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That is interesting, actually. Although Knights in FFT use Knight Swords and don’t have any magic at all, maybe they’re drawing from that
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# ? Mar 18, 2022 17:47 |
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# ? Jun 3, 2024 16:17 |
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jokes posted:Wait so Affinity is just exp gain? I thought it made me more powerful When you cross affinity thresholds you unlock perks, so if you have gear with a specific job affinity you'll get those perks even if you don't have the job in your loadout. I haven't been able to build enough affinity to get beyond the first couple of breakpoints which are just stat boosts but the 400% affinity perks for all the jobs seem suitably busted
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# ? Mar 18, 2022 17:47 |
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Funny enough, the only instances of Paladins in the main series outside the MMOs are Cecil and Beatrix, and the latter is more implied. It only shows up as an actual job in the MMOs and the FFTA games.
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# ? Mar 18, 2022 17:49 |
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Paladins are kind of just knights but also not really. iirc there's an inconsistent translation. Here's 40 minutes about it: https://youtu.be/ZIGvxYjBUN8
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# ? Mar 18, 2022 18:03 |
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easy and straightforward plat
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# ? Mar 18, 2022 18:15 |
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Lotus Aura posted:Speaking of, how are people able to get jobs to level 99 so dang fast? There's gotta be some trick to it, like do you get more EXP at higher Affinity and even more for if both slots are the same job or something? Feels like it's slowed to a crawl for me already and I don't even have anything to 35 yet. they only go up to 30, which makes it easier Mega64 posted:Boss fights are pretty drat tough on Hard it turns out! Elemental ball kept wrecking my poo poo. Eventually I won by being conservative with a Tyrant/White Mage set and spamming Regenga while continuously dodging attacks with the occasional instant ability when I was in range, and of course much fortuitious fisting with my bros. I've been playing on hard and so far Elemental ball was the hardest, though I'm up to Cray Claw now and he might be a contender. And yeah, bro management is definitely vital. PirateZim fucked around with this message at 18:22 on Mar 18, 2022 |
# ? Mar 18, 2022 18:16 |
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Gyoru posted:easy and straightforward plat Didn't the game just come out today?
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# ? Mar 18, 2022 18:17 |
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Zil posted:Didn't the game just come out today? Preorders could play early, a few days early for PS players and one day only for PC.
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# ? Mar 18, 2022 18:20 |
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Mega64 posted:Preorders could play early, a few days early for PS players and one day only for PC. Oh okay, that makes me feel better. Was thinking it was just a really really short game.
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# ? Mar 18, 2022 18:23 |
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I have clocked 25 hours and am just about to do the fourth elemental shrine (well the mission before it i guess since they have all been 2-parters)
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# ? Mar 18, 2022 18:24 |
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The chat between Neon and Sophia in Wicked Arbor about how hosed up it is to offer up a princess's hand in marriage for a quest reward is and the guys agreeing shows that while this bunch are chaos killers they're not toxic and are for the reformation of society for the better.
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# ? Mar 18, 2022 18:24 |
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PirateZim posted:they only go up to 30, which makes it easier Nah, in the postgame you get items that raise it to 55, 80 and then 99. To get the plat, you need to get at least one job to 99
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# ? Mar 18, 2022 18:24 |
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Ibblebibble posted:The chat between Neon and Sophia in Wicked Arbor about how hosed up it is to offer up a princess's hand in marriage for a quest reward is and the guys agreeing shows that while this bunch are chaos killers they're not toxic and are for the reformation of society for the better. "Heavy is the head that wears the crown" -- Ash
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# ? Mar 18, 2022 18:25 |
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Ibblebibble posted:The chat between Neon and Sophia in Wicked Arbor about how hosed up it is to offer up a princess's hand in marriage for a quest reward is and the guys agreeing shows that while this bunch are chaos killers they're not toxic and are for the reformation of society for the better. To kill Chaos is pro-masculinity but anti-patriarchy
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# ? Mar 18, 2022 18:30 |
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Heath posted:To kill Chaos is pro-masculinity but anti-patriarchy My thesis statement is that actually Stranger of Paradise Final Fantasy Origins is the most feminist game of 2022. Ibblebibble fucked around with this message at 18:44 on Mar 18, 2022 |
# ? Mar 18, 2022 18:33 |
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Heath posted:To kill Chaos is pro-masculinity but anti-patriarchy
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# ? Mar 18, 2022 18:39 |
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I hear the PC port of SoP is cheeks. Anyone have experience with it?
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# ? Mar 18, 2022 18:40 |
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fadam posted:I hear the PC port of SoP is cheeks. Anyone have experience with it? Yes, at first I tried playing it on a 1660 Super with 16 gigs of RAM (the literal recommended specs) and it ran all hosed up with big slowdown and really muddy graphics no matter what resolution I ran it at. I reinstalled the game and updated my drivers and everything and as long as I run it at 1080 and 60 FPS it is playable but still kinda more blurry than I would like. Team Ninja is pretty good at QoL updates and fixing performance issues, in my experience, but we're also dealing with a Square PC port so who the gently caress knows really Edit: also, the initial boot-up takes several minutes and gives no indication that it isn't simply crashing. I tried to force quit the first time and I wonder if that didn't muck it up somehow. Just start the game and go make some coffee or something. Heath fucked around with this message at 18:46 on Mar 18, 2022 |
# ? Mar 18, 2022 18:44 |
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The game looks muddy as hell even on console so I think that's just...Like, what the game looks like. The rest of the stuff is real annoying though, the cutscene slow downs really get to me.
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# ? Mar 18, 2022 18:49 |
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fadam posted:I hear the PC port of SoP is cheeks. Anyone have experience with it? I have a 3060Ti, 32gigs of RAM, and an i5 10k processor for reference. Game seems to run ok; the framerate is inconsistent but not notably stuttery (to me) and I haven't experienced any slowdowns. The game just *looks bad* though. Muddy and jaggy for reasons I just can't describe. It's not god awful but man I can't help but notice it.
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# ? Mar 18, 2022 18:50 |
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PirateZim posted:they only go up to 30, which makes it easier wait hold the gently caress up, they made CRAY CLAW difficult? of all the bosses
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# ? Mar 18, 2022 18:53 |
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Shabadu posted:wait hold the gently caress up, they made CRAY CLAW difficult? of all the bosses they gave him a gun
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# ? Mar 18, 2022 19:12 |
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Shabadu posted:wait hold the gently caress up, they made CRAY CLAW difficult? of all the bosses Nah, not really. He has a good dozen weak points that you can actually target (unlike some other bosses with breakable weak spots where you just have to vaguely position and pray), is still weak to lightning and I'm pretty sure none of his attacks are unblockable too.
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# ? Mar 18, 2022 19:40 |
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Heran Bago posted:Paladins are kind of just knights but also not really. iirc there's an inconsistent translation. Here's 40 minutes about it: The thing with the translation is that it's very consistent--just consistently "America doesn't really care about 3 or 5, but they loooooove 4, so use the name from that one" Given that TA like 4 had Paladin but not Knight, 9's the closest to have an actual split with Beatrix, though she's stretching the definition of both "PC" given her playtime and "separate" given that she's just two PC's commands for a solo sequence. However, there is a prototype FF3 sprite sheet: This has a few interesting details: * Warrior, Knight, and Paladin (translated into Japanese as lit. "Holy Mounted Trained-Man") all as separate classes in both sketch and pixel--while in the final game, Knight got assigned the Paladin sprite (that was later colorswapped for Paladin Cecil,) and future "Paladins" properly in Japanese other than Beatrix use Paladin as an English word presented phonetically. * Third tier of Monk in both sketch and pixel. In JP, FF1 Monk went Monk->Super Monk while FF3 Monk went Monk -> Karateka; at one point 3 was planned to go Monk->Super Monk->Hyper Monk. * Three tiers of both WHM and BLM on the sketch sheet. On the sprite sheet, the third tier of WHM is marked as completed but scrapped, like the sprite version of the sketched Knight, while the second tier of BLM has already given a name like the final "Feng Shui Trained-Man" that gets translated as Geomancer, but instead "Feng San Shui Trained-Man", a slight variant has more landscape art connotations. * The sketches and sprite sheet both have two tiers of RDM: a scrapped (on the sprite sheet) version very close to FF1 RDM, with its name, positioned next to WAR/WHM/BLM/Onion Knights, and the used version, more detailed and imposing like the FF1 Red Wizard and sharing its name, in line with Devout and Geomancer. * Relatedly, the sketch sheet keeps FF1 terminology for Mage/Wizard, "(color) Magic Arts Trained-Man" for the first and "(color) Magic Path Trained-Man" for the second, while the sprite sheet matches release, using the second-tier name for the base tier (like later FF games also do) and bespoke names for the second tier which haven't really reappeared. * The third tier mages on the sketch sheet were, roughly, "White Demon God" and "Black Demon God", subject to all the ink that's been poured in all the contexts where it's appeared about that combo not precisely being "Demon" or "God"--tl;dr it's more like a supernaturally-powered superhuman, neutral in ways that are potentially unfortunate for humans rather than Manichean. * The proposed T2 WHM stayed the T2 WHM, and was named a homophone of the last two characters of its name: "White Magic Path Trained-Man" = Shiromadōshi→Dōshi = "Leader Teacher", the categorical noun for Buddhist priests officating at the equivalent of Mass or at funerals. * The proposed T3 BLM became the T2 BLM, and was also named a homophone of the last two characters of its name, "Black Demon God" = Kuromajin→Majin = "Demon/Magic Person", a term for magically-tinged humanoids ranging from djinni to Dracula. * SCH originally as "Noble". Which was apparently a concept they bounced around repeatedly; FF4 Edward is officially a "Royal" rather than a Bard. * The sketch sheet has two tiers of what we now know as Dark Knight, both with a very clear resemblance to the future Blue Mage design. The lower tier has the name ("Demon/Magic Sword Trained-Man") used for Dark Knight in FF3, while the second has a name very close ("Dark Blackness Sword Trained-Man" rather than "Dark Blackness Mounted Trained-Man") to its future appearances. The first tier survived to the sprite sheet mostly unchanged before being scrapped, but had its palette changed from B to C; later BLU used this but with palette B. The second, used in release, tier was redrawn completely to look like the DRK that was standard later. I wonder if the World of Darkness was originally planned to be an actual world on some level, and they just ran out of time/ROM space, with the crystals giving PLD/(proper) DRK/T3 MNK/T3 WHM/T3 BLM. Would explain why the endgame gear is so heavy in knight swords even though they don't thematically fit Ninja, the only relevant endgame weapons job; with all of this in and Eureka not existing as a piñata for all the implemented poo poo that hadn't found a home, you could have had an interesting "back to the basics" setup where WoD jobs were Paladin as tank T3 WAR, DRK as DPS T3 WAR, T3 Monk, NIN as T3 THF, T3 WHM, T3 BLM, and Sage as T3 RDM. Mandoric fucked around with this message at 20:04 on Mar 18, 2022 |
# ? Mar 18, 2022 19:49 |
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fadam posted:I hear the PC port of SoP is cheeks. Anyone have experience with it? Yeah I have a 1080 in an eGPU with my Surface Pro 8 i7. I average 80 FPS on high settings (ambient occlusion off and shadows low) at 1440p in Sastasha, and like 50 or so in the first dungeon. Sometimes I get slow motion for a bit when I do a crystal wrestling move, especially in the chaos shrine (first dungeon), and also sometimes when the king and the dude with the fur (the fur) talks in Cornelia. Overall I’d say I guess my almost 6 year old GTX 1080 needs to be replaced I guess, but at 1080p@60FPS it should be good to go no doubt no doubt.
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# ? Mar 18, 2022 19:51 |
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Do you know anything about the scrapped FF4 that was meant for the famicom?
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# ? Mar 18, 2022 20:03 |
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Inspector Gesicht posted:Do you know anything about the scrapped FF4 that was meant for the famicom? Sadly, no. I'd hoped the big Nintendo leak of... Whenever it was given that today still feels like March 749th, 2020 would have had a proto, but it seems to be completely lost to the ages other than the one screenshot.
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# ? Mar 18, 2022 20:13 |
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It’s funny because I’ve heard conflicting stories that that screenshot was just a mock-up and there was no real game to show, and that there was an almost complete build of an NES FF4.
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# ? Mar 18, 2022 20:20 |
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I'd lean toward relatively asset-complete, with an outline plot on paper somewhere, and very bare of implemented content or balance. FF3 released on '90/4/27, Square claimed in that era to give teams around a month vacation after launch to decompress a little and then hit the gaming table/fantasy novels/travel/etc for inspiration (and at the time, there wasn't so much "an FF team" as "a core FF team who inserted with a larger dev team that had the winning proposal for full-scale dev"; see how an alternate FF4 proposal sloughed off to become SD2, but then sloughed off SD2 having absorbed some of its character designs to become Chrono Trigger with its own staffing shuffles while the SD2 project was finished by SD1 people in the SD1 style.) FF4 FC and FF5 SFC were both announced on '90/11/16. On '91/2/8, it was announced that FF4 FC was canned and all staff were moved over to FF5 SFC, which would be released as FF4. So since the decisions were obviously made before being announced; the workflow is going to be outline (FF leads) -> assets and design matching the outline (any dev team in conjunction with FF leads, but assets are reusable in other games) -> piecing it all together into a coherent plot and working maps that Were Recognizably FF (FF leads) -> balancing (any team in conjunction with FF leads); and the staff squeeze that made them decide to cancel hit shortly after both were officially announced, I'd say that the decision to cut was early in that third phase. The game itself would never have been announced if there were no outline to work from, work on assets and game design could proceed without an explicit assignment to a title, and conversely it would have released if all that was left to do was polish the feel, but you can't really replace that third step. Mandoric fucked around with this message at 20:49 on Mar 18, 2022 |
# ? Mar 18, 2022 20:44 |
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I have killed Chaos
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# ? Mar 18, 2022 21:21 |
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thetoughestbean posted:I have killed Chaos you cant kill chaos
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# ? Mar 18, 2022 21:21 |
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I just dropped SoP down to 1080 from 1440 to see how it ran differently, tried out hard mode on a previous level to test out the difficulty and loot drops, and then I had my first crash to desktop on completing the level lol
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# ? Mar 18, 2022 21:24 |
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jokes posted:That is interesting, actually. The leader of the paladins was named Orlando (or Roland).
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# ? Mar 18, 2022 21:37 |
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Mandoric posted:I'd lean toward relatively asset-complete, with an outline plot on paper somewhere, and very bare of implemented content or balance. FF3 released on '90/4/27, Square claimed in that era to give teams around a month vacation after launch to decompress a little and then hit the gaming table/fantasy novels/travel/etc for inspiration (and at the time, there wasn't so much "an FF team" as "a core FF team who inserted with a larger dev team that had the winning proposal for full-scale dev"; see how an alternate FF4 proposal sloughed off to become SD2, but then sloughed off SD2 having absorbed some of its character designs to become Chrono Trigger with its own staffing shuffles while the SD2 project was finished by SD1 people in the SD1 style.) I’m glad I’m not the only one who nerds out over production minutiae. This is fascinating, thank you!
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# ? Mar 18, 2022 21:39 |
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Heran Bago posted:Minor detail in Stranger of Paradise: great spinning in-place. I like this post and I'm happy for you
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# ? Mar 18, 2022 22:03 |
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It's been a funny evolution of movement because it often feels better in older 3D games where the PC was usually just an avatar of the control stick whereas alot of modern very high tech games put such lavish effort into realistic walk animations it can actually impede the player's control of the character, like the pre-patched movement of The Witcher 3 where Geralt basically controlled like a ship and just walking through doorways without overshooting your target could be a chore
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# ? Mar 18, 2022 22:20 |
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Thanks Help. Yeah it kind of feels like you're riding or steering characters when it isn't snappy enough. Also forgot to mention the standout example FFVIII. You get a stack of three! I described it in excruciating detail but you might have done it once for a giggle.
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# ? Mar 18, 2022 22:30 |
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Also, from the angle of gameplay ideas and assets, especially generalized assets, being things that aren't really tied to a game even as they're the parts of proto-4 that could probably churn even while the senior staff was realizing they didn't have enough bandwidth for it: there's no guarantee proto-4 turning up out of Sakaguchi's basement someday wouldn't be a complete snooze, with most of what was possibly implemented being commands that that showed up in 4-6, placeholder theme maps with tilesets that were later given the 256-color treatment and turned into full areas there, etc. Though now, thinking of the very obvious crosspollenation, I'm extremely curious how in FF5 Siren, and only Siren, got a tall map sprite very much in the style of SaGa 2.
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# ? Mar 18, 2022 22:35 |
fadam posted:I hear the PC port of SoP is cheeks. Anyone have experience with it? its garbage It was so blurry it was like I was playing an upscaled Ps3 game
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# ? Mar 18, 2022 22:41 |
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# ? Jun 3, 2024 16:17 |
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That's just what the game looks like
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# ? Mar 18, 2022 22:58 |