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Chubby Henparty
Aug 13, 2007


2x stranded starts, 2x clipped out of the airlock and floated off down the corridors / through the walls. Third time's a charm.

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

quote:

Version: 5.00 HF 3 (475603) - 2022-03-22

Fixed Aurora Casino being selected as target in A Demonstration of Power and A Change in Management missions.


uhhhhhh was it not supposed to be


oops

sloppy portmanteau
Feb 4, 2019
Is there a list of the new missions anywhere? I did the stranded start and I think I might be done with that whole plot, I helped them bust out Maestros brother and got the raven.

Then I activated what I assume is the lead in to the other plot by flying in to Windfall III, where I saved some guy from the Syndicate, but then he just disappears after flying to Avarice, though that in turn led me to saving a Teladi from his broken down ship, getting him a new ship, and then we went to do some negotiations for a good price on some hull parts. I sold those.. but then nothing? Am I supposed to trigger something else here somehow? And what happened to that guy I saved from the Syndicate?

Edit: OK just got contacted by the Teladi trader. Guess I just needed to fly about even more.
Also is there a tie in to the PHQ in the new plots, or should I just go rush that to start researching teleportation?

sloppy portmanteau fucked around with this message at 21:54 on Mar 23, 2022

Lamquin
Aug 11, 2007

sloppy portmanteau posted:

Is there a list of the new missions anywhere? I did the stranded start and I think I might be done with that whole plot, I helped them bust out Maestros brother and got the raven.

Then I activated what I assume is the lead in to the other plot by flying in to Windfall III, where I saved some guy from the Syndicate, but then he just disappears after flying to Avarice, though that in turn led me to saving a Teladi from his broken down ship, getting him a new ship, and then we went to do some negotiations for a good price on some hull parts. I sold those.. but then nothing? Am I supposed to trigger something else here somehow? And what happened to that guy I saved from the Syndicate?

I believe you need to have the PHQ and possibly Dal up and running to continue the questline with the Teladi trader. It involves some research.

Trader rescue: He is basically just a glorified breadcrumb to get you into the Avarice system (to meet the Teladi trader with his ship unable to move). If you save him, you get a bit of RIP reputation. If you kill him, you get a bit of VIG rep.

Major Isoor
Mar 23, 2011

RBA Starblade posted:

There are never enough ecells.

Very true! I'm actually starting to think I didn't double-down on production enough. Since I manually set the price of my ecells to 15cr each (I was tempted to drop it to 10, but I figured I'd try 15 - and I'm glad I did!) and I almost instantly made 2mil in sales. Bargain! That SPP has almost paid for itself! I think I'll have to put four panels on the one I build next in Brennan's Triumph. I'll only give it a couple of small storage units though I think, to avoid having hyperinflated prices due to having a mostly empty 1mil storage capacity.

Also drat, I forgot how much I loved boarding missions against SCA. 1mil credit contract to board a Scale Plate Heron Vanguard? Sure! :D I lost ten rookie marines, another was elevated to veteran status, and now I've got a large trader. Perfect! Now I can use this to dump a heap of hull plates for my future station projects, to kickstart construction. the 1mil cheque is just a very nice bonus

staberind
Feb 20, 2008

but i dont wanna be a spaceship
Fun Shoe
I tried the wormwood scrubs start and yeah, HAT gave me two boarding missions back to back, and I'd just managed to snatch a .. whatever those altered nemesis are called, "KuroiKami"? so, from 0 to 12 standings with them as well.
using it on Ace's mission was almost a disaster, space shotguns chew through m size hulls way too quick. however, as one of the boarding missions involved an L size freighter, telling it to grab the stuff made life easier.
the other was an L solid miner, so thats going to be handy too.
Finally, in case you need an updated CHEAT menu, there is one on ModDB thats updated often, last time was today,
(Not suggesting cheating, more fixing stuff if it glitches out, for instance the hatikva trade station getting all its docks blown up)

Taerkar
Dec 7, 2002

kind of into it, really

I've used the cheat menu twice, once to skip the early credit grind after a save corruption, the other to get more construction drones on my builder after lost all but 3 drones.

Shrimp or Shrimps
Feb 14, 2012


Cheat menu is a must for me. It's just so useful to have especially for geometry glitches, but also if you need a quick fix for something and don't want to reload, or if you want to manipulate the universe in a particular way for whatever reason.

I don't find there's much of a temptation to traditionally cheat in X4. Eventually you're going to end up printing ships with megafacs and that's when the game becomes stale. There's no point in cheating for money since you can set custom game starts with tons of money.

Major Isoor
Mar 23, 2011
Hey, random question - does anyone still have a screenshot of Dal Busta's big honkin' clown shoes, from that bug a while back? I want to show a friend

EDIT: Nevermind, found it! Crazy how I could only find one image of it - I thought it was all over the X4 corner of the internet, a couple years ago.
Here it is anyway, if anyone wants it

Major Isoor fucked around with this message at 06:59 on Mar 24, 2022

Baba Oh Really
May 21, 2005
Get 'ER done


Major Isoor posted:

Hey, random question - does anyone still have a screenshot of Dal Busta's big honkin' clown shoes, from that bug a while back? I want to show a friend

EDIT: Nevermind, found it! Crazy how I could only find one image of it - I thought it was all over the X4 corner of the internet, a couple years ago.
Here it is anyway, if anyone wants it



I didn't even know this was a thing ... I mean https://www.youtube.com/watch?v=WVLXI6O9Mi0

Thom12255
Feb 23, 2013
WHERE THE FUCK IS MY MONEY

Major Isoor posted:

Hey, random question - does anyone still have a screenshot of Dal Busta's big honkin' clown shoes, from that bug a while back? I want to show a friend

EDIT: Nevermind, found it! Crazy how I could only find one image of it - I thought it was all over the X4 corner of the internet, a couple years ago.
Here it is anyway, if anyone wants it



Was it actually a bug? I remember them looking like that forever until they did the model change last year. Dal had the worst posture ever.

Antigravitas
Dec 8, 2019

Die Rettung fuer die Landwirte:
I am still convinced Dal is a Sith lord btw.

Lordshmee
Nov 23, 2007

I hate you, Milkman Dan
I bought this game when it came out and bounced off it pretty hard I’m sad to say. Just bought all the dlc and started playing Terran Cadet and am now having a ball. Although I think every single mission was bugged hard - I was just blown up so many times by unstoppable hordes of xenon. Maybe it was just teaching me. My only chance for survival was to zoom past the combat zones and come in from far away when everything was engaged and pick off busy enemies. But, I’m now a spec op, so we’ll see how it goes from here!

Major Isoor
Mar 23, 2011

Antigravitas posted:

I am still convinced Dal is a Sith lord btw.

Oh yeah, absolutely! I reckon once they've brought out all the DLCs with other plot ideas they have, they'll come in for a grand finale - Hatikvah Part Two.
Turns out Dal was working with the pirates on the side all along, and now he's taken over the HFL! Your PHQ is also (temporarily) under his control, until you deal with his new little empire.

Lordshmee posted:

I bought this game when it came out and bounced off it pretty hard I’m sad to say. Just bought all the dlc and started playing Terran Cadet and am now having a ball. Although I think every single mission was bugged hard - I was just blown up so many times by unstoppable hordes of xenon. Maybe it was just teaching me. My only chance for survival was to zoom past the combat zones and come in from far away when everything was engaged and pick off busy enemies. But, I’m now a spec op, so we’ll see how it goes from here!

Nice - I'm glad to hear you're enjoying it! The plot stuff can be a little janky at times - especially the voice acting. But it's such a fun game, so it's easy to look past it.

By the way, a lot of the plot stuff (like, most of the Paranid plot and half the Split plot) require you to already be pretty well established, financially. So don't feel like you need to rush through it all. The Terran stuff seems to be a good entry questline, as well as the Hatikvah plotline.
But during/after that, I'd definitely recommend setting up some miners and a couple of small stations, etc. to get you some passive cash and start the process of developing an industrial empire for yourself. Since yeah, all of a sudden in some plotlines, you'll be struck by a mission that requires a heap of money - like, "deliver X amount of destroyers, Y amount of corvettes, and maybe build a defence platform in Z location for good measure". So you're gonna have to wait a bit before you can cash in on those quests, either way. It's always good to start the process early!

Major Isoor fucked around with this message at 02:33 on Mar 25, 2022

queeb
Jun 10, 2004

m



yeah doesnt one need you to gift like 200m or something, i really havent done many plots, i just enjoy building statinos and stuff

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

queeb posted:

yeah doesnt one need you to gift like 200m or something, i really havent done many plots, i just enjoy building statinos and stuff

One requires 1 billion credits

Major Isoor
Mar 23, 2011

RBA Starblade posted:

One requires 1 billion credits

I think I've only ever hit ~120mil in my spacewallet at one time, although that's not including the vast assets I had at the time. I've played for over 200hrs - I can't imagine how long it would take, for 1bil to seem like chump change!
I guess after a point you just keep snowballing by orders of magnitude. Being able to take on all the 'destroy enemy defence station' missions for 10-20mil each without breaking a sweat (while raking in cash through automated industry) would be a pretty good means of building up the capital needed for some of those missions.

Also, I just noticed the Astrid luxury yacht on Roguey's site! Hoo boy, I've gotta get that, when I play ToA! :D How much of it can you walk around? Hopefully both levels of the glass-walled part of the ship. That'd be a cool ship to sit on as it does its rounds of your home sector, while you wait for stations to build and for money to roll in.

Rhjamiz
Oct 28, 2007

How does ToA compare to CoH in terms of scope and content?

Any further support in game for piracy or mostly just the same plus scrap processing?

a7m2
Jul 9, 2012


Rhjamiz posted:

How does ToA compare to CoH in terms of scope and content?

Any further support in game for piracy or mostly just the same plus scrap processing?

It's a bit smaller. New ships, new station modules, a few new sectors (cool ones) and new story content. The sectors seem like a safe-haven for pirates and is very central, so in that way it supports piracy but feature wise there doesn't seem a real difference. The ships and modules look great and the story is the most fun so far in my opinion (disclaimer: I haven't beat the story).

lagidnam
Nov 8, 2010
After almost 1200 hours in this game I finally understood how you get a station to use its own build materials for building production. Leave the "Available money for construction" slider on 0 Cr. If the station has building materials in storage that are eligible to be sold, a cargo drone will come and ferry the stuff over to the build storage.

sloppy portmanteau
Feb 4, 2019
I triggered some cutscene while riding passenger in a ship, where some scrappers were hauling a ship and hoping to get home before the tide, but while the cutscene was going I kept traveling and was 2 sectors away when it ended. Was something supposed to trigger or was it just a little flavor? Felt kinda like it could be an intro into salvaging, but I can't seem to find anything when going back.

OwlFancier
Aug 22, 2013

I assume that is like the one you get for split vendetta where there is an argon ship fleeting split space. That one is just flavour.

Baba Oh Really
May 21, 2005
Get 'ER done


sloppy portmanteau posted:

I triggered some cutscene while riding passenger in a ship, where some scrappers were hauling a ship and hoping to get home before the tide, but while the cutscene was going I kept traveling and was 2 sectors away when it ended. Was something supposed to trigger or was it just a little flavor? Felt kinda like it could be an intro into salvaging, but I can't seem to find anything when going back.


Every expansion has a very impromptu cut scene like that whenever you get close to certain areas in certain sectors for the story/campaign.

HiroProtagonist
May 7, 2007

lagidnam posted:

After almost 1200 hours in this game I finally understood how you get a station to use its own build materials for building production. Leave the "Available money for construction" slider on 0 Cr. If the station has building materials in storage that are eligible to be sold, a cargo drone will come and ferry the stuff over to the build storage.

lmao holy poo poo

uhhh same :stonklol:

Lordshmee
Nov 23, 2007

I hate you, Milkman Dan
About the cutscene - there seem to be several things very wrong with the game at present and I think this is one. I got the “defend Getsu Fune” cutscene after I had done that, for example. Also several super highway terminus points are just choked with bugged ship that can’t get out. Kinda sucks.

Major Isoor
Mar 23, 2011
So, I just read something online about being able to train staff with a special station module, as part of the terraforming questline. Is that true? So, I can just dump a bunch of marines in there while I do other stuff, similar to X3TC? If so, can someone tell me the quickest way to get to it? :D I assume I need to help the guy who's bothering Boso, then help his colleague? Hopefully it's not much longer than that, and doesn't require massive costs to build/use.

Since yeah, I really wouldn't mind upskilling a bunch of marines a star or two, that's for sure. Particularly if I'm gonna perform a heist to steal an Asgard sometime soon. Since last night I sent 44 rookie marines to take a Behemoth from SCA (crewed by 15 pirates - including seven marines) and all but a dozen died. And out of the dozen, ten were in the process of fleeing - only two lasted long enough to seize the bridge! So these muppets definitely need more practice, before I send them on the robbery of a lifetime.


EDIT: Oh! Almost forgot. Does anyone happen to know where there's a workbench/ship dealership in a shipyard (not a wharf), so that I can mod my personal destroyer? I can't seem to find one anywhere, in TER ARG or TEL space...very odd. I'm certain I've modded a destroyer in the past, so there's gotta be some workbenches somewhere!

Major Isoor fucked around with this message at 00:36 on Mar 28, 2022

Shrimp or Shrimps
Feb 14, 2012


Ship dealership should be an elevator option in any shipyard. Equipment docks don't have them.

Major Isoor
Mar 23, 2011

Shrimp or Shrimps posted:

Ship dealership should be an elevator option in any shipyard. Equipment docks don't have them.

Yeah, that's just it - I actually haven't had any options for them in shipyards. And only in some of the wharfs I've been in. It's very odd!

Since in my original game (from 1.0-4.0. This current one is only from 4.0 onwards) I remembered that they were all over the place, but it doesn't seem like it nowadays. IIRC just at the end of last night's quick session I found the VIG shipyard, so I might give that a go. Very odd though.

sloppy portmanteau
Feb 4, 2019
The elevators can be a bit wonky. You might need to take it to the traders corner and from there the ship dealer will suddenly be an option.

Major Isoor
Mar 23, 2011

sloppy portmanteau posted:

The elevators can be a bit wonky. You might need to take it to the traders corner and from there the ship dealer will suddenly be an option.

Ohhh, hmm OK. I'll give it a try - thanks


EDIT: Oh also, can anyone say if this 'Corin King' (spelling might be off) character actually has a proper questline that leads anywhere? Since I just...kinda abruptly had access to her apartment in Teladi space. Then when I went there, had no interactions and left, I got a mission in the generic mission list for her, which I completed. Seems like a dead-end for now though?

SterlingSylver
Feb 20, 2007
So I've proven that I can kill Xenon shipyards and wharfs if I do it myself with zero damage taken, but I just don't have time for it. OOS combat just fails as fleets of destroyers with 10 km range decide to pbaoe these stupid bases and get vaporized, so I can no longer be bothered. Is there an good save game editor or mod I can use to quickly dispatch these bases so I can make it up to my yaki buddies for wrecking their amp? Alternatively, am I missing some easy way of killing these stations with my fleet of 20 destroyers?

Major Isoor
Mar 23, 2011

SterlingSylver posted:

So I've proven that I can kill Xenon shipyards and wharfs if I do it myself with zero damage taken, but I just don't have time for it. OOS combat just fails as fleets of destroyers with 10 km range decide to pbaoe these stupid bases and get vaporized, so I can no longer be bothered. Is there an good save game editor or mod I can use to quickly dispatch these bases so I can make it up to my yaki buddies for wrecking their amp? Alternatively, am I missing some easy way of killing these stations with my fleet of 20 destroyers?

Hah, I'm actually aiming to be in a similar position to you, soon - albeit with fewer destroyers in my fleet. I've read that using the 'coordinate attack' command on the fleet commander apparently helps keep them at a distance compared to the regular 'attack' command. Although YMMV of course, since I haven't actually needed to use it myself yet - I'm just going by a couple of posts on Egosoft's forum that Google brought up.

Let me know how it goes though, if you remember! Since my current plan consists of 'get experienced marines, steal an Asgard, then use that for easier station sieges' in order to avoid fleet action, as I only have a small handful of destroyers at present. If the coordinate attack command works well though, that would be fantastic - I could probably start helping the Yaki sooner rather than later.

nessin
Feb 7, 2010

SterlingSylver posted:

So I've proven that I can kill Xenon shipyards and wharfs if I do it myself with zero damage taken, but I just don't have time for it. OOS combat just fails as fleets of destroyers with 10 km range decide to pbaoe these stupid bases and get vaporized, so I can no longer be bothered. Is there an good save game editor or mod I can use to quickly dispatch these bases so I can make it up to my yaki buddies for wrecking their amp? Alternatively, am I missing some easy way of killing these stations with my fleet of 20 destroyers?

It's not perfect but generally I can tell the fleet to move to somewhere close enough they won't travel drive into range to attack, then order the attack. You have to watch them like a hawk as they get setup on the map. You'll have some that stop at range and some will keep moving after they're close enough. Usually if I select the ones that keep moving and order them to stop/remove all orders, they'll sit there for a minute then start an auto attack order from their spot without moving. Rarely one will try to move closer and I just have to rinse and repeat.

Edit:
Once they're in position and not moving anymore I can ignore it. Once they have to reposition from killing modules I'll usually lose a destroyer or two every other station but I just accept that.

nessin fucked around with this message at 00:41 on Mar 29, 2022

Shrimp or Shrimps
Feb 14, 2012


If you're looking for a mod to quickly dispatch of them, the cheat menu mod will do it (and a dozen other things) and it's way easier than trying to edit the save xml.

Less Fat Luke
May 23, 2003

Exciting Lemon
I hate that the double whammy of Kha'ak and bad fleet combat loving ruin the endgame still in X4. It's also frustrating to watch the AI take out stations of other AI factions without an issue but all hell breaks loose when you start doing it.

Rakeris
Jul 20, 2014

Less Fat Luke posted:

I hate that the double whammy of Kha'ak and bad fleet combat loving ruin the endgame still in X4. It's also frustrating to watch the AI take out stations of other AI factions without an issue but all hell breaks loose when you start doing it.

Not played in a bit, but I had found a good chunk of the endgame strat is figuring out what weapon combos NPCs can use OOS and not suicide the shits into things....

Less Fat Luke
May 23, 2003

Exciting Lemon
Yeah same. I'm enjoying my new ToA playthrough though; scrapping is pretty fun!

Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum

Less Fat Luke posted:

Yeah same. I'm enjoying my new ToA playthrough though; scrapping is pretty fun!

I set up a scrap station with like 20 Manticores picking up poo poo like bees but I swear to god neither they nor I know how to get it into the station, is this stuff set up in a way where the scrap facility on a station can only accept one ship corpse at a time and can't take anything else until it's done?

SterlingSylver posted:

So I've proven that I can kill Xenon shipyards and wharfs if I do it myself with zero damage taken, but I just don't have time for it. OOS combat just fails as fleets of destroyers with 10 km range decide to pbaoe these stupid bases and get vaporized, so I can no longer be bothered. Is there an good save game editor or mod I can use to quickly dispatch these bases so I can make it up to my yaki buddies for wrecking their amp? Alternatively, am I missing some easy way of killing these stations with my fleet of 20 destroyers?

Once you get up to Asgards, a half dozen of them set to coordinate attack while you're OOS (and PAR L Plasma turrets set to "attack capital ships", so they still do something when they're meandering their guns all over each other) will usually take care minor outposts with minimal losses. Anything beefy like a Wharf I'll usually either want to keep enough of an eye on to scream "WHAT ARE YOU DOING GET OUT" when something decides to suicide run the thing, or just send such an overwhelming force that it doesn't matter because it dies before it has a chance to take any one ship out.

They still need to be babysat to some degree since they'll inevitably target "whatever the first thing in range was" and focus down a bunch of small ships while an I just sits to the side and takes them to pieces, though, and they won't bother alerting until they're at like 0 shields and 50% health. Of the mods I really like, there's a Sector Satellite thing that adds a "track hostiles and alert on capships" that I really like just to throw it down during outpost runs just so I've got some warning to pause the game and pay more attention when it lights up.

Less Fat Luke
May 23, 2003

Exciting Lemon

Ursine Catastrophe posted:

I set up a scrap station with like 20 Manticores picking up poo poo like bees but I swear to god neither they nor I know how to get it into the station, is this stuff set up in a way where the scrap facility on a station can only accept one ship corpse at a time and can't take anything else until it's done?
Yeah that's exactly right, it takes one ship at a time and eats it very slowly (provided you're giving it enough energy too). I'm building a complex with 3+3 recyclers and processors in Hatikvah's Choice near that Xenon gate which should be decently efficient!

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Ursine Catastrophe
Nov 9, 2009

It's a lovely morning in the void and you are a horrible lady-in-waiting.



don't ask how i know

Dinosaur Gum
Ugh, go figure. I have a sneaking suspicion that I'm getting fully choked up on dinky fighter corpses while the capships the Teuta is chewing up are going to rot.

Ah well, sledgehammer time it is then

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