jun 10, 2004

m



I've gone back to TW2 mortal empires with SFO and god it's huge and fun.

deep dish peat moss
Jul 27, 2006

I'm a little worried about how Warhammer 3 factions will fit into the overall cast, because it seems like all of the factions in Warhammer 3 are designed around having some kind of catastrophic weaknesses - like Nurgle's melee-only slowness, or Kislev's lack of specialized units, or the Ogres' extremely lopsided glass cannon stat balance - it's hard to imagine they're going to fare well on a campaign map full of more well-rounded factions that have baked-in counters to things that exploit their weaknesses (like vampire counts having some good fliers/cav/fast units to break up heavy ranged lines). I can't imagine them reworking every WH1/2 faction to fit WH3's balance like they did with the WH1 factions over time to fit WH2's balance, so hopefully we'll see the WH3 factions fleshed out and given some more options and made less one-dimensional over time :shrug:

deep dish peat moss fucked around with this message at 23:47 on Feb 20, 2022

Jamwad Hilder
Apr 18, 2007

surfin usa

Kanos posted:

Honestly after playing a bunch I haven't really found a faction that clicks with me in TWW3.

Yea thats pretty much how I feel about all of it. There are two campaigns I've enjoyed though:
1. Daemons of Chaos is fun because you get to build your lord however you want and you get to use all the demons. A Khorne melee line with Slaanesh flankers and Tzeentch ranged is a blast. I skip the Nurgle units but you get to benefit from the plagues, so you can give your whole army has Vanguard Deployment. If you think Khorne is broken then this faction is super broken, but in a fun way.
2. Kislev - Boris Ursun start. It's still Kislev but you're a bit closer to Cathay and there are more interesting things to fight at the beginning than Rebel Kislev and Norsca. You start with Little Grom and Bear Cavalry too, which is fun.

All of the WH3 factions are going to be interesting to play against in the combined map but overall I'm not clicking with any of the factions either. Trying to get outposts to add cool units to your armies is kind of fun but hardly something to play the game for.

Jamwad Hilder fucked around with this message at 23:44 on Feb 20, 2022

Blooming Brilliant
Jul 12, 2010

deep dish peat moss posted:

I'm a little worried about how Warhammer 3 factions will fit into the overall cast, because it seems like all of the factions in Warhammer 3 are designed around having some kind of catastrophic weaknesses - like Nurgle's melee-only slowness, or Kislev's lack of specialized units, or the Ogres' extremely lopsided glass cannon stat balance - it's hard to imagine they're going to fare well on a campaign map full of more well-rounded factions that have baked-in counters to things that exploit their weaknesses. I can't imagine them reworking every WH1/2 faction to fit WH3's balance like they did with the WH1 factions over time to fit WH2's balance, so hopefully we'll see the WH3 factions fleshed out and given some more options and made less one-dimensional over time :shrug:

Skaven were pretty terrible on WH2 launch and now have one of the most well-rounded rosters in the series, so give the new factions a few DLC's and they'll be fine.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
It's a shame because Kislev has the roster with the least dud units of any faction I've played in the series but their economy and the requirement for them to build churches literally everywhere means that they don't really have the gold or space to actually use it.

Omnicarus
Jan 16, 2006

It's going to be pretty funny when the most powerful faction in W3 ends up being Imrik again.

deep dish peat moss
Jul 27, 2006

Yeah, the DLC quality has been very high for most of Warhammer 2, and if nothing else I trust SFO to give WH3 factions the tools they need to compete - it did a great job of emphasizing strengths and making everything competitive without watering down what made factions unique in WH2.

AnEdgelord
Dec 12, 2016
I am curious what their plans are for expanding the monogod factions, they have everything from the Daemons armybook and Nurgle even has all the Daemons from the Tamurkhan book (not the mortals from Tamurkhan though)

The only things left to do are marked beastmen, marked chaos mortals or backporting AoS stuff

Eimi
Nov 23, 2013

I will never log offshut up.


I really love Cathay even if they are basically less mobile dawi. Or I suppose high elves who (ironically) trade away having dragons for artillery. Having magic is really what the dwarfs were missing and both the Cathay specific lores are a lot of fun. As well Miao Ying is incredible, though surprising me I actually think she's better in human form than dragon, dragon is basically her taxi that I reposition with but I rarely think it's worth the tradeoffs just to get ap, doubly so when you have Talons of Night as your damage. All the lords and heroes being squishy is kind of lame, and honestly I'd have rather had terracotta soldier monstrous infantry than the sems.

For now I dropped the campaign difficulty to normal both to have access to autoresolve and because the chaos realm mechanics and sieges are just not fun.

Blooming Brilliant
Jul 12, 2010

AnEdgelord posted:

I am curious what their plans are for expanding the monogod factions, they have everything from the Daemons armybook and Nurgle even has all the Daemons from the Tamurkhan book (not the mortals from Tamurkhan though)

The only things left to do are marked beastmen, marked chaos mortals or backporting AoS stuff

My gut says they're going to backport AoS stuff, plus there's still some more generic stuff to fill out the roster like say base Warriors of Nurgle/Tzeentch/Slaanesh.

I'm imagining the main reason this wasn't done on launch was to not make the rosters too homogeneous, but they could be rolled out alongside more unique units that emphasise the faction's primary strength.

That or they'll be modded in :v:

Edit: Also I had the realisation last night that the reason the Survival Battles are so generous with their auto resolve results is so that your competing AI factions can actually get Daemon Souls.

Jamwad Hilder
Apr 18, 2007

surfin usa
I'd like the Chaos factions a lot more if you could get some of the base Warriors of Chaos units (marauders, warriors, knights maybe) and then mutate/upgrade them like Throt with different bonuses/mutations depending on what god you're playing as.

Dramicus
Mar 26, 2010
Grimey Drawer

Kanos posted:

Honestly after playing a bunch I haven't really found a faction that clicks with me in TWW3.

It's Chorfs. It's going to be Chorfs. The faction that was predestined to be the best faction, with the best hats.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Did SFO some how work into some sort of brain worms mode where people needed it otherwise factions did not have the tools to compete?

I haven't played a faction in any game that does not have the tools to compete.

Leal
Oct 2, 2009

Jamwad Hilder posted:

I'd like the Chaos factions a lot more if you could get some of the base Warriors of Chaos units (marauders, warriors, knights maybe) and then mutate/upgrade them like Throt with different bonuses/mutations depending on what god you're playing as.

Add one tit for a Slaanesh mutation.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
I keep taking more plague toads than I should because I like their animation so much.

Ra Ra Rasputin
Apr 2, 2011
I've no doubt within the year the mod makers will shift over from WH2 to WH3, port over their old projects and make mods for any remaining annoyances the playerbase still has and then everyone can more enjoy the great QoL features WH3 brought to the table.

Until then I still got a strong "one more turn" urge in my current VH/VH Cathay campaign as Zhao.

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Just finished my first campaign, as Kairos, and goddamn do I not enjoy these "survival" battles. Just absolutely impossible to tell where enemies are, when new ones have arrived, how any of my units are doing, just a mess strategically and visually. It's also weird to me that the fight doesn't end when you kill the boss, but forces you to finish off the drizzle of chaff streaming towards you... you'd think the player character would peace out, or the chaff would give up. It's also funny that the result is that the climactic end of the battle is a few demons disintegrating from army losses half a battlefield away and the battle just instantly ending.

The faction I'm next most interested to play is Cathay, but honestly the idea of playing against a lot of Tzeentch armies seems utterly miserable, so I might wait until barriers get rebalanced. Khorne it is!

Eimi
Nov 23, 2013

I will never log offshut up.


Muscle Tracer posted:

Just finished my first campaign, as Kairos, and goddamn do I not enjoy these "survival" battles. Just absolutely impossible to tell where enemies are, when new ones have arrived, how any of my units are doing, just a mess strategically and visually. It's also weird to me that the fight doesn't end when you kill the boss, but forces you to finish off the drizzle of chaff streaming towards you... you'd think the player character would peace out, or the chaff would give up. It's also funny that the result is that the climactic end of the battle is a few demons disintegrating from army losses half a battlefield away and the battle just instantly ending.

The faction I'm next most interested to play is Cathay, but honestly the idea of playing against a lot of Tzeentch armies seems utterly miserable, so I might wait until barriers get rebalanced. Khorne it is!

For what it's worth, the armies assailing the wall are Norscan and Chaos Warrior stacks, if you want to fight Kairos you gotta advance into the wastes or wait til pretty late in the campaign.

Randarkman
Jul 18, 2011

I don't agree with the assesment that the only armies Kislev can afford to field are Kossar spam armies, while it's probably true that might be the most efficient army, that's true for basically any warhammer 2 faction and beyond with access to bow and other arcing fire missile units with good range, that's just the nature of the ranged spam meta. Doesn't mean you have to play like that.

My two main armies with Kislev (this is me owning Kislev, Praag and the Eastern Oblast) are Katarin's army which is about 6 Ice Guard, 1 Patriarch, 1 Tempest maiden (she's actually mostlya campaign agent, but I put her in the army every now and then), 1 Snow Leopard, 2 heavy bear sleds, 3 Gryphon Legion, 2 Tzar Guard and 1 Little Grom, the other is led by a Boyar who's been doing a lot of work, he's leading 4 horse archers, 6 winged lancers, 1 Ice maiden, 4 streltsy and 5 spear kossars.

Neither of those armies are fully efficient as regards the meta, but they are cool and fun to use, even though I know and experience the cavalry suffeing more and accomplishing less than they should. Note, you can spec a frost maiden for -30% reduction in cavalry upkeep and with Katarin's starting trait and the Bokha Palace, Ice Guard in her armies have less upkeep than even basic Kossars and there's no reason really to not have the bulk of her army made up of them (though just having them would be boring).

EDIT: Also a thing to consider with Kislev's economy, since you almost certainly will be doing confederations is the lord upkeep and disbanding bug. Pressured AI factions, like the Kislevites, tend to end up recruiting a lot of lords and you'll inherit their entire pool when you confederate them. I had something like 13 of them (not counting the faction leaders) in my pool after confderating Ropsmenn and Brotherhood of the Bear.

Eimi posted:

I really love Cathay even if they are basically less mobile dawi. Or I suppose high elves who (ironically) trade away having dragons for artillery. Having magic is really what the dwarfs were missing and both the Cathay specific lores are a lot of fun. As well Miao Ying is incredible, though surprising me I actually think she's better in human form than dragon, dragon is basically her taxi that I reposition with but I rarely think it's worth the tradeoffs just to get ap, doubly so when you have Talons of Night as your damage. All the lords and heroes being squishy is kind of lame, and honestly I'd have rather had terracotta soldier monstrous infantry than the sems.

For now I dropped the campaign difficulty to normal both to have access to autoresolve and because the chaos realm mechanics and sieges are just not fun.

I've been playing Miao Ying recently and I agree. Though honestly I think the clincher for me is her +100% haromony amplifier, stick her close to harmonied cannons and watch them rip Skarbrand apart before he even gets close.





I find Cathay to be powerful in sieges, but they definitely take a while, I basically do a slow and extremely methodical push towards one objective, cannons destroying any towers that pop up, crossbows and their handcannoneers (though to be honest, those ladies are squishy as hell) in harmony with melee infantry just blasting the opposition away, together with magic. Against non-daemonic factions using the jade shield spell to just have infantry hold and hold and hold is pretty effective. I honestly really like the dragon-blooded lords as well, they're good casters and they also have the harmony amplifier at +50%, so keep them with the army, especially cannons.

Also a bit of an interesting, but possibly niche thing I'm discovering is that the conscription field (I think Yin) building gets peasant spearmen and archer recruitment cost reduced by something like 80% so you can actually fill out an army with them for peanuts, so a way to actually play things with defensive armies is to just recruit their infantry when needed and disband when done, again with harmony and against enemies like norscans and such the peasants are actually pretty good.

Randarkman fucked around with this message at 00:25 on Feb 21, 2022

Jamwad Hilder
Apr 18, 2007

surfin usa

Eimi posted:

For what it's worth, the armies assailing the wall are Norscan and Chaos Warrior stacks, if you want to fight Kairos you gotta advance into the wastes or wait til pretty late in the campaign.

There's a Tzeentch faction that starts inside of Cathay, and if you don't take care of them right away (which can be hard with just peasants, and other factions to deal with) they can become a big problem

Eimi
Nov 23, 2013

I will never log offshut up.


Jamwad Hilder posted:

There's a Tzeentch faction that starts inside of Cathay, and if you don't take care of them right away (which can be hard with just peasants, and other factions to deal with) they can become a big problem

Ah right. I suppose I've been lucky dealing with them the three times I've tried Cathay so far.

Randarkman
Jul 18, 2011

Jamwad Hilder posted:

There's a Tzeentch faction that starts inside of Cathay, and if you don't take care of them right away (which can be hard with just peasants, and other factions to deal with) they can become a big problem

I left them for a little bit too long, because of their strong garrison and tendency to park their stack inside their settlement and they transferred one of my settlements to Clan Eshin. Though I beat their army in a field battle against my secondary army, then marched on the Terracotta graveyard and cannoned them into submission.

Cardboard Fox
Feb 8, 2009

[Tentatively Excited]
My Cathay playthrough is going a lot smoother than Kislev. I hate the wall defense mechanic though, which I decided to "mitigate" by expanding into that territory only to spend 20 turns realizing that the chaos corruption is permanent, even though I've reduced it to zero. :doh:

I really want immortal empires....

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Should you go straight for the Turtle Gate in Miao-Ying's campaign or consolidate your home province first?

Broken Cog
Dec 29, 2009

We're all friends here
Every prince soul battle I do with Kairos, I just keep thinking of how much easier these would be for a melee-focused faction

Randarkman
Jul 18, 2011

NoNotTheMindProbe posted:

Should you go straight for the Turtle Gate in Miao-Ying's campaign or consolidate your home province first?

You mean the Snake Gate? In any case the Gates recruit Terracotta Sentinel. You want to have a gate. I think you can get an army garrisoned in a gate like a 60% reduction in upkeep, so park an army there, to defend and occasionally move out to pick off Kurgan armies, everyone you defeat reduces threat level. If your army is big enough and you have the building which reduces attrition from Chaos corruption you might also consider sacking or razing the settlements outside.

Frog Act
Feb 10, 2012



NoNotTheMindProbe posted:

Should you go straight for the Turtle Gate in Miao-Ying's campaign or consolidate your home province first?

I consolidated my home province and took rebel settlements in the desert and eventually was able to threaten the guy who owned the rest of the wall into confederating

Broken Cog
Dec 29, 2009

We're all friends here
Is there a way to get rid of Ogre camps without declaring war?

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Yeah there's a busted gate near Nan-Gau that speeds up chaos threat levels if you don't rebuild it.

The Chad Jihad
Feb 24, 2007


Dramicus posted:

It's still a bunch of unnecessary busywork which gets harder as you expand. The AI is a lot more aggressive in attacking your borders. So you've got external and internal threats to deal with that just gets exponentially harder to deal with the more territory you have.

This is my main complaint. Yes if you just sit in Kislev and don't expand further, it's easy to deal with. The game incentivizes you to just sit in a small territory and do nothing but hit end turn until the next wave of gates.

It's very easy to play wide if you make heroes to pop the portals. They always show up in the same place so in many cases one hero can cover three+ provinces without sweating it. Armies stay on the borders, expanding and defending, which is what they are doing anyways

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Randarkman posted:

I don't agree with the assesment that the only armies Kislev can afford to field are Kossar spam armies, while it's probably true that might be the most efficient army, that's true for basically any warhammer 2 faction and beyond with access to bow and other arcing fire missile units with good range, that's just the nature of the ranged spam meta. Doesn't mean you have to play like that.

My two main armies with Kislev (this is me owning Kislev, Praag and the Eastern Oblast) are Katarin's army which is about 6 Ice Guard, 1 Patriarch, 1 Tempest maiden (she's actually mostlya campaign agent, but I put her in the army every now and then), 1 Snow Leopard, 2 heavy bear sleds, 3 Gryphon Legion, 2 Tzar Guard and 1 Little Grom, the other is led by a Boyar who's been doing a lot of work, he's leading 4 horse archers, 6 winged lancers, 1 Ice maiden, 4 streltsy and 5 spear kossars.

Holding onto Erengrad necessitates at least an additional full stack because of the norscans and possible daemons of chaos faction over there. Even if you don't expand beyond Kislev(as in the country)'s borders itself, you might also need a fourth and fifth stack depending on if Skrag and Mannfred roll up the Empire and start causing problems. I also had one campaign where the greenskins from the east got really aggro and started pouring into the oblast. Also I've found that once the monogod factions become aware of you in the rifts they will start beelining your territory from various directions.

Katarin can handle a big ice guard doomstack and Boris can handle a war bear doomstack due to their titanic upkeep reductions, but you end up needing so many armies just to hold on to what you have from getting gangbanged from every direction that eventually units like gryphon legion just become an unreasonable expense.

It's not even a matter of their other units being inefficient or off-meta. Sleds, Little Grom, and War Bears are all excellent units. Streltsi are decent(but overpriced). Their cav are also okay, for the most part.

Kanos fucked around with this message at 00:52 on Feb 21, 2022

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Heard that "Cathay infantry is weak" and real quick question: you're shadowing them with a ranged unit for harmony, right? Cathay infantry holds like Dwarves. It is a pain to keep it clean up the streets in a settlement when you're offense and advancing but the infantry isn't the problem.

Almost got my first soul from Nurgle's realm after a break. As much as I love all these indepth tactical battles where my micro can do shenanigans like hold off a Tzeentch 20 with a Garrison 15 they're mentally draining so it's harder to binge WH3 than WH2! But then again I didn't really enjoy my auto-resolve auto-win campaigns when they happened so grass is always greener I suppose.

The Chaos Realms need better pacing. You can't send me to a place where I need to fight multiple armies consistently, intercept and kill rival sub-doom stacks and have a quest event battle to cap it off while I have to snare myself to juggle encampment stance and then put filler in. The free refills are nice but you could give me 200% movement range in Chaos Realms and chop off 1/2 of the natural demon armies that come at you and it'd be much better and I'd still get into 3-5 fights. The most ridiculous poo poo is walking to one end of Nurgleland to tag the tree for immunity and killing an army in front of it, getting the immunity, end turn and the same army teleports back in behind me. Bruh.

Panfilo
Aug 27, 2011
Probation
Can't post for 9 days!
What's your strategy with Greasus? His settlements are small and hard to defend. When do you put down the first camp?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Doomykins posted:

Heard that "Cathay infantry is weak" and real quick question: you're shadowing them with a ranged unit for harmony, right? Cathay infantry holds like Dwarves. It is a pain to keep it clean up the streets in a settlement when you're offense and advancing but the infantry isn't the problem.

Their infantry hold perfectly fine but they have functionally no offensive power so in situations where infantry having offensive power is a big benefit(wall fights, street fights) they fall short. Cathay takes a lot longer to do the settlement/siege battles that comprise 70% of your fights, which is unfortunate.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.

Kanos posted:

Their infantry hold perfectly fine but they have functionally no offensive power so in situations where infantry having offensive power is a big benefit(wall fights, street fights) they fall short. Cathay takes a lot longer to do the settlement/siege battles that comprise 70% of your fights, which is unfortunate.

You need to use more yin.

One offense, one defense.

Their crossbows do an incredible amount of damage.

So an infantry with a crossbow behind it in a street fight is incredibly strong.

DOCTOR ZIMBARDO
May 8, 2006
I think the Yin spell that lets you give the Blinded! debuff to a whole enemy line is seriously key to offensive output as Cathay. That and the iron hail gunners seem to have a huge offensive potential despite being really squishy.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund
Jaysus Christ the last battle is a living nightmare. I just beat it and out of my full stack I think 6 units survived. Telling everyone to invest in towers and anti large.

I do want more fun mini campaigns in the future. As opposed to just the paint the map approach.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Third World Reagan posted:

You need to use more yin.

One offense, one defense.

Their crossbows do an incredible amount of damage.

So an infantry with a crossbow behind it in a street fight is incredibly strong.

I mean, yeah, this is pretty much the only way to actually win street fights with them. It's still a lot slower than other factions whose infantry does damage and who have the mobility to reliably hit from multiple angles.

I'm not saying Cathay can't win settlement battles, I'm just saying that it's a shame that they're way slower at doing so than every other faction(except Nurgle, lol) in a way that adds up to a whole lot of time across a campaign. I wouldn't have an issue with it if you got to fight more field battles(where Cathay's hold em and shoot em gameplay shines) but CA has once again managed to give us Total War: Siege Battles.

Kanos fucked around with this message at 01:04 on Feb 21, 2022

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NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Panfilo posted:

What's your strategy with Greasus? His settlements are small and hard to defend. When do you put down the first camp?

You want your first camp ASAP. They prevent meat usage for any armies in their range and have access to all the best buildings. The Ivory Road province is a long noodle province and you will run out of meat travelling up and down it without a camp to park at.

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