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TK-42-1 posted:I've always let Rookies/Squaddies be random until they hit Sgt and get a callsign. I'll dress them up and try to make them as unique as possible in a way that fits whatever class they are and keep going. If they do something awesome in the campaign I'll add them to the collection and maybe they'll show up next campaign. It's a pretty fun and not super time consuming way to get a roster full of characters that actually mean something to me. There was a time when I would add battle appropriate scars to my soldiers in the infirmary, but then I got lazy
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# ? Mar 8, 2022 16:43 |
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# ? May 31, 2024 09:01 |
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I just wait until they form a bond that I give enough of a poo poo to confirm, then I give them gimmicky complimentary nicknames and the same helmet so that I can actually keep track of who should go on missions together. Half the time I give them the same last name, too. gently caress it. You're good at shooting aliens together. That means you're married now
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# ? Mar 8, 2022 19:50 |
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I color code all my units when they get a class so its easy to tell who's who at a glance.
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# ? Mar 8, 2022 19:57 |
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I dress my characters in cooler and cooler gear along with the upgrades I research. I dress them like idiots at the beginning.
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# ? Mar 8, 2022 20:04 |
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Angry Diplomat posted:I just wait until they form a bond that I give enough of a poo poo to confirm, then I give them gimmicky complimentary nicknames and the same helmet so that I can actually keep track of who should go on missions together. Half the time I give them the same last name, too. gently caress it. You're good at shooting aliens together. That means you're married now I give my bonds the same colors. Zore posted:I color code all my units when they get a class so its easy to tell who's who at a glance. I did that for Xcom EU/EW. Snipers were Green, Heavy was Blue, Assault was Yellow, and Support was White. Whoever had a medkit was Red, and I can't remember what color the stun gun was. I do find that the profiles in Xcom 2 were improved enough that it was easier to determine who was who.
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# ? Mar 8, 2022 20:06 |
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I use the same colors across both games Heavy/Grenadier: Orange, Support/Specialist: White, Assault/Ranger: Red, Sniper/Sharpshooter: Purple w/yellow highlights MEC/SPARK: Grey, Psi: Brown, Templar: Yellow, Reaper: Green, Skirmisher: Black w/red highlights Honestly I sort of ran out of steam for all the non-core classes and they ended up being coded weirdly but it stuck for some reason.
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# ? Mar 8, 2022 20:28 |
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I use color-coding in EU/EW, but in XCOM2, I have huge numbers of unique characters, so I don't bother with uniforms. Each character has their own one "canon" outfit, and thanks to Unrestricted Customization (as messy as it can be with some mod interactions), they keep that through all the upgrades.
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# ? Mar 8, 2022 23:45 |
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I just use a couple of mods with a ton of pregenerated characters because I'm a lazy rear end, so I never see the same one twice.
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# ? Mar 9, 2022 02:30 |
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I do the color coding too but change their hair for Gifted, Genius etc XCOM points aptitude so I know which guys to farm up.
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# ? Mar 9, 2022 22:39 |
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Idk if it's still working but the titanfall armor mod was amazing and I loved my soldiers looking awesome in that setup.
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# ? Mar 9, 2022 23:04 |
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yo they will be shutting down multiplayer servers for XCOM 2 on the 26th. if you want to get the multiplayer achievement (I think it's just one?*), now's the time. got mine, but hit me up if you wanna do it quick: https://steamcommunity.com/id/cryomancer/ i have all the DLC though, I think we need to match. *edit: you may want to do a skirmish and challenge from the legacy hub if you haven't yet, those have an achievement each and may or may not also disappear with multiplayer. Light Gun Man fucked around with this message at 03:28 on Mar 23, 2022 |
# ? Mar 22, 2022 17:31 |
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Lord almighty was that cheevo a PITA, as every single player would plug pull instead of giving me a win. Took several 'wins' to get it, and only because the opponent was an actually nice person using the ingame chat. ...He lost since his sectopod glitched and refused orders, which was a cherry on top of the whole poo poo sundae that was multiplayer.
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# ? Mar 23, 2022 02:06 |
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When I tried for it, I just couldn't find any matches. The one I did find was fun, at least. Unfortunately my andromedon shell was substantially worse at hide and seek than their archon was when both were 1 hit from death.
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# ? Mar 23, 2022 02:20 |
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Yeah it seems kind of hit or miss. Worked right away for me but not for my friend. Hosting may or may not matter?
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# ? Mar 23, 2022 03:27 |
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Like EU/W's mp, it's pretty fun. Just not what I'm looking for when I boot Xcom.
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# ? Mar 23, 2022 05:56 |
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As I'm simultaneously playing Phoenix Point, X-COM Files, and XCOM: Long War I begin to wonder... Which is the longer/more tedious game, X-COM Files, Long War, or X-Piratez? I ask because they're all known for being super long games, to the point where Long War offers you a "make it shorter" button. (PS I'm enjoying Phoenix Point a lot for its weird jank)
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# ? Apr 6, 2022 14:39 |
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I really liked the combat in Phoenix Point But everything else in the game is so bland and superficial, I just cant keep my interest on it for long
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# ? Apr 6, 2022 14:42 |
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Elias_Maluco posted:I really liked the combat in Phoenix Point Eh, I like the geoscape, it's a weird/neat blend of boardgame and video game with the nodes. I also like raiding New Jericho I'm not going to say Phoenix Point is the next X-COM or whatever, but... it actually feels like X-COM and makes me happy to play, so it gets to go in the folder, and in the short-list of games I'll consider playing when I want that X-COM feel. Small teams exploring the globe fighting off alien monsters and humans while getting weird/cool tech to fight back with. Good stuff.
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# ? Apr 6, 2022 14:45 |
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StrixNebulosa posted:Eh, I like the geoscape, it's a weird/neat blend of boardgame and video game with the nodes. I also like raiding New Jericho Agree, is not a bad game. And the combat is very fun, an evolution compared to XCOM, to my taste But I also enjoy the base building/management side of this kind of games, and on that it offers very little. But to be fair, XCOM 2 aint that great on that aspect either Elias_Maluco fucked around with this message at 14:53 on Apr 6, 2022 |
# ? Apr 6, 2022 14:49 |
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StrixNebulosa posted:As I'm simultaneously playing Phoenix Point, X-COM Files, and XCOM: Long War I begin to wonder... X-piratez and files both have portions that are extremely grindy. I think XPZ is a bit more tedious in terms of the tech path to get to Cydonia but at least the late game stuff makes almost every mission a walk, whereas XCF never really gets to that point unless you snag something like an early sectopod. They both have grinds, though- XCF, for example, requires you to randomly get critical path techs off of alien engineers, whereas xpirates kinda demands this several times. The Titor path in Xpiratez has an incredible grind for chrono prisms, while the conqueror path also has a huge grind to just manufacture the thing. I usually go with the Zubrin to end my piratez playthroughs. I like to differentiate between stuff like Shadowmasters and Sci Books in two schools of design, and i like the latter a lot better. With Shadowmasters, the way you get it is to interrogate prisoners over and over, usually tough guys and other really low tier prisoners(tough guys also give countries, which are also random drop techs) and eventually you get it and that pushes you forward. With sci books, there's actually 4-5 paths that get you there, but you don't have to rely on random drops. The easiest and quickest way is to have a gnome and research it once you research old earth books. Gnomes can be had either through starting in Blackmarch, using the grey drill, or rejecting the power. In addition to this, sci books can be had through doing the X-prison mission, which is unlocked by researching the hideout/fugitive search orders from the opening academy landed ship from the beginning of the game. Lastly, if none of those come up, the mutant alliance tech will get you access to the sci books, but the implications of joining the mutant alliance is that you have to do the more serious mutant pogrom missions. Panzeh fucked around with this message at 17:04 on Apr 6, 2022 |
# ? Apr 6, 2022 15:02 |
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StrixNebulosa posted:As I'm simultaneously playing Phoenix Point, X-COM Files, and XCOM: Long War I begin to wonder... Long war is probably the longest of the 3 but probably not the most tedious. The other two just have so many missions and there's not enough tactical depth in OG X-COM to keep all of them interesting. And that's not even getting into weird balance decisions and research paths. Also apparently the X-Piratez dev is a massive chud, which like sure big surprise the guy who made the weirdly sexual X-COM mod is a chud but it was bad enough to get his entire Discord server banned.
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# ? Apr 6, 2022 22:57 |
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Dire Lemming posted:Long war is probably the longest of the 3 but probably not the most tedious. The other two just have so many missions and there's not enough tactical depth in OG X-COM to keep all of them interesting. And that's not even getting into weird balance decisions and research paths. Yeah, i like the x-piratez gameplay a lot better than x-com files but the dev is definitely a dipshit.
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# ? Apr 7, 2022 00:02 |
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Dire Lemming posted:Long war is probably the longest of the 3 but probably not the most tedious. The other two just have so many missions and there's not enough tactical depth in OG X-COM to keep all of them interesting. And that's not even getting into weird balance decisions and research paths. I don't know if I agree that OG X-COM doesn't have enough tactical depth? I may be talking out of my rear end here but it's always felt like you have more freedom / depth with it compared to how streamlined XCOM/XCOM 2 are. And yeaahhhhhh I was looking into that while getting the latest editions of the mods and some of the poo poo going on in that discord was indefensible.
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# ? Apr 7, 2022 00:53 |
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StrixNebulosa posted:I don't know if I agree that OG X-COM doesn't have enough tactical depth? I may be talking out of my rear end here but it's always felt like you have more freedom / depth with it compared to how streamlined XCOM/XCOM 2 are. Yeah I think the OG XCOM is deeper than the new ones but they do get pretty methodical either way because the spawning and AI is pretty predictable in the original titles. It's just in x-piratez you have units that can just go on crazy tears through the enemy with vibro axes and explosive plasma pistols but even that does get kinda boring when you're just doing missions to keep the points up while you build conqueror parts. Panzeh fucked around with this message at 01:02 on Apr 7, 2022 |
# ? Apr 7, 2022 00:59 |
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Panzeh posted:Yeah, i like the x-piratez gameplay a lot better than x-com files but the dev is definitely a dipshit. Anyone who designed the Ninjas in X-Piratez cannot be a good person.
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# ? Apr 7, 2022 01:53 |
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I more mean that there are a lot of situations in X-Piratez especially where there are a lot of things you can do but there's one option that's pretty obviously the best. And a lot of situations where it doesn't really matter what you do because the enemies are way below being a threat to you but the mission is still worth doing. OG-XCOM has the problem where defending against attacks is generally impossible, so most of the tactical stuff is just rocket tag, you either kill an enemy before they can attack you or you hide (or you do both like the sniper+smoke tactics that everyone used in vanilla). The mods add a bit to that with camo and nightvision but then also kinda nuke that with the sniper/spotter enemies that can completely bypass that system. There are exceptions and they're cool when they come up, once I got platemail from an event and used it to tank the plasma and laser shots when raiding a sectoid base early. But they're not the norm. Dire Lemming fucked around with this message at 02:06 on Apr 7, 2022 |
# ? Apr 7, 2022 02:01 |
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Night10194 posted:Anyone who designed the Ninjas in X-Piratez cannot be a good person. Touche Dire Lemming posted:I more mean that there are a lot of situations in X-Piratez especially where there are a lot of things you can do but there's one option that's pretty obviously the best. And a lot of situations where it doesn't really matter what you do because the enemies are way below being a threat to you but the mission is still worth doing. Yeah, that's true. It's kinda hilarious how much sniper-spotter behavior exists in XPZ compared to even x-com files. Almost every enemy except the ones you'd never need to smoke against have it. The developer really wants to tease you into choosing the armors with good night/IR vision and less protection but they just aren't worth it because every enemy you'd want it against already has IR vision.
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# ? Apr 7, 2022 02:11 |
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Honestly on my second try of the game I just did a find/replace in the files to set all the sniper values to 0 and it was way more fun. I could actually use the stealth and sniper armours and not hide all the time. It kinda boggles my mind that anyone thinks the sniper/spotter system is good, literally shooting and killing a spotter from outside their vision range counts as them spotting you, opening you up to being counter-sniped or grenaded without LoS for several turns with no way to counter it.
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# ? Apr 7, 2022 02:21 |
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I haven't played piratez because the modder is a literal Nazi / racist but XCOM files is around 150 to 200 hours. It's super bloated.
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# ? Apr 7, 2022 21:05 |
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Question on XCOM2: How long do investigation spots stay open? I got one for avenger power that I want but I spent 3 days finishing up a radio tower and when I got to actually scanning it I got a mission when I was half done. I do not want it disappearing when I am not yet done with it. (Well, I got it scanned anyway but I still would like to know how long they last if I stop in the middle of one) EDIT: Same question with supply drops, for that matter. EDIT2: While I am here: How big of a pain in the rear end is having the Barrier dark event fire? I am finally starting to consider doing armor and weapon research now that I have enough money to throw around but I still only got 2 scientists. I have a Guerrilla Op that offers a scientist but it is not the one that counters Barrier and having fought a few tech units, I think it could end up being annoying. This is on Veteran, if that matters. Unlucky7 fucked around with this message at 09:18 on Apr 9, 2022 |
# ? Apr 9, 2022 06:27 |
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Supply drops stay forever and just become larger drops next month. Not sure how long the scan sites stay as I don’t watch the calendar that closely when playing, but they last a lot longer if you start the scan, so go do a couple minutes to make ones you like stick. Barrier doesn’t do anything unless you’re hacking or using Psi, but if you are it mostly shuts them down. Mind, hacking includes trying for the prizes when opening the objective chests or doors, and shutting down the scanner posts if you ever do that.
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# ? Apr 9, 2022 10:43 |
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Akratic Method posted:Supply drops stay forever and just become larger drops next month. Not sure how long the scan sites stay as I don’t watch the calendar that closely when playing, but they last a lot longer if you start the scan, so go do a couple minutes to make ones you like stick. Ah, okay, I think I was confusing tech for armor. I do like having my Templar stabbing things though, would it effect that? Unlucky7 fucked around with this message at 15:54 on Apr 9, 2022 |
# ? Apr 9, 2022 15:46 |
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So, how quick do Chosen get knowledge? I just did part 1 of the hunt on Warlock but he has 1 knowledge, and Hunter is close to 1 as well. There is a scientist and engineer covert action available, but I am thinking I should probably progress through the hunts as much as possible (It does not sound like that forced mission you get when they get full knowledge is something I want to deal with). I am also thinking of upgrading the Resistance Ring for an additional slot as well and maybe slot in an Engineer but I don't want to derail progressing through objectives and spreading my network as well.
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# ? Apr 10, 2022 01:05 |
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Unlucky7 posted:So, how quick do Chosen get knowledge? I just did part 1 of the hunt on Warlock but he has 1 knowledge, and Hunter is close to 1 as well. There is a scientist and engineer covert action available, but I am thinking I should probably progress through the hunts as much as possible (It does not sound like that forced mission you get when they get full knowledge is something I want to deal with). I am also thinking of upgrading the Resistance Ring for an additional slot as well and maybe slot in an Engineer but I don't want to derail progressing through objectives and spreading my network as well. You have some time to watch them build up. The first knowledge level comes a lot sooner than the third. I would get the Engineer. Staffing your Resistance Ring is definitely worth while, since it will speed it up considerably. It's fun to share in your excitement for your playthrough! Upgrading your resistance ring is always useful, just think about what Resistance Order you are wanting ahead of time so you can consider whether it's worth the resources in gaining it at that time. Unlucky7 posted:Ah, okay, I think I was confusing tech for armor. I do like having my Templar stabbing things though, would it effect that? And no, Barrier doesn't affect that. It's certainly a pain when it comes to hacking rewards though. Kaal fucked around with this message at 01:31 on Apr 10, 2022 |
# ? Apr 10, 2022 01:24 |
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Progressing the first two levels of each chosen is really important because those give you a resistance order and more importantly the slot for the order. The third one can wait until you want to kill them because that's all you get. You'll be gated by rank more than time with them, though, so you should absolutely grab that engineer while it's there because they are also a huge early game power boost. In general, I've gotten a chosen defense all of twice over god knows how many runs, as long as you don't let them loot your dudes brains you'll have plenty of time to unlock all three hunt missions before they find you. And on the rare case they do, you just get a cool, unique mission, so there's no reason to sweat the meters. FoolyCharged fucked around with this message at 01:31 on Apr 10, 2022 |
# ? Apr 10, 2022 01:29 |
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I have currently have 4 Engineers (I think I am like, 2 to 3 months in?), but yeah, there is a ton I could use with Engineers even past putting away all the crap in the rooms. Scientists seem to be nice to have but not as essential, especially since there are finishing returns. Also, is it better to build the Psi Lab and Shadow Chambers on the power conduit rooms or should I use one for a power generator? Unlucky7 fucked around with this message at 02:14 on Apr 10, 2022 |
# ? Apr 10, 2022 02:03 |
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Personally I would go shadow chamber, but that's mostly because I'm terrible at actually using my psi troopers with the way they level up.
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# ? Apr 10, 2022 02:30 |
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FoolyCharged posted:Personally I would go shadow chamber, but that's mostly because I'm terrible at actually using my psi troopers with the way they level up. You just leave your psi troopers to bake in the chamber until they learn every skill, then start taking them out on missions and wrecking face. There should be 2 troopers in the psi chamber at all times after you build and upgrade it.
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# ? Apr 10, 2022 02:41 |
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This random click game is bad but it put me on the path to getting an xbox, for which I am grateful
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# ? Apr 10, 2022 02:47 |
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# ? May 31, 2024 09:01 |
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ulmont posted:You just leave your psi troopers to bake in the chamber until they learn every skill, then start taking them out on missions and wrecking face. There should be 2 troopers in the psi chamber at all times after you build and upgrade it. Well yes, that's what I do. Which means I never use them because they're in the tanks for 90% of the game and then when I deem them ready to send out they're random weirdos that want to take the spots of the cool people I'm using. The smart thing to do is to have then grab a few key skills and then jump out when they can immediately make a big impact. But I don't do that, because what if they get hurt and don't have time to learn powerful skills like fuse by endgame?
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# ? Apr 10, 2022 03:00 |