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In MMOs it is a goldsink
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# ? Mar 10, 2022 19:18 |
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# ? Jun 10, 2024 15:46 |
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That too but how many times have you been with a cursed Mythic+ group in WoW and been like “well all my gear’s broken guess we’ll never make the timer now a real shame okay well byeeeeeeeee”
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# ? Mar 10, 2022 19:27 |
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Dark Souls at least uses its weapon degradation system as a means of funneling you back to your hub so you can repair, upgrade, level up, etc. It just also uses it as a big gently caress-you with acid damage or the scraping spear from Demons Souls
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# ? Mar 10, 2022 19:32 |
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Counterpoint: durability in Dark Souls is dumb and thank god Elden Ring removed it
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# ? Mar 10, 2022 20:15 |
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Any Star Wars game where anything takes more than 1 lightsaber hit
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# ? Mar 10, 2022 20:17 |
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In the original FF7 the one character you never use, Cait Sith, steals a mcguffin from your possession and threatens a child's life if you don't play along. This act is never mentioned again, and Cait Sith stays in the party throughout. Technically speaking, the goofy henchman Reno kills more innocent people than the villain Sephiroth, but his small act of terrorism is soon forgotten.
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# ? Mar 10, 2022 23:53 |
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I've been playing more Mario Kart 8, and everyone complains about blue shells by default but man, the lightning strike is 100x more annoying. Instead of bumping a few people and briefly taking the frontrunner down, how about loving over everyone else and their items, *and* making them drive terribly for a while? And for all that, it somehow also feels completely underwhelming in practice when you're the one using it. Love the game, but it'd absolutely be better off without that one.
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# ? Mar 11, 2022 00:04 |
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Captain Hygiene posted:I've been playing more Mario Kart 8, and everyone complains about blue shells by default but man, the lightning strike is 100x more annoying. Instead of bumping a few people and briefly taking the frontrunner down, how about loving over everyone else and their items, *and* making them drive terribly for a while? And for all that, it somehow also feels completely underwhelming in practice when you're the one using it. Love the game, but it'd absolutely be better off without that one. The lightning strike never beat MK64 when you could gently caress over the entire race by using it just before the big jump in Wario Stadium and put everyone a lap behind.
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# ? Mar 11, 2022 00:17 |
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Necrothatcher posted:The lightning strike never beat MK64 when you could gently caress over the entire race by using it just before the big jump in Wario Stadium and put everyone a lap behind. Ha, beat me to it! That, or the jump in DK Jungle.
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# ? Mar 11, 2022 00:20 |
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Inspector Gesicht posted:In the original FF7 the one character you never use, Cait Sith, steals a mcguffin from your possession and threatens a child's life if you don't play along. It has always bugged me how quickly Barret gets over Cait Sith threatening to shoot his daughter.
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# ? Mar 11, 2022 00:33 |
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It's ok he said my bad
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# ? Mar 11, 2022 01:13 |
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My weird little gripe with Dark Souls is that they give you all these boxes, barrels and pots to smash but there's never a god damned thing in any of them. There was a rat in one of them once but that's it. At least put a random something in a few of them. I mean, why bother making them destructible? The only time they come close to being a part of the game is when they occasionally hide a secret area. Aside from that rat I mean.
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# ? Mar 11, 2022 02:49 |
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BiggerBoat posted:My weird little gripe with Dark Souls is that they give you all these boxes, barrels and pots to smash but there's never a god damned thing in any of them. There was a rat in one of them once but that's it. At least put a random something in a few of them. I mean, why bother making them destructible? The only time they come close to being a part of the game is when they occasionally hide a secret area. It’s satisfying as hell to smash poo poo by rolling into it
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# ? Mar 11, 2022 02:52 |
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BiggerBoat posted:My weird little gripe with Dark Souls is that they give you all these boxes, barrels and pots to smash but there's never a god damned thing in any of them. There was a rat in one of them once but that's it. At least put a random something in a few of them. I mean, why bother making them destructible? The only time they come close to being a part of the game is when they occasionally hide a secret area. Dark Souls 1 had a pyromancy guy in a pot that you had to break him out of.
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# ? Mar 11, 2022 03:31 |
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Captain Hygiene posted:I've been playing more Mario Kart 8, and everyone complains about blue shells by default but man, the lightning strike is 100x more annoying. Instead of bumping a few people and briefly taking the frontrunner down, how about loving over everyone else and their items, *and* making them drive terribly for a while? And for all that, it somehow also feels completely underwhelming in practice when you're the one using it. Love the game, but it'd absolutely be better off without that one. At least the lightning strike helps you, even if it's not much. When you're losing really hard and you get a blue shell, it's like "woo, time to help out whoever's in second place! yay!" Inspector Gesicht posted:In the original FF7 the one character you never use, Cait Sith, steals a mcguffin from your possession and threatens a child's life if you don't play along. Ostensibly Reeve, the guy controlling the Cait Sith, is being coerced into doing/saying those things. It's all sort of handwaved away really quickly, though - even if you trust him to regret joining Shinra and be a good guy, how is he controlling this cat robot? What's stopping Rufus from walking into his control room or whatever in Shinra HQ and again forcing him to betray you? He theoretically earns your trust back soon afterwards by helping you get the Black Materia, but why did you take him with you to the Temple of the Ancients anyway? Why did Cloud let him join the party in the first place? I love FFVII, but everything about Cait Sith is loving stupid.
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# ? Mar 11, 2022 04:42 |
muscles like this! posted:Dark Souls 1 had a pyromancy guy in a pot that you had to break him out of. A lot of people wouldn't notice him and just swing their swords and either kill him, or make him forever mad. It was great.
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# ? Mar 11, 2022 05:11 |
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The upgrade system in ER bullshit and I just google where you get the materials.
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# ? Mar 11, 2022 06:05 |
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They still need to sell game guides, I suppose
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# ? Mar 11, 2022 06:15 |
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kazil posted:Counterpoint: durability in Dark Souls is dumb and thank god Elden Ring removed it It was only funny in DS2(?) where you could load up that acid cloud fart spell and just wreck everything someone was wearing in PVP while running around and refusing to engage in actual combat.
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# ? Mar 11, 2022 06:17 |
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Philippe posted:They still need to sell game guides, I suppose The Future Press ones they did for Dark Souls and Bloodborne is fantastic, hope they make one for Elden Ring.
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# ? Mar 11, 2022 06:21 |
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Snake Maze posted:You can never get durability so low that your Monster Hunter weapon falls apart and is gone forever. With the way hitboxes worked in DS2, if you hit a big enough enemy with a whip, it counted as several hits, all of which counted against your durability . You could break a whip by hitting an enemy once.
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# ? Mar 11, 2022 06:45 |
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There's also a single crystal lizard hiding in a barrel early on in DS1, which is mostly funny for randomizer runs that replace it with something spicier. Also beyond loving up piles of junk being its own reward, would you really want non-breakable crap blocking your way all the time?
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# ? Mar 11, 2022 08:39 |
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This is a not-so-little thing, but since the Elden Ring came out, I was wondering about trying out some of the earlier Souls/Bloodborne games from FROM, since I always bought them on a sale and never finished any. So I tried Bloodborne, but dear me, the framerate and frame skips/juddering (? I think that's the term) is really uncomfortable for me, and I can't play like that. The weird wet-like textures I could live with, I do like the combat/parry system, but after playing Nioh 2 for a long time I really forgot how badly Bloodborne runs. I really wish they would update it for the PS5 - I don't need better graphics, just let the game run well, even at 30 fps (though 60 would be preferable, but I'd take stabilitity over it). I think I like Dark Souls 3 less, but this one at least has a stable framerate, and on the PS5 it even runs at 60 fps. Edit: but something that makes Dark Souls 3 harder for me to play is the lack of any journal/map which I can check to remind me what exactly I'm trying to do now, especially if the last time I played the game was a few months ago. Yeah, I know it's part of the design, but I don't like it - but I can make notes/consult guides, so I can live with that. But the lack of an integrated Pause option is really silly, there's no reason for that. Szurumbur has a new favorite as of 10:38 on Mar 11, 2022 |
# ? Mar 11, 2022 10:08 |
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it was a concession to the game's always-online nature at first but now that they have more robust options for that i think it is unfortunately just part of the Brand now
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# ? Mar 11, 2022 12:17 |
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moonmazed posted:it was a concession to the game's always-online nature at first but now that they have more robust options for that i think it is unfortunately just part of the Brand now Always Online in what way because even back in Demon's Souls people would play offline to change world tendency easier. Online and Offline have always been separate options at the game's main menu.
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# ? Mar 11, 2022 13:19 |
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It's always online in the "mooom! I can't pause it, it's online!" sense
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# ? Mar 11, 2022 13:30 |
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I can choose to play offline and can't play online without PS+ anyway, so whatever the reason for that, it's just a design flaw for me and while I understand that it's there I wish it weren't. Just disable the pausing if you are being invaded or something, and don't if you opt out of the system.
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# ? Mar 11, 2022 14:00 |
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muscles like this! posted:Dark Souls 1 had a pyromancy guy in a pot that you had to break him out of. Speaking of that and not to derail but I accidentally punched him for 1 damage when I broke the barrel. At least I think I did. He seemed chill about it and didn't attack me but now I can't find him at the fire in FIrelink Shrine. Did he gently caress off because I hit him? I want to apologize to him and get some fire spells. This will be a BIG thing dragging the game down if my Pyromancer can't use fire. BiggerBoat has a new favorite as of 14:11 on Mar 11, 2022 |
# ? Mar 11, 2022 14:08 |
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BiggerBoat posted:Speaking of that and not to derail but I accidentally punched him for 1 damage when I broke the barrel. At least I think I did. He seemed chill about it and didn't attack me but now I can't find him at the fire in FIrelink Shrine. Did he gently caress off because I hit him? I want to apologize to him and get some fire spells. He’s probably there. He’s in a weird spot. Look on YouTube. I had the same issue last time I played DS1.
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# ? Mar 11, 2022 14:19 |
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Szurumbur posted:I can choose to play offline and can't play online without PS+ anyway, so whatever the reason for that, it's just a design flaw for me and while I understand that it's there I wish it weren't. Just disable the pausing if you are being invaded or something, and don't if you opt out of the system. I think Watch_Dogs of all people showed the flaw of that idea: the fact you couldn't pause when being invaded became an easy warning system for when you were being invaded, which was actually a problem there because invasions were secret; you weren't actually supposed to know you were being invaded until the invader made their move. This actually would've been a big issue with Dark Souls 1 especially, which actually did have a secret invasion system in the form of the Gravelord covenant. Granted, Gravelords were buggy as hell and barely functioned, but conceptually the problem was there: if you could pause when not being invaded, then you'd be immediately on top of a Gravelord invasion when suddenly that wasn't working, while as intended a Gravelord could be secretly making your life hell for an hour before you could tell. I don't know off the top of my head if other Souls games had similar 'secret invasions', I just remembered Gravelords because I desperately wanted that to work and be as cool as it sounded on paper. The fact it didn't is another thing dragging the game down, I suppose.
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# ? Mar 11, 2022 14:22 |
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Cleretic posted:I think Watch_Dogs of all people showed the flaw of that idea: the fact you couldn't pause when being invaded became an easy warning system for when you were being invaded, which was actually a problem there because invasions were secret; you weren't actually supposed to know you were being invaded until the invader made their move. Didn’t they fix gravelords in the remaster?
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# ? Mar 11, 2022 14:24 |
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Frank Frank posted:Didn’t they fix gravelords in the remaster? They did, yes; in the original they could only infect NG+ games, the remaster fixed it so they could infect regular players. I don't know how well that tipped things back in the Gravelord's favor, though.
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# ? Mar 11, 2022 14:47 |
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Cleretic posted:I think Watch_Dogs of all people showed the flaw of that idea: the fact you couldn't pause when being invaded became an easy warning system for when you were being invaded, which was actually a problem there because invasions were secret; you weren't actually supposed to know you were being invaded until the invader made their move. I understand this might not be ideal, but my quick dismissive idea was based on the fact that I'd rather have an ability to pause then be invaded anyway. In general, just let me play offline and pause whenever, I don't really feel like making an optimized solution here:)
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# ? Mar 11, 2022 15:06 |
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BiggerBoat posted:Speaking of that and not to derail but I accidentally punched him for 1 damage when I broke the barrel. At least I think I did. He seemed chill about it and didn't attack me but now I can't find him at the fire in FIrelink Shrine. Did he gently caress off because I hit him? I want to apologize to him and get some fire spells. Generally dark souls NPCs will let you hit them once and only get angry on the second hit.
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# ? Mar 11, 2022 15:14 |
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Which they changed in Elden Ring by just making it so you can't attack the important NPCs.
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# ? Mar 11, 2022 15:43 |
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muscles like this! posted:Which they changed in Elden Ring by just making it so you can't attack the important NPCs. So they started ripping off Skyrim & Oblivion by making important NPCs essential?
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# ? Mar 11, 2022 16:09 |
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Hel posted:So they started ripping off Skyrim & Oblivion by making important NPCs essential? Areas with important NPCs disable your attack button
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# ? Mar 11, 2022 16:12 |
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Ah, so it's like Deus Ex: Invisible War
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# ? Mar 11, 2022 16:12 |
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Qwertycoatl posted:Areas with important NPCs disable your attack button Which is reaaaal great when an enemy chases you into one of those areas.
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# ? Mar 11, 2022 16:15 |
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# ? Jun 10, 2024 15:46 |
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Don't the NPC start killing the enemies, old-school Gothic style? Seriuosly missed potential if so:/
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# ? Mar 11, 2022 16:18 |