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Little protip for the base: An ally having an exclamation point next means there's brand new dialogue, but a previously explored line turning white instead of grey also means that there's new dialogue based on recent plot developments. Gotta collect 'em all!
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# ? Feb 28, 2022 12:38 |
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# ? Jun 3, 2024 12:56 |
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Regy Rusty posted:Yeah, he sure was.
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# ? Feb 28, 2022 14:06 |
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Am I losing my mind or does the "tag component" function do literally nothing? I'm trying to get Storm Cannons for upgrades, and I'm fighting Stormbirds, and there's something on them that's called a Storm Cannon, but I can't tell what it is, or where it is, and tagging it doesn't seem to make anything light up, and besides every time I look at it using the focus half its body lights up orange anyway. Also, using Easy Loot doesn't seem to make it drop them either. Where shoot thing?
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# ? Feb 28, 2022 15:49 |
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Fedule posted:Am I losing my mind or does the "tag component" function do literally nothing? I'm trying to get Storm Cannons for upgrades, and I'm fighting Stormbirds, and there's something on them that's called a Storm Cannon, but I can't tell what it is, or where it is, and tagging it doesn't seem to make anything light up, and besides every time I look at it using the focus half its body lights up orange anyway. Also, using Easy Loot doesn't seem to make it drop them either. Where shoot thing? Tagging a part makes it light up purple while not in Focus mode.
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# ? Feb 28, 2022 15:52 |
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Fedule posted:Am I losing my mind or does the "tag component" function do literally nothing? I'm trying to get Storm Cannons for upgrades, and I'm fighting Stormbirds, and there's something on them that's called a Storm Cannon, but I can't tell what it is, or where it is, and tagging it doesn't seem to make anything light up, and besides every time I look at it using the focus half its body lights up orange anyway. Also, using Easy Loot doesn't seem to make it drop them either. Where shoot thing? When your Focus is active all of their parts will light up orange. If you tag parts then when your Focus is off they'll be purple. Also you can always go into your Notebook if you want a better look at the machine's model. Not sure about the Cannon dropping. They should be part of the loot if you've got Easy Loot turned on.
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# ? Feb 28, 2022 15:52 |
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Fedule posted:Am I losing my mind or does the "tag component" function do literally nothing? I'm trying to get Storm Cannons for upgrades, and I'm fighting Stormbirds, and there's something on them that's called a Storm Cannon, but I can't tell what it is, or where it is, and tagging it doesn't seem to make anything light up, and besides every time I look at it using the focus half its body lights up orange anyway. Also, using Easy Loot doesn't seem to make it drop them either. Where shoot thing? It’s the component/part on their chest. If you let it attack with it you literally won’t be able to miss it it’s where the energy spark starts building up. That thing, I think there’s more to it since knocking/blowing that up didn’t drop it for me. I think the armor plating around needs to go out first before you can detach it otherwise it just explodes.
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# ? Feb 28, 2022 16:02 |
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Finished the last of the three missions last night, and I'm very interested to see what the deal is with these Quen people. I have always been way more involved with the sci-fi stuff over the stuff with the present-day tribal factions, but they've done a really good job of coming up with story hooks and intrigue to keep it interesting. I laughed out loud at the end of that mission when Alva says "look who you're firing at! It's Elizabet Sobeck!" I also got a kick out of their weird culture -- they seem a little more advanced than most of the other tribes in that they actually use Focuses and study the data from the Old World, but conversely, it was easier for Varl and Erend to wrap their minds around all the Old World tech because they were coming from a place of total ignorance, whereas Alva already had an "understanding" of the Old World devices that interfered with Aloy trying to explain how things actually were. Also super psyched to go on one final Hate Tour of Ted Faro's personal bunker. I plan on taking a poo poo on his pillow.
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# ? Feb 28, 2022 16:12 |
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Happy Noodle Boy posted:It’s the component/part on their chest. If you let it attack with it you literally won’t be able to miss it it’s where the energy spark starts building up. That thing, I think there’s more to it since knocking/blowing that up didn’t drop it for me. I think the armor plating around needs to go out first before you can detach it otherwise it just explodes. Yeah, the cannon is locked in by a metal strap thing. You can shoot the cannon through the strap, but if you don't break off the armor first the cannon just gets destroyed instead of knocked off.
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# ? Feb 28, 2022 16:19 |
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Ending spoilers So GAIA has every AI process but Hephaestus now, meaning even the whole terraforming disaster that drove the plot is still a major issue and not at all resolved. Kinda hoping they release DLC that tidies that up, but I have a feel that Hephaestus was left free so we could still have insane dino robots to fight in the third game. Hipster Occultist fucked around with this message at 16:28 on Feb 28, 2022 |
# ? Feb 28, 2022 16:26 |
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Warning, incoming meandering long mess of a postquote:This is going to be a rambling mess. The first half will be the negative stuff, the back half will be positive. There’s no real flow to any of it, I try to lead my points into another but it’s mostly just a detailed list of key elements I had thoughts on. Anyway, TL;DR of this mess is the game is super awesome that steps into pitfalls of the genre but it’s minor compared to how good everything else is. If you liked Witcher 3 this game is a perfect companion to it. 69.420/8.8
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# ? Feb 28, 2022 17:49 |
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Often I notice when going into an incidental cutscene in the open word (like calling someone for a quest) that the time and weather instantly change to something completely different and then instantly change back after the cutscene ends. Is this a glitch or is the game just Like That?
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# ? Feb 28, 2022 18:34 |
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Fedule posted:Often I notice when going into an incidental cutscene in the open word (like calling someone for a quest) that the time and weather instantly change to something completely different and then instantly change back after the cutscene ends. Is this a glitch or is the game just Like That? The time is tied to the quest so it looks cool. There will also be times where they play with time so that as you run over a crest during a quest or just for first traversal you'll get the perfect sunrise , sunset, or moonglow to make that spot look as good as possible. Its hilarious cheating but I'm all for it.
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# ? Feb 28, 2022 18:42 |
Speaking of the new world cultures. I just finished aether and: The Tenakth is basically a cargo cult based on the US military. Stuff like the Kulruth can be explained by them watching displays that talked about how the soldiers kept in shape with training by staging combat amongst themselves. Even the tattoos they get is based on the tattoos the soldiers would get to mark victories and camaraderie.
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# ? Feb 28, 2022 18:45 |
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Hipster Occultist posted:Ending spoilers Continuing ending spoilers: There is a data pad near Beta in the base that talks about how with most of her subordinate functions now, GAIA is able to stabilize the biosphere up to a year or so. It really should’ve been revealed in a conversation and not a data pad. I beat the game a week ago and didn’t notice that data of until a couple of days ago. But yeah, they obviously can’t have Hephaestus back in the fold because then the machines would be docile. What COULD happen is that Nemesis takes over the cauldron network for the next game
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# ? Feb 28, 2022 18:49 |
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theCalamity posted:Continuing ending spoilers: I mean, they spent so much time emphasizing that Hephaestus is in the cloud and can self-modify, that it being captured and then released opens up a lot of gameplay options like - It copies itself-or-part-of-itself into cauldrons and then severs the network connection so all the ones you deal with in HZD3 require you going to them physically - The same idea but on a per-robot basis instead of entire cauldrons, where Heph just takes over subsets of robots - Another CYAN-esque thing where it takes over Elysium's resident AI or something - Instead of cauldrons it manages to maintain residence in the Zenith bot builder The "tech" aspect of the series was already rule of cool and it's only getting moreso so there's a lot of wiggle room that they could run with even from just what's been established
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# ? Feb 28, 2022 19:13 |
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Jimbot posted:Warning, incoming meandering long mess of a post I agree with most of your criticisms but I was wondering if you played the first game? Because Zero Dawn is as bloated with poo poo tons of tools/weapons/combat mechanics/crafting resources every 3 step as this one is. Aloy being a hunter is kind of a bad excuse to make the crafting system such a big part of the game. That part of her life is literally only relevant when she lives with the Nora and goes through their hunting rituals/tests. I love when narrative interwines with game design but here it doesn't make that much sense. Like you said it's done in such an awful and intrusive way. It's absolutely horrendous game design imo. Spamming triangle is not rewarding or interesting for the player. You just do it because it's beneficial and everything has a resource cost attached to it to this game. Crafting seems like the in vogue mechanic with game devs right now. Even Elden Ring added for some reason. Imo this is why I loved Ghost of Tsushima's game design for the open world, they were stuff to collect in the open world but it was done in a natural interesting way. You would see a shrine on top of a mountain or a fox or a golden bird. They were not littered every step of the way. Most of the open world was similar to something like Shadow of the Colossus it's just you and your horse but from time to time you get something interesting. I feel like game devs have this false idea that players need to be engaged 24/7 with something interesting. These are the flaws people point toward AC, when you open the map in a AC game it's littered with markers for side activity. It's similar in Horizon Forbidden West but it's got a better combat system, story which lets it get away with less criticism on those fronts. That being said I agree with you, this game has the same flaws as most open world games but it also has lots of great things. Imo the single best thing in this series is the enemy design. Each encounter is different, it feels like a mini game of Monster Hunter. In Assassin Creed you stab everyone, the exact same way. Horizon doesn't really tell you how important weakpoints/chemical reactions are but once you go through the combat with that in my mind. It's a much more tactical third person shooter than a action game. On higher difficulties it's much better to wait for a Clawstrider to do his scream attack and hit his weakpoint for a easy shock state then try to tear his limbs. I wish the devs did a better job showing the strength of the combat because it's better than most open world games but on normal you can probably just spam normal arrows and get by.
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# ? Feb 28, 2022 19:21 |
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Errm is it possible to leave/pause a quest if it features a companion character? I'm currently doing a side quest The Burning Blooms and I feel as though I have encountered a mandatory boss that is just slightly too tough at the moment. Unfortunately the quest has brought a guest character along and if I deactivate this quest and activate another it doesn't look like they're going anywhere. I feel like reloading from an earlier point may be my only option here.
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# ? Feb 28, 2022 19:46 |
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Yeah, that's what I mean. I accepted/more lenient to that bloat in the first game because it was Guerrilla's first foray into the genre and it was a good starting off point. It was mechanically safe. I was also in a better spot five years ago so my mood and mental state was overall better so I was more forgiving of the bloat. Even at the time, after I finished the game I talked to others saying that they really have to get away from all those stand genre conventions. Tsushima is what I thought often about too. It had stuff to do and the dreaded icons but it also had a gorgeous world with a really fun and minimalist guide to finding things.
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# ? Feb 28, 2022 19:48 |
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They'll hang out in that area indefinitely until you come back. Protip for that specific fight though: There are log traps all around the area that you can use to crash the Shellsnapper, even if you can't do a lot of damage to it yourself.
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# ? Feb 28, 2022 19:49 |
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Fabulous Knight posted:Errm is it possible to leave/pause a quest if it features a companion character? I'm currently doing a side quest The Burning Blooms and I feel as though I have encountered a mandatory boss that is just slightly too tough at the moment. Unfortunately the quest has brought a guest character along and if I deactivate this quest and activate another it doesn't look like they're going anywhere. I feel like reloading from an earlier point may be my only option here. Not 100% certain for that specific quest, but I've done that in a couple other companion/guest quests with no issue. They said they're gonna chill there and to re-signal at the fire when I returned. When I did, we got right back to it
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# ? Feb 28, 2022 19:51 |
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Looking at the shopping list for legendary weapon upgrades like 😩
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# ? Feb 28, 2022 19:53 |
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Is there a place to reliably find/buy a blue or higher blastsling with regular explosive bombs? I'm about halfway or so through the game and still using a green one I got back in the Daunt. (edit: never mind, found one) Also I finally decided to try out a boltblaster and, along with the skill that lets you empty the whole clip at once, it fucks poo poo up. Lord Hydronium fucked around with this message at 02:01 on Mar 1, 2022 |
# ? Feb 28, 2022 20:03 |
Fedule posted:e: apparently, the half moon slash replaces the first hit of the basic attack chain, so it wasn't the pause attacks loving with me but the fact that the game completely forgot to explain the thing it was supposed to be teaching me to do. The melee combos seem cool and are trying to be technical but honestly it's just another of the many mechanics that I'm just not going to use because this isn't a melee action game at all? Like some of the pause combos will be more efficient against humans but let's be real, having pause combos doesn't make you Platinum (and this still isn't as good an attempt at trying to be Platinum as Dad of Boy), nobody's going to be thinking about half moon slash combos outside of the fight pits. I disagree with the bolded part? I use it a lot because it moves me rapidly up to melee range which is a lot faster than running. I use it in most any fight that isn't 1 on 1, and you can combo it into guard/armor breaker or leap off. If you are charged up it turns into half moon to advance a decent distance instantly, leap off which sets the charge on them and then instantly shoot it off while they are stunned for big damage and blowing off armor. Half moon lets you deliver that without having to be next to them or run up to them if they are anywhere remotely near you. Fedule posted:What is it about specifically the quips about overrides that seems to be completely hosed? Every time I call a mount, Aloy's all "need to find the right Cauldron to override this!" but then I did Second Verse and as soon as the cutscene ended Aloy is stood next to the newly revived land god and she says "oh hey I can override Plowhorns now! Let's try it out!" Yeah, it has to be a bug, even for a mission she will comment that I can't override the enemy I can approaching that I can definitely override. CMYK BLYAT! posted:nothing annoys me more than the "rarity" system for ammo resources. congratulations! a purple machine carcass reward! must be something good! I agree it shouldn't be purple but Volatile Sludge is also used for advanced precision arrows for the sharpshot bow which I use a bunch of, because even with all the crafting the perks it's 2 sludge for 5 arrows. I have to lay off those arrows because it's easy to use more sludge than I am bringing in. I would be using those more than basic sharpshot arrows but I can't because of Sludge scarcity. They hit like a freight train.
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# ? Feb 28, 2022 20:13 |
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I got an adhesive/explosive blastsling as a reward for the Oldgrowth errand quest in Plainsong. Haven't used the adhesive yet but I'm happily blowing poo poo up. Edit - lol ignore me, I apparently can't read and didn't see the blue part.
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# ? Feb 28, 2022 20:14 |
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With all of the perks, Advanced sharpshot gets down to 1 sludge per pack if you craft them at a bench at least. I tend to only use them with powershots since they become ammo-less at max rank. It feels weird relying on sharpshot for damage more than the hunter bow. It's draw speed doesn't feel like much of a detriment at all and I go through so much muscle. Hunter bow might just be out of favor since rapid plinking parts is so much less effective than in ZD. Enemies are so aggressive I only have chance for one sharpshot usually between having to dodge and the RoF of hunter doesn't make up for that.
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# ? Feb 28, 2022 20:18 |
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Jimbot posted:Warning, incoming meandering long mess of a post Big agree with this post, especially the part about the sound and music, playing this game on good speakers is awesome. I finished yesterday and have been running around grabbing collectibles and whatnot despite having a million other games to play. Game just owns.
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# ? Feb 28, 2022 20:19 |
Boogalo posted:With all of the perks, Advanced sharpshot gets down to 1 sludge per pack if you craft them at a bench at least. I tend to only use them with powershots since they become ammo-less at max rank. Boogalo posted:It feels weird relying on sharpshot for damage more than the hunter bow. It's draw speed doesn't feel like much of a detriment at all and I go through so much muscle. Hunter bow might just be out of favor since rapid plinking parts is so much less effective than in ZD. Enemies are so aggressive I only have chance for one sharpshot usually between having to dodge and the RoF of hunter doesn't make up for that. I feel the exact opposite? The only time I use a sharpshot bow in a protracted fight is if I'm using it as a sledgehammer with Braced Shot, which I can only use twice then it doesn't come back for a long time. I use the hunter bow with advanced hunter arrows most of the time in actual fights when moving around. I still remove components with that without much of an issue. Two or three shots in focus slow motion removes pieces just fine and isn't hard at all to pull off on Hard. Only flying targets move around so much to really be a problem for targeting individual components, like Sunwings with their shield generators and such. The hunter bows do all of my heavy lifting for explosive elemental canisters and physical damage, I don't use Warrior bows basically at all.
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# ? Feb 28, 2022 20:31 |
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Fabulous Knight posted:Errm is it possible to leave/pause a quest if it features a companion character? I'm currently doing a side quest The Burning Blooms and I feel as though I have encountered a mandatory boss that is just slightly too tough at the moment. Unfortunately the quest has brought a guest character along and if I deactivate this quest and activate another it doesn't look like they're going anywhere. I feel like reloading from an earlier point may be my only option here. Yes, just leave and come back.
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# ? Feb 28, 2022 20:43 |
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those poor miners in the Daunt, it took me 5 days to finally go back and rescue them, but they were still very happy to see me when I met them back at Chainscrape
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# ? Feb 28, 2022 20:47 |
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BitBasher posted:When I use them I usually use more than my inventory, so usually this isn't a good option for me. I mean I do when I can, it just doesn't present itself often. I'm usually using them 3 shots at a time with Braced Shot against large targets. i used to use the warrior bows to plink smaller enemies, but then got to the point where melee was more effective (because of quick knockdown) and i had enough HP to risk getting melee'd by them i cannot fathom using the boltcaster though, it's got a wonderful combination of making you slower, a weird slow reload (that pops out unexpectedly), low range, and surprisingly low DPS/elemental buildup for all its limitations. i suspect it, like the rattler (because it is the rattler) has the lowest usage percentage across players
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# ? Feb 28, 2022 22:06 |
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I loved the rattler in ZD. Freeze something then open up, it would be devoid of all armor by the time you had to craft more bolts.
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# ? Feb 28, 2022 22:12 |
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My go-to load out ran roughly like so: Hunter bow with normal/advanced hunter arrows, normal fire arrows (main weapon) Warrior bow, acid/shock/frost arrows (surprisingly quick at elemental status buildup),l Sharpshot bow, normal/plasma/HONK arrows Boltcaster, Frost/shock/plasma ammo Spikethrower, normal/explosive and replaced later by the one that gives light DOT on a full power normal spike The sixth spot was for whatever else would be handy (blast sling, ropecaster, tripcaster, etc.). That did me enough to get through. I actually like the boltcaster and I know I’m in the minority for that.
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# ? Feb 28, 2022 23:26 |
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I like the boltblaster more than the rattler. Part of it is the stamina ability that turns you into a machine gun, filling up basically any elemental damage regardless of weaknesses is real good. The reload being bugged is pretty bad, though.
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# ? Feb 28, 2022 23:40 |
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Sentinel Red posted:”That is between me and my sister.” It is the absolutely best gently caress-yeah moment of the game.
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# ? Mar 1, 2022 00:05 |
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I wanted to like the boltblaster (and the rattler) but they just don't have enough oomph. I wouldn't mind the chunky startup and weird reloads so much if it did a lot more damage than it does when it's finally time to let rip. Felt like I'd go through all the trouble, get to unload into a robot from close range, and I'd burn a craft's worth of ammo to do slightly more damage than if I'd been aiming at components with the bows. Maybe give them a knockdown if you hit with 5+ shots? I wanted a little more acknowledgement that I'd just whipped out the equivalent of a machine gun in a world full of bows and spears.
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# ? Mar 1, 2022 00:20 |
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Ashly Burch is always good but she really killed it this time around. I thought the way she darkened Aloy's speaking register was a great choice to show how she was trying to look and sound more like Elisabet. Then you get someone like Beta who is recognizably different despite literally being the same person.
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# ? Mar 1, 2022 00:21 |
CMYK BLYAT! posted:i cannot fathom using the boltcaster though, it's got a wonderful combination of making you slower, a weird slow reload (that pops out unexpectedly), low range, and surprisingly low DPS/elemental buildup for all its limitations. i suspect it, like the rattler (because it is the rattler) has the lowest usage percentage across players Me either, I just couldn't gel with that thing at all. My loadout is like 4 bows of various flavors usually 2 Hunter and 2 Sharpshot to cover elementals, an explosive spike thrower which is saved almost exclusively for PowerShots and a Ropecaster which I never actually use. I need to branch out more. Maybe replace the ropecaster with the purple warrior bow I just got that has 3 different elemental arrows.
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# ? Mar 1, 2022 00:30 |
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Phenotype posted:I wanted to like the boltblaster (and the rattler) but they just don't have enough oomph. I wouldn't mind the chunky startup and weird reloads so much if it did a lot more damage than it does when it's finally time to let rip. Felt like I'd go through all the trouble, get to unload into a robot from close range, and I'd burn a craft's worth of ammo to do slightly more damage than if I'd been aiming at components with the bows. Maybe give them a knockdown if you hit with 5+ shots? I wanted a little more acknowledgement that I'd just whipped out the equivalent of a machine gun in a world full of bows and spears. It has the standard problem of Video Game Machinegun: game balancers who've decided that rapid-fire weapons just can't do anything other than dink you with lots of little hits, rather than guarantee you get one hit.
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# ? Mar 1, 2022 00:31 |
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exquisite tea posted:Ashly Burch is always good but she really killed it this time around. I thought the way she darkened Aloy's speaking register was a great choice to show how she was trying to look and sound more like Elisabet. Then you get someone like Beta who is recognizably different despite literally being the same person. Agreed. I'm reminded of Matthew Mercer's work in the Pillars of Eternity games, specifically how he VAs Eder, Aloth, and Iselmyr. Each has their own distinct voice, and they all sound plausible.
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# ? Mar 1, 2022 00:31 |
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# ? Jun 3, 2024 12:56 |
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Cauldron Iota is a lot of fun. That's the one that's also a Tallneck. I like how this game continues HZD's trend of every Cauldron and Tallneck being different and having its own distinct gimmick. It keeps what could be a standard open world repeated activity fresh, and also makes it kind of silly when the game is criticized as formulaic or repetitive; there's very clearly a lot of care put into every element here.
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# ? Mar 1, 2022 01:15 |