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https://twitter.com/SEGAbits/status/1496606121326489600?s=20&t=fA4WMuFo-YDtQbCzmAIo_g Of course they released this after I bought the regular one.
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# ? Feb 24, 2022 22:21 |
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# ? May 25, 2024 12:47 |
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It’s cool but I think I’m gonna disagree on the “looks great” part of the tweet. Not a fan of controllers that just have images on them, except for the PS2 one where the control sticks are Shadow’s nipples
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# ? Feb 24, 2022 22:24 |
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Takoluka posted:It genuinely took me over a decade to figure out the intended method for that stupid thing. I used to have Sonic and Tails do specially timed jumps to eventually physics my way far enough down to short hop off the platform. Same. I didn't end up figuring out how those things worked until I replayed the game on the Gamecube Mega Collection about a decade later. Though it never ended up being a problem for me as a kid as I didn't actually own the game and every time I rented it there was always a save file that had already beaten Carnival Nights. Then again, I think I had just a tacit understanding that I was probably never going to see large segments of my Genesis games: I remember I always had an extreme amount of trouble with the boss of Spring Yard Zone in Sonic 1 and rarely made it past that level despite playing the game more times than I can count...
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# ? Feb 24, 2022 23:10 |
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Hogama posted:I never knew it was a problem until the internet informed me otherwise. But I also never liked the blue sphere special stage. The game just never at any point teaches you how they work beyond being rotating platforms. So the only time you ever actually encounter it is in this weird locked room. And then of course the jumping can end up working if you're determined enough so it ends up feeling like that's the intended mechanic
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# ? Feb 24, 2022 23:21 |
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Macaluso posted:The game just never at any point teaches you how they work beyond being rotating platforms. So the only time you ever actually encounter it is in this weird locked room. And then of course the jumping can end up working if you're determined enough so it ends up feeling like that's the intended mechanic It’s also pretty much the only time that kind of puzzle shows up in the game (which raises the question of why include it at all, it just kills the pacing in my opinion)
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# ? Feb 24, 2022 23:24 |
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The Barrel is really unintuitive, especially since you can bounce on it to gain momentum. Pretty messed up they lock you in a room with it.
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# ? Feb 24, 2022 23:38 |
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i figured the barrel out as a child be pressing every button on the controller... it was not difficult
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# ? Feb 24, 2022 23:44 |
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16-bit Butt-Head posted:i figured the barrel out as a child be pressing every button on the controller... it was not difficult I didn't figure it out as an adult because I didn't press every button, because jumping seemed to keep almost working. What's your point
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# ? Feb 24, 2022 23:50 |
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Palmtree Panic posted:The Barrel is really unintuitive, especially since you can bounce on it to gain momentum. Given you need to use it to progress, it would have been crueler to let someone backtrack thinking there was a way around. I have memories of figuring out the barrel, but regularly being low on time towards the end of that act, to the point I'd often wait for a time over so I could reset the clock before the boss.
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# ? Feb 24, 2022 23:52 |
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16-bit Butt-Head posted:i figured the barrel out as a child be pressing every button on the controller... it was not difficult We got a gamer here!
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# ? Feb 25, 2022 00:06 |
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What is everyone's opinion of Metropolis zone? I definitely did not need 3 acts of it. It's definitely the point where I start wanting to play something else, but I love Sky Fortress Zone.
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# ? Feb 25, 2022 00:21 |
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Metropolis was way too long, but the 3rd act makes sense when you learn that it was originally supposed to be the 1-act Cyber City Zone.
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# ? Feb 25, 2022 00:24 |
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I guess, but if they weren't going to make the actual zone sprites then they should have cut it. They did that to Hidden Palace, and lord knows the game is large enough as it is.
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# ? Feb 25, 2022 00:29 |
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Takoluka posted:It genuinely took me over a decade to figure out the intended method for that stupid thing. I used to have Sonic and Tails do specially timed jumps to eventually physics my way far enough down to short hop off the platform. As a kid I would always time over before even getting to the thing. The when I was a little older, I played it at a friend's house, and we both got stumped. We came up with the idea "You must need Super Sonic." It didn't work, but I get good at Blue Spheres.
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# ? Feb 25, 2022 00:40 |
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Hitlersaurus Christ posted:It’s cool but I think I’m gonna disagree on the “looks great” part of the tweet. Not a fan of controllers that just have images on them, except for the PS2 one where the control sticks are Shadow’s nipples
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# ? Feb 25, 2022 00:40 |
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blackguy32 posted:What is everyone's opinion of Metropolis zone? I definitely did not need 3 acts of it. It's definitely the point where I start wanting to play something else, but I love Sky Fortress Zone. It's bad. But it's got sick music. But like. Some of the most unfriendly to Goes Fast enemies in the game
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# ? Feb 25, 2022 00:45 |
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Literally the first thing you do with the barrel is jump on it, which makes it move and implies that the solution is one of simple physics, while pressing up and down doesn't have such an immediate effect that you'll do either one long or often enough to work out what effect they're having. Plus, if you just hold down one of the buttons then it'll bring the barrel to a halt when it starts traveling the wrong direction for the button being held, which implies that pressing up or down is incorrect unless you manage to join the dots. It's a masterclass of poor design and nothing about it is intuitive, plus it's not even fun to do once you know the technique. They should honestly just remove it from any re-releases.
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# ? Feb 25, 2022 00:51 |
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The barrel is one of those things I didn't know was supposed to be hard until I got really big into the internet.
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# ? Feb 25, 2022 01:12 |
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it was good game design because it made children call the sega hotline for help which allowed sega to earn more money
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# ? Feb 25, 2022 01:17 |
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i'm glad it's infamous because it also makes for a good mug
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# ? Feb 25, 2022 01:38 |
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16-bit Butt-Head posted:it was good game design because it made children call the sega hotline for help which allowed sega to earn more money Didn’t the hotline get enough calls about the barrel that they eventually just recorded an automated message explaining the solution?
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# ? Feb 25, 2022 01:39 |
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Takoluka posted:It genuinely took me over a decade to figure out the intended method for that stupid thing. I used to have Sonic and Tails do specially timed jumps to eventually physics my way far enough down to short hop off the platform. Nah you had it right, there's no other way. I think this worked until it didn't. I don't really remember. 16-bit Butt-Head posted:i figured the barrel out as a child be pressing every button on the controller... it was not difficult Let me guess you couldn't even beat the first boss of Sonic 2 for the Game Gear. I'm unimpressed.
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# ? Feb 25, 2022 01:44 |
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i only owned a gameboy and so did not play the game gear sonics
16-bit Butt-Head fucked around with this message at 02:02 on Feb 25, 2022 |
# ? Feb 25, 2022 01:59 |
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Trying to piece together childhood memories I remember the barrel definitely but not being stuck on it so at some point i must have figured it out, but also like someone said pressing up and down doesnt have any apparent effect at first. Its so odd thats there but sonic games have never been a sterling example of amazing game design if were beign honest
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# ? Feb 25, 2022 02:26 |
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What they are examples of is having the sickest soundtracks ever put to a videogame
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# ? Feb 25, 2022 02:28 |
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For me, Sonic games was one of the first games to tell a story through "cutscenes" Like the part where you grabbed onto Robotnik's spaceship and fly to the death egg was awesome back in the day.
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# ? Feb 25, 2022 04:29 |
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In like third grade my friend wrote Sega a letter asking how to get past the barrel and they sent back a whole packet of tips and tricks, we thought that was pretty cool.blackguy32 posted:For me, Sonic games was one of the first games to tell a story through "cutscenes" Sonic 2 was the first game I ever beat on my own and finally getting to that part for the first time was some epic poo poo. And then realizing they wanted me to beat 2 bosses in a row with no rings...a truly formative Gamer Moment...
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# ? Feb 25, 2022 05:14 |
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blackguy32 posted:For me, Sonic games was one of the first games to tell a story through "cutscenes" ofc the first game to do that was Donkey Kong
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# ? Feb 25, 2022 05:56 |
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Tunicate posted:ofc the first game to do that was Donkey Kong poo poo. I don't fuckin know. I just know that that Sonic poo poo spoke to my soul. It was like anime poo poo in video game form before I even knew what anime was. I wanted to know what happened to Knuckles dammit after he had been loving my poo poo up all game.
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# ? Feb 25, 2022 06:43 |
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The transitions between zones in S3&K are top notch. They really make Angel Island feel like an actual place. Pretty great world building for 1994. Palmtree Panic fucked around with this message at 15:35 on Feb 25, 2022 |
# ? Feb 25, 2022 07:31 |
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I was stuck at the barrel for months trying to pass it by jumping. I finally found the solution by reading an old library copy of Game Players magazine (this was a few years after the game came out.) I remember standing there in the library feeling like I'd discovered lost arcane knowledge. We are so spoiled by the internet.
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# ? Feb 25, 2022 08:11 |
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I didn't figure out that barrel until college. I would just use stage select and do Carnival Night as Knuckles.
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# ? Feb 25, 2022 09:01 |
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I think I used the debug code to bypass the barrel when I first played, because that was more 'out there' knowledge that I could find as opposed to how to actually do it.
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# ? Feb 25, 2022 10:13 |
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Palmtree Panic posted:The transitions between zones in S3&K are top notch. They really make Angel Island feel like an actual place. It's something I really appreciate about it. It's like you're running around a tiny continent with all the history and different biomes of a real one. They could easily set an open world game on it. Also StC has a great story about why Carnival Night Zone exists and what eventually happens to it.
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# ? Feb 25, 2022 13:32 |
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Doctor_Fruitbat posted:Literally the first thing you do with the barrel is jump on it, which makes it move and implies that the solution is one of simple physics, while pressing up and down doesn't have such an immediate effect that you'll do either one long or often enough to work out what effect they're having. Plus, if you just hold down one of the buttons then it'll bring the barrel to a halt when it starts traveling the wrong direction for the button being held, which implies that pressing up or down is incorrect unless you manage to join the dots. If people pressed the down button in Sonic, no one would complain about how they run into enemies every 5 seconds. "I hate Sonic because it's all about going fast. But I can't do that, because I run into a guy!! " - Every Sonic hater online who has never actually played the games
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# ? Feb 25, 2022 15:02 |
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Hrist posted:If people pressed the down button in Sonic, no one would complain about how they run into enemies every 5 seconds. you're not entirely wrong but weren't we just talking about Metropolis
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# ? Feb 25, 2022 15:11 |
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kirbysuperstar posted:I think I used the debug code to bypass the barrel when I first played, because that was more 'out there' knowledge that I could find as opposed to how to actually do it. The only other thing more annoying than that Barrell was how hard it was to put in the debug code on Sonic 3.
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# ? Feb 25, 2022 15:18 |
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I preferred not rolling in the Genesis games as a kid. Sonic just looked cooler running. In Mania, would constantly use the drop dash. It was a great addition to Sonic’s move-set.
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# ? Feb 25, 2022 15:20 |
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blackguy32 posted:The only other thing more annoying than that Barrell was how hard it was to put in the debug code on Sonic 3. Weirdly I never had a problem with it. Could never remember Yuji Naka's birthday though..
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# ? Feb 25, 2022 15:34 |
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# ? May 25, 2024 12:47 |
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https://twitter.com/Yasuharah/status/1497085596635779073
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# ? Feb 25, 2022 15:40 |