|
Agean90 posted:unautomate everything and slowly crank it back up as you decide what parts of the game you like directing and what parts you find to be busywork. yeah I did this with ship design in DW1, where you can toggle automation on a per-role basis finding that I have a LOT of fun designing cool bases for my playstyle, not so much with most of the ships the advisor suggestion level of automation is nice, too, to give an idea of what I ought to be thinking about, even if I rarely take the suggested course of action exactly
|
# ? Mar 17, 2022 21:45 |
|
|
# ? Jun 5, 2024 09:23 |
|
Jack Trades posted:I feel like the current state of Stellaris is pretty good. It fixed AI and Automation, which have been the biggest issues for a while. the biggest issue has always been that Stellaris gives you very little to do besides watch extremely slow progress bars creep up, not that the way those progress bars creep is implemented poorly which was also true. DW can be slow-moving, but the living economy stuff means that there's lots of little things to fiddle around with and fiddling around with them successfully can have big ripple effects, and dicking with mining station claims can shift the balance of the galaxy in ways that occupying someone's fuckin capitol could not in Stellaris.
|
# ? Mar 17, 2022 22:01 |
|
I love playing Stellaris but it's definitely for the sort of roleplay, where you carefully tailor an empire and then explore around and make decisions based on who your little dudes are. Once the empires are all established I can't be bothered any more, but that's okay, I just go make another race of little friends. I can see where it would be lacking for someone who wants to get their teeth into like, actual *strategy*.
|
# ? Mar 17, 2022 22:01 |
|
Agean90 posted:unautomate everything and slowly crank it back up as you decide what parts of the game you like directing and what parts you find to be busywork. This. I can’t stress how much folks need to stop automating poo poo in DW and actually learn to play the game.
|
# ? Mar 17, 2022 22:17 |
|
And remember: aside from the big policy screen you can use to set defaults you can always make exemptions. I want my ship design automated, except for this one base I made as cheap as possible so I can get new colonies healthcare ASAP and this one ship I'm setting up as an area weapon equipped suicide bomber. I want my military fleets to do their own thing, except this one fleet I use as my trouble shooters.
|
# ? Mar 17, 2022 22:44 |
|
Yeah, I've got a shitton of little firefighting fleets to deal with minor issues, a powerful task group that's set to just wipe out enemy fleet presence aggressively and manual troop transport and blockade fleets to seize planets. After a certain point, I got tired of doing research and automated it, but now that the tree's opened up a bit more I'm interested in it again and now have taken back manual control. When the budget's absolutely fine, I can give it back to the AI to minmax, but when I want to build up a cash reserve or turboinvest in research or colony growth, I take it back again. It's less about finding the positions you want your policy settings at 100% of the time, but learning to slide the levers of control as you play.
|
# ? Mar 17, 2022 22:49 |
|
Subjunctive posted:I’m Elliot, the developer. it cracked me up how no-one even noticed the the dev posting, lol dw2 is a good time, need to fix those crash bugs though (as i'm sure you're aware). i just had a game where i found a ludicrous abandoned armada and i find that kind of charming
|
# ? Mar 18, 2022 13:31 |
|
I dropped Stellaris because I’m normally overwhelmed by space games but distant worlds 2 is making me want to try it again, is there a recommend mod/dlc list?
|
# ? Mar 18, 2022 14:00 |
|
No mod can make Stellaris fun but Gigastructural Engineering at least gives you some extra progress bars to sit around watching
A Wizard of Goatse fucked around with this message at 14:08 on Mar 18, 2022 |
# ? Mar 18, 2022 14:05 |
|
Stellaris is actually very fun but people who play Paradox games think admitting fun is satan or something I hope in a year or two DW2 is also fun
|
# ? Mar 18, 2022 14:22 |
|
As long as we all bear in mind our perspective of thousands of hours+. That would make almost anything....tiring.quote:How moddable is DW2? DW1's mod scene was incredible, and it gave it a lot more replayability over time. Early efforts seem promising. https://www.matrixgames.com/forums/viewforum.php?f=11899&sid=99b8ca5234801e34e3d5544512b9b29c Bloodly fucked around with this message at 14:28 on Mar 18, 2022 |
# ? Mar 18, 2022 14:24 |
|
Psycho Landlord posted:Stellaris is actually very fun but people who play Paradox games think admitting fun is satan or something I don't agree with this at all. Stellaris is actually the game that led to me never buying another Paradox game. It sucked at launch, and I was tired of being milked with for pay DLC to maybe eventually get to a game I would want to play.
|
# ? Mar 18, 2022 14:42 |
|
sebmojo posted:it cracked me up how no-one even noticed the the dev posting, lol I was going to say something clever based off the name but I couldn't think of it. Also the abandoned fleets are great but I would prefer the notifications about "we found this awesome ship what do" to be more on the level of once per fleet rather than once every time my construction ships finish the last one and move on to the next.
|
# ? Mar 18, 2022 14:49 |
|
SlyFrog posted:I don't agree with this at all. Stellaris is actually the game that led to me never buying another Paradox game. It sucked at launch, and I was tired of being milked with for pay DLC to maybe eventually get to a game I would want to play. cool
|
# ? Mar 18, 2022 14:56 |
|
Psycho Landlord posted:Stellaris is actually very fun but people who play Paradox games think admitting fun is satan or something you're posting in a whole thread discussing fun games about a particular sorta-game that stands out as not-fun, dumdum
|
# ? Mar 18, 2022 15:10 |
|
A Wizard of Goatse posted:you're posting in a whole thread discussing fun games about a particular sorta-game that stands out as not-fun, dumdum Nah Stellaris is pretty fun. Goons are weird as poo poo about it, but it's fun. Also this thread discussed Endless Space 2 for at least one full page so you are telling blatant lies.
|
# ? Mar 18, 2022 15:38 |
|
Stellaris is nearly fun and asymptotically approaches fun with every update and DLC.
|
# ? Mar 18, 2022 15:44 |
|
Splicer you have played Too Much Stellaris for any such post to be taken seriously
|
# ? Mar 18, 2022 15:46 |
|
DW2 is very fun for me, it can't be said enough that the automation is MEANT to be adjusted, pared down, tweaked to whatever personal level you like. It's an automation toolset, and people are confusing the default training wheels for "the way it's intended to be played" which is definitely not the case. Hell, one of the most fun DW1 games I ever had was me manually controlling tax rates, the private-sector station and freighter designs, and a fleet of constructors to build all the stations. Playing it like Transportation Tycoon, trying to keep the economy strong, spaceports building, and natural resources flowing while ignoring the rest of the poo poo. Not my problem. I just run the trains.
|
# ? Mar 18, 2022 15:52 |
|
DW 1 is one of the greats but 2's a little rough right now, imo. It has some rough patches in implementation that aren't present in the DWU release that hopefully get smoothed out in the coming months.
Psycho Landlord fucked around with this message at 17:04 on Mar 18, 2022 |
# ? Mar 18, 2022 15:57 |
A recent post in the (sadly very quiet) Old World thread got me into watching multiplayer Old World matches this last week, and man does that game look fun. I kind of put it out of mind waiting for it to come to Steam but now I might just get it on Epic. Unfortunately it seems like relatively few people played it. Just comparing the UI to playing Civ VI and Humankind recently is nuts.
|
|
# ? Mar 18, 2022 16:07 |
|
Psycho Landlord posted:Splicer you have played Too Much Stellaris for any such post to be taken seriously Unless you're saying I've played so much Stellaris that I can no longer be considered a useful metric to apply to the general computer game playing public, in which case fair.
|
# ? Mar 18, 2022 16:26 |
|
I'm not sure if there's an EU4 thread anymore so I'll start here: I got the strong urge to play again, but it looks like the last DLC I got is The Cossacks. Are there any additional DLC's that would be good to get, pretty much everything but rights of man is at best mixed.
|
# ? Mar 18, 2022 16:54 |
|
sebmojo posted:it cracked me up how no-one even noticed the the dev posting, lol No one would actually admit to being Elliot, the developer. RandomBlue fucked around with this message at 17:02 on Mar 18, 2022 |
# ? Mar 18, 2022 16:57 |
|
Psycho Landlord posted:Stellaris is actually very fun but people who play Paradox games think admitting fun is satan or something I have played this game for 5000 hours and have never had a "fun" or whatever it is.
|
# ? Mar 18, 2022 16:58 |
|
Can you focus on a single ship or station in DW2? I find it appealing to be in a massive 4X map and being a small entity within. And being able to go macro when I feel like it. Am I seeing the is right?
|
# ? Mar 18, 2022 17:00 |
|
Ritz On Toppa Ritz posted:Can you focus on a single ship or station in DW2? Sure.
|
# ? Mar 18, 2022 17:03 |
|
Ritz On Toppa Ritz posted:Can you focus on a single ship or station in DW2? You can absolutely be the Enterprise, but being Deep Space 9 would probably be dull.
|
# ? Mar 18, 2022 17:04 |
|
Ritz On Toppa Ritz posted:Can you focus on a single ship or station in DW2? Yep, 100%. I liked having a single "independent" fleet I was in charge of, and it wound up feeling surprisingly roleplay-y, like I was leading a hush-hush mercenary fleet aiding the state war effort wherever I could. Squiggle fucked around with this message at 17:06 on Mar 18, 2022 |
# ? Mar 18, 2022 17:04 |
|
Ritz On Toppa Ritz posted:Can you focus on a single ship or station in DW2? You can! Just like all these other people just said because I post slow!
|
# ? Mar 18, 2022 17:06 |
|
Right on. Sounds like I’ll check out some DW2 videos before diving in. Thanks!
|
# ? Mar 18, 2022 17:14 |
|
If you like 4X games and don't buy DW2 you're going to hell.
|
# ? Mar 18, 2022 17:32 |
|
The Chad Jihad posted:I'm not sure if there's an EU4 thread anymore so I'll start here: I got the strong urge to play again, but it looks like the last DLC I got is The Cossacks. Are there any additional DLC's that would be good to get, pretty much everything but rights of man is at best mixed.
|
# ? Mar 18, 2022 17:46 |
|
RandomBlue posted:If you like 4X games and don't buy DW2 you're going to hell. Harsh but fair
|
# ? Mar 18, 2022 18:07 |
|
I don't like Paradox games in general but I think Stellaris is fun.
|
# ? Mar 18, 2022 18:26 |
|
RandomBlue posted:If you like 4X games and don't buy DW2 you're going to hell. i'm gonna buy it soon but probably never play it because i only get around to games i can play with friends these days
|
# ? Mar 18, 2022 18:28 |
|
cranky corvid posted:You can find the game's dedicated thread here, it's been active pretty recently. The thread's first post includes some advice on what DLC is important (but I'm not up-to-date on that personally). Thank you! I spend so much time out of my bookmarks I forget how to find things
|
# ? Mar 18, 2022 18:29 |
|
DW2 chat: had a cool moment just now. I've been playing the game with default automation on and peeling away layers as I get comfortable, and started messing with the ship designer more. Specifically, my colony ships and why their fuel range is so poo poo. Here's the initial design, with a (for this stage of the game) lovely range (again, total fuel, not single jump) of 440M. This ship is using the Calista Dal (efficiency optimized) hyperdrive. For comparison, my civilian ships are generally around 1200M. Just for laughs, I tried fitting an Equinox hyperdrive, which is high speed low efficiency, and got this: Ignoring for a moment that the ship can't actually run the hyperdrives at full power without a reactor upgrade, fuel range actually went up slightly. When switching from the efficient to the speed engine. It got me to actually pay attention and see the issue: the static energy requirements are so high, that it saves fuel overall to just get there faster so you can turn off the lights after it's done. Turns out passenger compartments have really high static energy requirements and they're probably not worth adding on to colony ships just to pack in a few more souls. After swapping the passenger compartments for fuel cells and making some other adjustments, my colony ship range is now similar to my other ships. However, even then Equinox still slightly beats out the Calista-Dal on fuel range. Moral of the story, if it's fuel range you care about, check your hyperdrive options carefully and maybe get some surprising results. metasynthetic fucked around with this message at 11:06 on Mar 19, 2022 |
# ? Mar 19, 2022 09:24 |
|
I've got a thing at the moment where all my crap escort fleets keep trying to pick fights with enemies they can absolutely not win against. I like to imagine they're just very eager.
|
# ? Mar 19, 2022 10:34 |
|
|
# ? Jun 5, 2024 09:23 |
DW2 owns. I especially like the way the ships move. The roll and turn. I think the art direction must be very good, because something about it just looks way better to me than fights in Stellaris despite the latter generally having very high quality art. I had my fleet take on a Hive Carrier (big ship) and it gave me a chill to see them advancing on it in echelon with the incoming fire just kind of drifting closer and closer to the lead ship. Also some cool shots like watching the fleet from the side, outlined against the star.
|
|
# ? Mar 19, 2022 11:00 |