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Jamwad Hilder
Apr 18, 2007

surfin usa

Funky See Funky Do posted:

Oh this is fun. Caravan Masters can't get the immortal trait so this is game over for this guy that I've put all this work into. That caravans can just be attacked on the campaign map kind of makes them pointless later in the game.





I eventually got a functionally immortal caravan master in my Cathay play through because the Ind event went off three times for him, so he was escorted by a bunch of celestial guard and streltsi I managed to get earlier

I'm having a lot of fun with the caravan fights, you get some pretty interesting armies if you hit certain events, hire a Caravan Master that starts with Empire units, or both. I wish you could level up the heroes you pick up from other factions. I got a high elf Noble in one of my caravans that I wanted to kit out

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Bloodly
Nov 3, 2008

Not as strong as you'd expect.
Hm? Shouldn't Inspiring Presence's +XP apply, at least? Or does it not apply to Heroes/Lords/Self?

Jamwad Hilder
Apr 18, 2007

surfin usa
I mean it doesn't seem like the non-Cathay heroes you get level up, and if they do there's no way to choose which skills you want from their normal skill tree, you can't put ancillaries or gear on them, etc. I figure it might get added later but who knows.

DeadFatDuckFat
Oct 29, 2012

This avatar brought to you by the 'save our dead gay forums' foundation.


nm figured it out

DeadFatDuckFat fucked around with this message at 04:48 on Feb 23, 2022

Endorph
Jul 22, 2009

deep dish peat moss posted:

I haven't read any books or anything so I could be misremembering, but I think there was something about that from a wiki or maybe a prerelease WH3 video, about how Kislev is stuck being the Great Bastion between Chaos and the rest of the Humans, and part of their sacrifice has been having to learn to live with chaos as an everyday, mundane part of their lives.
Yeah, Cathay and Kislev are here because they're the two big human bastions against Chaos, to fit with the whole chaos theme of the game. Cathay have a massive choke point that they put a huge wall on. Kislev have, uh, well... yknow... they're pretty buff.

Eimi
Nov 23, 2013

I will never log offshut up.


Endorph posted:

Yeah, Cathay and Kislev are here because they're the two big human bastions against Chaos, to fit with the whole chaos theme of the game. Cathay have a massive choke point that they put a huge wall on. Kislev have, uh, well... yknow... they're pretty buff.

Turns out your god being corporeal is a big advantage when he can raise a big rear end wall and all Ursun can do is make it winter harder it seems.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!
Kostaltyn's voice acting is unironically one of the best parts of the game and he's an incredibly powerful LL. He's vastly more fun to play than the Tsarina, imo, who I think is actually pretty boring (and more than a little undertuned).

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Prokhor Zakharov posted:

Kostaltyn's voice acting is unironically one of the best parts of the game and he's an incredibly powerful LL. He's vastly more fun to play than the Tsarina, imo, who I think is actually pretty boring (and more than a little undertuned).
What makes him powerful? Do you mean in SP or MP?

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
He gets all 4 prayer buffs but only a 25% reduction in recast, not 50%.

So if you send him with a bear unit, they just destroy everything.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

AAAAA! Real Muenster posted:

What makes him powerful? Do you mean in SP or MP?

He's like okay in MP but ultimately just like Sigvald; he's not gonna really do much but you can count on him not to die.

Alctel
Jan 16, 2004

I love snails


Just finished Tzeench first time, I didn't have any trouble. Did the sigils thing and then one army looked like they were gonna get ahead of me so I beat them up

Nurgle has been by far the hardest realm for me so far

toasterwarrior
Nov 11, 2011
The Patriarch AoE buffs, BTW, are all extremely good. There's a reason why picking one locks out the rest, and why Kostaltyn getting them all is legit as gently caress.

Funky See Funky Do
Aug 20, 2013
STILL TRYING HARD
They're going to have to completely redo all the skill trees for WH1 and 2 lords/heroes. Boyars are the worst example having literally 1 unique thing which is a slight buff at -50%hp but they're all super bare bones compared to wh2. I just don't see how any of the new lords or heroes could hang with any of the previous ones.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Kislev does not have the Wall, but it has very few entrances and is a harsh land.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Funky See Funky Do posted:

They're going to have to completely redo all the skill trees for WH1 and 2 lords/heroes. Boyars are the worst example having literally 1 unique thing which is a slight buff at -50%hp but they're all super bare bones compared to wh2. I just don't see how any of the new lords or heroes could hang with any of the previous ones.

Pretty sure the Greater Daemons could hand most Game 1 and 2 Lords their rear end.

AnEdgelord
Dec 12, 2016

MonsterEnvy posted:

Pretty sure the Greater Daemons could hand most Game 1 and 2 Lords their rear end.

Skarbrand alone could break pretty much every previous combat lord over his knee, legendary or not

Ra Ra Rasputin
Apr 2, 2011
Nurgle's campaign has grown on me a little after I learned he can get soulgrinders extremely early from t3 cities for just 5000g and he can speed up the growth cycles by 1-2 turns with some techs and plagues.

His economy is still total rear end however.

ErKeL
Jun 18, 2013
Do the mobs inside the dark prince's realm respawn every turn? I fought one and got my rear end handed to me so decided to camp up and recruit more but I got a stack out of nowhere attack me each turn until my lord got hosed. Just haven't been having a good time inside the chaos realms, which makes sense but I'd be happy to just spend more time closing rifts than heading in to get kicked in the dick.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
I am not sure why people want to get rid of these chaos realm traits.

They don't say 'only affects your land'

Randallteal
May 7, 2006

The tears of time
I wonder how difficult it would be to do a single settlement challenge in this one. I bet with some supplemental income from sacking you could run a Katarina + ice guards army and a secondary defensive army just off of a fully upgraded Kislev.

Third World Reagan
May 19, 2008

Imagine four 'mechs waiting in a queue. Time works the same way.
Single province? You can win. Kislev only? Probably.

You can earn a dumb amount of money fighting.

Ibblebibble
Nov 12, 2013

Around 200+ turns into my Khorne Domination campaign, razed Kairos to the ground, only both Cathaians and Skrag are left. None of them have more than 2 souls so I'm safe from the race at least. I'm tearing through Cathay right now and Skrag is stuck in a hellwar stalemate with the Empire so he'll be easy to take out last. The hardest part is going to be getting the 50 provinces settled I need for the victory condition, really. At least I killed all the Nurgle minors so no more plagues to deal with.

Jarvisi
Apr 17, 2001

Green is still best.
So I thought all demons got perfect vigor. Is it only nurgle? Just noticed my poor khorne boys are exhausted.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Jarvisi posted:

So I thought all demons got perfect vigor. Is it only nurgle? Just noticed my poor khorne boys are exhausted.

Slaanesh certainly doesn't have that, though I did just finally get a trait on N'kari for it. Pretty nice.

So is it a quirk of Slaanesh that everyone wants to be friends with you? I'm playing VH/VH and aside from Skarbrand and Kislev, everyone I'm remotely close to is constantly making offers for alliances. I'm having to decline a bunch because I want to force vassalize the norscans through cults. I am looking forward to having enough demonic friends to recruit all types of greater demons into one army. This might actually end up as a legit problem, since DP and Nurgle are currently winning the race to the four souls. Probably going to have to tank reliability at some point if they stay ahead.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Demons and undead don't have Perfect Vigor any more than other races. Exalted Seeker Chariots are a notable unit off the top of my head that do get it. Never not be charging!

Eimi
Nov 23, 2013

I will never log offshut up.


Funky See Funky Do posted:

They're going to have to completely redo all the skill trees for WH1 and 2 lords/heroes. Boyars are the worst example having literally 1 unique thing which is a slight buff at -50%hp but they're all super bare bones compared to wh2. I just don't see how any of the new lords or heroes could hang with any of the previous ones.

They should instead make the game 3 skill trees and tech trees better because right now they are filled with just a bunch of really boring, really minor buffs for most factions.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!

AAAAA! Real Muenster posted:

What makes him powerful? Do you mean in SP or MP?

Patriarch heals are absolutely bonkers, especially with low count units like dirt bear, bear sled, or man on bear. If Kostaltyn just had the heal he'd still be great, but the fact that he gets all of them is nuts. I've purposely picked fights I knew should be impossible and still won out with him just spamming enormous buffs and screaming constantly, it rules. He can't go toe-to-toe with more combat oriented LL's but he still smokes lesser lords, and the fact that he can make unkillable super bears and murder cats is what makes him so good.

Gonkish
May 19, 2004

Eimi posted:

They should instead make the game 3 skill trees and tech trees better because right now they are filled with just a bunch of really boring, really minor buffs for most factions.

On this note, I think my favorite Khorne tech is the one that gives Vanguard deployment to a his dogs... which have vanguard deployment by default.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Eimi posted:

They should instead make the game 3 skill trees and tech trees better because right now they are filled with just a bunch of really boring, really minor buffs for most factions.
Yeah in my Katarin Kislev run I was consistently disappointed by the number of junk filler techs that are like "10% off the construction of one type of building you never build anyway" or "+10 armor this already heavily armored thing".


Prokhor Zakharov posted:

Patriarch heals are absolutely bonkers, especially with low count units like dirt bear, bear sled, or man on bear. If Kostaltyn just had the heal he'd still be great, but the fact that he gets all of them is nuts. I've purposely picked fights I knew should be impossible and still won out with him just spamming enormous buffs and screaming constantly, it rules. He can't go toe-to-toe with more combat oriented LL's but he still smokes lesser lords, and the fact that he can make unkillable super bears and murder cats is what makes him so good.
Ahh gotchya, yeah that all makes sense when you put it that way. I'm gunning to start a Boris campaign the next time I have free time because I want to have an army of Boris, a Little Grom, ~6 Patriarchs, and 12 Warbears because in my Katarin game I saw how good the Patriarch buffs were. I love that they are a hero that can get Perfect Vigour, too, because they can have pretty good armor with their Bear mounts and skills.

Prokhor Zakharov
Dec 31, 2008

This is me as I make another great post


Good luck with your depression!

AAAAA! Real Muenster posted:

Yeah in my Katarin Kislev run I was consistently disappointed by the number of junk filler techs that are like "10% off the construction of one type of building you never build anyway" or "+10 armor this already heavily armored thing".

Ahh gotchya, yeah that all makes sense when you put it that way. I'm gunning to start a Boris campaign the next time I have free time because I want to have an army of Boris, a Little Grom, ~6 Patriarchs, and 12 Warbears because in my Katarin game I saw how good the Patriarch buffs were. I love that they are a hero that can get Perfect Vigour, too, because they can have pretty good armor with their Bear mounts and skills.

Yeah the only thing to keep in mind with Patriarch heals is that they don't resurrect dead units, they only heal living ones. So it's best to pop it right as units start to take damage and then just keep kicking it on every time the cool down runs out for as long as the fight goes. Heal early, heal often, bring extra Patriarchs just always be healing all the time if you don't mind the micro.

Lt. Lizard
Apr 28, 2013
The 20% Ward save on Patriarchs Kostaltyn gets is also pretty big deal. Together with their buffs it turns them into solid semi-combat heroes once they get their bear.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Did something screwy happen to my Khorne blood host army, or is this how it’s supposed to work?

The leader seems to be a unit of Exalted Bloodletters with a Herald’s portrait. I fought a big defensive battle with my blood host army as the main one and Skarbrand backing it up. All my units are close to full health. A while in, I get a message saying my commander is dead. However the unit is still there. I win without suffering a lot of casualties. When I come back, the entire blood host army is gone!

Was everything really riding on one model of a squad? Do blood hosts disappear immediately instead of suffer attrition when they don’t fight? It had technically been involved in a recent few battles, but mostly as reinforcements who didn’t do anything.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?
Surprise I got the itch to immediately retry my Cathay campaign and armed with knowledge it was an easy breezy sub 150 win. Maybe CA has trouble balancing the chaos realms because they made them and once you know the tricks they're a lot more reasonable.. but the tricks are some near speed-runner tier mechanics abuse. I cleared Khorne's realm in 2 turns because I got a lucky spawn(not near the single Khorne army) and encamp moved to a point where 2 rogues could suicide rush me at end of turn. Confedded most of the Cathays except Zhao, did the VH trick of letting him be a big buffer state.

Always be waiting at a rift spawn point to enter immediately. Whoever enters a realm 1-2 turns ahead of anyone else has a lock on winning it unless they wipe or get dogpiled, though the AI is gun-shy about war decs in the realm if you aren't already at war. If possible encamp move into anything that ends your movement. Always go to Tzeentch in set 1, the meatball + 4 blues stacks are a breeze. Nurgle seems a good candidate for second to outpace the rising curve on his stacks. Khorne and Slaanesh don't seem to scale: Slaanesh's armies do scale but it's pretty easy to rush the gates and never fight any. Khorne has one army in the bottom right corner that scales so out-range it and squat respawning rogues or gut your competitors. NEVER miss a rift unless you're gaming Slaanesh for gear for domination.

The Cathay walls are actually rather busted if you use the commandments and buildings correctly. Growth commandment, growth building, upkeep building, rush T4, Terracottas by turn 50-60, get an army in each, clean up your country, put agents on the rift spawns, spent the entire game with 4 armies. Once you start building T5 gates you swap to +200 xp a turn(!!!) commandment and your commanders better have that 1 obligatory red point in +75 xp a turn(!) Funny of CA to try to make 1 blue less mandatory in the same stroke that they make 1 red nearly mandatory.

I did take a grand vacation into the chaos wastes to beat the poo poo out of Tzeentch and had to do a lot of savescumming to make it work because player bias is real. One attempt I beat up 2.5 Tzeentch stacks and then ran into the mountains of mourn with 4 nurgle stacks chasing me. Gave them the ol' lightning strike surprise but got covered in plagues and a Tzeentch minor threw the yellow I was chokepointing to a random AI faction. Reloaded and tried a few more variations until I was able to break Oracle's and Plaguefather's strength ratings and flee into the 2nd set of rifts. When I came back I cheesed it back to Cathay and caught Tzeentch's capital(The Voraly?) unguarded and broke it, razing his only T5. I cleared everything so fast that I didn't risk running into another ascendant Super Doomstack from Skarbrand or anyone. It was really annoying when sometimes Nurgle and Tzeentch armies fought and other times they arranged peace so they could dogpile me. CA, please hard-code it so chaos factions can't ally with each other in realms? At least the AI ones.

anyway that's a load off my mind, should be fun to muck about as everybody else or try a domination victory or two

Collapsing Farts
Jun 29, 2018

💀
The loving khorne weapons you can pick in his realm disappear when you go into another realm :mad:

Collapsing Farts
Jun 29, 2018

💀
legendoftotalwar did a tier list of the factions :3:
https://www.youtube.com/watch?v=bbkkxf9rB0w

I haven't tried Kislev yet but this seems to line up with my experience as well. Khorne was just easy as hell and same with the Ogres

Collapsing Farts fucked around with this message at 09:23 on Feb 23, 2022

Carcer
Aug 7, 2010
I'm a bit shocked slaanesh doesn't get any ranged weapons. Hopefully I can snag something from allies building outposts but it makes dealing with anything flying tricky since furies don't really stand up to a lot of fliers.

Noir89
Oct 9, 2012

I made a dumdum :(
I just showed some empire factions the glory of the crab claw to solve that issue, and I am now 27% in on Kislev to get some variation(And the nr.1 faction in powerank lol)

Collapsing Farts
Jun 29, 2018

💀
Yeah I'm not sure what some of the Daemons do if they go up against air heavy factions once Mortal Empires are out since they don't have range OR air. Slaanesh will just have to sit there and jerk off if I ever attack them with like, wood elf eagle archers and dragons etc

Collapsing Farts fucked around with this message at 10:14 on Feb 23, 2022

tildes
Nov 16, 2018
Well I’ve made it reasonably far as Tzeentch- mostly wiped out Cathay plus some ogres/Nurgle and now have a lot of the right half of the map. I’m only on normal, but I skipped one of the chaos gate spawns without much harm by focusing on wiping out factions who were doing well or killing their LL right before the spawn. The campaign mechanics for Tzeentch are fun, it feels like you end up getting to make a lot more strategic campaign layer decisions with stuff like the diplomacy manipulation, rebel armies, and settlement transfer. All the chaos stacks which spans to attack Cathay were also super helpful, they really make it a lot easier when they are just there filling in any gaps. Definitely felt like more diplomacy was involved than my usual WH2 games.

The actual fighting was fun when I got to do it- field battles were great. I liked the micro which barriers let you do to win against crazy odds. I also don’t really mind the small unit roster, it felt like I had enough to do what I wanted to. It helps a lot that Kairos is such a good spell caster (and apparently literally broken?). The start of every siege or minor settlement battle now is Kairos or some other exalted demon lord just flying around raining down death until my army goes in to kill the last few survivors.

This semi cheese approach is fun although it gets old, but fighting the siege/settlement battles normally is really not very fun for me at this point. The unit pathfinding just doesn’t feel good (especially around gates and twisty paths in minor settlements), and it just makes it such a pain. Also not a big fan of the endless towers, it’s just annoying more than anything imo. Just getting pounded by projectile towers while my units fail to walk through an open gate.

None of the above would be so bad if siege and minor settlement battles weren’t like 90% of the fights I’ve had. It’s so incredibly hard to chase down enemy armies, I’ve basically always ended up having to chase them to a city and kill them there. Idk how to change this- I guess this could’ve been the same in the past games but I never noticed since minor settlement battles didn’t have all these different mechanics? Micromanaging another weaker army and using ambush stance is :effort:.

I think I’m probably going to take a break unless I’m playing multiplayer until there are some more additions/changes. Still fun and got a decent amount from it, looking forward to the updates. I do how more they revisit some of the design decisions though in addition to adding content. A lot of additions are great but some I feel like need some fine tuning.

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NewMars
Mar 10, 2013

DaysBefore posted:

Are those Kislev secret police guys still around? I think they called them Chetniks which I think was a collaborator group during WW2 so that's a choice. Anyway give Kostaltyn a bunch of those guys to break heads and disappear witches.

Azran posted:

They were called Chekists and they got retconned according to Andy Hall IIRC they have a different name now

They're called the Akshina now and are actually firmly against the orthodoxy as regards the schism, everything about them places them directly as an arm of the Tzarina and loyal to her alone.

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