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dmboogie posted:i like the way it feels to press buttons in the game idk man Curious if you played the game when it came out then did Ringed City later when the DLC launched or did it all at once. I did the former, and after having beat the game a couple times already I didn't really mind the insane bullshit kaizo gauntlet stuff and thought it was a nice challenge, but I bet if I picked up the game after launch and went straight from the base game to Ringed City I'd be pretty shellshocked
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# ? Mar 16, 2022 04:58 |
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# ? May 31, 2024 10:19 |
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goferchan posted:Curious if you played the game when it came out then did Ringed City later when the DLC launched or did it all at once. I did the former, and after having beat the game a couple times already I didn't really mind the insane bullshit kaizo gauntlet stuff and thought it was a nice challenge, but I bet if I picked up the game after launch and went straight from the base game to Ringed City I'd be pretty shellshocked i did it all at once yeah i'd played a decent chunk of ds1 and ds2 over the years and thought they were cool, but never even got to their halfway points. ds3 was the first game in the series i actually beat, and where things finally started to click for me (and i eventually did go back and beat 1/2) but even then i'd co-oped most of the game with my friends so my skills weren't great every single DLC area felt like a miserable slog for me, but The Ringed City was the absolute worst of it. it's been a while, though, so i wonder how i'd feel about them now that im a souls-head. i had a replay of ds3 going and juuuuuust beat the game and started Ashes before Elden Ring dropped lmao
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# ? Mar 16, 2022 05:19 |
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Both areas are still a pretty big difficulty spike if you do them as soon as they're available -- Cathedral of the Deep ---> Ashes is an insane jump, lol. Feel like they're better left until you're in Lothric Castle or something for a first playthrough and even then they're no joke edit: Not that the game indicates this aside from your rear end getting kicked there, naturally. It's just one of those series things you kind of learn after a while, usually any expansion content is accessible pretty early in-run for people who want the challenge. In previous games it was generally kind of out of the way and not something you'd find unless you went looking for it, but in DS3 if you're playing the complete edition for the first time there's not really any indication that going to the Ashes area isn't just some normal side zone goferchan fucked around with this message at 05:36 on Mar 16, 2022 |
# ? Mar 16, 2022 05:32 |
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Elden Ring is fascinating to me because as someone who's played and beaten all Souls games (and Bloodborne) multiple times, many enemies and bosses are immediately recognizable in terms of movesets but with just enough changes or alterations to gently caress with me. Like they even have a loving Capra fight in there as an optional boss.
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# ? Mar 16, 2022 06:33 |
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I have an Xbox Elite Controller. I see that Steam claims to have a custom driver for it which allows for binding of the paddles on the back of the controller. However, when I am in Steam's controller configurator, I do not see an option to bind anything to a paddle press. How do I bind the paddles? Is this possibly an issue where the Windows "Xbox Accessories" app (where you can also set up the controller) is conflicting with Steam and making me unable to bind the paddles? Note that I am aware that the paddles can be bound to existing buttons on the Xbox controller using the Xbox Accessories app. For example, I could bind a paddle to be the same as the "A" button on the controller's face. This is not what I want. I want to bind a paddle to be a unique button - as if the controller had the usual A, B, X, Y, but also C, D, E, and F buttons. I know there's issues with Xinput which make this weird, and some people use rewasd's custom driver to do what I am trying to do, but I am hoping Steam has also written a custom driver I can use without having to purchase and fiddle with rewasd. I know something weird is happening with the device because when I enter the Steam controller menu I can change the color of the controller's LED. This works fine, until I exit the menu. When I exit the menu the LED reverts back to its default teal color no matter what I do.
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# ? Mar 16, 2022 06:42 |
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Rinkles posted:I miss being able to filter with Steam's store tags in Playnite. The default genres are broad enough to be close to useless (changing the genre metadata source to Store instead of IGDB, doesn't help). I'm pretty sure there's a plugin for that. Check the Playnite forums.
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# ? Mar 16, 2022 10:14 |
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The writing in the Far Cry series is still mind-blowingly bad. I'm most of the way through new dawn and at this point I'd like to have a mod that deletes all the characters.
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# ? Mar 16, 2022 10:17 |
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Vivian Darkbloom posted:The writing in the Far Cry series is still mind-blowingly bad. I'm most of the way through new dawn and at this point I'd like to have a mod that deletes all the characters. Ubisoft.Txt
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# ? Mar 16, 2022 10:34 |
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Jack Trades posted:Ubisoft.Txt Maybe it's a tone problem with the main plot characters? They seem to have gotten separated from a serious game with emotionally resonant themes and somehow ended up in an open world sandbox shoot-em-up where nothing is supposed to make any sense. The characters that can fight alongside with you in the game are actually fine, because they get to spend all their time hurling dynamite and one-liners instead of awkwardly reading lines for cutscenes. Vivian Darkbloom fucked around with this message at 10:47 on Mar 16, 2022 |
# ? Mar 16, 2022 10:43 |
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Vivian Darkbloom posted:Maybe it's a tone problem the story characters? They seem to have gotten separated from a serious game with emotionally resonant themes and somehow ended up in an open world sandbox shoot-em-up where nothing is supposed to make any sense. The characters that can fight alongside with you in the game are actually fine, because they get to spend all their time hurling dynamite and one-liners instead of awkwardly reading lines for cutscenes. I mean, when was the last time Ubisoft made a game with above average writing? I can't think of a single one. Watch Dogs 2 was fairly entertaining but I don't think I'd even call that good writing.
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# ? Mar 16, 2022 10:48 |
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I think there's always good writing in these large games tucked off into small corners. It's usually when some writer gets to stretch some of the research they put into making the bad plot or does a bit of auto-critique.
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# ? Mar 16, 2022 10:53 |
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Speaking of which, Watch Dogs 2 was incredibly surprising in how good it was in comparison with all of the other Ubisoft schlock. I'm still curious about what kind of miracle happened during the development. Especially considering how the next WD game went right back to being trash. A huge step down in literally every department.
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# ? Mar 16, 2022 11:06 |
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Got watchdog 2 for coop to discover too late it's a non campaign snoozefest of dull missions for that
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# ? Mar 16, 2022 13:17 |
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I would say most Ubi games have at the very least beautiful worlds and competent gameplay, but fall really flat with story and pacing. Ultimately what makes me consider a Ubi game as good rests on how much I like the protagonist, like Bayek I had no problems spending dozens of hours with this sexy, sexy man.
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# ? Mar 16, 2022 14:47 |
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Trickyblackjack posted:I would say most Ubi games have at the very least beautiful worlds and competent gameplay, but fall really flat with story and pacing. Ultimately what makes me consider a Ubi game as good rests on how much I like the protagonist, like Bayek Kassandra's voice actor was fantastic in Odyssey. I find story to be entirely forgettable in every game except for BioShock. Sometimes I remember characters, Like Vaas or however the baddie's name was spelled in 3, but actual plot beats? Nuuuuupe.
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# ? Mar 16, 2022 14:58 |
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Chimp_On_Stilts posted:I have an Xbox Elite Controller. I see that Steam claims to have a custom driver for it which allows for binding of the paddles on the back of the controller. I don't have an Xbox Elite controller but in like 30 seconds looking I don't understand how you could possibly NOT be able to do this. Did you miss the Steam settings, in the regular Steam settings? Did you not restart like it tells you to?
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# ? Mar 16, 2022 15:06 |
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Azran posted:Elden Ring is fascinating to me because as someone who's played and beaten all Souls games (and Bloodborne) multiple times, many enemies and bosses are immediately recognizable in terms of movesets but with just enough changes or alterations to gently caress with me. Like they even have a loving Capra fight in there as an optional boss. The most annoying part is they've given enemies a comical amount of delay on their attacks. Enemies hold their weapons or attacks up for so long before swinging, and it feels like it's specifically a gotcha for Souls veterans who know what i-frames are.
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# ? Mar 16, 2022 15:07 |
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Soul Glo posted:The most annoying part is they've given enemies a comical amount of delay on their attacks. Enemies hold their weapons or attacks up for so long before swinging, and it feels like it's specifically a gotcha for Souls veterans who know what i-frames are. Someone in the ER thread, I think it was, described the game as "having exactly 1 trick that it's so excited to show you, and that trick is the wind up being a second longer than you expect to bait the dodge" which has been pretty accurate even as a newcomer to From games. But I played a ton of MonHon in January and even relative to that everything does feel delayed
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# ? Mar 16, 2022 15:15 |
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Soul Glo posted:The most annoying part is they've given enemies a comical amount of delay on their attacks. Enemies hold their weapons or attacks up for so long before swinging, and it feels like it's specifically a gotcha for Souls veterans who know what i-frames are. Oh man, I recently finished Darksiders 3 and holy gently caress let me tell you Elden has nothing on DS when it comes to delayed attacks. They're still obviously there to throw people off, but in Elden it feels like they're taking their time winding up the attack while in Darksiders 3 it felt like enemies would start an attack off fast and then delay it, if that makes sense.
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# ? Mar 16, 2022 15:17 |
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And it should be said the delay is consistent so it’s pretty much a shake up, once you get used to it not much has changed other than you can get a few more punishes in if your feeling fiesty
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# ? Mar 16, 2022 15:19 |
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The MC in Far Cry 6, Dani, is super cool and decently written. But that's about it.
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# ? Mar 16, 2022 15:19 |
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Vivian Darkbloom posted:The writing in the Far Cry series is still mind-blowingly bad. I'm most of the way through new dawn and at this point I'd like to have a mod that deletes all the characters. Are you playing Far Cry 6? I thought it was laughable how the story is basically your character wanting to run away, then just deciding "eh, gently caress it, what's being a guerilla for a while gonna hurt" Not even sure why you'd have a story at this point. Just drop me on an island and point me at dudes to kill.
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# ? Mar 16, 2022 16:21 |
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CharlestheHammer posted:And it should be said the delay is consistent so it’s pretty much a shake up, once you get used to it not much has changed other than you can get a few more punishes in if your feeling fiesty a lot of bosses actually have a few variations of timing on a move from the same tell. typically better to wait for the first frame your brain processes of downswing than try to predict it.
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# ? Mar 16, 2022 16:31 |
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Protocol7 posted:Just drop me on an island and point me at dudes to kill. Unironically speaking of which have you guys seen Exoprimal? https://www.youtube.com/watch?v=awj40dMC_sA "Dinosaur forecast"
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# ? Mar 16, 2022 16:33 |
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Far Cry 6 going from a boatload of refugees dramatically getting gunned down to "here's your wacky animal pal, a gator in a soccer jersey" inside of like fifteen minutes is a real wild tonal shift. like I know these games are truly committed to lol that bear is a diabetic bits but space it out a little.
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# ? Mar 16, 2022 16:37 |
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Has anyone else been having a hell of a time trying to download updates via Steam last night into today? poo poo is going at a snail's pace so of course the patches that come out today are 10+ gigs.
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# ? Mar 16, 2022 17:42 |
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Jiro posted:Has anyone else been having a hell of a time trying to download updates via Steam last night into today? poo poo is going at a snail's pace so of course the patches that come out today are 10+ gigs. I was downloading some poo poo last night to test what works well on Steam Link and it was struggling, I chalked it up to Tuesday patch day oddities. Seems to be mostly fine this morning now.
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# ? Mar 16, 2022 17:47 |
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Has anyone else's Steam Link been having trouble turning off recently (past couple months or so)? I select the Turn Off system option either in big picture mode or on the base steam link menu and it does...nothing. this doesn't happen every time though, seemingly random
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# ? Mar 16, 2022 17:49 |
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Protocol7 posted:I was downloading some poo poo last night to test what works well on Steam Link and it was struggling, I chalked it up to Tuesday patch day oddities. Seems to be mostly fine this morning now. The PUBG patch, yes yes I know I still play it, was going nowhere fast, Krafton were aware of poo poo happening with Steam, and by 3 am CST it was supposedly fixed, been trying it and it's the same estimated time of 1 year to finish. Switched it over to Hunt: Showdown's 12 gig patch and it's sort of better in that speeds sometimes spike up to what my max is but relatively the same. Is there a page on steam that gives updates on the status of it's download servers?
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# ? Mar 16, 2022 17:55 |
Tunic is finally out: https://store.steampowered.com/app/553420/TUNIC/?curator_clanid=4777282&utm_source=SteamDB Reviews just went up and so far they are almost universally positive: https://opencritic.com/game/12888/tunic $30 is fair for what sounds like a 15-25ish hour cool Zeldaish game.
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# ? Mar 16, 2022 18:07 |
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Tunic is also on Gamepass FYI
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# ? Mar 16, 2022 18:08 |
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Any of you folks who pay attention to your Steam achievement showcase, anyone else noticing that some of their games aren’t counting any more? Last time I checked a week ago, I had 106 games counting in my stats, and now it’s down to 103 And bizarrely if I do a manual count of my game with achievements, it’s still 106. Steam is weird.
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# ? Mar 16, 2022 18:11 |
DeadFatDuckFat posted:Has anyone else's Steam Link been having trouble turning off recently (past couple months or so)? I select the Turn Off system option either in big picture mode or on the base steam link menu and it does...nothing. this doesn't happen every time though, seemingly random I actually noticed the other day that mine hadn't gone to sleep the night before (I just walked away from it, as usual). But my problem over the last few months has been that if I have a Steam controller attached, the remote play session will rhythmically stutter and flash the red-bad-connection icon. 360 controller works fine, but I like the Steam controller
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# ? Mar 16, 2022 18:15 |
repiv posted:Tunic is also on Gamepass FYI Awesome. I know people were speculating this would be announced but it’s cool to see it confirmed.
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# ? Mar 16, 2022 18:17 |
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repiv posted:Tunic is also on Gamepass FYI Nice!
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# ? Mar 16, 2022 18:24 |
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hmm do i get tunic on gamepass or do i get it on steam. on ethe one hand, free, but on the other hand, i'v ebeen waiting for this game for many years and at this point it feels criminal to play it for free. also it might be an ideal steam deck game...
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# ? Mar 16, 2022 18:54 |
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CYBEReris posted:a lot of bosses actually have a few variations of timing on a move from the same tell. typically better to wait for the first frame your brain processes of downswing than try to predict it. Literally the first big boss has at least one move that looks almost exactly the same except the one is delayed. The only difference that I've noticed later is that he two-hands his stick when he does the delayed version. I feel they started these veteran baits only in DS3. DS2 DLCs had a lot of bullshit but they hosed everyone universally
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# ? Mar 16, 2022 19:15 |
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lordfrikk posted:Literally the first big boss has at least one move that looks almost exactly the same except the one is delayed. The only difference that I've noticed later is that he two-hands his stick when he does the delayed version. I feel they started these veteran baits only in DS3. DS2 DLCs had a lot of bullshit but they hosed everyone universally For the most part yes, with a lot of this in sekiro too. enemy jump attacks hang in the air unrealistically for an extra moment, attacks sometimes chain together into longer versions and sometimes don’t, similar-looking attacks have different delays like feinting, etc. Seems that after making the same game enough times they ran out of new ways to challenge themselves otherwise, so difficult fights now have a lot of fakeouts and gotchas. It’s not the worst way to add challenge but sometimes I miss the straightforwardness of the older games or remnant from the ashes, which mostly has very fair telegraphs with smooth predictable momentum, where getting hit really feels like a personal timing fuckup and not the result of misreading an animation that is designed to be misread
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# ? Mar 16, 2022 19:27 |
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Some of the bosses in Elden Ring have these ridiculous 7-9 hit combos which are so long that it's really not worth paying attention except to recognize "oh this is the silly one" and just learn the timing on the last swing so you can come in for the punish.
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# ? Mar 16, 2022 19:50 |
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# ? May 31, 2024 10:19 |
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I mean you can do that but fights are going to be slow
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# ? Mar 16, 2022 19:51 |